[SKINS][GameVN] Hướng dẫn mod skin vũ khí Counter Strike 1.6

Thảo luận trong 'Counter Strike' bắt đầu bởi Orpheus, 18/8/09.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. Orpheuѕ

    Orpheuѕ Mr & Ms Pac-Man

    Tham gia ngày:
    18/4/11
    Bài viết:
    141
    :bz
    xem bài trang đầu về attachment có hướng dẫn giải quyết vụ tia lửa :D
     
  2. Rose-SOV

    Rose-SOV Mario & Luigi GameOver

    Tham gia ngày:
    6/4/10
    Bài viết:
    752
    Oài!Tui nói RIG BONE cơ mà!
    OÁP!Thi xong Toán thỏai mái thật!
    Ai giúp Rig bone hộ mình vớii nha!

    Ai giúp mình vụ này với:
    [spoil]grabbing .\/dau.smd
    grabbing .\/thantren.smd
    grabbing .\/thanduoi.smd
    grabbing .\/phukien.smd
    grabbing .\/dummy.smd
    grabbing .\/idle1.smd
    grabbing .\/crouch_idle.smd
    grabbing .\/walk.smd
    grabbing .\/run.smd
    grabbing .\/crouchrun.smd
    grabbing .\/jump.smd
    grabbing .\/longjump.smd
    grabbing .\/swim.smd
    grabbing .\/treadwater.smd
    grabbing .\/crouch_aim_carbine_blend1.smd
    grabbing .\/crouch_aim_carbine_blend2.smd
    grabbing .\/crouch_aim_carbine_blend3.smd
    grabbing .\/crouch_aim_carbine_blend4.smd
    grabbing .\/crouch_aim_carbine_blend5.smd
    grabbing .\/crouch_aim_carbine_blend6.smd
    grabbing .\/crouch_aim_carbine_blend7.smd
    grabbing .\/crouch_aim_carbine_blend8.smd
    grabbing .\/crouch_aim_carbine_blend9.smd
    grabbing .\/crouch_shoot_carbine_blend1.smd
    grabbing .\/crouch_shoot_carbine_blend2.smd
    grabbing .\/crouch_shoot_carbine_blend3.smd
    grabbing .\/crouch_shoot_carbine_blend4.smd
    grabbing .\/crouch_shoot_carbine_blend5.smd
    grabbing .\/crouch_shoot_carbine_blend6.smd
    grabbing .\/crouch_shoot_carbine_blend7.smd
    grabbing .\/crouch_shoot_carbine_blend8.smd
    grabbing .\/crouch_shoot_carbine_blend9.smd
    grabbing .\/crouch_reload_carbine.smd
    grabbing .\/ref_aim_carbine_blend1.smd
    grabbing .\/ref_aim_carbine_blend2.smd
    grabbing .\/ref_aim_carbine_blend3.smd
    grabbing .\/ref_aim_carbine_blend4.smd
    grabbing .\/ref_aim_carbine_blend5.smd
    grabbing .\/ref_aim_carbine_blend6.smd
    grabbing .\/ref_aim_carbine_blend7.smd
    grabbing .\/ref_aim_carbine_blend8.smd
    grabbing .\/ref_aim_carbine_blend9.smd
    grabbing .\/ref_shoot_carbine_blend1.smd
    grabbing .\/ref_shoot_carbine_blend2.smd
    grabbing .\/ref_shoot_carbine_blend3.smd
    grabbing .\/ref_shoot_carbine_blend4.smd
    grabbing .\/ref_shoot_carbine_blend5.smd
    grabbing .\/ref_shoot_carbine_blend6.smd
    grabbing .\/ref_shoot_carbine_blend7.smd
    grabbing .\/ref_shoot_carbine_blend8.smd
    grabbing .\/ref_shoot_carbine_blend9.smd
    grabbing .\/ref_reload_carbine.smd
    grabbing .\/crouch_aim_onehanded_blend1.smd
    grabbing .\/crouch_aim_onehanded_blend2.smd
    grabbing .\/crouch_aim_onehanded_blend3.smd
    grabbing .\/crouch_aim_onehanded_blend4.smd
    grabbing .\/crouch_aim_onehanded_blend5.smd
    grabbing .\/crouch_aim_onehanded_blend6.smd
    grabbing .\/crouch_aim_onehanded_blend7.smd
    grabbing .\/crouch_aim_onehanded_blend8.smd
    grabbing .\/crouch_aim_onehanded_blend9.smd
    grabbing .\/crouch_shoot_onehanded_blend1.smd
    grabbing .\/crouch_shoot_onehanded_blend2.smd
    grabbing .\/crouch_shoot_onehanded_blend3.smd
    grabbing .\/crouch_shoot_onehanded_blend4.smd
    grabbing .\/crouch_shoot_onehanded_blend5.smd
    grabbing .\/crouch_shoot_onehanded_blend6.smd
    grabbing .\/crouch_shoot_onehanded_blend7.smd
    grabbing .\/crouch_shoot_onehanded_blend8.smd
    grabbing .\/crouch_shoot_onehanded_blend9.smd
    grabbing .\/crouch_reload_onehanded.smd
    grabbing .\/ref_aim_onehanded_blend1.smd
    grabbing .\/ref_aim_onehanded_blend2.smd
    grabbing .\/ref_aim_onehanded_blend3.smd
    grabbing .\/ref_aim_onehanded_blend4.smd
    grabbing .\/ref_aim_onehanded_blend5.smd
    grabbing .\/ref_aim_onehanded_blend6.smd
    grabbing .\/ref_aim_onehanded_blend7.smd
    grabbing .\/ref_aim_onehanded_blend8.smd
    grabbing .\/ref_aim_onehanded_blend9.smd
    grabbing .\/ref_shoot_onehanded_blend1.smd
    grabbing .\/ref_shoot_onehanded_blend2.smd
    grabbing .\/ref_shoot_onehanded_blend3.smd
    grabbing .\/ref_shoot_onehanded_blend4.smd
    grabbing .\/ref_shoot_onehanded_blend5.smd
    grabbing .\/ref_shoot_onehanded_blend6.smd
    grabbing .\/ref_shoot_onehanded_blend7.smd
    grabbing .\/ref_shoot_onehanded_blend8.smd
    grabbing .\/ref_shoot_onehanded_blend9.smd
    grabbing .\/ref_reload_onehanded.smd
    grabbing .\/crouch_aim_dualpistols_1_blend1.smd
