Hello Rohanians! Our much awaited Balance Patch is coming on our next scheduled bi-weekly maintenance on January 29th! Keep an eye out for a full list of changes on the 29th! We are bringing you three packages to the Item Mall and the Premium Mall. These packages will be on sale from 1/25-1/29 and were made to help bring you a discount on some of the required items to get your characters back up and running! Read more: http://forum.playrohan.com/forum/showthread.php?t=13586&pagenumber=#ixzz2J3UxAtIt www.playrohan.com Theo 1 số thằng test tại test server thì bản patch này sẽ fix và sửa bug 1 số skill: [Test server] 1 Some skills have been changed. ■ Elf [Templar] Reflection> Level: 1 harmful attacks to their haeohneun> [4], [10 sec] - Sorceress caster will reflect. 2 levels harmful attacks to their haeohneun> [6] [20 seconds] - Skill effect: caster will reflect 3 levels harmful attacks to their haeohneun> [9], [30 sec] - Sorceress caster will reflect. 4 levels: [40 seconds] -> [13] during his attack skills haeohneun harmful effect on the caster will reflect Level 5: harmful attacks to their haeohneun [18 seconds] [50 seconds] - Sorceress caster will reflect. Level 6: harmful attacks to their haeohneun> [24] [60 seconds] - Sorceress caster will reflect. 7 Level: harmful attacks to their haeohneun> [30] [70 seconds] - Sorceress caster will reflect. Mana Shield> Being: Level 1 damage per 10 HP instead of mana [18] - [90] consume. Consumption damage per 10 HP instead of mana Level 2: receiving [16] -> [80]. Consumption damage per 10 HP instead of mana Level 3: recipient [14] -> [70]. Damage taken by 10 per Level: 4 HP instead of mana consumption [12] -> [60]. Consumption will damage per 10 HP instead of mana Level 5: Incoming [10] - [50]. Damage per 10 HP instead of mana [8] - [40] Level 6: Incoming consumption. Damage per 10 HP instead of mana [6] -> [30]: Incoming 7th-level consumption. <Group> Euphoria Caster level 1: 2% of the damage as long as your party's HP recovery. Caster Level 2: 4% of the damage as long as your party's HP recovery. 3: caster level damage as much as 6% of your party's HP recovery. 4: caster level damage as much as 8 percent of your party's HP recovery. 5: caster level damage as much as 10% of your party's HP recovery. Level 6: cast coated self-damage [12%] -> [15%] of party members as HP recovery. 7 Level: cast coated self-recovery of the damage [15%] -> [20%], as long as your party's HP. ■ Half-Elf [Ranger] Siege Shot <> Can not move for level 1: 10 seconds, increases ranged damage by 50% instead. Ranged damage by 60% instead of 2 levels: 10 seconds can not be moved during the increases. Increases ranged damage by 70% instead of 3 levels: 10 seconds can not be moved during the : 10 seconds can not be moved during the four-level ranged damage by 80% instead of increases. : 10 seconds can not be moved during the five-level increases ranged damage by 90% instead. Level 6: 10 seconds can not be moved during the ranged damage instead of 100% increases. : 10 seconds can not be moved during the 7th level instead of ranged damage [110%] -> [130] increases. Reuse time reduced to 30 seconds. * Re-cast time [120 seconds] -> [90] have been reduced. Wind speed> * Re-cast time [120 seconds] -> [90] have been reduced. [Scout] Ghost erowoo> Level: 1 breeze without consuming arrows can be used 30 times. 40th Level: 2 breeze, gust without consuming arrows. 50 Level 3: breeze, gust, high winds without consuming arrows available. Level: 4 breeze, gust, high winds, storms without consuming arrows 60 times available. Breeze, gust, Level 5: 70 times, high winds, storms, tornadoes, hurricanes, without consuming arrows available. Blast, breeze, Level 6: 100 times without consuming arrows of the winds, storms, tornadoes, hurricanes, kael available. Level: 7 breeze, gust, and can be used without consuming arrows of the winds, storms, tornadoes, hurricanes, kael [9999 times]. -> [60 minutes] breeze, gust, high winds, storms, tornadoes, hurricanes, kael arrows consumption does not.] Cooldown reduced to 5 minutes. ■ only [Avenger] * Trap bar of HP [5000] -> [20000] was