cái này người tạo ra nói dùng cho skill này ,mình chưa thử nên ko rõ nữa Từ 1.8/2.3 trở về sau ko dùng được đồ của TS3 store dưới dạng sims3pack :)
Từ 1.8/2.3 trở về sau ko dùng được đồ của TS3 store dưới dạng sims3pack :) [/COLOR][/B][/QUOTE] Cảm ơn bạn rất nhiều nhé ! cho mình hỏi thêm, vậy mình có thể dùng được file .package được không ? mình làm đủ chiêu trên này hết roài mà hem dc, mình cũng có xem qua hướng dẫn của bạn ở trang đầu và download file nén của bạn nhưng extract file thì chỉ có 2 file .dbc file kia bị error roài thiệt tình không biết làm cách nào để install objects với version 3.1 nữa Rất mong nhận dc sự giúp đỡ của bạn !thấy obj mấy bạn up lên đây đẹp wa' ko cầm lòng dc ....
bạn có để nó đúng chỗ cài đặt game ko ,nhớ là không phải trong my docs đâu nhé Tên folder bạn tạo có đúng ko Bạn đã bỏ file resource vào chưa :) The StoryProgression - Phase Four (Updated 18-MAR-2010) Nguồn tscexchange Nếu dùng awesome mod thì nên disable AM trước [spoil] Click lên nhà của sim Allow Aging Hệ thống sẽ tính tuổi sim bạn Mặc định : True Allow Breakup Cho phép sim trong nhà chia tay hay li dị Mặc định: True Allow Careers Cho phép sim tìm việc hay nghỉ hưu khi sim già đi Mặc định: True Allow Friendship Giúp sim làm bạn với sim khác hay thành kẻ thù của sim khác Mặc định: True Allow Inventory Management Sim có thể bán đồ trong ba lô hay ko Mặc định: True Allow Money Nhà đó có thể bị mắc nợ hay khônh Mặc định: True Allow Move Thành viên trong nhà có thể dọn ra hay nhập nhà. Mặc định: True Allow Personality cho phép thành viên trong gia đình tham gia vào cốt truyện hay không Mặc định: True Allow Pregnancy Cho phép sim có quyền mang thai hay ko Mặc định: True Allow Romance Cho phép sim có thể tán tỉnh sim khác hay kết hôn hay không Mặc định: True Ancestral Khi chọn active household thì nhà đó sẽ ảnh hưởng tới các nhà khác trong thị trấn Mặc định: False Debt Hiển thị số tiền nợ của nhà đó Default: 0 Force Stories Hiển thị bất cứ câu chuyện nào liên quan tới căn nhà đó Mặc định: False Household Name Change Cho phép nhà có thể đổi tên hay không Mặc định: True Legacy Marriage Name Khii được bật thì họ của sim trong nhà sẽ được chọn làm họ của sim kia khi kết hôn Mặc định: False Retain Dreams And Opportunities Cho phép save các wants , opp của sim trong nhà Mặc định: False Stasis Dừng tất cả những quá trình của sim trong thị trấn tác động lên các sim trong nhà. Mặc định: False Options của game Adjust Speed Điều chỉnh tốc độ chu kì cho game Mặc định: Default Enable EA Testing Cheats Bật cài này thì cheat "enabletestingcheats" sẽ được bật Mặc định: True Enable Progression Bật quá trình phát triển tuổi của thị trấn trong game Mặc định: False Export Settings Cho phép người chơi có thể save option hiện tại và áp dụng cho thị trấn khác Import Settings Nhập option đã export Total Reset Reset trở lại mặc định cho mod Mặc định: False Show Debugging Bật debug Mặc định: False Stories Dùng cái này để thay đổi các lựa chọn khác Mặc định: All Lựa chọn trong việc làm Active Assign School Khi bật,các sim trong nhà sẽ đi học Mặc định: False Assign School Minimum Net Worth Xác định số tiền ít nhất cần cho sim đi học ở tr` đặc biệt Mặc định: 100000 Auto Assign School Khi bật,các teen sẽ được học ở tr` đặc biệt ( cần Careers Mod) Mặc định: True Auto Find Job Khi được bật,sim sẽ được cho trait nào đó hay có lìetime want liên quan tới 1 nghề nào đó Mặc định: True Auto Tones For Active Khi được bật,sim bạn đang điều khiển sẽ được chọn cách làm việc phù hợp với trait đã cho Mặc định: True Auto Tones For Inactive Khi được bật,sim bạn ko điều khiển sẽ được chọn cách làm việc phù hợp với trait đã cho Mặc định: True Campaign Mooch Maximum Specifies the maximum amount of simoleons a politician can mooch from a sim in a single scenario Default: 10000 Chance of Retirement Determines the random chance that a sim will retire when they age into an elder Default: 50 Hidden by: Retire Elders At Maximum Level = True Change Work Clothes Changes the work clothes of inactive sims using trait scoring Default: True Force Change Work Clothes When enabled, all sims are switched out of work clothes, regardless of trait-wise scoring Default: False Homework Completion Determines the amount of homework to complete for inactive sims Default: 50 Immigration Pressure Specifies the amount of pressure to apply for each job missing a boss Job Difficulty Scale When increased, inactive sims will ascend slower in their careers Default: 1 Manage Bosses When enabled, the system will reassign bosses based on job level, rather than the random EA approaches Default: True Manage Coworker When enabled, the system will assign coworkers to inactive sims who normally don't receive them Default: True Meet Coworkers Immediately When enabled, coworkers at work at met immediately, bypassing the "Meet Coworkers" tone entirely Default: True Only Chat Tones for Active When enabled, only the "Meet" and "Chat" tones