Cute thế này mà bác còn chê Tiện hỏi 1 cái ngoài lề, giờ ở nhà đang bị cắt mạng và cũng dự tính ko dùng cái FPT này nữa. Bác nào ở Hà Nội có biết mạng nào tốt mà giá cả hợp lí ko? Hiện mạng FPT này trả theo gói hơn 300k/tháng, tốc độ trung bình 200-300kb/s, có lúc nhảy lên 700kb. Dự tính là muốn mạng tốt 1 chút để có thể chơi online với bọn US hoặc Euro. Nhưng cũng ko phải quá tốt vì cũng chỉ ở VN vài tháng rồi lại đi, bố mẹ ở nhà thì dù có mạng nhanh cũng chẳng để làm gì Bác nào tư vấn giúp 1 chút, em cảm ơn lắm :)
Đang suy nghĩ là Genophage có đúng không. Krogan sống được trên 1k năm. Đẻ khoảng 1k trứng/ lứa. Genophage đảm bảo tỷ lệ chết non là 999/1000, vừa đủ. Giữ cân bằng.
Lí thuyết là thế,nhưng đám krogan sinh sự với nhau rồi lại làm merc nữa nên dân số ngày càng giảm,chính Wrex kêu krogan là "dying race" mà.
Về cái indoctrination theory: [spoil]có bác nào để ý là cả đoạn nói chuyện với con Destroyer ở Rannoch, màn hình lại có cái hiệu ứng nhòe nhòe y hệt lúc bị TIM điều khiển trên Citadel ko Khả năng rất cao là Shep đang tưởng tượng cảnh nói chuyện đó vì: - Hiệu ứng. - Đứng xa nhau tít tắp mà tiếng Reaper còn tới được. Ngay sau lưng Shep là Tali đang lạch bạch chạy đến, ko nghe thấy là chuyện lạ. Thế mà lúc nc với Shep thì coi như bị điếc, ko nghe thấy gì.[/spoil]
^ Cái đó có thể được giải thích từ ME1, ngay cả ME1 cũng chỉ mình Shep là người đứng nói chuyện với Sovereign qua Prothean Beacon(Lúc Shep lần đầu tiên nói chuyện và hỏi Sovereign Reaper là gì). Trong khi squadmate thì ngay gần đấy.
Cái Prothean Beacon hay đại loại vậy thì squadmates cũng thấy nhưng ko hiểu, chẳng hạn Ilos và From Ashes DLC. Còn về vụ Reapers nói thì ai cũng có thể nghe thấy vì trong quá trình chơi cũng có thông báo Reapers yêu cầu Trái Đất đầu hàng để tránh thương vong mờ.
Sheperd cũng hiểu đếu đâu. Saren cũng kô. Căn bản là cái đó là ngôn ngữ của Prothean, ko liên quan tới Reapa. Về sau phải lên Feros, meld với con Asai màu xanh lá, mới có cái Cipher mà giải mã. Reapa nói tiếng Anh mà
Ơ kìa, thật hay đùa thế ??? @_@ http://ign.vn/content/9143-BioWare-...et-thuc-moi-cho-Mass-Effect-3#article_content
Cái này ta post trong topic thảo luận Ending r mà, nguyên gốc bê từ BioWare Social Network Javik - king of troll, is my favorite character [video=youtube;e7O0AQfRYE0]http://www.youtube.com/watch?v=e7O0AQfRYE0[/video]
Vừa kiếm đc cái này trên bio social [spoil]Well, I totally stole this post from another forum, but whatever, it applies here, and it's all just quotes (well, lies, really) from BioWare: Official Mass Effect Website http://masseffect.com/about/story/ “Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome.” Interview with Mac Walters (Lead Writer) http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/ “[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.” Interview with Mac Walters (Lead Writer) http://business.financialpost.com/2...on-how-the-game-tries-to-reach-all-audiences/ “I’m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people “ Interview with Mike Gamble (Associate Producer) http://www.computerandvideogames.co...rought-back-a-lot-of-what-was-missing-in-me2/ “And, to be honest, you [the fans] are crafting your Mass Effect story as much as we are anyway.” Interview with Mike Gamble (Associate Producer) http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/ “There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…” Interview with Mike Gamble (Associate Producer) http://www.eurogamer.net/articles/2...s-effect-3-ending-will-make-some-people-angry “Every decision you've made will impact how things go. The player's also the architect of what happens." “You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.” “Because a lot of these plot threads are concluding and because it's being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn't make” Interview with Casey Hudson (Director) http://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspx “For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3. And they are resolved in a way that's very different based on what you would do in those situations.” Interview with Casey Hudson (Director) http://venturebeat.com/2012/03/02/c...t-3-with-the-sometimes-cranky-fans-interview/ “Fans want to make sure that they see things resolved, they want to get some closure, a great ending. I think they’re going to get that.” “Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.” Interviewer: “So are you guys the creators or the stewards of the franchise?” Hudson: “Um… You know, at this point, I think we’re co-creators with the fans. We use a lot of feedback.” Interview with Casey Hudson (Director) http://www.gameinformer.com/b/featu...fdsafdhudson-interviewae.aspx?PostPageIndex=2 Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?” Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.” “We have a rule in our franchise that there is no canon. You as a player decide what your story is.” EDIT: Couple more interesting quotes I found, enjoy......or not. Mike Gamble (Associate Producer) http://www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html Mass Effect 3 will shake up the player's moral choices more than ever before, even going so far as allowing the Reapers to win the battle for Earth, according to BioWare's community representative Mike Gamble. In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes". Mike Gamble (Associate Producer) http://www.nowgamer.com/features/12...per_interview_shepard_coop_story_details.html "Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing" Casey Hudson (Director) http://gamescatalyst.com/2012/03/casey-hudson-kinect-the-future-of-interactive-stories/ “The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and the Reapers, and being in the driver's seat to end the galaxy and all of these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3.” Casey Hudson (Director) http://www.computerandvideogames.co...-go-on-holiday-our-dlc-is-really-good/?page=2 “There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.” Ray Muzyka (Co-Founder of Bioware) http://penny-arcade.com/report/edit...ss-the-old-republic-launch-ending-a-trilogy-a “I just finished an end to end playthrough, for me the ending was the most satisfying of any game I’ve ever played….the decisions you make in this game are epic,” “The team has been planning for this for years, since the beginning of the Mass Effect franchise. Largely the same team, most of the same leads have worked on this for years and years. They’ve thought about [the ending] for years and years. It’s not something they’ve had to solve in a week or a month even, but over the course of five or ten years.”[/spoil]
Chà, chơi cả ba phần mới có kết nối với các Bro như Garrus với Wrex. Gặp lại vui vãi, hồi phần 2 gặp Wrex thích vl Coi youtube thấy thằng Wreav thấy ghét bỏ mợ