increased Cut-critical> Duplicators Level: 1 to target a 20% chance of critical attack twice in a row. 2 levels: target for a 25% chance of critical attack twice in a row. 3 levels: target for a 30% chance of critical attack twice in a row. 4 levels: target to a 35% chance of critical attack twice in a row. Target Level 5: 40% chance to critical attack twice in a row. Level 6: 50% chance to critical attack target twice in a row. Target level: 7 [60%] -> [100%] chance to critical attack twice in a row. > [14 seconds] [60 seconds] - * re-cast time has been reduced. <> Double Psychic Phantom > [14 seconds] [40 seconds] - * re-cast time has been reduced. [Predator] * Trap bar of HP [5000] -> [20000] was increased. * Trap range has been increased to [15M] -> [20M]. ■ Deccan [Dragon Knight] Our truffle Kate> [180 seconds] [18 seconds] * re-cast time a bug has been fixed. Dragon Sage] Our truffle Kate> [180 seconds] [18 seconds] * re-cast time a bug has been fixed. ■ Giant [Savage] * Totem of HP [5000] -> [20000] was increased. * Totem range has been increased to [15M] -> [20M]. Lohan is the Operations Team. August 14, 2012 after checking the guide will apply the content. [Test server] 1 Some skills have been changed. ■ Human [Guardian] Sword Mastery> Level 1: 18 minutes target of daggers, one-handed sword damage [3%] -> [8%] increases. 2 level: 21 minutes target of daggers, one-handed sword damage [6%] -> [11%] increases. The target of daggers, one-handed sword damage 3: 24 minutes [10%] -> [14%] increases. 4 levels: Dagger for 27 minutes, hansongeom damage [12%] -> [17%] increases. Target of daggers, one-handed sword damage Level 5: 30 minutes [15%] -> [20%] increases. The target of daggers, one-handed sword damage Level 6: 30 minutes [20%] -> [25%] increases. 7 Level: 120 minutes target of daggers, one-handed sword damage [25%] -> [30%] increases. <A physical blow> For level 1: 18 minutes the caster's HP [3] -> [18%] increases. 2 level: 21 minutes the caster's HP [6%] -> [21%] increases. 3: 24 minutes the caster's HP increases [10%] -> [24%]. 4 levels: 27 minutes [12%] -> [27%] increase the vitality of the caster. Level 5: 30 minutes the caster's HP [15%] -> [30%] increases. Level 6: 30 minutes the caster's HP [20%] -> [35%] increases. 7th level caster's HP: 120 minutes [25%] -> [40%] increases. Knight symbol <> Level: 1, ignore the target's armor and damage reduction and attack damage 70% increase. Ignore the target's armor and damage reduction and 80% increase in damage Level 2 attack. Ignore the target's armor and damage reduction Level 3 and a 90% increase in attack damage. Ignore the target's armor and damage reduction Level 4 and a 100% increase in attack damage. Attack Level 5: 110% increase damage and ignore the target's armor and damage reduction. Level 6: ignore the target's armor and damage reduction and damage [120%] -> [130%] increase in attacks. 7 Level: ignore the target's armor and damage reduction and increased attack damage [130%] -> [150%]. Cooldown reduced to 5 seconds. * Ignored the damage reduction features have been added. <Stone Skin> Resistance against physical damage for level 1: 10 seconds. 2-level resistance against physical damage: 15 seconds. 3-level resistance against physical damage for 20 seconds. 4-level resistance against physical damage: 25 seconds. Resistance against physical damage Level 5: 30 seconds. Resistance against physical damage Level 6: 35 seconds. 7 levels: [35 seconds] [50 seconds] -> physical damage and magic damage (add) against resistance. Cooldown reduced to 120 seconds. [Defender] Taunt Roar> Level 1 of the monsters around [10 sec] -> [15] During his attack. Can be used only when the party. Reader's Mind> For level 1: 18 minutes, a 20% chance of normal attack will gwangyeokhwa. Inflicts damage to a target within 10 meters, an increase of 5%] -> [50% reduction]. 2 level: 21 minutes, a 20% chance of normal attack will gwangyeokhwa. Inflicts damage to a target within 10 meters, an increase of 5%] -> [45% reduction]. 3 Level: 24 min 30% chance for a normal attack will gwangyeokhwa. Within 10 m [10% increase] -> [40% reduction] target damage. 