will be used for active sims while at work/school Default: True Private School Fee Applies a fee for all sims attending a non-EA school, paid on each cycle of this manager Default: 0 Prompt For Inactive Branching When enabled, the user is prompted whenever a story-level sim reaches a branch in their career Default: False Push Teenage Jobs When disabled, the progression will no longer auto-assign teenagers to part-time jobs Default: True Retire Elders At Maximum Level When enabled, elders are retired once they reach maximum career level Default: False Show Carpool Messages When enabled, the system will display carpool notifications for the active sims Default: True Speed Determines how often the manager performs a cycle in sim-minutes Default: 500 Stories Determines for which sims you will receive career stories, such as new jobs, promotions, demotions, firings Default: All Stop Raises at Top Career Level When enabled, job performance is stopped for sims once they reach their maximum career level Default: False Update Inactive Performance Whether to calculate job performance for inactive sims Options: Deaths Cleanup Service NPCs When enabled, the system will clear out old and improperly aged who have no relationship with any resident Default: True Inheritance When enabled, the last sim on a lot will transfer their final net worth to their children Default: True Mark as EA Protected When enabled, all sims that die will leave a gravestone Default: False Propagate Mourn Moodlet on Death When enabled, the mourn moodlet is propagated to all closely related relatives Default: True Speed Determines how often the manager performs a cycle in sim-minutes Stories Determines for which sims you will receive death notification Options: Flirt Allow Adult with Elder When disabled, the progression will no longer match Adult and Elders together Default: True Hidden By: Allow Flirts = False Allow Existing Flirts Whether to perform flirts between sims who already know each other Default: True Allow Flirts Whether to allow flirting scenarios between strangers Default: True Allow Service NPCs Whether to allow flirting with the service NPC population and residents Default: True Hidden By: Allow Flirts = False Allow Tourist Whether to allow flirting with the tourist population Default: False Hidden By: Allow Flirts = False Allow YA with Elder When disabled, the progression will no longer match Young Adult and Elders together Default: True Hidden By: Allow Flirts = False Chance of Gay Sim The random chance that a newly aged teenage will choose to be gay Default: 1 Cooldown Between Partners Specifies the number of days to wait between breaking up and initiating a new flirt Default: 3 Immigration Pressure Determines the amount of pressure incurred for each unsuccessful flirt attempt Default: 10 Maximum Allowed Per Sim Determines the maximum number of romantic interests a single sim can have at any one time Default: 0 Hidden By: Allow Flirts = False Speed Determines how often the manager performs a cycle in sim-minutes Default: 300 Stories Determines which sims you will receive notice regarding flirting Default: All Options: Friendships Allow Enemy Making When enabled, the manager is allowed to negatively impact relationships Default: True Allow Friend Making When enabled, the manager is allowed to positively impact relationships Default: True Allow Service NPCs Whether to include the Service sim in the friend/enemy pool Default: True Allow Tourist Whether to allow friendship scenarios with the tourist population Default: False Allow Unpopularity When enabled, the manager is allowed to reduce distant friends relationships Default: True Speed Determines how often the manager performs a cycle in sim-minutes Default: 300 Stories Determines which sims you will receive notifications on new friends or enemies Default: All Options: Households Allow CAS Seed Money When disabled, new CAS created household will start with no family funds Default: True Allow Homeless Move In When enabled, sims that end up in the homeless bin will move into town, otherwise they will be run out of town permanently Default: False Hidden By: Manage Homeless = False Allow Teen-Teen Move When enabled, teens can move into the same house. This option makes teenagers equivalent with adults in the eyes of Story Progression for various non-romance related scenarios Default: False Broken Home Move When enabled, sims who live with people they dislike will attempt to find a new home to live Default: True Cooldown Between Moves Specifies the number of days to wait after moving to a new household before considering another move Default: 5 Homeless Require Inspection When enabled, homeless sims are required to pass home inspection prior to moving into a home Default: True Hidden By: Allow Homeless Move In = False Hidden By: Manage Homeless = False Maximum Size Allows you to specify the maximum