Chỉ cak Bot Cự Lộc

Thảo luận trong 'TS Online' bắt đầu bởi Eddie_AyoLove, 16/5/06.

  1. Eddie_AyoLove

    Eddie_AyoLove Youtube Master Race

    Tham gia ngày:
    12/5/06
    Bài viết:
    1
    xin các sư huynh chỉ em cak Bot Cự Lộc (tại ơ chô em người ta hay bot thèng này ) ,bot ai cũng được hết ,chỉ cho em từ đầu nhé ! Em k bít ji hêt .Thanks nhé :D
     
  2. homeless2005

    homeless2005 Youtube Master Race

    Tham gia ngày:
    14/12/05
    Bài viết:
    15
    ok
    để tui cho ông cái scrip , tui sữa hết rồi ,chỉ cần save vào , chinh cách đách và id lại là xong :
    double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

    double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
    double spFractionEat = 0.8;
    double hpFraction = 0.95; //Eat until current HP >= 95 %
    double spFraction = 0.95;

    byte DisconFai = 00; // Faith of warrior to disconnect

    byte battle_count = 0;
    byte NS_count = 0;
    byte myturn = 0;
    byte peturn = 0;

    byte pt1 = 1;
    byte pt2 = 1;
    byte pt3 = 0;
    byte pt4 = 0;

    double mapid1 = 12013;
    double mapid2 = 12521;
    byte warpid1 = 1;
    byte warpid2 = 5;

    /***** Chinh sua ID Member o day *****/

    uint idmem1 = 0;
    uint idmem2 = 0;
    uint idmem3 = 0;
    uint idmem4_sena = 0;

    /*************************************/

    /*********************** My Attack *************************/
    public override void MyAttack()
    {
    myturn++;
    if (myturn == 1)
    {
    CharacterInfo MyChar = ts.Character;
    //NPCCombatObject Monster = findMonster();
    ts.SendAttack(MyChar.Row, MyChar.Col, 0, 3, 10000);
    }
    if (myturn >=2)
    {
    CharacterInfo MyChar = ts.Character;
    //NPCCombatObject Monster = findMonster();
    ts.SendAttack(MyChar.Row, MyChar.Col, 0, 3, 10000);
    }
    }


    /******************* My Partner Attack *********************/
    public override void MyPartnerAttack()
    {
    peturn++;
    if (peturn == 1)
    {
    CharacterInfo MyWarrior = ts.CurrentPartner;
    //NPCCombatObject Monster = findMonster();
    ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 3, 10000);
    }
    if (peturn >= 2)
    {
    CharacterInfo MyWarrior = ts.CurrentPartner;
    //NPCCombatObject Monster = findMonster();
    ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 3, 10000);
    }
    }


    /********************* Battle Started **********************/
    public override void BattleStarted()
    {
    battle_count++;
    myturn = 0;
    peturn = 0;
    }


    /********************* Battle Stoped ***********************/
    public override void BattleStopped()
    {
    AutoEatFood();
    ProcessInventoryAction();
    CheckDisconnect();
    ViewState();
    }


    /******************* Receive Question *********************/
    public override void doRecvQuestion()
    {
    NS_count++;
    }


    /******************** Response Answer **********************/
    public override void ResponseAnswer()
    {
    string tmp=ts.LastQuestion.Replace("=?","");
    int ans=ts.Eval(tmp);
    byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
    ts.Answer(ans_index);
    }


    /******************** NPC Dialog Menu **********************/
    public override void NpcDialogMenu(ushort DialogId)
    {
    debug("Dialog Menu ID = "+DialogId.ToString());
    }


    /********************* NPC Dialog ID ***********************/
    public override void NpcDialog(ushort DialogId)
    {
    debug("Dialog ID = "+DialogId.ToString());
    }


    /********************* On NPC Appear ***********************/
    public override void onNPCAppear(ushort npcmapid, int x, int y)
    {
    }


    /************************ On Timer *************************/
    public override void OnTimer()
    {
    if (pt1 == 0) {ts.AcceptParty(idmem1);}
    if (pt2 == 0) {ts.AcceptParty(idmem2);}
    if (pt3 == 0) {ts.AcceptParty(idmem3);}
    if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
    }


    /********************* Accepted Party **********************/
    public override void AcceptedParty(uint playerid)
    {
    if (playerid == idmem1) {debug(playerid + " Gia nh?p d?i ngu");pt1 = 1;}
    if (playerid == idmem2) {debug(playerid + " Gia nh?p d?i ngu");pt2 = 1;}
    if (playerid == idmem3) {debug(playerid + " Gia nh?p d?i ngu");pt3 = 1;}
    if (playerid == idmem4_sena) {debug(playerid + " Gia nh?p d?i ngu");pt4 = 1;
    ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Su");}
    if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Ð?i ngu dã d?y -> Start");Start();}
    }


    /*********************** Party Stop ************************/
    public override void PartyStop(uint playerid)
    {
    if (playerid == idmem1) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
    if (playerid == idmem2) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
    if (playerid == idmem3) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
    if (playerid == idmem4_sena) {debug(playerid+" R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
    }


    /********************** Warp Finish ************************/
    public override void warpFinish()
    {
    Start();
    }


    /************************* Start ***************************/
    public override void Start()
    {
    if (ts.Character.mapid == mapid1) {
    ts.Walk(1542,180);
    ts.Warp(warpid1);
    return;
    } else
    if (ts.Character.mapid == mapid2) {
    ts.Warp(warpid2);
    return;
    }
    }


    /************************** Stop ***************************/
    public override void Stop()
    {
    }

    /*********************** View State ************************/
    void ViewState()
    {
    debug("************************************************** **********************",255) ;
    debug(" S? tr?n dánh : " + battle_count ,255) ;
    debug(" HP c?a "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
    debug(" HP c?a "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
    debug(" S? l?n g?p BTQ : "+ NS_count +" S? con ma : " + ts.Character.ghost ,255) ;
    debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
    }


    /********************* Fishish Answer **********************/
    public override void FinishAnswer()
    {
    ts.delay(2000);
    Start();
    }


    /**************** Request Party Accept From ****************/

    //public override void RequestPartyAcceptFrom(uint playerid)
    //{
    //if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
    //if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
    //if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
    //if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Su = "+playerid);}
    //if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
    //}


    /************************ Init Bot *************************/
    public override void InitBot()
    {
    ts.SetTimerOnOff(true);
    if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
    AddDropItemList("viênongm?t");
    AddDropItemList("t?d u?ngthu?c");
    AddDropItemList("viên công kích");
    ViewState();
    }
     
  3. homeless2005

    homeless2005 Youtube Master Race

    Tham gia ngày:
    14/12/05
    Bài viết:
    15
    mà nè , cái dòng :
    byte pt1 = 1; <<<<<< số 1 cỏ nghĩa là pt này trống , khỏ phải pt
    byte pt2 = 0; <<<<<<<<<< số 0 nghĩa là chỗ này có thể pt đc
    byte pt3 = 0;
    byte pt4 = 0;
    nếu ông pt full team thì sữa lại số 0 hết :hug:
     

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