Dạo này cuối năm, bận nhiều việc quá, nhiều khi không có thời gian log vào game nữa. Thi thoảng log vào thì thấy thảm cảnh bị đánh te tua. Trong thời gian hơn 2 tuần gần đây mình thường xuyên bị bogachan tấn công cướp res. Với các thành phụ thì mình bị cướp sạch (khoảng 3 trăm mil). Còn có mỗi thành chính là nó không tấn công được do mình có quân. Mong nhà mình đánh cho hắn sợ dùm mình. Qua cái tết dương lịch mới rảnh chơi tiếp được. Cảm ơn mọi người. Đây là một trận đánh của nó. Mình thắng War at CarolAttack(783:4:2)/Vietnam Attacker: Leader bogachan of the tribe: subay Invasion # 1 Attackers: 6.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back 154.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back 110.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back 144.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back 49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back 486.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Back 193.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back 199.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle 119.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle 43.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle 15.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front 2.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front 2.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front 17.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front 2.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front 2.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front 105.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front Defenders: 1086.0 Knight(s)(23HP/39A/10D per unit) - Tactics: Back 196.0 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back 120.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back 274.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle 31.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle 109.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle 50.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle 42.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle 2.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front 2.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front 76.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front 2.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front 2.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front 2.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front 1.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front Attacker base damage is: 77411.00 Defender base damage is: 88138.00 The attacker inflicts 53% of base damage The defender inflicts 77% of base damage The attacker inflicts 20253.0 net damage after 20774.0 blocker defense The defender inflicts 54105.0 net damage after 14078.0 attacker defense Defender City Defense Structure receives 17215.0 net damage 1.0 unit(s) are destroyed Defender Rifleman receives 91.0 net damage 1.6 unit(s) are destroyed Defender Carriage receives 913.0 net damage 2.0 unit(s) are destroyed Defender Bazooka receives 1891.0 net damage 2.0 unit(s) are destroyed Defender Spy receives 71.0 net damage 5.5 unit(s) are destroyed Defender Eagle Scout receives 22.0 net damage 2.0 unit(s) are destroyed Defender Camel receives 26.0 net damage 2.0 unit(s) are destroyed Defender Horseman receives 21.0 net damage 2.3 unit(s) are destroyed Defender Warrior receives 0.0 net damage 0.0 unit(s) are destroyed Defender Sniper receives 1.0 net damage 0.0 unit(s) are destroyed Defender Musketeer receives 1.0 net damage 0.0 unit(s) are destroyed Defender Swordsman receives 0.0 net damage 0.0 unit(s) are destroyed Defender Paladin receives 0.0 net damage 0.0 unit(s) are destroyed Defender Grenadier receives 0.0 net damage 0.0 unit(s) are destroyed Defender Knight receives 1.0 net damage 0.0 unit(s) are destroyed Attacker Warrior receives 23265.0 net damage 105.0 unit(s) are destroyed Attacker Eagle Scout receives 2158.0 net damage 2.0 unit(s) are destroyed Attacker Camel receives 24953.0 net damage 2.0 unit(s) are destroyed Attacker Swordsman receives 3095.0 net damage 17.0 unit(s) are destroyed Attacker Carriage receives 551.0 net damage 2.0 unit(s) are destroyed Attacker Spy receives 38.0 net damage 2.0 unit(s) are destroyed Attacker Sniper receives 3.0 net damage 0.1 unit(s) are destroyed Attacker Musketeer receives 10.0 net damage 0.5 unit(s) are destroyed Attacker Rifleman receives 9.0 net damage 0.2 unit(s) are destroyed Attacker Horseman receives 10.0 net damage 1.4 unit(s) are destroyed Attacker Bazooka receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Knight receives 2.0 net damage 0.1 unit(s) are destroyed Attacker Canon receives 4.0 net damage 0.1 unit(s) are destroyed Attacker Paladin receives 6.0 net damage 0.2 unit(s) are destroyed Attacker Transport Train receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Grenadier receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Machine Gunner receives 1.0 net damage 0.0 unit(s) are destroyed Invasion # 2 Attackers: 6.