Xin giới thiệu server được dùng riêng cho SD sử dụng pam401 và ruleset OCZ public cod4.oczhq.com:28962 Có thể dùng server này cho tập luyện cũng như giao hữu. Nhân tiện cần mọi người đóng góp ý kiến cho ruleset match, perk nào bỏ hay giữ. Cái này tùy ý kiến, mình sẽ gom lại và viết thành match thi đấu dành riêng cho league để biết thêm thông tin, mọi người vào đây http://www.oczhq.com/showthread.php?t=49
Thanks zazxxxlh ! Đã add vào favourite. Mới vào bắn nổ 2 cái xe . Về perk mình nghĩ nên bỏ claymore đi, các perk còn lại vậy là được rồi.
không ý mình ở đây là perk dành riêng cho thi đấu và sẽ được viết thành ruleset dành riêng cho việt nam
Đúng rồi , em nghĩ nên set rule theo kiểu của chúng ta , perk thì bỏ Clay đi , còn các perk khác như Steady Aim hay Stun nên giữ vì đơn giản là giải của chúng ta chứ ko phải cal hay TWL mà đặc biệt là VN sniper giỏi khá ít chỉ thấy nhiều người như Chipp , face , raynor , Long , garchi là sniper tốt =.=................Do đó , ko nên set theo Cal và TWL vì thấy nó chỉ dành cho sniper chơi là chính , ý kiến em là thế , anh thấy đc thì làm ạ .
Yêu cầu bỏ lựu Stun X(, để lại flash và smoke Bỏ Claymore thì dĩ nhiên bỏ Bombsquad :devil: Bỏ Deadsilience, uav jammer,.. đại khái giống pam01
Theo ý kiến thì để tập luyện và thi đấu thì cứ nên dùng mods Pam4 hoặc tương tự đi, bỏ các thứ như: Tuber, C4, Claymore, RPD & LMG. Perk thì perk_1 = Banbolies/ perk_2 = SP & Sleight of Hand/ còn perk_3 = dis all. Tất nhiên như vậy sẽ có 1 số ng kô hài lòng như muốn có SA, DI... để hỗ trợ, cái này muốn là kinh nghiệm bắn thật lực chứ kô nên lạm dụng. ví dụ dùng C4 cũng rất hay nhưng do time của dạng này rất ngắn (dưới 3') mà đa số còn khoảng 1' mới bị đặt bomb: trong time đó thì kô thể vừa tìm C4 để phá, vừa tìm đối phương để diệt và vừa gỡ bomb đc... Mà do hiện h nay VN chưa có giải nào của CoD4 nên chúng ta cũng nên tập dần cho quen để sau này các thế hệ khác còn có thể ra đấu trường quốc tế nữa chứ Đây là ý kiến cá nhân thôi chứ vẫn theo đa số "Dễ mình dễ người mà khó mình thì khó người" ./.
Theo em thì perk 3 bỏ đi hết là đúng,cùng lắm thì có thể giữ lại Iron lung.Súng thì bỏ hết M21,Dragunov,Barrett M107,RPD,M60,Deagle,Ak74u,p90,Auto Shotgun.Bỏ tube,c4,clay luôn.
bỏ 1 đống như vậy chẳng khác nào y chang thằng cal, của mình là của mình. Cần mọi người thống nhất lại với nhau
Cứ để lại thứ tự thế này> Perk1: Bando Perk2: SP Perk3: DI Để đúng 3 perk đấy là đc. ko cần nhiều anh Nhã ạ
Xem thử file đính kèm là giải XFire nổi tiếng của Mỹ, đc sử dụng cho xếp rank thế giới của Gotfrag. Rule của GGL là giải dành cho Console nổi tiếng trên cả 2 hệ PS3 và XBOX360 http://www.ggl.com/index.php?controller=Static&content=rules&channel=226 Mã: Game and Platform: Players will compete by playing the videogame Call of Duty® 4: Modern Warfare™ either on the Microsoft Xbox 360™ platform in an online match via the Microsoft Xbox Live® Gold service, or on the PLAYSTATION®3 platform in an online match via the PLAYSTATION® Network. Tournament Stages: Practice Stage: On Tuesday, November 20, 2007, valid registered squads will be able to begin joining the Competition Ladders, and will be able to begin playing practice matches. Practice matches will not count towards the final standings, but will be used to allow players to practice playing the game and using the GGL competition system. Stage 1 (Ladder Stage): On Monday, December 10, 2007, all squads’ point totals from the practice ladder will be reset and all pending challenges will be voided, and the official ladder competition will begin. Squads will start with 1000 points and will gain points for playing and winning matches. Matches are best of 1. At the end of the Stage 1 ladder competition on Sunday, January 13, 2008, the top 64 squads from the Xbox 360™ Ladder and the top 64 squads from the PLAYSTATION®3 Ladder will advance to the Stage 2 Bracket. Ladder Settings: - 80 points awarded for a win (regular win or forfeit win) - 20 points awarded for playing (win or lose) § i.e. if you play and win you get a total of 100 points (80 + 20), if you play and lose you get 20 points. - 25 points LOST if you decline a regular challenge (but there is NO penalty for declining an Instant Challenge) - 50 points LOST if you forfeit a match - 3-day “Challenge Active” period – this means that if you receive a challenge, you must respond (either by accepting or proposing alternate times) within 3 days or the challenge is automatically marked as a “Decline” and you lose 25 points. - If you don’t play a match within 7 days, your squad is marked as inactive and you lose 100 points. You will continue to lose 100 points every 7 days that your squad remains inactive. Once inactive, you can re-join the competition, but you will not be given back the points lost while inactive. - You can only challenge a particular squad once within 7 days. - You can only challenge other squads within a certain range of your squad in the ladder: either 10 spots up or 5 spots down in the ladder, OR with 20% of your squad’s points up the ladder or 10% of your squad’s points down in the ladder (in other words