4 levels: 27 minutes 30% chance of normal attack will gwangyeokhwa. Within 10 m [10% increase] -> [35% reduction] target damage. Level 5: 30 minutes, a 40% chance of normal attack will gwangyeokhwa. Within 10 m [20% increase] -> [30% reduction] target damage. Level 6: 30 minutes, a 40% chance of normal attack will gwangyeokhwa. To the target within 10 meters [20% increase] -> [25% reduction] damage. 7 Level: 60 min 50% chance for a normal attack will gwangyeokhwa. To the target within 10 meters [30% increase] -> [20% reduction] damage. ■ Elf [Wizard] Detect> Level 1: radius of the caster [12] -> [20] m in the stealthed player or monster for 30 seconds you can see. 2 levels of the caster radius [14] -> m [22] in the stealthed player or a monster 40 seconds you can see. 3 Level: radius of the caster [16] - 50 seconds stealthed player or a monster in [24] m can be seen. The radius of the caster 4 levels: [18] -> m [26] in the stealthed player or monster 60 seconds you can see. Level 5: [20] the radius of the caster -> [28] m in the stealthed player or monster for 70 seconds you can see. Radius of the caster Level 6: [22] -> m [32] in the stealthed player or a monster 80 seconds you can see. 7 level of the caster radius [26] -> [stealthed player or monsters within 40 meters 90 seconds you can see. Reuse time reduced to 30 seconds. [Priest] <Dispelable> * Without a cast time has been made available. <> Mare Asda Battle Full of party members and the caster level: 1 [Resistance] -> [Magic Defense probability] 5% increases. Full of party members and the caster level: 2 [Resistance] -> [probability of Magic Defense] 10% increases. 3-level party members, and the total resistance of the caster -> [probability of Magic Defense] 15% increases. Level: 4 party members, and the total resistance of the caster -> [] the probability of magic defense by 20% increases. 5th level party members, and the total resistance of the caster -> [probability of Magic Defense] 25% increases. Party members, and the total resistance of the caster -> Level 6: [Magic Defense increases by 30% probability]. 7th level party members, and the total resistance of the caster -> [probability of Magic Defense] 50% increases. ■ Half-Elf [Ranger] Strip shot Ignore the target's armor and damage reduction Level 1 and a 30% increase in attack damage. Ignore the target's armor and damage reduction Level 2 and a 40% increase in attack damage. Ignore the target's armor and damage reduction Level 3 and a 50% increase in attack damage. Ignore the target's armor and damage reduction Level 4 and a 60% increase in attack damage. Level 5: ignore the target's armor and damage reduction and attack damage 70% increase. Level 6: ignore the target's armor and damage reduction and 80% increase in damage attacks. Level: 7, ignore the target's armor and damage reduction and 90% increase in attack damage. Cooldown reduced to 5 seconds. * Ignored the damage reduction features have been added. [Scout] Milliseconds> <Sharp 1 Level: 5 minutes to within 5 meters of the target, inflicting damage increased by 10%. 2 level: 5 minutes to within 5 meters of the target, inflicting damage increased by 13%. 3: 5 minutes to within 5 meters of the target, inflicting damage increased by 16%. 4 levels: 10 minutes to within 5 meters of the target, inflicting damage increased by 19%. Level 5: 10 minutes to within 5 meters of the target, inflicting damage increased by 22%. Level 6: 10 minutes, inflicting damage increased by 25% to a target of 7 meters. 7th level: 30 minutes to within 10 yards of the target, inflicting damage increased by 30%. * The existing short-range damage increase has been revised as part of the above. Ghost Arrow> Level: 1 breeze without consuming arrows can be used 30 times. 40th Level: 2 breeze, gust without consuming arrows. 