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back 154.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back 110.0 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back 143.9 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back 49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back 485.9 Knight(s)(18HP/38A/8D per unit) - Tactics: Back 193.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back 197.6 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle 118.8 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle 42.5 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle 14.9 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front 0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front 0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front 0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front Defenders: 1086.0 Knight(s)(23HP/39A/10D per unit) - Tactics: Back 196.0 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back 120.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back 274.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle 31.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle 109.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle 50.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle 39.7 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle 0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front 0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front 70.5 Spy(s)(13HP/11A/7D per unit) - Tactics: Front 0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front 0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front 0.4 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front 0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front Attacker base damage is: 75197.30 Defender base damage is: 87379.02 The attacker inflicts 106% of base damage The defender inflicts 73% of base damage The attacker inflicts 59353.0 net damage after 20356.0 blocker defense The defender inflicts 50796.1 net damage after 13666.9 attacker defense Defender Rifleman receives 22554.0 net damage 0.4 unit(s) are destroyed Defender Spy receives 23551.0 net damage 70.5 unit(s) are destroyed Defender Horseman receives 8611.0 net damage 39.7 unit(s) are destroyed Defender Warrior receives 510.0 net damage 50.0 unit(s) are destroyed Defender Sniper receives 2104.0 net damage 65.8 unit(s) are destroyed Defender Musketeer receives 1193.0 net damage 31.0 unit(s) are destroyed Defender Swordsman receives 506.0 net damage 26.6 unit(s) are destroyed Defender Paladin receives 152.0 net damage 3.0 unit(s) are destroyed Defender Grenadier receives 130.0 net damage 1.7 unit(s) are destroyed Defender Knight receives 42.0 net damage 1.8 unit(s) are destroyed Attacker Sniper receives 7619.0 net damage 14.9 unit(s) are destroyed Attacker Musketeer receives 5613.0 net damage 42.5 unit(s) are destroyed Attacker Rifleman receives 32680.0 net damage 118.8 unit(s) are destroyed Attacker Horseman receives 2735.0 net damage 197.6 unit(s) are destroyed Attacker Bazooka receives 773.0 net damage 12.9 unit(s) are destroyed Attacker Knight receives 770.0 net damage 42.8 unit(s) are destroyed Attacker Canon receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Paladin receives 321.0 net damage 8.0 unit(s) are destroyed Attacker Transport Train receives 245.0 net damage 1.2 unit(s) are destroyed Attacker Grenadier receives 32.0 net damage 0.5 unit(s) are destroyed Attacker Machine Gunner receives 8.1 net damage 0.2 unit(s) are destroyed Invasion # 3 Attackers: 5.8 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back 153.5 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back 108.8 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back 135.8 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back 49.0 Canon(s)(80HP/98A/9D per unit) - Tactics: Back 443.1 Knight(s)(18HP/38A/8D per unit) - Tactics: Back 180.1 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back 0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle 0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle 0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle 0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front 0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front 0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front 0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front Defenders: 1084.