    grabbing .\/crouch_aim_dualpistols_1_blend2.smd
    grabbing .\/crouch_aim_dualpistols_1_blend3.smd
    grabbing .\/crouch_aim_dualpistols_1_blend4.smd
    grabbing .\/crouch_aim_dualpistols_1_blend5.smd
    grabbing .\/crouch_aim_dualpistols_1_blend6.smd
    grabbing .\/crouch_aim_dualpistols_1_blend7.smd
    grabbing .\/crouch_aim_dualpistols_1_blend8.smd
    grabbing .\/crouch_aim_dualpistols_1_blend9.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend1.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend2.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend3.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend4.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend5.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend6.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend7.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend8.smd
    grabbing .\/crouch_shoot_dualpistols_1_blend9.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend1.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend2.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend3.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend4.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend5.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend6.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend7.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend8.smd
    grabbing .\/crouch_shoot2_dualpistols_1_blend9.smd
    grabbing .\/crouch_reload_dualpistols_1.smd
    grabbing .\/ref_aim_dualpistols_1_blend1.smd
    grabbing .\/ref_aim_dualpistols_1_blend2.smd
    grabbing .\/ref_aim_dualpistols_1_blend3.smd
    grabbing .\/ref_aim_dualpistols_1_blend4.smd
    grabbing .\/ref_aim_dualpistols_1_blend5.smd
    grabbing .\/ref_aim_dualpistols_1_blend6.smd
    grabbing .\/ref_aim_dualpistols_1_blend7.smd
    grabbing .\/ref_aim_dualpistols_1_blend8.smd
    grabbing .\/ref_aim_dualpistols_1_blend9.smd
    grabbing .\/ref_shoot_dualpistols_1_blend1.smd
    grabbing .\/ref_shoot_dualpistols_1_blend2.smd
    grabbing .\/ref_shoot_dualpistols_1_blend3.smd
    grabbing .\/ref_shoot_dualpistols_1_blend4.smd
    grabbing .\/ref_shoot_dualpistols_1_blend5.smd
    grabbing .\/ref_shoot_dualpistols_1_blend6.smd
    grabbing .\/ref_shoot_dualpistols_1_blend7.smd
    grabbing .\/ref_shoot_dualpistols_1_blend8.smd
    grabbing .\/ref_shoot_dualpistols_1_blend9.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend1.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend2.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend3.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend4.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend5.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend6.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend7.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend8.smd
    grabbing .\/ref_shoot2_dualpistols_1_blend9.smd
    grabbing .\/ref_reload_dualpistols_1.smd
    grabbing .\/crouch_aim_rifle_blend1.smd
    grabbing .\/crouch_aim_rifle_blend2.smd
    grabbing .\/crouch_aim_rifle_blend3.smd
    grabbing .\/crouch_aim_rifle_blend4.smd
    grabbing .\/crouch_aim_rifle_blend5.smd
    grabbing .\/crouch_aim_rifle_blend6.smd
    grabbing .\/crouch_aim_rifle_blend7.smd
    grabbing .\/crouch_aim_rifle_blend8.smd
    grabbing .\/crouch_aim_rifle_blend9.smd
    grabbing .\/crouch_shoot_rifle_blend1.smd
    grabbing .\/crouch_shoot_rifle_blend2.smd
    grabbing .\/crouch_shoot_rifle_blend3.smd
    grabbing .\/crouch_shoot_rifle_blend4.smd
    grabbing .\/crouch_shoot_rifle_blend5.smd
    grabbing .\/crouch_shoot_rifle_blend6.smd
    grabbing .\/crouch_shoot_rifle_blend7.smd
    grabbing .\/crouch_shoot_rifle_blend8.smd
    grabbing .\/crouch_shoot_rifle_blend9.smd
    grabbing .\/crouch_reload_rifle.smd
    grabbing .\/ref_aim_rifle_blend1.smd
    grabbing .\/ref_aim_rifle_blend2.smd
    grabbing .\/ref_aim_rifle_blend3.smd
    grabbing .\/ref_aim_rifle_blend4.smd
    grabbing .\/ref_aim_rifle_blend5.smd
    grabbing .\/ref_aim_rifle_blend6.smd
    grabbing .\/ref_aim_rifle_blend7.smd
    grabbing .\/ref_aim_rifle_blend8.smd
    grabbing .\/ref_aim_rifle_blend9.smd
    grabbing .\/ref_shoot_rifle_blend1.smd
    grabbing .\/ref_shoot_rifle_blend2.smd
    grabbing .\/ref_shoot_rifle_blend3.smd
    grabbing .\/ref_shoot_rifle_blend4.smd
    grabbing .\/ref_shoot_rifle_blend5.smd
    grabbing .\/ref_shoot_rifle_blend6.smd
    grabbing .\/ref_shoot_rifle_blend7.smd
    grabbing .\/ref_shoot_rifle_blend8.smd
    grabbing .\/ref_shoot_rifle_blend9.smd