50 Level 3: breeze, gust, high winds without consuming arrows available. Level: 4 breeze, gust, high winds, storms without consuming arrows 60 times available. Breeze, gust, Level 5: 70 times, high winds, storms, tornadoes, hurricanes, without consuming arrows available. Blast, breeze, Level 6: 100 times without consuming arrows of the winds, storms, tornadoes, hurricanes, kael available. Level: Zephyr, without consuming arrows gust, high winds, storms, tornadoes, hurricanes, kael [200] -> [9999 times] can be used. ■ only [Predator] Healing trap [30 seconds] -> [3] Level: 1 HP of party members while in the trap range populates every three seconds in increments of 1%. Level 2 [30 sec] -> [3] During your party's HP every 3 seconds in the trap range [2%] -> [3%] by populates 3 levels: [30 seconds] -> [3] while in the trap range party member's HP every 3 seconds [3%] -> [6%] by less than clear. 4 levels: [30 seconds] -> [3] while in the trap range party member's HP every 3 seconds [4] -> [10%] by less than clear. Level 5: [30 seconds] -> [3] while in the trap range party member's HP every 3 seconds [5%] -> [12%] by less than clear. Level 6: [30 seconds] -> [3] while in the trap range party member's HP every 3 seconds [6%] -> [15%] by less than clear. 7 Level: [90 seconds] -> [4] while in the trap range party member's HP every 3 seconds [10%] -> [20%] by less than clear. Premium slash> 1 Level: 3 minutes target named boss monsters to power [10%] -> [30%], Fitness [10%] -> [30%] as much as increased damage. 2 Level: 3 minutes to target named boss monsters force [20%] -> [40%], Fitness [20%] -> [40%] as much as increased damage. 3 Level: 4 minutes target named boss monsters to power [30%] -> [50%], Fitness [30%] -> [50%] as much as increased damage. 4 Level: 4 minutes target named boss monsters to power [40%] -> [60%], Fitness [40%] -> [60%] as much as increased damage. Level 5: 5 minutes target named boss monsters to power [50%] -> [70%], Fitness [50%] -> [70%] as much as increased damage. 6 Level: 5 minutes to target named boss monsters force [60%] -> [100%], Fitness [60%] -> [100%] as much as increased damage. 7: 10 minutes target named boss monsters to [100%] -> [150%], Fitness [100] -> [150%] increased by as much as damage. Secret Hyde> Level 1: 10% chance to stealth attacks when stealth does not unwrap. 2 level: 20% chance to stealth attacks when stealth does not unwrap. 3 level: 30% chance to stealth attacks when stealth does not unwrap. 4th level: 40% chance to stealth attacks when stealth does not unwrap. Level 5: 50% chance to stealth attacks when stealth does not unwrap. Does not unwrap when the stealth of attack Level 6: 60% chance to stealth. 7 Level: [70%] -> [100%] chance to stealth attack when stealthed does not unwrap. Reuse time reduced to 60 seconds, Royal Mask 30 minutes the caster's level increases by 1 level: 1, 3% all stat increases (additional) 2 Level 2: 30 minutes the caster's level increases, increases all stats by 6% (added). 3: 30 minutes the caster's level, increasing 9% to all stat increases (added). 4 Level 4: 30 minutes the caster's level increases, stat increases by 12% (added). Level 5: 30 minutes, 5 levels of the caster, increasing all stats by 20% increases (additional) Black mantle Level: [1] -> [5] while stealthed party members and the caster creates (Deleted) * 50% movement speed reduction Level: [1] -> [5 min] while the party members and the caster's movement speed by [40% reduction] -> [10% increase] and stealthed to create 3 levels: [3] -> [10 min] during the party members and the caster's movement speed [30% reduction] -> [10% increase] and stealthed to create 4 levels: [3] -> [10 min] during the party members and the caster's movement speed To make [20% reduction] -> [20% increase] and stealthed. Level 5: [5] -> [15] while the party members and the caster's movement speed [% Reduction] -> [20% increase] and stealthed to create Level 6: [5] -> [15] while the party members, and the caster's movement speed To make [10% increase] -> [50% increase] and stealthed. 7: [5] -> [20 minutes during the party members and the caster's movement speed [20% increase] -> [100% increase] and stealthed to create Dragon Fighter Separation * Re-cast time has been changed to [360 seconds] -> [300 sec]. [Dragon Knight] Zen Mastery> For level 1: 18 minutes the caster's Zen damage [3] -> [6%] increases. 2 level: 21 minutes the caster's Zen damage [6%] -> [9%] increases. 