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back 194.3 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back 117.0 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back 247.4 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle 0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle 43.2 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle 0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle 0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle 0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front 0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front 0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front 0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front 0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front 0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front 0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front Attacker base damage is: 55432.47 Defender base damage is: 75761.00 The attacker inflicts 97% of base damage The defender inflicts 61% of base damage The attacker inflicts 35263.5 net damage after 18505.5 blocker defense The defender inflicts 35495.1 net damage after 11367.9 attacker defense Defender Sniper receives 16573.0 net damage 43.2 unit(s) are destroyed Defender Swordsman receives 13457.0 net damage 247.4 unit(s) are destroyed Defender Paladin receives 680.0 net damage 13.6 unit(s) are destroyed Defender Grenadier receives 182.0 net damage 2.4 unit(s) are destroyed Defender Knight receives 4371.5 net damage 190.1 unit(s) are destroyed Attacker Bazooka receives 1419.0 net damage 23.7 unit(s) are destroyed Attacker Knight receives 7837.0 net damage 435.4 unit(s) are destroyed Attacker Canon receives 524.0 net damage 6.6 unit(s) are destroyed Attacker Paladin receives 14143.0 net damage 135.8 unit(s) are destroyed Attacker Transport Train receives 4975.0 net damage 24.9 unit(s) are destroyed Attacker Grenadier receives 5409.0 net damage 90.2 unit(s) are destroyed Attacker Machine Gunner receives 1188.1 net damage 5.8 unit(s) are destroyed Invasion # 4 Attackers: 0.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back 63.3 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back 83.9 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back 0.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back 42.4 Canon(s)(80HP/98A/9D per unit) - Tactics: Back 7.7 Knight(s)(18HP/38A/8D per unit) - Tactics: Back 156.5 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back 0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle 0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle 0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle 0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front 0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front 0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front 0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front Defenders: 894.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back 191.8 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back 103.4 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back 0.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle 0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle 0.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle 0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle 0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle 0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front 0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front 0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front 0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front 0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front 0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front 0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front Attacker base damage is: 20931.34 Defender base damage is: 54823.96 The attacker inflicts 61% of base damage The defender inflicts 75% of base damage The attacker inflicts 