    grabbing .\/ref_reload_rifle.smd
    grabbing .\/crouch_aim_mp5_blend1.smd
    grabbing .\/crouch_aim_mp5_blend2.smd
    grabbing .\/crouch_aim_mp5_blend3.smd
    grabbing .\/crouch_aim_mp5_blend4.smd
    grabbing .\/crouch_aim_mp5_blend5.smd
    grabbing .\/crouch_aim_mp5_blend6.smd
    grabbing .\/crouch_aim_mp5_blend7.smd
    grabbing .\/crouch_aim_mp5_blend8.smd
    grabbing .\/crouch_aim_mp5_blend9.smd
    grabbing .\/crouch_shoot_mp5_blend1.smd
    grabbing .\/crouch_shoot_mp5_blend2.smd
    grabbing .\/crouch_shoot_mp5_blend3.smd
    grabbing .\/crouch_shoot_mp5_blend4.smd
    grabbing .\/crouch_shoot_mp5_blend5.smd
    grabbing .\/crouch_shoot_mp5_blend6.smd
    grabbing .\/crouch_shoot_mp5_blend7.smd
    grabbing .\/crouch_shoot_mp5_blend8.smd
    grabbing .\/crouch_shoot_mp5_blend9.smd
    grabbing .\/crouch_reload_mp5.smd
    grabbing .\/ref_aim_mp5_blend1.smd
    grabbing .\/ref_aim_mp5_blend2.smd
    grabbing .\/ref_aim_mp5_blend3.smd
    grabbing .\/ref_aim_mp5_blend4.smd
    grabbing .\/ref_aim_mp5_blend5.smd
    grabbing .\/ref_aim_mp5_blend6.smd
    grabbing .\/ref_aim_mp5_blend7.smd
    grabbing .\/ref_aim_mp5_blend8.smd
    grabbing .\/ref_aim_mp5_blend9.smd
    grabbing .\/ref_shoot_mp5_blend1.smd
    grabbing .\/ref_shoot_mp5_blend2.smd
    grabbing .\/ref_shoot_mp5_blend3.smd
    grabbing .\/ref_shoot_mp5_blend4.smd
    grabbing .\/ref_shoot_mp5_blend5.smd
    grabbing .\/ref_shoot_mp5_blend6.smd
    grabbing .\/ref_shoot_mp5_blend7.smd
    grabbing .\/ref_shoot_mp5_blend8.smd
    grabbing .\/ref_shoot_mp5_blend9.smd
    grabbing .\/ref_reload_mp5.smd
    grabbing .\/crouch_aim_shotgun_blend1.smd
    grabbing .\/crouch_aim_shotgun_blend2.smd
    grabbing .\/crouch_aim_shotgun_blend3.smd
    grabbing .\/crouch_aim_shotgun_blend4.smd
    grabbing .\/crouch_aim_shotgun_blend5.smd
    grabbing .\/crouch_aim_shotgun_blend6.smd
    grabbing .\/crouch_aim_shotgun_blend7.smd
    grabbing .\/crouch_aim_shotgun_blend8.smd
    grabbing .\/crouch_aim_shotgun_blend9.smd
    grabbing .\/crouch_shoot_shotgun_blend1.smd
    grabbing .\/crouch_shoot_shotgun_blend2.smd
    grabbing .\/crouch_shoot_shotgun_blend3.smd
    grabbing .\/crouch_shoot_shotgun_blend4.smd
    grabbing .\/crouch_shoot_shotgun_blend5.smd
    grabbing .\/crouch_shoot_shotgun_blend6.smd
    grabbing .\/crouch_shoot_shotgun_blend7.smd
    grabbing .\/crouch_shoot_shotgun_blend8.smd
    grabbing .\/crouch_shoot_shotgun_blend9.smd
    grabbing .\/crouch_reload_shotgun.smd
    grabbing .\/ref_aim_shotgun_blend1.smd
    grabbing .\/ref_aim_shotgun_blend2.smd
    grabbing .\/ref_aim_shotgun_blend3.smd
    grabbing .\/ref_aim_shotgun_blend4.smd
    grabbing .\/ref_aim_shotgun_blend5.smd
    grabbing .\/ref_aim_shotgun_blend6.smd
    grabbing .\/ref_aim_shotgun_blend7.smd
    grabbing .\/ref_aim_shotgun_blend8.smd
    grabbing .\/ref_aim_shotgun_blend9.smd
    grabbing .\/ref_shoot_shotgun_blend1.smd
    grabbing .\/ref_shoot_shotgun_blend2.smd
    grabbing .\/ref_shoot_shotgun_blend3.smd
    grabbing .\/ref_shoot_shotgun_blend4.smd
    grabbing .\/ref_shoot_shotgun_blend5.smd
    grabbing .\/ref_shoot_shotgun_blend6.smd
    grabbing .\/ref_shoot_shotgun_blend7.smd
    grabbing .\/ref_shoot_shotgun_blend8.smd
    grabbing .\/ref_shoot_shotgun_blend9.smd
    grabbing .\/ref_reload_shotgun.smd
    grabbing .\/crouch_aim_m249_blend1.smd
    grabbing .\/crouch_aim_m249_blend2.smd
    grabbing .\/crouch_aim_m249_blend3.smd
    grabbing .\/crouch_aim_m249_blend4.smd
    grabbing .\/crouch_aim_m249_blend5.smd
    grabbing .\/crouch_aim_m249_blend6.smd
    grabbing .\/crouch_aim_m249_blend7.smd
    grabbing .\/crouch_aim_m249_blend8.smd
    grabbing .\/crouch_aim_m249_blend9.smd
    grabbing .\/crouch_shoot_m249_blend1.smd
    grabbing .\/crouch_shoot_m249_blend2.smd
    grabbing .\/crouch_shoot_m249_blend3.smd
    grabbing .\/crouch_shoot_m249_blend4.smd
    grabbing .\/crouch_shoot_m249_blend5.smd
    grabbing .\/crouch_shoot_m249_blend6.smd
    grabbing .\/crouch_shoot_m249_blend7.smd
    grabbing .\/crouch_shoot_m249_blend8.smd
    grabbing .\/crouch_shoot_m249_blend9.smd
    grabbing .\/crouch_reload_m249.smd
    grabbing .\/ref_aim_m249_blend1.smd
    grabbing .\/ref_aim_m249_blend2.smd
    grabbing .\/ref_aim_m249_blend3.smd
    grabbing .\/ref_aim_m249_blend4.smd
    grabbing .\/ref_aim_m249_blend5.smd
    grabbing .\/ref_aim_m249_blend6.smd
    grabbing .\/ref_aim_m249_blend7.smd
    grabbing .\/ref_aim_m249_blend8.smd
    grabbing .\/ref_aim_m249_blend9.smd
    grabbing .\/ref_shoot_m249_blend1.smd
    grabbing .\/ref_shoot_m249_blend2.smd