3: 24 minutes the caster's Zen damage [9%] -> [12%] increases. [12%] -> [15%] at 4 levels: 27 minutes the caster's Zen damage increases. Jen damage Level 5: 30 minutes the caster's [15%] -> [20%] increases. Zhen damage the caster's Level 6: 30 minutes [20%] -> [25%] increases. 7th-level caster Zen damage: 120 minutes [25%] -> [30%] increases. Blue Defense> 1 Level: 5 minutes at the time of the attack damage decreases by 5. 2 level: 5 minutes at the time of the attack damage [10] - [15] by decreases. Damage Level 3: 5 minutes at the time of the attack [15] - [25] by decreases. 4 Level: 5 minutes at the time of the attack damage [20] - [35] decrements. Damage Level 5: 5 minutes at the time of the attack. [25] - [45] by decreases. Level 6: 5 minutes at the time of the attack damage decrements [30] - [60]. For: 30 minutes 7 level at the time of the attack damage [35] -> [100] decrements. <Evolved> * Re-cast time has been increased for 10 seconds. <L Nut rate> Level: 1 and ignore the target's armor and damage reduction to 50% increase in attack. Stern will three seconds. Level: 2 and ignore the target's armor and damage reduction to 60% increase in attack. Stern will three seconds. 3 levels: ignore the target's armor and damage reduction and 70% increase in attack. Stern will 4 seconds. Ignore: the target's armor and damage reduction and 80% increase in 4-level attacks. Stern will 5 seconds. Level 5: ignore the target's armor and damage reduction and 90% increase in attack. Stern will 6 seconds. Level 6: 100% increase in attack and ignore the target's armor and damage reduction. Stern will seven seconds. Level: 7 and a 110% increase in attack ignores the target's armor and damage reduction. Stern will seven seconds. Cooldown reduced to 5 seconds. * Ignored the damage reduction features have been added. Lunar> 1 Level: Evolved state when the attack rate by 5% increases. 2 Level: Evolved state when the attack speed by 10% increases. Level 3: Evolved state when the attack rate increases by 15%. 4 Level: Evolved state when increases attack speed by 20%. Level 5: Evolved state when the attack speed by 25% increases. Level 6: Evolved state when the attack rate [30%] -> [35%] increases. 7 Level: Evolved state when the attack rate [35%] -> [50%] increases. <Double Swing Fore Foot> > [17 seconds] [11 seconds] - * re-cast time has been changed. Dragon Sage] Blue Defense> 1 Level: 5 minutes at the time of the attack damage decreases by 5. 2 level: 5 minutes at the time of the attack damage [10] - [15] by decreases. Damage Level 3: 5 minutes at the time of the attack [15] - [25] by decreases. 4 Level: 5 minutes at the time of the attack damage [20] - [35] decrements. Damage Level 5: 5 minutes at the time of the attack. [25] - [45] by decreases. Level 6: 5 minutes at the time of the attack damage decrements [30] - [60]. For: 30 minutes 7 level at the time of the attack damage [35] -> [100] decrements. <Evolved> * Re-cast time has been increased for 10 seconds. Dragon mantle Level 1: to enemy targets within 15 meters from the caster, inflicting 10 damage per tick. 2 level: to enemy targets within 15 meters from the caster, inflicting 20 damage per tick. 3 levels to enemy targets within 15 meters from the caster, inflicting 30 damage per tick. 4 levels: to enemy targets within 15 meters from the caster, inflicting 40 damage per tick. Level 5: to enemy targets within 15 meters from the caster, inflicting 50 damage per tick. Level 6: to enemy targets within 15 meters from the caster, inflicting damage per tick [60] - [70]. Level: 7 to enemy targets within 15 meters from the caster, inflicting damage per tick [80] -> [100]. Spitter> Level 1: [25%] -> [10%] normal attack with a probability gwangyeokhwa will. To the target within 10 meters of a 60% reduction in damage. 2 levels: [25%] -> [15%] normal attack with a probability gwangyeokhwa will. Inflicts a 55% reduction in damage to a target within 10 meters. Level 3 [25%] -> [20%] chance of normal attack will gwangyeokhwa. Target within 10 meters, a 50% reduction in damage. 