3192.0 net damage after 13103.2 blocker defense The defender inflicts 37383.7 net damage after 4006.3 attacker defense Defender Paladin receives 3096.0 net damage 61.9 unit(s) are destroyed Defender Grenadier receives 73.0 net damage 1.0 unit(s) are destroyed Defender Knight receives 23.0 net damage 1.0 unit(s) are destroyed Attacker Bazooka receives 17196.0 net damage 156.5 unit(s) are destroyed Attacker Knight receives 10497.0 net damage 7.7 unit(s) are destroyed Attacker Canon receives 1162.0 net damage 14.5 unit(s) are destroyed Attacker Transport Train receives 341.0 net damage 1.7 unit(s) are destroyed Attacker Grenadier receives 8187.7 net damage 63.3 unit(s) are destroyed Invasion # 5 Attackers: 0.0 Machine Gunner(s)(50HP/93A/10D per unit) - Tactics: Back 0.0 Grenadier(s)(60HP/68A/10D per unit) - Tactics: Back 82.2 Transport Train(s)(200HP/9A/20D per unit) - Tactics: Back 0.0 Paladin(s)(40HP/64A/16D per unit) - Tactics: Back 27.9 Canon(s)(80HP/98A/9D per unit) - Tactics: Back 0.0 Knight(s)(18HP/38A/8D per unit) - Tactics: Back 0.0 Bazooka(s)(60HP/73A/8D per unit) - Tactics: Back 0.0 Horseman(s)(7HP/30A/2D per unit) - Tactics: Middle 0.0 Rifleman(s)(45HP/63A/9D per unit) - Tactics: Middle 0.0 Musketeer(s)(20HP/43A/4D per unit) - Tactics: Middle 0.0 Sniper(s)(25HP/93A/4D per unit) - Tactics: Front 0.0 Spy(s)(10HP/10A/5D per unit) - Tactics: Front 0.0 Carriage(s)(20HP/9A/3D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/33A/10D per unit) - Tactics: Front 0.0 Camel(s)(7HP/9A/1D per unit) - Tactics: Front 0.0 Eagle Scout(s)(1HP/9A/1D per unit) - Tactics: Front 0.0 Warrior(s)(5HP/14A/2D per unit) - Tactics: Front Defenders: 893.1 Knight(s)(23HP/39A/10D per unit) - Tactics: Back 190.9 Grenadier(s)(75HP/69A/12D per unit) - Tactics: Back 41.4 Paladin(s)(50HP/65A/18D per unit) - Tactics: Back 0.0 Swordsman(s)(19HP/34A/12D per unit) - Tactics: Middle 0.0 Musketeer(s)(25HP/44A/6D per unit) - Tactics: Middle 0.0 Sniper(s)(32HP/94A/6D per unit) - Tactics: Middle 0.0 Warrior(s)(7HP/15A/4D per unit) - Tactics: Middle 0.0 Horseman(s)(9HP/31A/4D per unit) - Tactics: Middle 0.0 Camel(s)(9HP/10A/3D per unit) - Tactics: Front 0.0 Eagle Scout(s)(2HP/10A/3D per unit) - Tactics: Front 0.0 Spy(s)(13HP/11A/7D per unit) - Tactics: Front 0.0 Bazooka(s)(75HP/74A/10D per unit) - Tactics: Front 0.0 Carriage(s)(25HP/10A/5D per unit) - Tactics: Front 0.0 Rifleman(s)(57HP/64A/11D per unit) - Tactics: Front 0.0 City Defense Structure(s)(440HP/310A/310D per unit) - Tactics: Front Attacker base damage is: 3471.51 Defender base damage is: 50693.00 The attacker inflicts 69% of base damage The defender inflicts 92% of base damage The attacker inflicts 598.0 net damage after 11967.0 blocker defense The defender inflicts 45129.2 net damage after 1894.8 attacker defense Defender Paladin receives 460.0 net damage 9.2 unit(s) are destroyed Defender Grenadier receives 4.0 net damage 0.1 unit(s) are destroyed Defender Knight receives 134.0 net damage 5.8 unit(s) are destroyed Attacker Canon receives 26174.0 net damage 27.9 unit(s) are destroyed Attacker Transport Train receives 18955.2 net damage 82.2 unit(s) are destroyed DEFENDER WINS! Attacking fleet is destroyed. 14,552,671W 19,220,837I 10,624,940O 18,773,914F worth of resources are captured and added to CarolAttacks stockpile.
Information for city (cankat) at 448:3:2/Turkey for security clearance level 6 is: Resources at target are: 49,419,772 Wood 26,867,109 Food 51,467,363 Iron 56,045,060 Oil Buildings at target are: Wood Cutters Hut level: 9 Shepherds Hut level: 10 Wood Workshop level: 9 Farm level: 10 Iron Mine level: 8 Civilian Hut level: 11 Research Hut level: 10 Wood Factory level: 9 Greenhouse level: 9 Iron Valley level: 10 Oil Well level: 11 House level: 10 Apartment level: 10 Citadel level: 7 Military Base level: 7 Bank level: 7 Units at target are: Eagle Scout x 4 - Tactics: Front Spy Plane x 3 - Tactics: Front Spy x 79 - Tactics: Front Grenadier x 1 - Tactics: Front SIMULATE AGAINST THIS ARMY Resources at target local bank are: 37,042,226 Wood 37,064,756 Food 36,531,040 Iron 35,510,711 Oil Locations of target Leaders Cities: cankat (448:3:2) ankara (448:3:3) istanbul (783:3:1) sivas (1355:3:2) kutahya (1355:4:3) izmir (1355:2:2) antalya (448:3:1) samsun (1355:3:3) eskisehir (448:4:2) Target leader has the following score distribution: Research Score: 12987 Production Score: 1414 Building Score: 12452 Total Score: 26853