    grabbing .\/ref_shoot_m249_blend3.smd
    grabbing .\/ref_shoot_m249_blend4.smd
    grabbing .\/ref_shoot_m249_blend5.smd
    grabbing .\/ref_shoot_m249_blend6.smd
    grabbing .\/ref_shoot_m249_blend7.smd
    grabbing .\/ref_shoot_m249_blend8.smd
    grabbing .\/ref_shoot_m249_blend9.smd
    grabbing .\/ref_reload_m249.smd
    grabbing .\/I_am_a_stupid_placeholder.smd
    grabbing .\/so_am_I.smd
    grabbing .\/ref_aim_grenade_blend1.smd
    grabbing .\/ref_aim_grenade_blend2.smd
    grabbing .\/ref_aim_grenade_blend3.smd
    grabbing .\/ref_aim_grenade_blend4.smd
    grabbing .\/ref_aim_grenade_blend5.smd
    grabbing .\/ref_aim_grenade_blend6.smd
    grabbing .\/ref_aim_grenade_blend7.smd
    grabbing .\/ref_aim_grenade_blend8.smd
    grabbing .\/ref_aim_grenade_blend9.smd
    grabbing .\/ref_shoot_grenade_blend1.smd
    grabbing .\/ref_shoot_grenade_blend2.smd
    grabbing .\/ref_shoot_grenade_blend3.smd
    grabbing .\/ref_shoot_grenade_blend4.smd
    grabbing .\/ref_shoot_grenade_blend5.smd
    grabbing .\/ref_shoot_grenade_blend6.smd
    grabbing .\/ref_shoot_grenade_blend7.smd
    grabbing .\/ref_shoot_grenade_blend8.smd
    grabbing .\/ref_shoot_grenade_blend9.smd
    grabbing .\/crouch_aim_grenade_blend1.smd
    grabbing .\/crouch_aim_grenade_blend2.smd
    grabbing .\/crouch_aim_grenade_blend3.smd
    grabbing .\/crouch_aim_grenade_blend4.smd
    grabbing .\/crouch_aim_grenade_blend5.smd
    grabbing .\/crouch_aim_grenade_blend6.smd
    grabbing .\/crouch_aim_grenade_blend7.smd
    grabbing .\/crouch_aim_grenade_blend8.smd
    grabbing .\/crouch_aim_grenade_blend9.smd
    grabbing .\/crouch_shoot_grenade_blend1.smd
    grabbing .\/crouch_shoot_grenade_blend2.smd
    grabbing .\/crouch_shoot_grenade_blend3.smd
    grabbing .\/crouch_shoot_grenade_blend4.smd
    grabbing .\/crouch_shoot_grenade_blend5.smd
    grabbing .\/crouch_shoot_grenade_blend6.smd
    grabbing .\/crouch_shoot_grenade_blend7.smd
    grabbing .\/crouch_shoot_grenade_blend8.smd
    grabbing .\/crouch_shoot_grenade_blend9.smd
    grabbing .\/crouch_aim_c4_blend1.smd
    grabbing .\/crouch_aim_c4_blend2.smd
    grabbing .\/crouch_aim_c4_blend3.smd
    grabbing .\/crouch_aim_c4_blend4.smd
    grabbing .\/crouch_aim_c4_blend5.smd
    grabbing .\/crouch_aim_c4_blend6.smd
    grabbing .\/crouch_aim_c4_blend7.smd
    grabbing .\/crouch_aim_c4_blend8.smd
    grabbing .\/crouch_aim_c4_blend9.smd
    grabbing .\/crouch_shoot_c4.smd
    grabbing .\/ref_aim_c4_blend1.smd
    grabbing .\/ref_aim_c4_blend2.smd
    grabbing .\/ref_aim_c4_blend3.smd
    grabbing .\/ref_aim_c4_blend4.smd
    grabbing .\/ref_aim_c4_blend5.smd
    grabbing .\/ref_aim_c4_blend6.smd
    grabbing .\/ref_aim_c4_blend7.smd
    grabbing .\/ref_aim_c4_blend8.smd
    grabbing .\/ref_aim_c4_blend9.smd
    grabbing .\/ref_shoot_c4.smd
    grabbing .\/ref_reload_c4.smd
    grabbing .\/crouch_aim_dualpistols_2_blend1.smd
    grabbing .\/crouch_aim_dualpistols_2_blend2.smd
    grabbing .\/crouch_aim_dualpistols_2_blend3.smd
    grabbing .\/crouch_aim_dualpistols_2_blend4.smd
    grabbing .\/crouch_aim_dualpistols_2_blend5.smd
    grabbing .\/crouch_aim_dualpistols_2_blend6.smd
    grabbing .\/crouch_aim_dualpistols_2_blend7.smd
    grabbing .\/crouch_aim_dualpistols_2_blend8.smd
    grabbing .\/crouch_aim_dualpistols_2_blend9.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend1.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend2.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend3.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend4.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend5.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend6.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend7.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend8.smd
    grabbing .\/crouch_shoot_dualpistols_2_blend9.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend1.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend2.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend3.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend4.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend5.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend6.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend7.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend8.smd
    grabbing .\/crouch_shoot2_dualpistols_2_blend9.smd
    grabbing .\/crouch_reload_dualpistols_2.smd
    grabbing .\/ref_aim_dualpistols_2_blend1.smd
    grabbing .\/ref_aim_dualpistols_2_blend2.smd
    grabbing .\/ref_aim_dualpistols_2_blend3.smd