4 levels: [25%] -> [25%] normal attack with a probability gwangyeokhwa will. Target within 10 meters, a 45% reduction in damage. Level 5: [25%] -> [30%] normal attack with a probability gwangyeokhwa will. Target within 10 meters, a 40% reduction in damage. Level 6: [25%] -> [40%] normal attack with a probability gwangyeokhwa will. Target within 10 meters, a 30% reduction in damage. 7 Level: [25%] -> [50%] normal attack with a probability gwangyeokhwa will. Target within 10 meters, a 20% reduction in damage. Double Murder Spellcaster monster when I killed for level 1: [1] -> [5] to get the kill count increases to double. [2] -> [10 min]: 2 level increases you get when you kill a spellcaster monster Kill count doubled during 3 levels: [3] - spellcaster monster killed during> [15] to get the kill count twice as increases. Spellcaster monster when I killed 4 Level: [4] -> [20] while to get the kill count increases to double. Spellcaster monster when I killed for Level 5: [5] -> [25] to get the kill count increases to double. Spellcaster monster when I killed [6] -> [30] Level 6: Kill to get the count increases to double. 7: [30] -> [60 minutes] while the caster when you have killed the monster twice to get the kill count increases. Wide Pore Foot Swing> Vitality to the target within 10 meters of the caster Level 1, 20% consumption Consumption of vitality [75%] -> [45%] as much damage to the target, inflicting. Vitality to the target within 10 meters of the caster Level 2, 20% consumption Depleted of vitality [100%] -> [60%] as much damage to the target, inflicting. Vitality to the three-level caster within 10 meters of the target, 20% consumption Depleted of vitality [125%] -> [75%] as much damage to the target, inflicting. Vitality to the target within 10 meters of the caster 4 levels: 20 percent depleted, Depleted of vitality [150%] -> [90%] as much damage to the target, inflicting. Caster-centric to a target within 10 meters Level 5: HP 18% consuming, Vitality of consumption [250%] -> [150%] as much damage to the target, inflicting. Vitality to the target within 10 meters of the caster Level 6: 15% consumption, Consume the vitality of [400%] -> [240%] as much damage to the target, inflicting. Vitality to the target within 10 meters of the caster level: 7, 10% consumption Depleted of vitality [650%] -> [390%] damage to the target, inflicting ■ Dark Elf [Warlock] Ability Drain> For level 1: 10 seconds [20] -> [30] as long as the target stateless Charters absorption increases the caster stateless Charters. 2 Level (s): 10 seconds off of the target Tay Charters [25] - [35] as long as the absorption caster stateless Charters increases. 3 levels: 13 seconds [30] - [40] as long as the target stateless Charters absorption increases the caster stateless Charters. 4 levels: 13 seconds [35] - [45] as long as the target stateless Charters absorption caster stateless Charters increases. Level 5: 16 seconds off of the target Tay Charters [40] -> [50] to absorb enough caster stateless Charters increases. Target stateless Charters Level 6: 20 seconds [50] - [70] as long as the absorption caster stateless Charters increases. Level 7: [25 seconds] -> [30] [60] -> [100] as long as the target stateless Charters for absorption by Increases the caster stateless Charters <Snatch> 1 Level: 3 minutes to absorb the target of one buff skill. 2 level: 5 minutes to absorb the target's buff skills. Absorbing target of 3 levels: 8 minutes 1 buff skill. 4 levels: 10 minutes to absorb the target of one buff skill. Level 5: 12 minutes to absorb the target of one buff skill. Level 6: 15 minutes to absorb the target's buff skills [1] [2] -> 7th level: 30 minutes to absorb the target's buff skills [1] -> [3]. Fakes Death <> Level: 1> [10 seconds] [5 seconds] - while pretending to be dead. Monsters hate figures sikimyeo initialization, the invincible effect raises. Level: 2> [15 seconds] [5 seconds] - while pretending to be dead. Monsters hate figures sikimyeo initialization, the invincible effect raises. 