number of sims allowed in a household. When Awesome is installed and "AllowOverstuffedHouses" is enabled, you can specify greater than 8. Default: 8 Out Of Nest Gate: Specifies the minimum number of sims required in a family to initiate a "Out of Nest" scenario Default: 7 Reaper Move In Allows the Reaper to move into the neighborhood Default: False Speed Determines how often the manager performs a cycle in sim-minutes Default: 1000 Stories Determines which households you will hear have merged or split Stories: All Options: Lots Add Interactions When disabled, the "Story Progression" menu on each lot is hidden Default: True Automatic Clean Performs an automatic cleanup every 15 sim-minutes on the active household Default: False Chance of Bin Offspring Determines the random chance the genetic parent of a new immigrant will be a sim from the Export Bin Default: 50 Hidden By: Immigration Gauge <= 0 Chance of Random Offspring Determines the random chance the genetic parent of a new immigrant will be a sim created via EA random generation Default: 10 Hidden By: Immigration Gauge <= 0 Cleanup Duplicate Library Books When enabled, the system removes redundant book copies from all commercial lots Default: False Emigration Ratio Specifies the necessary Debt to Asset ratio to attempt an "Emigration" scenario. "0" can be set to disable the scenario entirely Default: 0 Equal Chance to All Bin Sims When disabled, the system randomly chooses a bin household, and then random chooses a sim from that household as a immigrant genetic donor Default: True Hidden By: Immigration Gauge <= 0 Home Inspection Crib Count When enabled, "Rigorous Home Inspection" checks whether there are sufficient cribs to hold all babies/toddlers in the family Default: True Hidden By: Rigorous Home Inspection = False Homeless Require Inspection When enabled, "Rigorous Home Inspection" is applied to all potential homes for homeless sims Immigration Gauge The amount of pressure that must be reached to force a new immigrant to appear in town Default: 0 Immigrant Name Determines how the last name of new immigrants will be assigned Default: Female-Male Hidden By: Immigration Gauge <= 0 Move in Starting Fund Percent The percent of the remaining cash from the source households that is gifted to the new household Default: 10 Random Immigration Pressure Specifies a random value added to the immigration pressure once each cycle Default: 0 Hidden By: Immigration Gauge <= 0 Random Sim Fitness Range The range a "EA Random Sim" is allowed to have for fitness Default: "0 : 1" Hidden By: Immigration Gauge <= 0 Random Sim Weight Range The range a "EA Random Sim" is allowed to have for weight Default: "-1 : 1" Hidden By: Immigration Gauge <= 0 Remove Zero Value Books When enabled, books of zero value are deleted from the shelves of all residential lots Default: False Repopulate Empty Library Shelves When enabled, empty library shelves are restocked with their appropriate book type Default: True Rigorous Home Inspection When enabled, the progression will not move a family into a house with not enough beds Default: True Show Map Tags Specifies which households to display the lot tag while in the Map View Default: None Speed Determines how often the manager performs a cycle in sim-minutes Default: 1000 Stories Determines for which sims you will hear about new home purchases Stories: All Options: Money Active Debt Paydown The amount of money added to each bill, if the active household has a town debt Default: 1000 Automatic Active Billing When enabled, the active household works the same as the inactive and have their bills paid automatically Default: False Child Support for Teenagers When enabled, the manager pays out child support for teenage children Default: True Hidden By: Child Support Payment <= 0 Child Support Payment Specifies the daily amount paid to children not living with a sim Default: 100 Child Support Rich Multiple Specifies the multiple to increase child support when the sim is considered to be "Rich" Default: 5 Hidden By: Child Support Payment <= 0 Debt Mooch Ratio Specifies the minimum Debt to Asset ratio required to initiate a "Debt Mooch" scenario Default: 25 Debt Move Ratio Specifies the minimum Debt to Asset ratio required to initiate a "Debt Move" scenario Default: 50 Debt Split Ratio Specifies the minimum Debt to Asset ratio required to initiate a "Debt Split" scenario Default: 100 Handle Inactive Deeds When enabled, the manager will collect money on deeds left in an inactive sim's inventory Default: True Harvest Crops When enabled, properly scoring sims are pushed to harvest any crops on their home-lot Default: True Sell Duplicate Residential Books When enabled, duplicate books on residential which have value are automatically sold Default: False Sell Fishing Junk When enabled, the system will sell junk normally collected during fish, found in the sim's personal inventory