if your squad had 1000 points you can challenge squads up to 1200 points or down to 900 points). Stage 2 (Bracket Stage): At the conclusion of the Stage 1 Ladder Competition, the top 64 squads from the Xbox 360™ Ladder will be placed in a 64-squad Xbox 360™ Bracket, seeded according to their standing in the Ladder Competition. At the same time, the top 64 players from the PLAYSTATION®3 Ladder will be placed in a 64-squad PLAYSTATION®3 Bracket, also seeded according to their standing in the Ladder Competition. The two Brackets will be played in single elimination format until one (1) squad remains in each. Matches are best of 3. The final squad remaining in each Bracket will be the Competition champion, and the remaining prizes will be awarded based on squads’ final standing in the Brackets. Match Scheduling (Ladders): During the Stage 1 Ladder Competition, competitors schedule matches themselves through GGL’s ladder challenge tools. First, one squad challenges another squad in the ladder, proposing three dates/times for the match. The squad that receives the challenge then has the option of either accepting one of the proposed times, in which case the match is officially scheduled, or responding with three alternate times. If the original challenger does not agree to any of the alternate times, they may drop the challenge with no penalty, but if they accept one of the alternate times then the match is officially scheduled. ONLY SQUAD LEADERS CAN CHALLENGE OR RESPOND TO CHALLENGES. Matches once scheduled can not be altered without the agreement of both squads and without notifying the Tournament Producer. Failure to show up to compete within 10 minutes of a scheduled match time will result in a forfeit loss (with point penalty) for the squad that does not show up, and a forfeit win for the squad that does. Declining a challenge without proposing alternate times will also result in a point penalty. Squads can challenge and play as often as they wish, within the guidelines of the ladder rules. Match Scheduling (Brackets): Tournament game matches during the Stage 2 Brackets will be scheduled as follows. Each match will be assigned a time and date to be completed (“Completion Time”), which will be listed in the tournament brackets at http://cod4.ggl.com. The two (2) opponents can complete their match at any time up to the Completion Time, or if they can’t agree on a time of their own, the Completion Time becomes the default time at which they must play their match. The squads can negotiate on the match time using the comments section of the “Match Details” page for their particular match at http://cod4.ggl.com. The Tournament Producer will facilitate scheduling of all game matches as needed. Tournament game matches once scheduled will be FINAL and matches may only be rescheduled or delayed as allowed by the Tournament Producer in its sole discretion. Players will forfeit their scheduled match if they are not present and ready to compete within ten (10) minutes of the scheduled time. The Tournament Producer will be the timekeeper, and the official time zone for the tournament will be Eastern Standard Time. *** NOTE – once a player is logged in, all times on the website appear in that player’s native time zone, chosen during the registration process. It is important that each player make sure he/she has set the correct time zone – players can edit their time zone through the “Edit Account” link. Match Squad Size: 4v4 Competition Roster Size: 4 Substitutions/Alternates – None allowed for this competition. If a player(s) need to be replaced due to console failure, hospitalization, or another serious incident occurs rendering a player (or players) unable to play, contact and admin to have that player replaced. (Note: An admin may ask for some form of proof so please have any ready upon request. Match Format: During the Stage 1 Ladders, all matches will be a single map only. During the Stage 2 Brackets, all matches will be best of 3 maps. In the event a map ends in a tie, restart the same map with the official game settings and continue to replay the map until a winner is determined. Gamertags/PSN Online IDs: You MUST use a valid Xbox Live Gamertag/PSN Online ID (NO GUEST ACCOUNTS), and you must include your Xbox Live Gamertag/PSN Online ID in your GGL profile. DO NOT change your Xbox Live Gamertag/PSN Online ID during the tournament. If you change your Xbox Live Gamertag/PSN Online ID without permission from a Tournament Administrator (“Admin”), you may be suspended or banned from the Competition. Match Squad Size Requirment: The specified match time size is required to participate in an official match. (I.E. 3v4, 3v3, in a 4v4, etc. is NOT legal) Any Match played without the correct number of players will result in a forfeit loss for the team without the correct amount of team members. Additional notes: See Match Interruption below. Match Interruption: If any player loses his/her connection before the map starts (during map load time for example) or before any kills are recorded, restart the map once the player has