3 levels: [5 seconds] -> [20], while pretending to be dead. Monsters hate figures sikimyeo initialization, the invincible effect raises. Level: 4> [25 seconds] [5 seconds] - while pretending to be dead. Monsters hate figures sikimyeo initialization, the invincible effect raises. Level 5: [5 seconds] -> [30], while pretending to be dead. Monsters hate figures sikimyeo initialization, the invincible effect raises. Level 6: [5 seconds] -> [40], while pretending to be dead. Monsters hate figures sikimyeo initialization, the invincible effect raises. 7th level: [seconds] -> [50], while pretending to be dead. Monsters hate figures sikimyeo initialization, the invincible effect raises. * Re-cast time is 1-7 level was fixed at 60 seconds. Broken Treasure> Dealing magic damage to the target level 1: 150% increase for 10 seconds, decreases the target of 3% all stat. 2 levels: target to 160% increase in magic damage dealing for 15 seconds, all stats of the target 6% reduces 3 levels: a 180% increase in the target dealing magic damage for 20 seconds, all stats of the target decreases by 9%. 4 levels: a 200% increase in the target dealing magic damage for 25 seconds every stat of the target 12% decreases. Level 5: 220% increase to the target dealing magic damage over 30 seconds, raises all stats of the target 15% reduction. Level 6: 35 seconds, 250% increase to the target dealing magic damage every stat of the target 20% decreases. Target level: 7 to 40 seconds, dealing magic damage 300% increase every stat of the target 30% decreases. Reuse time reduced to 60 seconds. The effect of the target equipment * effect does not apply to all thermostat has been changed to reduce the effect. ■ Giant [Warrior] <Blood adrenaline> Consumed by the caster's maximum HP by 30% for level 1: 20 seconds Increases melee attack power by 10% potion effect increases by as much as 50%. Consumed by the caster's maximum HP by 30% Level 2: 20 seconds Potions by 50%, increases melee attack power by 12%, increases the effect. 3 levels: 20 seconds by consuming the caster's maximum HP by 30% 14% increased melee attack power increases by as much as 50% potion effect increases. The caster's maximum HP by 30% and consumption by 4 levels: 20 seconds 16% increased melee attack power increases by as much as 50% potion effect increases. Consumed by the caster's maximum HP by 30% Level 5: 20 seconds Potions by 50%, increases melee attack power by 18%, increases the effect. Consumed by the caster's maximum HP by 30% Level 6: 20 seconds Enough [22%] [20%] -> increases melee attack power by as much as 50% potion effect increases. Consumed by the caster's maximum HP by 30% Level 7: 20 seconds Enough [30%] [22%] -> increases melee attack power by as much as 50% potion effect increases. [Berserker] Polearm Mastery> For level 1: 18 minutes polearm damage increases by 3%. 2 level: 21 minutes polearm damage increases by 6%. 3: 24 minutes polearm damage increases by 9%. 4 levels: 27 minutes polearm damage increases by 12%. Level 5: 30 minutes polearm damage increases by 15%. Level 6: 30 minutes polearm damage increases by 20%. 7 Level: 120 minutes polearm damage increases by 30%. * Increase Critical Damage has been changed as shown above. <X Snare Throw an ax to a target level 1: 10 seconds, decreases movement speed by 20%. 2 levels: target to throw the ax 11 seconds movement speed by 30% decreases. 3 levels: target to throw the ax 12 seconds movement speed by 40% decreases. Throw an ax to a target: 13 seconds at 4 levels by as much as 50% movement speed decreases. Level 5: ax throw 14 seconds, decreases movement speed by 60%. Throw the ax to a target Level 6: 15 seconds, decreases movement speed by 70%. Throw the ax to a target level: 7 18 seconds, decreases movement speed by 90%. Additional damage * Damage due to short-range damage. (Add) * Skill Range: [20m] -> [30m] has been increased. <Berserk> Attack rate for level 1: [10 seconds] -> [5] [30%] -> [10%] increase, Damage 5% increase, Movement speed [50%] -> is enormous, an increase of 20%. Level 2 [10 sec] -> [5] During the attack rate [60%] -> [15%] increases, damage [5%] -> [10%] increase, Movement speed [50%] -> [20%] enormous, and increasing. 