Default: True Sell Inventory Fish When enabled, the system will sell fish found in the sim's personal inventory Default: False Sell Inventory Fruits and Vegetables When enabled, the system will sell fruits and vegetables found in the sim's personal inventory Default: False Show All Child Support Stories When enabled, the manager fires a story for each sim paying child support Default: True Speed Determines how often the manager performs a cycle in sim-minutes Default: 1000 Stories Determines for which sims you will hear about new home purchases Default: All Unified Billing When enabled, the manager will bill all inactive households, incurring debt if they are unable to pay Default: True Vacation Fee Specifies an amount withdrawn from the active households funds whilst on vacation Default: 0 Wealth Move Ratio Specifies the Cash to Net Worth ratio required to initiate a "Wealth Move" scenario Default: 50 Options: Personalities Allow Service NPCs Whether to allow service sims to participate during personality scenarios. This does not allow them to be town personalities themselves Default: True Stories Determines for which sims you will hear about the antics of the local town personalities Default: All Options: Town Bike Allow All Genders when enabled, males are eligible for the position Default: False Allow Teen when enabled, teenagers are eligible for the position Default: False Enable Progression When enabled, this personality is progressed each cycle Default: True Increased Chance Per Cycle The added chance, each cycle, that an event will occur Default: 10 Speed The speed at which this personality cycles, in sim-minutes Default: 250 Weight: Canoodle The relative chance that the bike will initiate a mass flirt spree Default: 50 Weight: Cohesion The relative chance that the bike haters will improve relationship with each other Default: 30 Weight: Dislike The relative chance that a new bike hater will spontaneously arise Default: 30 Weight: Victimize The relative chance that the bike will attempt to break up a partnership Default: 10 Options: Town Brat Increased Chance Per Cycle The added chance, each cycle, that an event will occur Default: 10 Mooch Maximum Specifies the maximum amount of simoleons a brat can take during a Mooch scenario Default: 20 Steal Maximum Specifies the maximum value of the object stolen during a Steal scenario Default: 100 Speed The speed at which this personality cycles, in sim-minutes Default: 250 Weight: Cohesion The relative chance of parents affected by the brat improving relationship Default: 30 Weight: Derision The relative chance of a parent taking offense to the parenting skills behind the brat Default: 20 Weight: Mooch The relative chance of a brat taking another child's money Default: 10 Weight: Steal The relative chance of a brat swiping something from someone's home (the item is returned automatically) Default: 10 Weight: Tease The relative chance of a brat teasing another child Default: 10 Options: Town Casanova Allow All Genders when enabled, females are eligible for the position Default: False Allow Teen when enabled, teenagers are eligible for the position Default: False Increased Chance Per Cycle The added chance, each cycle, that an event will occur Default: 10 Speed The speed at which this personality cycles, in sim-minutes Default: 250 Weight: Canoodle The relative chance that the casanova will engage in a flirt spree within his harem Default: 10 Weight: Derision The relative chance that the followers of the casanova will engage in jealous rage Default: 30 Weight: Woo The relative chance that the casanova will add a new sim to his harem Default: 30 Weight: Worship The relative chance that a new sim will spontaneously add themselves to the casanova's harem Default: 30 Options: Town Loon Allow Teen When enabled, teenagers are eligible for the position Default: True Increased Chance Per Cycle The added chance, each cycle, that an event will occur Default: 10 Give Away Maximum The maximum amount of cash on hand that the loon can allowed to spend during a "Give Away" scenario Default: 100 Speed The speed at which this personality cycles, in sim-minutes Default: 250 Weight: Antagonize The relative chance that a follower of the loon will do something stupid Default: 10 Weight: Cohesion The relative chance that followers of the loon will improve relationship with each other Default: 20 Weight: Give Away The relative chance that a loon will simply hand out free money to someone Default: 10 Weight: Recruit The relative chance that a new follower of the loon will spontaneously arise Default: 30 Options: Town Mooch Allow Teen When enabled, teenagers are eligible for the position Default: True Increased Chance Per Cycle The added chance, each cycle, that an event will occur Default: 10 Large Mooch Maximum The maximum amount of simoleons a sim can mooch during a "Large Mooch" scenario Default: 