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Thảo luận trong 'Thảo luận chung' bắt đầu bởi pow, 22/10/11.

  1. Mrphung

    Mrphung シェンムー Ryo Hazuki Winner Game Award 2024 Lão Làng GVN Sorcerer

    Tham gia ngày:
    28/9/09
    Bài viết:
    9,548
    Nơi ở:
    Hanoi
    Cái perk airburst của mobile artillery là gì nhỉ :-?
     
  2. Tommy_VC

    Tommy_VC Battlefield Veteran

    Tham gia ngày:
    3/1/06
    Bài viết:
    18,797
    Patch fix

    PC SPECIFIC INFO
    Patch goes live: September 4
    Patch size: ~2.2GB
    Armored Kill size: 3.2GB
    Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
    How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
    How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.


    [spoil]
    WEAPONS BALANCING
    Reload timer adjustments
    A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
    • Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
    • Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
    • Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
    • Short and long reload increased: ASVal
    • Long reload reduced, shot reload increased: M4A1
    • Long reload increased: P90

    Damage output/range adjustments
    • UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
    • PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
    • M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
    • M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
    • 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
    • AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
    • 12 Gauge buckshot close range damage has been slightly increased.
    • Slightly reduced the range penalty for the suppressor on the SCAR-H.
    • Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
    • Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
    • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
    • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    • Slightly reduced the range penalty for the suppressor on the SCAR-H.
    • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
    • Increased the damage of the M5K.

    A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
    • SG553: Horizontal recoil reduced to help make this weapon more controllable.
    • MG36: Vertical recoil reduced to make this weapon more controllable.
    • M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
    • M16A3: Recoil amounts slightly increased.
    • M4A1: Recoil amounts slightly increased.
    • G36C: Vertical and First Shot recoil amounts reduced.
    • M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

    Miscellaneous weapons changes
    • FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
    • Added Burst Fire to the M5K as an available fire mode.
    • Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
    • Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
    • 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
    • Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
    • Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
    • Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
    • Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
    • Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

    Weapons fixes
    • Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
    • The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
    • SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
    • Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
    • The PKS-07 is now available on QBB-95
    • The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
    • The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
    • Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
    • MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

    VEHICLE RELATED TWEAKS & FIXES
    • Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
    • Air Radar now shows friendly vehicles as well.
    • Helicopter weapons can now destroy equipment with splash damage.
    • The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
    • Repair tool damage against enemy vehicles lowered by 10%.
    • Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
    • Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
    • Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
    • Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
    • Increased the damage helicopter gunners and IFVs do to helicopters and jets.
    • Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

    PERSISTENCE RELATED TWEAKS & FIXES
    • Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
    • Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
    • Fixed so you can get score from awards in coop.
    • Accuracy dogtags now show the correct stats.
    • Coop Stars and dogtag are now properly unlockable and equip able.
    • Gun Master and Domination Winner ribbons and medals added.
    • Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

    UI RELATED TWEAKS & FIXES
    • Added letters to the capture point icons displayed directly over the mini-map.
    • Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
    • Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
    • Fixed the hit indicator showing when spawning or closing the in game menu.
    • PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
    • Fixed a bug where the clan tag sometimes shows as the player ID.
    • Added clan tags in nametags and kill card.
    • PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
    • Fixed so commorose VO works when sitting in an AA vehicle.
    • Fixed so you get the critical health fullscreen color tint while in the post revive state.
    • Removed the join button in the server list for non-Premium users on Premium exclusive servers.
    • Fixed so the spawn menu always disappears when you are revived.
    • Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
    • Fixed M-Com distance not updating if user moves towards it with EOD Bot.
    • Mortar strike explosions are now shown on the HUD for the shooter.

    MISCELLANEOUS TWEAKS & FIXES
    • Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
    • Fixed bug where it was possible to shoot while transitioning from sprint into prone.
    • Fixed so you can’t revive a player who switched team since he died.
    • Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
    • Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
    • PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
    • Xbox 360 specific: Introduced a clickable promotional spot on the main menu.
    [/spoil]
     
  3. meoquaithu2003

    meoquaithu2003 Fire in the hole!

    Tham gia ngày:
    12/4/09
    Bài viết:
    2,785
    Nơi ở:
    Ho Chi Minh City
    Air burst hình như là đạn pháo nổ giữa ko trung ko tiếp xúc mặt đất, chắc là 1 loại secondary cho mobile arty chuyên dùng chống bộ binh giống canister shell của tank với HE shell của tank destroyer

    Có cái này ảnh hưởng đến gameplay nhất ;))
    còn súng ống thì mổi lần có patch, mỗi lần làm quen lại từ đầu :-w.
     
    Chỉnh sửa cuối: 3/9/12
  4. solowing

    solowing Mayor of SimCity Lão Làng GVN

    Tham gia ngày:
    6/12/07
    Bài viết:
    4,059
    Cái Airburst có lẽ giống flak round,khi đạn bay lên 1 độ cao nhất định sẽ tự nổ văng ra hàng đống miểng damage cho 1 khu vực nhỏ.
    Loại này hiểu quả khi AA vì không nhất thiết cứ phải trúng mới bị damage.
     
