ai có lòng tốt thì cho tui xin cai script của Lô Song Khẩu cả chu party và mem luôn nha Cám ơn nhiều !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
vào sc full hoặc từ A--->Z của Ken mà tìm tìm thì ko tìm xin xỏ hoài lập mấy cái topic nhảm rồi lại thành hồ câu cá cho coi
chủ pt nè: PHP: double DisconnectFlag = 0.3; // Disconnect when current HP is below 30% double hpFractionEat = 0.8; //Eat HP when current HP<= 80% double spFractionEat = 0.8; double hpFraction = 0.95; //Eat until current HP >= 95 % double spFraction = 0.95; byte DisconFai = 00; // Faith of warrior to disconnect byte turna = 0; byte turnb = 0; byte pt1 = 0; byte pt2 = 0; byte pt3 = 0; byte pt4 = 0; double mapid1 = 12421; double mapid2 = 12815; byte warpid1 = 2; byte warpid2 = 1; uint idchupt = 574875; /***** Chinh sua ID Member o day *****/ uint idmem1 = 2287175; uint idmem2 = 2062558; uint idmem3 = 02103692; uint idmem4_sena = 02058950; public override void MyAttack() { turna++; if (turna == 1) { CharacterInfo MyChar = ts.Character; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000); } if (turna >=2) { CharacterInfo MyChar = ts.Character; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001); } } public override void MyPartnerAttack() { turnb++; if (turnb == 1) { CharacterInfo MyWarrior = ts.CurrentPartner; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 17001); } if (turnb >= 2) { CharacterInfo MyWarrior = ts.CurrentPartner; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001); } } /********************* Battle Started **********************/ public override void BattleStarted() { turnb=0; turna=0; } public override void PreBattleStopped() { ts.delay(2000); } /********************* Battle Stoped ***********************/ public override void BattleStopped() { AutoEatFood(); ProcessInventoryAction(); CheckDisconnect(); Stop(); } /******************* Receive Question *********************/ public override void doRecvQuestion() { } /******************** Response Answer **********************/ public override void ResponseAnswer() { string tmp=ts.LastQuestion.Replace("=?",""); int ans=ts.Eval(tmp); byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]); ts.Answer(ans_index); } /******************** NPC Dialog Menu **********************/ public override void NpcDialogMenu(ushort DialogId) { debug("Dialog Menu ID = "+DialogId.ToString()); } /********************* NPC Dialog ID ***********************/ public override void NpcDialog(ushort DialogId) { debug("Dialog ID = "+DialogId.ToString()); } /********************* On NPC Appear ***********************/ public override void onNPCAppear(ushort npcmapid, int x, int y) { } /************************ On Timer *************************/ public override void OnTimer() { } /********************** Warp Finish ************************/ public override void warpFinish() { Start(); } /************************* Start ***************************/ public override void Start() { if (ts.Character.mapid == mapid1) { ts.Walk(622,475); ts.Warp(warpid1); } else if (ts.Character.mapid == mapid2) { ts.Warp(warpid2); return; } } /************************** Stop ***************************/ public override void Stop() { } /********************* Fishish Answer **********************/ public override void FinishAnswer() { Start(); } /**************** Request Party Accept From ****************/ public override void RequestPartyAcceptFrom(uint playerid) { if (playerid == idmem1) {ts.delay(1000);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");} if (playerid == idmem2) {ts.delay(1000);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");} if (playerid == idmem3) {ts.delay(1000);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");} if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(1000);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Qua^n Su = "+playerid);} if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.delay(1500);debug("Party Full -> Start ");Start();} } /*********************** Party Stop ************************/ public override void PartyStop(uint playerid) { if (playerid == idmem1) {debug("Dis by "+playerid+" dis");ts.Disconnect();} if (playerid == idmem2) {debug("Dis by "+playerid+" dis");ts.Disconnect();} if (playerid == idmem3) {debug("Dis by "+playerid+" dis");ts.Disconnect();} if (playerid == idmem4_sena) {debug("Dis by "+playerid+" dis");ts.Disconnect();} } /************************ Init Bot *************************/ public override void InitBot() { AddDropItemList("viênongmật"); AddDropItemList("Dâu đỏ"); AddDropItemList("Táo nhỏ"); AddDropItemList("Mật Ý Nhân"); AddDropItemList("Nhị Quoa đầu"); AddDropItemList("tựđ uốngthuốc"); AddDropItemList("Táo nhỏ"); AddDropItemList("Bành Bột Mì"); AddDropItemList("viên công kích"); Stop(); } members: PHP: double DisconnectFlag = 0.3; // Disconnect when current HP is below 30% double hpFractionEat = 0.8; //Eat HP when current HP<= 80% double spFractionEat = 0.8; double hpFraction = 0.95; //Eat until current HP >= 95 % double