3 levels: [10 seconds] -> [6] During the attack rate [90%] -> [20%] increase in damage [5%] -> [15%] increase, Movement speed [50%] -> [20%] enormous, and increasing. 4 levels: [10 seconds] -> [7] During the attack speed [120%] -> [25%] increase, Damage [5%] -> [20%] increase, Movement speed [50%] -> [20%] enormous, and increasing. Level 5: [10 seconds] -> [8] During the attack speed [150%] -> [30%] increase in damage [5%] -> [25%] increase, Movement speed [50%] -> [20%] enormous, and increasing. Level 6: [10 seconds] -> [9] During the attack speed [180%] -> [40%] increase in damage [5%] -> [30%] increase, Movement speed [50%] -> [20%] enormous, and increasing. 7th level: attack rate for [10 sec] -> [10] [200%] -> [50%] increase Attack [10%] -> [35%] increase, Enormous, and increased movement speed [100%] -> [30%]. Defense reduction of an existing part has been deleted. Routing X <> Legs bound to throw an ax to a target level 1: 3 seconds by 100 damage. 2 levels: target to throw the ax 4 seconds legs tied up by 200 damage. 3-level target to throw the ax five seconds legs tied up by 300 damage. 4 Level 6 seconds to throw an ax to a target: bound legs as much as 400 damage. Legs tied seven seconds Level 5: target to throw the ax by 500 damage. Target level: 6 to 8 seconds ax throw legs tied up as much as 600 damage. Bound legs to throw the ax to a target level: 7, 9 seconds, inflicting 700 damage. Additional damage * Damage due to short-range damage. (Add) * Skill Range: [20m] -> [30m] has been increased. Zsolt> For level 1: 15 seconds [50%] -> [100%] [2%] chance-> [3%] as long as The close range damage of the target, Ranged, Magic Attack Decreases 2 level: 15 seconds [60%] -> [100%] [4%] chance-> [6%] as long as The close range damage of the target, Ranged, Magic Attack Decreases 3 Level: 15 sec [70%] -> [100%] [6%] chance-> [9%] for as long as The close range damage of the target, Ranged, Magic Attack Decreases Level 4: 20 seconds [80%] -> [100%] chance [8%] -> [12%] as long as The close range damage of the target, Ranged, Magic Attack Decreases Level 5: 20 seconds [90%] -> [100%] chance [10%] -> [15%] The close range damage of the target, Ranged, Magic Attack Decreases 20 seconds Level 6: 100% chance to [12%] -> [20%] as long as The close range damage of the target, Ranged, Magic Attack Decreases 7th level: 30 seconds, 100% chance to [15%] -> [30%] as long as The close range damage of the target, Ranged, Magic Attack Decreases Đọc qua và xem qua forum của nó thì có vẻ bản patch này warlock sẽ lên ngôi Dhan, ranger, human đặc biệt là Guardian sẽ được buff đáng kể. Dekan bị nerf thảm hại đặc biệt là DS Dự đoán sẽ có 1 làn sóng sell Dekan trên EM hoặc change job từ DS sang DK Guardian str và warlock intel sẽ hút khách P.s: Tội nghiệp con DS 103 của mình vừa đủ lvl để thu hồi vốn thì nó patch. lỗ nặng rồi huhu
đây là patch cho Krohan, Jrohan có một bản riêng nữa. Lý do bị nerf gớm như thế là vì bên đó ring, vk craft +15,20 có thể làm dễ dàng, scroll hp, attack bên đó có bán 60,70%. Cái bản này không có đem qua bên Irohan hoàn toàn được đâu. Còn một cái nữa là cách tính damage drop sau obli hoàn toàn khác, bên đó có obli vào với DD cao có thể nhận 0 damage luôn không như bên đây tính damage sau DD của weapon còn bao nhiêu, trừ đi 70% ra damage nhận.
Tôi cũng nghĩ thế giữa jrohan krohan và irohan có nhiều sự khác biệt, nói đi nói lại thì thằng YNK nó ăn đủ từ templar rồi h nó ra patch buf class khác lên để bán reset stone change job, cũng bộn tiền lắm
Èo, đúng là blacing patch Giảm dam của Wffs và cả dffs nữa mới đúng chứ nhỉ. Ko giảm thì minh cũng mua rồng chơi. Ranger cũng có vẻ sẽ bá lắm đây. Siege shot cd còn 30s + 130% RA
xin chúa hay nói đây ko phải là sự thật....anh Xeko ơi có thật là bên Krohan thôi ko :soldier_baby14::soldier_baby14::soldier_baby14::soldier_baby14::soldier_baby14::soldier_baby14::soldier_baby14:
Đây là 1 số thằng trên forum Irohan nó post, thằng thì hót là tham gia sv test, thằng thì cam đoan 100% sẽ patch như trên, chẳng biết đâu mà lần. Thôi thì cứ tham khảo vậy, đúng hay không thì 29-1 tới sẽ biết thoai
hohoho sợ nhất là ............. cầu trời nó fix luôn con DK+DS+templar luôn.Vậy sẽ ít thằng hổ báo to còi.