    grabbing .\/ref_aim_dualpistols_2_blend4.smd
    grabbing .\/ref_aim_dualpistols_2_blend5.smd
    grabbing .\/ref_aim_dualpistols_2_blend6.smd
    grabbing .\/ref_aim_dualpistols_2_blend7.smd
    grabbing .\/ref_aim_dualpistols_2_blend8.smd
    grabbing .\/ref_aim_dualpistols_2_blend9.smd
    grabbing .\/ref_shoot_dualpistols_2_blend1.smd
    grabbing .\/ref_shoot_dualpistols_2_blend2.smd
    grabbing .\/ref_shoot_dualpistols_2_blend3.smd
    grabbing .\/ref_shoot_dualpistols_2_blend4.smd
    grabbing .\/ref_shoot_dualpistols_2_blend5.smd
    grabbing .\/ref_shoot_dualpistols_2_blend6.smd
    grabbing .\/ref_shoot_dualpistols_2_blend7.smd
    grabbing .\/ref_shoot_dualpistols_2_blend8.smd
    grabbing .\/ref_shoot_dualpistols_2_blend9.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend1.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend2.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend3.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend4.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend5.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend6.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend7.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend8.smd
    grabbing .\/ref_shoot2_dualpistols_2_blend9.smd
    grabbing .\/ref_reload_dualpistols_2.smd
    grabbing .\/crouch_aim_knife_blend1.smd
    grabbing .\/crouch_aim_knife_blend2.smd
    grabbing .\/crouch_aim_knife_blend3.smd
    grabbing .\/crouch_aim_knife_blend4.smd
    grabbing .\/crouch_aim_knife_blend5.smd
    grabbing .\/crouch_aim_knife_blend6.smd
    grabbing .\/crouch_aim_knife_blend7.smd
    grabbing .\/crouch_aim_knife_blend8.smd
    grabbing .\/crouch_aim_knife_blend9.smd
    grabbing .\/crouch_shoot_knife_blend1.smd
    grabbing .\/crouch_shoot_knife_blend2.smd
    grabbing .\/crouch_shoot_knife_blend3.smd
    grabbing .\/crouch_shoot_knife_blend4.smd
    grabbing .\/crouch_shoot_knife_blend5.smd
    grabbing .\/crouch_shoot_knife_blend6.smd
    grabbing .\/crouch_shoot_knife_blend7.smd
    grabbing .\/crouch_shoot_knife_blend8.smd
    grabbing .\/crouch_shoot_knife_blend9.smd
    grabbing .\/ref_aim_knife_blend1.smd
    grabbing .\/ref_aim_knife_blend2.smd
    grabbing .\/ref_aim_knife_blend3.smd
    grabbing .\/ref_aim_knife_blend4.smd
    grabbing .\/ref_aim_knife_blend5.smd
    grabbing .\/ref_aim_knife_blend6.smd
    grabbing .\/ref_aim_knife_blend7.smd
    grabbing .\/ref_aim_knife_blend8.smd
    grabbing .\/ref_aim_knife_blend9.smd
    grabbing .\/ref_shoot_knife_blend1.smd
    grabbing .\/ref_shoot_knife_blend2.smd
    grabbing .\/ref_shoot_knife_blend3.smd
    grabbing .\/ref_shoot_knife_blend4.smd
    grabbing .\/ref_shoot_knife_blend5.smd
    grabbing .\/ref_shoot_knife_blend6.smd
    grabbing .\/ref_shoot_knife_blend7.smd
    grabbing .\/ref_shoot_knife_blend8.smd
    grabbing .\/ref_shoot_knife_blend9.smd
    grabbing .\/crouch_aim_ak47_blend1.smd
    grabbing .\/crouch_aim_ak47_blend2.smd
    grabbing .\/crouch_aim_ak47_blend3.smd
    grabbing .\/crouch_aim_ak47_blend4.smd
    grabbing .\/crouch_aim_ak47_blend5.smd
    grabbing .\/crouch_aim_ak47_blend6.smd
    grabbing .\/crouch_aim_ak47_blend7.smd
    grabbing .\/crouch_aim_ak47_blend8.smd
    grabbing .\/crouch_aim_ak47_blend9.smd
    grabbing .\/crouch_shoot_ak47_blend1.smd
    grabbing .\/crouch_shoot_ak47_blend2.smd
    grabbing .\/crouch_shoot_ak47_blend3.smd
    grabbing .\/crouch_shoot_ak47_blend4.smd
    grabbing .\/crouch_shoot_ak47_blend5.smd
    grabbing .\/crouch_shoot_ak47_blend6.smd
    grabbing .\/crouch_shoot_ak47_blend7.smd
    grabbing .\/crouch_shoot_ak47_blend8.smd
    grabbing .\/crouch_shoot_ak47_blend9.smd
    grabbing .\/crouch_reload_ak47.smd
    grabbing .\/ref_aim_ak47_blend1.smd
    grabbing .\/ref_aim_ak47_blend2.smd
    grabbing .\/ref_aim_ak47_blend3.smd
    grabbing .\/ref_aim_ak47_blend4.smd
    grabbing .\/ref_aim_ak47_blend5.smd
    grabbing .\/ref_aim_ak47_blend6.smd
    grabbing .\/ref_aim_ak47_blend7.smd
    grabbing .\/ref_aim_ak47_blend8.smd
    grabbing .\/ref_aim_ak47_blend9.smd
    grabbing .\/ref_shoot_ak47_blend1.smd
    grabbing .\/ref_shoot_ak47_blend2.smd
    grabbing .\/ref_shoot_ak47_blend3.smd
    grabbing .\/ref_shoot_ak47_blend4.smd
    grabbing .\/ref_shoot_ak47_blend5.smd
    grabbing .\/ref_shoot_ak47_blend6.smd
    grabbing .\/ref_shoot_ak47_blend7.smd
    grabbing .\/ref_shoot_ak47_blend8.smd
    grabbing .\/ref_shoot_ak47_blend9.smd
    grabbing .\/ref_reload_ak47.smd
    grabbing .\/crouch_aim_shieldgren_blend1.smd
    grabbing .\/crouch_aim_shieldgren_blend2.smd