Information for city (ankara) at 448:3:3/Turkey for security clearance level 6 is: Resources at target are: 1,256,575 Wood 10,933,198 Food 2,254,890 Iron 2,544,470 Oil Buildings at target are: Wood Cutters Hut level: 9 Shepherds Hut level: 9 Wood Workshop level: 9 Farm level: 9 Iron Mine level: 7 Civilian Hut level: 10 Research Hut level: 9 Lookout Tower level: 6 Advanced Defense level: 6 Wood Factory level: 9 Greenhouse level: 9 Iron Valley level: 10 Oil Well level: 11 House level: 10 Apartment level: 10 Citadel level: 4 Military Base level: 7 Bank level: 6 Units at target are: Grenadier x 2 - Tactics: Front SIMULATE AGAINST THIS ARMY Resources at target local bank are: 39,396,669 Wood 38,663,095 Food 33,934,995 Iron 37,527,235 Oil Locations of target Leaders Cities: cankat (448:3:2) ankara (448:3:3) istanbul (783:3:1) sivas (1355:3:2) kutahya (1355:4:3) izmir (1355:2:2) antalya (448:3:1) samsun (1355:3:3) eskisehir (448:4:2) Target leader has the following score distribution: Research Score: 12987 Production Score: 1414 Building Score: 12452 Total Score: 26853
Information for city (antalya) at 448:3:1/Turkey for security clearance level 6 is: Resources at target are: 1,269,579 Wood 541,489 Food 612,459 Iron 206,463 Oil Buildings at target are: Wood Cutters Hut level: 7 Shepherds Hut level: 6 Wood Workshop level: 8 Farm level: 9 Iron Mine level: 7 Civilian Hut level: 11 Research Hut level: 9 Wood Factory level: 8 Greenhouse level: 8 Iron Valley level: 10 Oil Well level: 10 House level: 10 Apartment level: 10 Citadel level: 4 Military Base level: 4 Bank level: 6 Police Station level: 4 Universal Police level: 3 Units at target are: SIMULATE AGAINST THIS ARMY Resources at target local bank are: 33,701,045 Wood 34,066,757 Food 30,407,500 Iron 29,395,098 Oil Locations of target Leaders Cities: cankat (448:3:2) ankara (448:3:3) istanbul (783:3:1) sivas (1355:3:2) kutahya (1355:4:3) izmir (1355:2:2) antalya (448:3:1) samsun (1355:3:3) eskisehir (448:4:2) Target leader has the following score distribution: Research Score: 12987 Production Score: 1414 Building Score: 12452 Total Score: 26853 ...................... Information for city (eskisehir) at 448:4:2/Turkey for security clearance level 6 is: Resources at target are: 11,689,109 Wood 27,924,158 Food 23,835,081 Iron 5,842,716 Oil Buildings at target are: Wood Cutters Hut level: 8 Shepherds Hut level: 9 Wood Workshop level: 10 Farm level: 10 Iron Mine level: 10 Civilian Hut level: 10 Research Hut level: 9 Wood Factory level: 8 Greenhouse level: 8 Iron Valley level: 10 Oil Well level: 10 House level: 10 Apartment level: 10 Military Base level: 5 Bank level: 6 Units at target are: Transport Train x 2 - Tactics: Front SIMULATE AGAINST THIS ARMY Resources at target local bank are: 32,254,514 Wood 28,568,856 Food 32,194,796 Iron 34,728,146 Oil Locations of target Leaders Cities: cankat (448:3:2) ankara (448:3:3) istanbul (783:3:1) sivas (1355:3:2) kutahya (1355:4:3) izmir (1355:2:2) antalya (448:3:1) samsun (1355:3:3) eskisehir (448:4:2) Target leader has the following score distribution: Research Score: 12987 Production Score: 1414 Building Score: 12452 Total Score: 2685
đang đợi tên này offline để trả thù cho ông đây. mới kí peace với delphi 1 tuần để rút quân về đánh tên bogachan. con của tui có 1500 thieves. kì này cho hắn lên bàn thờ khỏi celebrate x-má luôn
War at ankara(448:3:3)/Turkey Attacker: Leader Nir2 of the tribe: loeee Invasion # 1 Attackers: 100.0 Transport Train(s)(200HP/1A/20D per unit) - Tactics: Middle 20.0 Bomber(s)(20HP/350A/15D per unit) - Tactics: Front Defenders: 10.0 Horseman(s)(10HP/30A/12D per unit) - Tactics: Stand Ground 116.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 100.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 14.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 213.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 20.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 15.0 Canon(s)(112HP/98A/18D per unit) - Tactics: Back 75.0 Bazooka(s)(84HP/73A/17D per unit) - Tactics: Back 1.