rejoined the game lobby or a substitute from the squad’s official roster has joined. If a player loses his/her connection mid game, continue playing as normal. If the host drops, the hosting squad will receive a forfeit for that map. Match Hosting:The host must be agreed upon by all eight (8) players. You may test all eight (8) hosts until the best one has been determined. The host must be one of the players participating in the match. · Default: During the Stage 1 Ladders, the team who received the challenge will host the match. During the Stage 2 Brackets, the higher seed in the bracket will host the first map and the lower seed will host the second. The squad with the highest accumulated points scored after both maps will host the 3rd map, if necessary. In the event that this adds up to a tie, the team with the lowest score from the 2nd map will host. · Optional: If one of the players has an excellent connection that all of the players ping fairly to, both squads may agree to use that host for the duration of the match. Sides: The squad who does not host chooses which side they would like to play. If the optional hosting rule is used so that one squad hosts the entire match, then the non-hosting squad chooses sides on the first map, the hosting squad chooses sides on the second map, and the squad with the lowest accumulative points after the first and second map chooses sides for the third map (if necessary). Glitches/Exploits: Players are forbidden from using any game or hardware glitches or exploits to gain or attempt to gain an advantage. If an area within the game is accessible due to an exploit or bug in the map, then that location is off limits. If a player uses such an area to hide, the game Admin may incur a suitable penalty which may include a forfeit of the match or a disqualification from the tournament. If you are unsure whether an area is considered off limits, ask an Admin before your match. Use of any glitch or exploit will result in a forfeit loss and potential suspension or banning (for the player and/or the entire squad) from the Competition, at Tournament Producer’s discretion. Known Glitches/Exploits: · Ability to climb over objects without weapon disappearing (ALLOWED) · Getting on top of rooftops on the map Overgrown (ALLOWED) · This list will be updated throughout the event. Competition Entry Requirements: In order to compete in the Competition, participants must have a retail copy of Call of Duty® 4: Modern Warfare™, and an active Xbox Live® Gold service account or an active PLAYSTATION® Network account. No other versions of the game will be allowed. See eligibility section above for the complete list of requirements. Game Settings & Specifications: Settings: Any setting not listed below should be left at default Game Mode: Headquarters Time Limit: 10 Minutes Score Limit: Unlimited HQ Lifetime: 1 Minute HQ Activate Delay: 15 Seconds Respawn Delay: 5 seconds Classic HQ Mode: Enabled Spectating: Squad Only (*** Tournament Producer may require an Admin or Shoutcaster to spectate any match in the Competition. Participants will be notified prior to their match and are required to cooperate with Tournament Producer to allow these spectators.) Force Respawn: Enabled Friendly Fire: Enabled Allow KillCam: Disabled Join-in-progress: Not Allowed (Note: It is the players’ responsibility to confirm the correct settings and map selection PRIOR to the match start. If incorrect settings are used for any number of maps, the results from said maps shall stand.) Item Restrictions: Grenade Launchers (Note: Any use of listed item(s) will result in an instant forfeit of that map by the offending squad.) Map Selection: During the Stage 1 Ladders, the GGL Competition system will randomly assign a map from the Map Pool below to each officially scheduled match. During the Stage 2 Brackets, the Tournament Producer will pre-determine the Maps from the Map Pool below for each round of the bracket. Maps will be posted on the “Match Details” page for each match. Stage (Map) Pool: Ambush, Backlot, Crash, Crossfire, District, Downpour, Overgrown, Strike, Vacant *** Tournament Producer may change the Game Settings & Specifications as needed. Since the game is a new release at the time of the Competition, there may be several modifications to the Game Settings and Specifications as the Tournament Producer and the gaming community become familiar with the game. 2 giải Bắc Mỹ bội thực roài thì xem qua châu Âu http://i33.multiplay.co.uk/tournaments/cod4/rules i33 của UK cũng là giải có trong bảng world Ranking sử dụng Crossfire Ruleset của Palm. http://rapidshare.com/files/81705538/z_svr_rules_crossfire_v02.iwd.html Còn nếu muốn thử sức khu vực thì xem thử cái giải Lowyat của Malaysia cho các team Đông Nam Á tham dự. (Đính ở dưới) Giải này khá đặc biệt vì S&D chơi Hardcore và chả bỏ bất kỳ perk nào. Cho chơi tuốt. Theo tớ thấy trong hệ thống Rule World Ranking mà Gotfrag xếp hạng ko có CAL. Mong là mấy bác tham khảo rule phổ biến của thế giới để làm cái rule thống nhất dùm cái. Chứ vài ba tuần change rule 1 lần thì mệt lém.