spFraction = 0.95; byte DisconFai = 00; // Faith of warrior to disconnect byte battle_count = 0; byte NS_count = 0; byte myturn = 0; byte peturn = 0; /***** Chinh sua ID chu Party o day *****/ uint idchupt =574875; /*************************************/ /*********************** My Attack *************************/ public override void MyAttack() { myturn++; if (myturn == 1) { CharacterInfo MyChar = ts.Character; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000); } if (myturn >=2) { CharacterInfo MyChar = ts.Character; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 18001); } } /******************* My Partner Attack *********************/ public override void MyPartnerAttack() { peturn++; if (peturn == 1) { CharacterInfo MyWarrior = ts.CurrentPartner; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003); } if (peturn >= 2) { CharacterInfo MyWarrior = ts.CurrentPartner; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001); } } /********************* Battle Started **********************/ public override void BattleStarted() { battle_count++; myturn = 0; peturn = 0; } /********************* Battle Stoped ***********************/ public override void BattleStopped() { AutoEatFood(); ProcessInventoryAction(); CheckDisconnect(); ViewState(); CheckGhost(); } /********************* Check Ghost ***********************/ void CheckGhost() { if (ts.Character.ghost >= 1 && ts.Character.mapid == 12000) {ts.Disconnect();} } /******************* Receive Question *********************/ public override void doRecvQuestion() { NS_count++; } /******************** Response Answer **********************/ public override void ResponseAnswer() { string tmp=ts.LastQuestion.Replace("=?",""); int ans=ts.Eval(tmp); byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]); if (NS_count == 3) {ts.Answer(ans_index);ts.SendEnd();ts.SendEnd();ts.SendEnd();ts.SendEnd();ts.SendEnd();ts.SendEnd();ts.SendEnd();ts.SendEnd();ts.SendEnd();ts.delay(1000);ts.Disconnect();} ts.Answer(ans_index); } /******************** NPC Dialog Menu **********************/ public override void NpcDialogMenu(ushort DialogId) { debug("Dialog Menu ID = "+DialogId.ToString()); if (DialogId == 4) {ts.SelectChoice(1);ts.SendEnd();} } /********************* NPC Dialog ID ***********************/ public override void NpcDialog(ushort DialogId) { //debug("Dialog ID = "+DialogId.ToString()); ts.SendEnd(); } /************************ On Timer *************************/ public override void OnTimer() { } /************************* Start ***************************/ public override void Start() { debug("Request Party .........."); ts.RequestParty(idchupt); } /************************** Stop ***************************/ public override void Stop() { for(byte i=0;i<25;i++){ Slot oSlot = (Slot)ts.MyItems[i]; Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()]; if(oSlot.itemid == 0){ continue; } debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0); } } /*********************** View State ************************/ void ViewState() { debug("************************************************** **********************",255) ; debug(" Số trận đánh : " + battle_count ,255) ; debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255); debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ; debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ; } /********************* Fishish Answer **********************/ public override void FinishAnswer() { if (ts.Character.mapid==12441) {ProcessInventoryAction(); ts.Warp(1);} } /********************* Accepted Party **********************/ public override void AcceptedParty(uint playerid) { if (playerid == idchupt) {debug("Join to " + playerid);} } /********************** Warp Finished **********************/ public override void warpFinish() { if (ts.Character.ghost >= 1 && ts.Character.mapid == 12011) {ts.Walk(462,515);ts.ClickOnNPC(9);} } /************************ Party Stop ***********************/ public override void PartyStop(uint playerid) { if (playerid == idchupt) {debug(idchupt+ " Giải tán đội ngũ ...");} if (ts.Character.mapid==13000) {ProcessInventoryAction(); ts.Warp(1);} } /************************ Init Bot *************************/ public override void InitBot() { ts.SetReconnectTime(3); ts.SetMaxIdleTime(15); if (ts.Character.mapid==13000) {ProcessInventoryAction(); ts.Warp(1);} ts.delay(1000); AddDropItemList("viênongmật"); AddDropItemList("tựđ uốngthuốc"); AddDropItemList("viên công kích"); AddContributeItemList("Dâu đỏ "); AddContributeItemList("Táo nhỏ"); AddDropItemList("Mật Ý Nhân"); AddDropItemList("Nhị Quoa đầu"); AddDropItemList("Bành Bột Mì"); ViewState(); debug("Login Okie"); ProcessInventoryAction(); AutoEatFood(); if (ts.Character.ghost >= 1 && ts.Character.mapid == 12000) {ts.Warp(6);} if (ts.Character.ghost == 0 && ts.Character.x == 462 && ts.Character.y ==515 && ts.Character.mapid == 12011) {ts.Warp(1);} } <----------câu tí , đừng cho em ăn sẹo ^_*'
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