    grabbing .\/crouch_aim_shieldgren_blend3.smd
    grabbing .\/crouch_aim_shieldgren_blend4.smd
    grabbing .\/crouch_aim_shieldgren_blend5.smd
    grabbing .\/crouch_aim_shieldgren_blend6.smd
    grabbing .\/crouch_aim_shieldgren_blend7.smd
    grabbing .\/crouch_aim_shieldgren_blend8.smd
    grabbing .\/crouch_aim_shieldgren_blend9.smd
    grabbing .\/crouch_shoot_shieldgren_blend1.smd
    grabbing .\/crouch_shoot_shieldgren_blend2.smd
    grabbing .\/crouch_shoot_shieldgren_blend3.smd
    grabbing .\/crouch_shoot_shieldgren_blend4.smd
    grabbing .\/crouch_shoot_shieldgren_blend5.smd
    grabbing .\/crouch_shoot_shieldgren_blend6.smd
    grabbing .\/crouch_shoot_shieldgren_blend7.smd
    grabbing .\/crouch_shoot_shieldgren_blend8.smd
    grabbing .\/crouch_shoot_shieldgren_blend9.smd
    grabbing .\/ref_aim_shieldgren_blend1.smd
    grabbing .\/ref_aim_shieldgren_blend2.smd
    grabbing .\/ref_aim_shieldgren_blend3.smd
    grabbing .\/ref_aim_shieldgren_blend4.smd
    grabbing .\/ref_aim_shieldgren_blend5.smd
    grabbing .\/ref_aim_shieldgren_blend6.smd
    grabbing .\/ref_aim_shieldgren_blend7.smd
    grabbing .\/ref_aim_shieldgren_blend8.smd
    grabbing .\/ref_aim_shieldgren_blend9.smd
    grabbing .\/ref_shoot_shieldgren_blend1.smd
    grabbing .\/ref_shoot_shieldgren_blend2.smd
    grabbing .\/ref_shoot_shieldgren_blend3.smd
    grabbing .\/ref_shoot_shieldgren_blend4.smd
    grabbing .\/ref_shoot_shieldgren_blend5.smd
    grabbing .\/ref_shoot_shieldgren_blend6.smd
    grabbing .\/ref_shoot_shieldgren_blend7.smd
    grabbing .\/ref_shoot_shieldgren_blend8.smd
    grabbing .\/ref_shoot_shieldgren_blend9.smd
    grabbing .\/crouch_aim_shieldknife_blend1.smd
    grabbing .\/crouch_aim_shieldknife_blend2.smd
    grabbing .\/crouch_aim_shieldknife_blend3.smd
    grabbing .\/crouch_aim_shieldknife_blend4.smd
    grabbing .\/crouch_aim_shieldknife_blend5.smd
    grabbing .\/crouch_aim_shieldknife_blend6.smd
    grabbing .\/crouch_aim_shieldknife_blend7.smd
    grabbing .\/crouch_aim_shieldknife_blend8.smd
    grabbing .\/crouch_aim_shieldknife_blend9.smd
    grabbing .\/crouch_shoot_shieldknife_blend1.smd
    grabbing .\/crouch_shoot_shieldknife_blend2.smd
    grabbing .\/crouch_shoot_shieldknife_blend3.smd
    grabbing .\/crouch_shoot_shieldknife_blend4.smd
    grabbing .\/crouch_shoot_shieldknife_blend5.smd
    grabbing .\/crouch_shoot_shieldknife_blend6.smd
    grabbing .\/crouch_shoot_shieldknife_blend7.smd
    grabbing .\/crouch_shoot_shieldknife_blend8.smd
    grabbing .\/crouch_shoot_shieldknife_blend9.smd
    grabbing .\/ref_aim_shieldknife_blend1.smd
    grabbing .\/ref_aim_shieldknife_blend2.smd
    grabbing .\/ref_aim_shieldknife_blend3.smd
    grabbing .\/ref_aim_shieldknife_blend4.smd
    grabbing .\/ref_aim_shieldknife_blend5.smd
    grabbing .\/ref_aim_shieldknife_blend6.smd
    grabbing .\/ref_aim_shieldknife_blend7.smd
    grabbing .\/ref_aim_shieldknife_blend8.smd
    grabbing .\/ref_aim_shieldknife_blend9.smd
    grabbing .\/ref_shoot_shieldknife_blend1.smd
    grabbing .\/ref_shoot_shieldknife_blend2.smd
    grabbing .\/ref_shoot_shieldknife_blend3.smd
    grabbing .\/ref_shoot_shieldknife_blend4.smd
    grabbing .\/ref_shoot_shieldknife_blend5.smd
    grabbing .\/ref_shoot_shieldknife_blend6.smd
    grabbing .\/ref_shoot_shieldknife_blend7.smd
    grabbing .\/ref_shoot_shieldknife_blend8.smd
    grabbing .\/ref_shoot_shieldknife_blend9.smd
    grabbing .\/crouch_aim_shieldgun_blend1.smd
    grabbing .\/crouch_aim_shieldgun_blend2.smd
    grabbing .\/crouch_aim_shieldgun_blend3.smd
    grabbing .\/crouch_aim_shieldgun_blend4.smd
    grabbing .\/crouch_aim_shieldgun_blend5.smd
    grabbing .\/crouch_aim_shieldgun_blend6.smd
    grabbing .\/crouch_aim_shieldgun_blend7.smd
    grabbing .\/crouch_aim_shieldgun_blend8.smd
    grabbing .\/crouch_aim_shieldgun_blend9.smd
    grabbing .\/crouch_shoot_shieldgun_blend1.smd
    grabbing .\/crouch_shoot_shieldgun_blend2.smd
    grabbing .\/crouch_shoot_shieldgun_blend3.smd
    grabbing .\/crouch_shoot_shieldgun_blend4.smd
    grabbing .\/crouch_shoot_shieldgun_blend5.smd
    grabbing .\/crouch_shoot_shieldgun_blend6.smd
    grabbing .\/crouch_shoot_shieldgun_blend7.smd
    grabbing .\/crouch_shoot_shieldgun_blend8.smd
    grabbing .\/crouch_shoot_shieldgun_blend9.smd
    grabbing .\/crouch_reload_shieldgun.smd
    grabbing .\/ref_aim_shieldgun_blend1.smd
    grabbing .\/ref_aim_shieldgun_blend2.smd
    grabbing .\/ref_aim_shieldgun_blend3.smd
    grabbing .\/ref_aim_shieldgun_blend4.smd
    grabbing .\/ref_aim_shieldgun_blend5.smd