10000 Large Mooch Minimum The minimum amount of simoleons a sim can mooch during a "Large Mooch" scenario Default: 1000 Small Mooch Maximum The maximum amount of simoleons a sim can mooch during a "Small Mooch" scenario Default: 200 Speed The speed at which this personality cycles, in sim-minutes Default: 250 Weight: Big Mooch The relative chance that a mooch will perform a large scale mooch Default: 10 Weight: Cohesion The relative chance that two mooch followers will improve in relationship Default: 20 Weight: Derision The relative chance that someone will take offense to mooch life-style Default: 30 Weight: Mooch The relative chance that a mooch will perform a drive-by mooch Default: 30 Weight: Recruit The relative chance that a new follower will start following in the ways of the Mooch Default: 30 Options: Town Thug Allow Teen When enabled, teenagers are eligible for the position Default: False Increased Chance Per Cycle The added chance, each cycle, that an event will occur Default: 10 Mooch Maximum The maximum amount a thug is allowed to pocket from another sim during a Mooch scenario Default: 1000 Speed The speed at which this personality cycles, in sim-minutes Default: 250 Weight: Antagonize The relative chance that a follower of the thug will antagonize someone Default: 20 Weight: Attraction The relative chance that a swooner will flirt with the thug Default: 30 Weight: Cohesion The relative chance that followers of the thug will improve relationship with each other Default: 20 Weight: Impress The relative chance that the thug will change the traits on one of his followers Default: 10 Weight: Mooch The relative chance that the thug will shake down another sim for cash Default: 30 Weight: Recruit The relative chance that a new follower will be spontaneously added to the gang Default: 60 Weight: Victimize The relative chance that the thug will engage in thuggery Default: 30 Options: Pregnancy Allow Male Pregnancy When enabled, males are included in the pregnancy pool Default: False Allow Same Sex When enabled, same sex sims are allowed to impregnate each other Default: True Allow Steady When enabled, pregnancies among non-married, but partnered sims can occur Default: True Allow Teen Enables unexpected teen pregnancy. Default: False Allow Teen to Adult Enables teen pregnancy between a teen and adult couple. Default: False Hidden By: Allow Teen = False Base Number of Children Specifies the standard number of children that parents should strive for. Various sim traits will adjust this value up or down. Default: 2 Chance of Attempt Determines the random chance each cycle of a married couple trying for a baby. This value automatically increases if the town is in danger of ghosting Default: 30 Chance of Unexpected Determines the random chance that a flirt update will spawn a pregnancy Default: 5 Cooldown: Between Pregnancies The number of days to wait before a sim is eligible for another expected pregnancy Default: 3 Cooldown: Marriage to Pregnancy The number of days to wait after marriage before a sim is eligible for an expected pregnancy Default: 3 Genetic Skin Blending As seen in Awesome, this will enable an improved approach to inherited skin tones, over the EAxian approach Default: True Immigration Pressure The amount of pressure incurred when the manager is unable to find a pregnancy choice Default: 10 Maximum Number of Children Determines the maximum number of planned children a sim can have. This does not stop unexpected pregnancies from occurring. Default: 0 Maximum Residents Specifies a cap on the number of residents in town. Once reached, progression will no long push new pregnancies Default: 150 Meet All Family At Birth When enabled, each newborn immediately opens a relationship with all closely-related relatives in town Default: False Newborn Gender Specifies what gender the first child of a pregnancy will be. The second or third gender will be random. Default: Either Newborn Last Name Specifies which name to give a newborn Default: Mother Hidden By: Rename Newborns = False Normal Baby Aging When enabled, the manager sets all newborn ages to 0, and bypasses the EA method of setting inactive babies to grow up in a single day Default: True One Of Each Gender When enabled, the system selects the gender of the next pregnancy based to give each couple at least one of each gender Default: False Random Genders for Twins/Triplets When enabled, the system will automatically lock in the gender of the first twin or triplet, allowing the user to govern the others via Apples or Watermelons. Default: True Rename Newborns When enabled, any newborn matching the pregnancy story level will prompt the user for a new name Default: False Same Sex Same Gender When enabled, newborns born to same sex couples will have the same sex as the parents (not applicable to twin/triplets) Default: False Speed Determines how often the manager performs