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Front Attacker base damage is: 7100.00 Defender base damage is: 31655.00 The attacker inflicts 100% of base damage The defender inflicts 100% of base damage The attacker inflicts 1775.0 net damage after 12452.0 blocker defense The defender inflicts 29355.0 net damage after 2300.0 attacker defense Defender Sniper receives 1011.0 net damage 1.0 unit(s) are destroyed Defender Bazooka receives 679.0 net damage 8.1 unit(s) are destroyed Defender Canon receives 32.0 net damage 0.3 unit(s) are destroyed Defender Bomber receives 29.0 net damage 1.0 unit(s) are destroyed Defender Transport Train receives 19.0 net damage 0.1 unit(s) are destroyed Defender Grenadier receives 1.0 net damage 0.0 unit(s) are destroyed Defender Machine Gunner receives 3.0 net damage 0.0 unit(s) are destroyed Defender Musketeer evades the attack Defender Musketeer receives 0.0 net damage 0.0 unit(s) are destroyed Defender Horseman receives 1.0 net damage 0.1 unit(s) are destroyed Attacker Bomber receives 20842.0 net damage 20.0 unit(s) are destroyed Attacker Transport Train receives 8513.0 net damage 42.6 unit(s) are destroyed Invasion # 2 Attackers: 57.4 Transport Train(s)(200HP/1A/20D per unit) - Tactics: Middle 0.0 Bomber(s)(20HP/350A/15D per unit) - Tactics: Front Defenders: 9.9 Horseman(s)(10HP/30A/12D per unit) - Tactics: Stand Ground 116.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 100.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 14.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 212.9 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 19.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 14.7 Canon(s)(112HP/98A/18D per unit) - Tactics: Back 66.9 Bazooka(s)(84HP/73A/17D per unit) - Tactics: Back 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Front Attacker base damage is: 57.44 Defender base damage is: 30564.73 The attacker inflicts 109% of base damage The defender inflicts 114% of base damage The attacker inflicts 15.0 net damage after 12267.3 blocker defense The defender inflicts 33931.3 net damage after 1148.7 attacker defense Defender Bazooka receives 13.0 net damage 0.2 unit(s) are destroyed Defender Canon receives 1.0 net damage 0.0 unit(s) are destroyed Defender Bomber receives 0.0 net damage 0.0 unit(s) are destroyed Defender Transport Train receives 0.0 net damage 0.0 unit(s) are destroyed Defender Grenadier receives 0.0 net damage 0.0 unit(s) are destroyed Defender Machine Gunner receives 0.0 net damage 0.0 unit(s) are destroyed Defender Musketeer receives 0.0 net damage 0.0 unit(s) are destroyed Defender Horseman receives 1.0 net damage 0.1 unit(s) are destroyed Attacker Transport Train receives 33931.3 net damage 57.4 unit(s) are destroyed DEFENDER WINS! Attacking fleet is destroyed. 1,120,000W 12,680,000I 6,880,000O 8,280,000F worth of resources are captured and added to ankaras stockpil bị nó lừa no onl đúng lúc mình đên, tưởng nó mua wan ai dè nó có sẵn.
tên bogachan giờ chỉ còn cái xác ko hồn. hắn bị cướp gần hết res với lại lính của hắn đã bị tui tiêu diệt hết rồi. chỉ sợ hắn lại lên market mua wan thôi
hi hi hi, cảm ơn sự trợ giúp của anh em, giờ product score của hắn chỉ còn cỡ 1000 point. Res trong các bank đã phải rút sạch để xài, ở ngoài thì hình như cũng sắp hết, hắn dùng sạch vào research và building >>> sợ bị cướp. Thằng này nói chung online đều lắm, thường chỉ off tầm 8h-11h sáng VN thôi
War at ankara(448:3:3)/Turkey Attacker: Leader tigerthy of the tribe: VNandUSA Invasion # 1 Attackers: 400.0 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 1.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 1.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 50.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 24.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 87.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 22.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 115.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 28.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 39.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 1.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 1.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 1.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 1.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 55273.00 Defender base damage is: 52033.00 The attacker inflicts 107% of base damage The defender inflicts 70% of base damage The attacker inflicts 33889.0 net damage after 25253.0 blocker defense The defender inflicts 12350.0 net damage after 24524.0 attacker defense Defender Thief receives 24400.0 net damage 1.0 unit(s) are destroyed Defender Swordsman receives 8350.0 net damage 1.0 unit(s) are destroyed Defender Police receives 387.0 net damage 1.0 unit(s) are destroyed Defender Spy receives 52.0 net damage 1.0 unit(s) are destroyed Defender Bomber receives 266.0 net damage 9.5 unit(s) are destroyed Defender Sniper receives 386.0 net damage 11.0 unit(s) are