    grabbing .\/ref_aim_shieldgun_blend6.smd
    grabbing .\/ref_aim_shieldgun_blend7.smd
    grabbing .\/ref_aim_shieldgun_blend8.smd
    grabbing .\/ref_aim_shieldgun_blend9.smd
    grabbing .\/ref_shoot_shieldgun_blend1.smd
    grabbing .\/ref_shoot_shieldgun_blend2.smd
    grabbing .\/ref_shoot_shieldgun_blend3.smd
    grabbing .\/ref_shoot_shieldgun_blend4.smd
    grabbing .\/ref_shoot_shieldgun_blend5.smd
    grabbing .\/ref_shoot_shieldgun_blend6.smd
    grabbing .\/ref_shoot_shieldgun_blend7.smd
    grabbing .\/ref_shoot_shieldgun_blend8.smd
    grabbing .\/ref_shoot_shieldgun_blend9.smd
    grabbing .\/ref_reload_shieldgun.smd
    grabbing .\/crouch_aim_shielded_blend1.smd
    grabbing .\/crouch_aim_shielded_blend2.smd
    grabbing .\/crouch_aim_shielded_blend3.smd
    grabbing .\/crouch_aim_shielded_blend4.smd
    grabbing .\/crouch_aim_shielded_blend5.smd
    grabbing .\/crouch_aim_shielded_blend6.smd
    grabbing .\/crouch_aim_shielded_blend7.smd
    grabbing .\/crouch_aim_shielded_blend8.smd
    grabbing .\/crouch_aim_shielded_blend9.smd
    grabbing .\/ref_aim_shielded_blend1.smd
    grabbing .\/ref_aim_shielded_blend2.smd
    grabbing .\/ref_aim_shielded_blend3.smd
    grabbing .\/ref_aim_shielded_blend4.smd
    grabbing .\/ref_aim_shielded_blend5.smd
    grabbing .\/ref_aim_shielded_blend6.smd
    grabbing .\/ref_aim_shielded_blend7.smd
    grabbing .\/ref_aim_shielded_blend8.smd
    grabbing .\/ref_aim_shielded_blend9.smd
    grabbing .\/gut_flinch_blend1.smd
    grabbing .\/gut_flinch_blend2.smd
    grabbing .\/gut_flinch_blend3.smd
    grabbing .\/gut_flinch_blend4.smd
    grabbing .\/gut_flinch_blend5.smd
    grabbing .\/gut_flinch_blend6.smd
    grabbing .\/gut_flinch_blend7.smd
    grabbing .\/gut_flinch_blend8.smd
    grabbing .\/gut_flinch_blend9.smd
    grabbing .\/head_flinch_blend1.smd
    grabbing .\/head_flinch_blend2.smd
    grabbing .\/head_flinch_blend3.smd
    grabbing .\/head_flinch_blend4.smd
    grabbing .\/head_flinch_blend5.smd
    grabbing .\/head_flinch_blend6.smd
    grabbing .\/head_flinch_blend7.smd
    grabbing .\/head_flinch_blend8.smd
    grabbing .\/head_flinch_blend9.smd
    grabbing .\/death1.smd
    grabbing .\/death2.smd
    grabbing .\/death3.smd
    grabbing .\/head.smd
    grabbing .\/gutshot.smd
    grabbing .\/left.smd
    grabbing .\/back.smd
    grabbing .\/right.smd
    grabbing .\/forward.smd
    grabbing .\/crouch_die.smd
    BMP helmet.bmp [512 512] (100%) 262912 bytes
    BMP ojos.bmp [128 128] (100%) 17152 bytes
    BMP head.bmp [512 512] (100%) 262912 bytes
    BMP chrome2.bmp [64 64] (100%) 4864 bytes
    BMP 006.bmp [128 128] (100%) 17152 bytes
    BMP vest.bmp [512 256] (100%) 131840 bytes
    BMP pants.bmp [512 256] (100%) 131840 bytes
    BMP pockets_r.bmp [512 256] (100%) 131840 bytes
    illegal parent bone replacement in sequence "dummy"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "dummy"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "idle1"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "idle1"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "crouch_idle"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "crouch_idle"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "walk"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "walk"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "run"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "run"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "crouchrun"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "crouchrun"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "jump"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "jump"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "longjump"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "longjump"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "swim"
    "Bip01 L Foot" has "Bip01 L Calf", reference has "Bip01 L Leg1"
    illegal parent bone replacement in sequence "swim"
    "Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
    illegal parent bone replacement in sequence "treadwater"
    "Bip01 L Hand" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
    illegal parent bone replacement in sequence "treadwater"
    "-- L wrist" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
    illegal parent bone replacement in sequence "treadwater"
    "-- L Elbow" has "Bip01 L Arm1", referen[/spoil]
    Nhắc lại thằng Rangers là mình nhờ ng` Rig bone chớ ko phải Model hoàn chỉnh mà sao nhìu ng` tải thế? Sau 24 giờ mà hơn 11 ng` down,Pro đông vậy?
     