a cycle in sim-minutes Default: 500 Stories Determines which sims you receive notification of new births Default: All Options: Romance Affair Chance Determines the random chance that a sim will hook up with a partnered sim. This value is adjusted by trait-scoring. Default: 10 Allow Steady Adults When disabled, adults will not go steady Default: True Allow Steady Teens When disabled, teenagers will not go steady Default: True Allow Teen Marriage When enabled, the progression can push a Marriage scenario on steady teenagers Default: False Cheat Discovery Chance Determines the random chance that an affair will be discovered. This value is adjusted by trait-scoring on all involved parties Default: 10 Cooldown: Partner to Breakup The number of days to wait before a steady couple have the risk of breaking up Default: 2 Cooldown: Partner to Marriage The number of days to wait after becomes steady to propose marriage Default: 4 Partnership Liking Gate Determines the minimum required relationship level to initiate a partnership Default: 40 Marriage Name Determines the method that newlyweds are named. Both will create a hyphenated name. Default: Female-Male Speed Determines how often the manager performs a cycle in sim-minutes Default: 300 Stories Determines which sims you will receive notice regarding marriage Default: All Options: Scenario (There are no end-user options for this manager) Options: Sims Add Interactions When enabled, the "Story Progression" menu is added to each Sim Default: True Add Missing Traits Whether to check all sims and ensure they have the proper number of traits for their age Default: False Immigration Pressure Specifies the amount of pressure to apply for when the generational demographics of the town are unbalanced Default: 10 Inherit Voice Performs a genetic inheritance on the voice of a children Default: True Non-Cycle Sim Update When enabled, time sensitve data will be updated every ten sim-minutes Default: True Progress NPCs in Active Household When enabled, the system is allowed to progress active sims marked as "Unselectable" Default: True Put Away Inventory Books When enabled, sims put away books in their inventory Default: True Remove Starting Dreams Sets the number of dreams to automatically remove upon switching to a new household Default: 0 Set Inactive LTW on Age Up When enabled, inactive sims will automatically be provided a lifetime want Default: True Show Map Tags When enabled, the town view will display map tags for all sims matching the specified criteria Default: None Speed Determines how often the manager performs a cycle in sim-minutes Default: 500 Stories Determines which sims you will receive aging notifications Default: All TS2 Style Aging When enabled, only the sims in active household will age Default: False Options: Situations Allow Go To Jail When enabled, the system is allowed to send sims to jail Default: True Allow Push Service Sims When enabled, the system is allowed to push service sims during scenarios Default: False Campaign Gathering Chance Specifies the chance each cycle of a Campaign Gathering scenario firing Default: 10 Family Gathering Chance Specifies the chance each cycle of a Family Gathering scenario firing Default: 10 Family Visitor Chance Specifies the chance each cycle of a Family Visitor scenario firing Default: 20 Friendly Outing Chance Specifies the chance each cycle of a Friendly Outing scenario firing Default: 20 Friendly Visitor Chance Specifies the chance each cycle of a Friendly Visitor scenario firing Default: 20 Funeral Gathering When enabled, the system allowed to call funeral gatherings when a sim passes on Default: True Marriage Gathering When enabled, the system allowed to call marriage gatherings when two sims are wed Default: True Maximum Gather Size Specifies the maximum number of sims to call for a gathering scenario Default: 10 Push Play Concert When enabled, inactive sims which require to play concerts for work are pushed to do so Default: True Speed Determines how often the manager performs a cycle in sim-minutes Default: 1000 Stories Determines which sims you will receive aging notifications Default: All Work Push When enabled, the progression checks every hour and pushes inactive sims to work if they are dilly dallying Default: True Work Push Active Sims When enabled, the progression pushes active sims to work if they are being tardy Default: False Options: Skills Allow Free When disabled, the EAxian system of granting skills with promotions and aging up will be turned off Default: False Allow Party Guitar When disabled, the system will stop sims from playing guitars at parties Default: False Randomize Guitar Songs When enabled, the system will randomly choose a song from the sims play list, rather than playing the top-level song every time. Default: True Stories Determines which sims you will receive skill improvement notifications Default: All Options: Stories Allow Service NPCs Whether to display stories containing service NPCs Default: True Enable Notifications Enables or disables all story notification Default: True Show Active in Summary When enabled, stories on active sims are include in the story summary Default: True Show Story Summary Specifies the number of stories to summarize and display as a single notification Default: 20 Show Whole Household When enabled, stories are displayed for all sims in a household if one sim matches the criteria Default: False Speed Determines how often the manager performs a cycle in sim-minutes Default: 10 Available Story-Level Options: All All residents in the town Blood Blood related family Blood and Related Both Blood related and significant friends Friends Significant friends None Turns off stories Rather than having to traverse the menu more than once, you may select multiple options at the same time. You will then be prompted to enter each individually. Meet The Managers, here is a list of the top-level scenarios run by each manager: Careers Active Tones Changes the career tones for active sims based on trait-scoring Campaign Mooch Pushes politicians to hit up local residents for campaign contributions Fired Notification Posts a story when a sim is fired Find Job Pushes unemployed sims to get trait-scored jobs Demoted Notification Posts a story when a sim is demoted Hired Notification Posts a story when a sim is hired Inactive Tones Changes the career tones for inactive sims based on trait-scoring Init Career Sim Data Performs initialization of various career data on load-up Job Performance Updates the job/school performance for inactive sims New Boss Handles bosses for inactive sims, ensuring they are valid New Coworker Handles coworkers for inactive sims, ensuring they are valid Promoted Notification Posts a story when a sim is promoted Retired Notification Posts a story when a sim is retired This scenario also handles setting the "Retired" career Scheduled Assign School Assigns schools to the children School Fees Pushes sims to pay their school fees Work Outfits Pushes sims to change out of their work outfits Deaths Died Notification Posts a story when a sim has died This scenario also handles monetary inheritance Getting Old Notification Posts a story when a sim is getting old This scenario also handles: Ancestral Save Attempts to a sim into an ancestral home that is about to left empty Child To Safety Moves children to relatives before the social worker can attack Pregnancy Save Grants a sim more time if a child is on the way Stuff Inheritance Moves a dying sim's inventory to relatives Once A Day Override of an EA system that changes the chance the random chance assigned to each lot Service Cleanup Cleanup and disposal of improper service sims Flirts Scheduled Existing Flirt Handles flirting amongst sims who are already romantically involved Scheduled Flirt Handles flirting between sims who are currently platonic Friendships Cleanup Mini Cleans up corrupt relationships between residents and foreign sims Scheduled Enemy Handles negative relations between sims Scheduled Friend Handles positive relations between sims Scheduled Unpopular Handles stagnate relations between sims Households Broken Home Performs a split of a family if two sims don't like each other Out Of Nest Performs a split of a family if their are too many occupants Service Cleanup Cleans up service sim household which tends to accumulate garbage Lots Cleanup Unique Cleans up corrupt unique objects Cleanup Vehicles Cleans up unused vehicles left on the street Emigration Handles emigration of residents Immigration Handles immigration of new sims Nightly Lot Performs a nightly cleanup of all commercial lots This is an override of an existing EA operation which does too much cleaning Main (One manager to rule them all, this manager does not directly run any scenarios) Money Child Support Pushes sims to pay their child support payments Debt Mooch Pushes indebted sims to mooch off richer sims to pay their debt Debt Move Pushes a household to move to a cheaper home to pay off their debt Debt Split Splits a household apart, moving sims in with relatives, and cancels their debt Harvest Household Crops Pushes sims to harvest crops on their home-lot House Transfer Handles automated household money transfers Inactive Deeds Pushes sims to collect money on the deeds in their inventories Init Net Worth Sim Data Initialization of monetary worth run at load-up, used by Inheritance No More Debt Fires a notification when a household Sell Fish Pushes sims to sell the fish in their inventory Sell Fishing Junk Pushes sims to sell the fishing junk in their inventory Sell Veggies Pushes sims to sell the fruits and vegetables in their inventory Unified Billing Handles billing for the town Wealth Move Pushes a rich household to move to a more expensive home Personalities Town