destroyed Defender Musketeer receives 41.0 net damage 1.5 unit(s) are destroyed Defender Reinforced Tank receives 2.0 net damage 0.0 unit(s) are destroyed Defender Bazooka receives 4.0 net damage 0.0 unit(s) are destroyed Defender Canon receives 0.0 net damage 0.0 unit(s) are destroyed Defender Paladin receives 0.0 net damage 0.0 unit(s) are destroyed Defender Machine Gunner receives 0.0 net damage 0.0 unit(s) are destroyed Defender Transport Train receives 0.0 net damage 0.0 unit(s) are destroyed Defender Grenadier receives 1.0 net damage 0.0 unit(s) are destroyed Attacker Rifleman receives 6916.0 net damage 50.0 unit(s) are destroyed Attacker Eagle Scout receives 5107.0 net damage 1.0 unit(s) are destroyed Attacker Spy receives 153.0 net damage 1.0 unit(s) are destroyed Attacker Reinforced Tank receives 174.0 net damage 0.6 unit(s) are destroyed Invasion # 2 Attackers: 399.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 24.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 87.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 22.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 113.5 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 17.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 29.5 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 51919.21 Defender base damage is: 47477.18 The attacker inflicts 84% of base damage The defender inflicts 59% of base damage The attacker inflicts 18803.4 net damage after 24808.6 blocker defense The defender inflicts 7081.0 net damage after 23563.3 attacker defense Defender Bomber receives 7897.0 net damage 29.5 unit(s) are destroyed Defender Sniper receives 8397.0 net damage 17.0 unit(s) are destroyed Defender Musketeer receives 2208.0 net damage 78.9 unit(s) are destroyed Defender Reinforced Tank receives 241.0 net damage 0.9 unit(s) are destroyed Defender Bazooka receives 35.0 net damage 0.4 unit(s) are destroyed Defender Canon receives 22.0 net damage 0.2 unit(s) are destroyed Defender Paladin receives 2.0 net damage 0.0 unit(s) are destroyed Defender Machine Gunner receives 1.0 net damage 0.0 unit(s) are destroyed Defender Transport Train receives 0.0 net damage 0.0 unit(s) are destroyed Defender Grenadier receives 0.4 net damage 0.0 unit(s) are destroyed Attacker Reinforced Tank receives 7081.0 net damage 25.3 unit(s) are destroyed Invasion # 3 Attackers: 374.1 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 93.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 50.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 23.8 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 86.5 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 21.1 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 34.7 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 48631.61 Defender base damage is: 31783.21 The attacker inflicts 100% of base damage The defender inflicts 100% of base damage The attacker inflicts 25919.2 net damage after 22711.8 blocker defense The defender inflicts 9711.7 net damage after 22071.3 attacker defense Defender Musketeer receives 1295.0 net damage 34.7 unit(s) are destroyed Defender Reinforced Tank receives 13789.0 net damage 21.1 unit(s) are destroyed Defender Bazooka evades the attack Defender Bazooka receives 0.0 net damage 0.0 unit(s) are destroyed Defender Canon receives 4014.0 net damage 23.8 unit(s) are destroyed Defender Paladin receives 42.0 net damage 0.8 unit(s) are destroyed Defender Machine Gunner receives 163.0 net damage 2.3 unit(s) are destroyed Defender Transport Train receives 6.0 net damage 0.0 unit(s) are destroyed Defender Grenadier receives 1.2 net damage 0.0 unit(s) are destroyed Attacker Reinforced Tank receives 9711.7 net damage 34.7 unit(s) are destroyed Invasion # 4 Attackers: 339.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 38.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 501.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 90.7 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 49.2 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 86.5 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 44122.59 Defender base damage is: 24988.64 The attacker inflicts 98% of base damage The defender inflicts 109% of base damage The attacker inflicts 22800.9 net damage after 20439.1 blocker defense The defender inflicts 7293.1 net damage after 20024.9 attacker defense Defender Bazooka receives 14364.0 net damage 86.5 unit(s) are destroyed Defender Paladin receives 7171.0 net damage 49.2 unit(s) are destroyed Defender Machine Gunner receives 405.0 net damage 5.8 unit(s) are destroyed Defender Transport Train receives 602.0 net damage 2.2 unit(s) are destroyed Defender Grenadier receives 258.9 net damage 3.1 unit(s) are destroyed Attacker Reinforced Tank receives 7293.1 net damage 26.0 unit(s) are destroyed Invasion # 5 Attackers: 313.