    Last edited by a moderator: 20/4/11
  3. Orpheus

    Orpheus ♥ ♡ ToMaTo TasTe Kiss ♡ ♥ Moderator

    Tham gia ngày:
    30/3/09
    Bài viết:
    4,066
    Nơi ở:
    Kingdom Hearts
    :bz
    trời ơi post cái kia lên đây làm gì ~ :))
     
  4. toentoen

    toentoen The Warrior of Light

    Tham gia ngày:
    6/2/10
    Bài viết:
    2,039
    sếp edit luôn đi,cho hết vào thẻ spoil
     
  5. Orpheus

    Orpheus ♥ ♡ ToMaTo TasTe Kiss ♡ ♥ Moderator

    Tham gia ngày:
    30/3/09
    Bài viết:
    4,066
    Nơi ở:
    Kingdom Hearts
    :bz
    @SOV: theo lỗi nó báo thì có thể là trong quá trình ghép bone cho skin cậu đã vô tình làm thay đổi hệ bone nên khi compile thì MS nó báo lỗi (illegal bone)
    để sửa thì cậu decompile một skin CS ra (để lấy bone và animate chuẩn) rồi ghép bone đó cho model của cậu ~
     
  6. Snacky

    Snacky Tâm Hồn Trên Mây Lão Làng GVN

    Tham gia ngày:
    15/6/10
    Bài viết:
    2,457
    Nơi ở:
    Tủ lạnh
    :| !!! Zzzz !! Nhầm thiệt !!! Vậy thì mình hỏi rig bone là gì ?!! :|
     
  7. donkist

    donkist The Warrior of Light

    Tham gia ngày:
    15/11/09
    Bài viết:
    2,235
    Nơi ở:
    Svitk06.com
    assjn bone phải không nhỉ ?
    Mình nhận định cái khái niệm này không rõ ràng ;))
    @sếp chơi clone ak , hay tên nào thốn thế :))
     
  8. My Own Way

    My Own Way S.V.E.N Commander Lão Làng GVN

    Tham gia ngày:
    30/7/09
    Bài viết:
    12,229
    Nơi ở:
    Hải Phòng
    Assign và Rig khác nhau hoàn toàn về nghĩa.
     
  9. theanh11a5

    theanh11a5 - NOW ON - Moderator

    Tham gia ngày:
    8/10/09
    Bài viết:
    5,126
    @gacon: Đây là cây m4a1 lần trc cậu nhờ tớ add sub hand hộ,nhưng mấy hôm trc bận thi cử nên hơi oải,ko làm đc. Hôm nay rỗi ngồi làm cho cậu rồi đây,đủ 2 hand nam và nữ nhé!^^
    Hình:
    [spoil][​IMG][/spoil]
    Link: http://www.mediafire.com/?7sl0jm4adbezrcf
     
    gacon5 thích bài này.
  10. donkist

    donkist The Warrior of Light

    Tham gia ngày:
    15/11/09
    Bài viết:
    2,235
    Nơi ở:
    Svitk06.com
    nói rõ ra luôn đi . thực sự nó khác nhau như thế nào , cái này cũng chả hiểu rõ 8-}
     
  11. protossscout

    protossscout Mega Man Lão Làng GVN

    Tham gia ngày:
    19/8/06
    Bài viết:
    3,397
    Nơi ở:
    BR
    theo ta hiểu thì rig bone là làm ra mấy khung xương rồi đặt đúng vị trí khớp với mesh.
    Còn assign thì là gán bone vào mesh sau khi đã đặt bone (rig)
    nếu sai thì tên Chief cứ việc chém (để ta bật lại trúng đầu :-")
     
  12. donkist

    donkist The Warrior of Light

    Tham gia ngày:
    15/11/09
    Bài viết:
    2,235
    Nơi ở:
    Svitk06.com
    8-} thường rig ở đây mấy bro toàn dùng cho char thui. không lẽ char mà mi đặt khung xương lại hả :))
     
  13. protossscout

    protossscout Mega Man Lão Làng GVN

    Tham gia ngày:
    19/8/06
    Bài viết:
    3,397
    Nơi ở:
    BR
    bọn mi toàn dùng khung xương có sẵn của valve thì nói làm gì =))
     
  14. toentoen

    toentoen The Warrior of Light

    Tham gia ngày:
    6/2/10
    Bài viết:
    2,039
    thế thì lấy sẵn khung xương có sẵn thì cái khái niệm rig bone của bác sai tè le rồi còn gì
     
  15. donkist

    donkist The Warrior of Light

    Tham gia ngày:
    15/11/09
    Bài viết:
    2,235
    Nơi ở:
    Svitk06.com
    thế là gì nói rõ ra xem :-w .
     
  16. protossscout

    protossscout Mega Man Lão Làng GVN

    Tham gia ngày:
    19/8/06
    Bài viết:
    3,397
    Nơi ở:
    BR
    cứ kêu sai thế sao ko nói đi :-w
    hay là giấu nghề :-w
     
  17. Rose-SOV

    Rose-SOV Mario & Luigi GameOver

    Tham gia ngày:
    6/4/10
    Bài viết:
    752
    Assign là chỉ định
    Rig là lắp
    Google translate!
     
  18. Orpheuѕ

    Orpheuѕ Mr & Ms Pac-Man

    Tham gia ngày:
    18/4/11
    Bài viết:
    141
    :bz
    rig gồm cả việc dựng bone, ghép nó vào mesh...
    assign chỉ là 1 phần trong rig - chỉ định mesh nào gắn với bone nào ~


    ______________________________
     
  19. My Own Way

    My Own Way S.V.E.N Commander Lão Làng GVN

    Tham gia ngày:
    30/7/09
    Bài viết:
    12,229
    Nơi ở:
    Hải Phòng
    Exactly :@) .
     
  20. donkist

    donkist The Warrior of Light

    Tham gia ngày:
    15/11/09
    Bài viết:
    2,235
    Nơi ở:
    Svitk06.com
    Assign cũng là gán ( cái này biết từ lâu )
    như đã nói khái niệm rig cũng không hiểu rõ ;))
     
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