Bike Canoodle Cohesion Dislike Victimize Town Brat Cohesion Derision Mooch Steal Tease Town Casanova Canoodle Derision Woo Worship Town Loon Antagonize Cohesion Give Away Recruit Town Mooch Big Mooch Cohesion Mooch Recruit Town Thug Antagonize Cohesion Impress Mooch Recruit Pregnancy Birth Notification Posts a story when a sim is born Also handles Genetic Skin Blending Blends the skin coloring, overriding the approach used by the Core Normal Baby Aging Resets a newborns age to the start of their age-stage Rename Newborns Prompts the user to enter names for the newborns Conception Notification Posts a story when a sim is conceived Also handles Baby Gender Selection of gender based on the various options specified Pregnancy Attempts to conceive a new child in the town Pregnancy Check Pushes moody pregnant inactive sims to go home, and restarts their pregnancy alarms if they happen to stop Romance Scheduled Marriage Handles breaking up or marrying partnered couples Scheduled Romance Handles changing the relationship amongst partnered couples Scenarios (This manager handles the scenarios provided by the other manager) Sims Cleanup Aging Cleanup of corrupt aging data run on load-up Cleanup Genealogy Cleanup of corrupt genealogy data run on load-up Cleanup Mini Sims Cleanup of corrupt mini-sim data run on load-up Cleanup Sims Cleanup of corrupt sim data run on load-up Put Away Books Puts away books that sims collect in their inventory Recover Missing Sims Brings hibernating resident sims back into the world Stuck Check Pushes moody inactive sims to go home Update Aging Handles the various aging options Update Sim Data Performs vital time sensitive updates of the mod's internal data Wolfrun Handles the Wolfrun character Situations Campaign Gathering Pushes a politician to host a campaign fundraiser Family Gathering Pushes a sim to host a family reunion Family Visitor Pushes close relations to visit homes Friendly Outing Pushes friends to invite others out to community lots Friendly Visitor Pushes friends to visit homes Play Concert Pushes rocker sims to perform concerts Scheduled Work Push Pushes sims to go to work/school Service Push Home Pushes moody service sims to go home Skills Leveled Notification Posts a story when a sim gains in skill Stories (This manager handles story notification for all scenarios) [/spoil] http://www.mediafire.com/file/vnimttv0wmj/NRaas_StoryProgression_V120.zip Super computer (Updated 18-MAR-2010) xem thêm ở đây http://www.mediafire.com/?jttn1xtmoyz
Tức là chỉ cài bản The sims 3 nguyên gốc 2 DVD thì vẫn chơi được sim3pack, còn cài thêm các bản mở rộng thì chỉ chơi dc file package và dbc. Ko biết tớ nghĩ vậy có đúng không?
mấy a chị cho e hỏi... e mới chơi sims3 nên k biết T_T .. sao em down mấy object r`, install luôn r` mà vô game thì k thấy.. với lại e down mấy object nhà, vô game muốn mua mà k đủ tiền thì sao ạ T_T
hì,cái này mình chịu thôi ,bạn hỏi Rap thử:) Không Ts3 ng gốc thì làm gì có 2 DVD ,chỉ 1 DVD9 thôi bạn à Còn câu sau thì bạn nhận định sai rồi :) file .dbc cần chỉnh sửa resource,tất cả các loại file TS3 bản nào cũng dùng đc Để chắc ăn bạn nên cài TS3 HEL
mình làm theo hướng dẫn của mango, thấy thành công nhưng chơi dc cỡ nửa tiếng hay lâu lâu thì nó tự động thoát ra ngoài không biết là bị lỗi gì nữa. nhìu khi chưa kịp save là phải chơi lại ... chán thật :(
Cho minh hỏi sao mình install riverwier và các ob sao trong game ko thấy nhỉ !!! và mở cái Compressorizer Redux----> chọn Add Files To List----> cái này mở ở chỗ nào dậy !!!
Hướng dẫn j hở bạn Nếu vậy có thể do máy bạn quá nóng,cấu hình ko đủ yêu cầu hay xung đột giữa các file package ko cần đâu bạn ,bạn chỉ cần click chuột 2 cái lên file đó là đc
cho mình hỏi cái file .dbc đó sao sau khi làm như chỉ dẫn vào trong không thấy gì khác vậy?
minh install file .sim3pack ma` vao trong game van ko thay nha` cua ban a` !!! nhung cai phai .dbc thi` minh lam duoc roi` !!! nhung con sim3pack down tren modsims nhung can nha thi` mih install ma vam game thi chang thay ji ca !!
tks mod !! minh làm được rồi !! mod ơi cho mình hỏi làm sao minh tạo mấy đất trống để minh có thể add nhà vào thêm !!! vi trong mấy đất trống trong game cho sẵn mình bỏ nhà vào hết rồi !!! Ko biết phiên bản 3.5.8 làm cách nào mình add riverwier vao nhi
ko có bạn à ,chỉ có ăn ambrosia để giảm ngày tuổi thôi bạn đã edit file resource chưa bạn ko thể xây thêm đất đâu ,chỉ có cách xây thêm đất bằng cách tạo town mới bằng tool create a world ,còn cài riverview bạn xem đây http://forum.gamevn.com/showpost.php?p=14186642&postcount=8
Cho mình hỏi có bạn nào biết cài mod "Sims 3 Education Career" k? Help me. http://www.modthesims.info/download.php?t=380015
Za za, bấy lâu nay toàn đào bới trong trang này ko à, hôm nay up 1 cái tóc cho mọi người há, ai có rồi thì thôi, ai chưa có thì down về chơi nhé, tóc này mình tìm dc trong raonsims nhé. Link down: http://www.mediafire.com/?tollnze32y2