  5. MaxAnthony

    MaxAnthony T.E.T.Я.I.S GameOver

    Tham gia ngày:
    23/8/10
    Bài viết:
    623
    đạn pháo air burst là đạn pháo nổ trên không

    loại dùng cho đám Arty thì nó nổ cách mặt đất tầm 20m 30m và chụp xuống

    loại dùng cho AA thì nó nổ văng mảnh (mẹ mobile AA có cái này thì mấy thằng Heli chỉ có ngồi nhà mà quay tay thôi , chạy = niềm tin )
     
  6. Eazy.

    Eazy. The Warrior of Light Lão Làng GVN

    Tham gia ngày:
    9/5/08
    Bài viết:
    2,479
    Nơi ở:
    HCM
    là game nên balance >>> reality

    có cho nó nhiều option (interchange với heat seeker) chỉ cần nerf per dam là dc
     
  7. Tommy_VC

    Tommy_VC Battlefield Veteran

    Tham gia ngày:
    3/1/06
    Bài viết:
    18,797
    Có cái đó thì chống lại được mấy thằng lái jet giỏi chứ sao nữa
     
  8. didoka_702

    didoka_702 T.E.T.Я.I.S

    Tham gia ngày:
    12/9/11
    Bài viết:
    649
    bị đổi mail có cách nào lấy đc acc lại ko các bác.dạo này share nhìu quá đâm lo =))


    //h gunner slot ko có Flare thì có cái ji lắp vào chỗ đó thay thế đây???
     
  9. Nanaya Shiki

    Nanaya Shiki ミキ☆マイスター Moderator

    Tham gia ngày:
    21/4/08
    Bài viết:
    8,182
    Thì có thể thay bằng Zoom Optic chẳng hạn...
    Mình ngồi gunner cũng toàn lấy zoom optic :D.
     
  10. Kronpas1997

    Kronpas1997 Baldur's Gate Lão Làng GVN

    Tham gia ngày:
    5/9/02
    Bài viết:
    30,793
    Nên lắp Stealth. Lý do: để thằng gunner còn được lắp guided rocket kiếm cháo, chứ cứ bắt nó làm xiếc trên không cho gunner ăn điểm mãi à?

    Nerf gunner flare ko quá ngạc nhiên vì combo stealth ECM flare phối hợp qua voice bọn dưới đất khỏi lock luôn. Bị tít tít chờ 1 giây nhấp ECM rồi phi thẳng qua hot zone chạy ra phía sau, bị tên lửa dí nhấp thêm flare, lúc này ECM đã hồi lại -> chạy tiếp. Mà nerf cũng chẳng ảnh hưởng gì, bắn pub đâu dám trông mong vào gunner flare đúng lúc, cứ áng đường tự xử thôi.

    P/s: màu lão làng đẹp phết, xanh lơ.
     
    Chỉnh sửa cuối: 4/9/12
  11. NeedForCannabis

    NeedForCannabis Youtube Master Race

    Tham gia ngày:
    26/6/12
    Bài viết:
    41
    Nơi ở:
    Hanoi
    Mình cầm lái heli toàn gặp các bác gunner thi xịt khói với mình, đến mà nản :)) cái này phải square online ts với nhau thì may ra phối hợp ăn ý. Ôi sắp được chới Armored kill rồi :X
     
  12. Kronpas1997

    Kronpas1997 Baldur's Gate Lão Làng GVN

    Tham gia ngày:
    5/9/02
    Bài viết:
    30,793
    Tớ với squadmate trên TS leo được lên chopper không bao giờ chết vì bộ binh cầm heat seeker, đặc biệt là cái map gì chỉ có 2 con chopper ở 2 đầu map, giết xong heli bên kia là bố thiên hạ luôn. Nếu không có jet, chopper chỉ chết vì 1, chopper bên kia bay lên ko để ý 2, tank và bộ binh vỉa jav theo softlam 3, RPG!!!
     
  13. Tommy_VC

    Tommy_VC Battlefield Veteran

    Tham gia ngày:
    3/1/06
    Bài viết:
    18,797
    Chờ từ trưa tới giờ mới thấy nó cho update bản patch mới
     
  14. PeinPein

    PeinPein Fire in the hole!

    Tham gia ngày:
    26/8/09
    Bài viết:
    2,751
    2,2~2,5 GB mà đang bị đứt cáp thành ra speed phòi phụt =))))))))))))
     
  15. takamuro2506

    takamuro2506 Mario & Luigi

    Tham gia ngày:
    29/7/10
    Bài viết:
    829
    Nơi ở:
    Sài Gòn
    nó kiu là trong ngày 4/9 của nó chứ có kiu là 0h01m ngày 4/9 đâu =))
    đề nghị đi dô ca update rồi up folder patch trong update ngay và luôn lên up4share or fshare đi :6cool_beat_shot:
     
  16. blueskyvan

    blueskyvan One-winged Angel Lão Làng GVN

    Tham gia ngày:
    14/2/07
    Bài viết:
    7,511
    đang update rồi.. bên AUS đc 50% -,- patch này bự quá = 1/2 game base game rồi.
     
  17. tuananh91bmt

    tuananh91bmt Mr & Ms Pac-Man

    Tham gia ngày:
    1/6/08
    Bài viết:
    100
    Nơi ở:
    HCM City
    Update lâu quá, có ae nào hứng thú quay lại BFBC2 giải trí thì pm SwitchName nha.
     
  18. nneo

    nneo Legend of Zelda

    Tham gia ngày:
    4/4/05
    Bài viết:
    1,090
    rule lão làng mới đổi hả bác kron :-?
     
  19. minizippo1

    minizippo1 Mr & Ms Pac-Man

    Tham gia ngày:
    2/5/11
    Bài viết:
    189
    Nơi ở:
    Moscow
    mới được 600 MB. Không biết bao giờ xong đây. Cái này ai có Pre là được chơi AK trước hả mọi người?
     
  20. thienphucyds

    thienphucyds C O N T R A Lão Làng GVN

    Tham gia ngày:
    27/8/11
    Bài viết:
    1,868
    Nơi ở:
    Gon Sài Quề
    [video=youtube;qDJdE88OX-0]http://www.youtube.com/watch?v=qDJdE88OX-0&feature=youtu.be[/video]
    Launch trailer
     

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