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 34.9 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 498.8 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 84.9 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 40736.49 Defender base damage is: 14754.80 The attacker inflicts 83% of base damage The defender inflicts 86% of base damage The attacker inflicts 16451.0 net damage after 17360.0 blocker defense The defender inflicts 3204.0 net damage after 18488.1 attacker defense Defender Machine Gunner receives 3948.0 net damage 56.4 unit(s) are destroyed Defender Transport Train receives 8126.0 net damage 29.0 unit(s) are destroyed Defender Grenadier receives 4377.0 net damage 34.9 unit(s) are destroyed Attacker Reinforced Tank receives 3204.0 net damage 11.4 unit(s) are destroyed Invasion # 6 Attackers: 301.9 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 469.8 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 28.5 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 39248.92 Defender base damage is: 6876.11 The attacker inflicts 116% of base damage The defender inflicts 54% of base damage The attacker inflicts 30864.4 net damage after 14663.6 blocker defense The defender inflicts 941.0 net damage after 17813.0 attacker defense Defender Machine Gunner receives 6172.0 net damage 28.5 unit(s) are destroyed Defender Transport Train receives 24692.4 net damage 88.2 unit(s) are destroyed Attacker Reinforced Tank receives 941.0 net damage 3.4 unit(s) are destroyed Invasion # 7 Attackers: 298.6 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 381.6 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 38812.03 Defender base damage is: 3434.58 The attacker inflicts 100% of base damage The defender inflicts 100% of base damage The attacker inflicts 27363.4 net damage after 11448.6 blocker defense The defender inflicts 858.0 net damage after 17614.7 attacker defense Defender Transport Train receives 27363.4 net damage 97.7 unit(s) are destroyed Attacker Reinforced Tank receives 858.0 net damage 3.1 unit(s) are destroyed Invasion # 8 Attackers: 295.5 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 283.9 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 38413.67 Defender base damage is: 2555.04 The attacker inflicts 60% of base damage The defender inflicts 93% of base damage The attacker inflicts 14531.2 net damage after 8516.8 blocker defense The defender inflicts 599.0 net damage after 17433.9 attacker defense Defender Transport Train receives 14531.2 net damage 51.9 unit(s) are destroyed Attacker Reinforced Tank receives 599.0 net damage 2.1 unit(s) are destroyed Invasion # 9 Attackers: 293.4 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 232.0 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 38135.56 Defender base damage is: 2087.97 The attacker inflicts 100% of base damage The defender inflicts 100% of base damage The attacker inflicts 31175.1 net damage after 6959.9 blocker defense The defender inflicts 521.0 net damage after 17307.7 attacker defense Defender Transport Train receives 31175.1 net damage 111.3 unit(s) are destroyed Attacker Reinforced Tank receives 521.0 net damage 1.9 unit(s) are destroyed Invasion # 10 Attackers: 291.5 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 120.7 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 37893.67 Defender base damage is: 1085.91 The attacker inflicts 96% of base damage The defender inflicts 71% of base damage The attacker inflicts 32757.3 net damage after 3619.7 blocker defense The defender inflicts 194.0 net damage after 17197.9 attacker defense Defender Transport Train receives 32757.3 net damage 117.0 unit(s) are destroyed Attacker Reinforced Tank receives 194.0 net damage 0.7 unit(s) are destroyed Invasion # 11 Attackers: 290.8 Reinforced Tank(s)(280HP/130A/59D per unit) - Tactics: Back 0.0 Spy(s)(14HP/12A/14D per unit) - Tactics: Middle 0.0 Eagle Scout(s)(2HP/11A/10D per unit) - Tactics: Front 0.0 Rifleman(s)(63HP/65A/18D per unit) - Tactics: Front Defenders: 0.0 Grenadier(s)(84HP/68A/20D per unit) - Tactics: Stand Ground 3.7 Transport Train(s)(280HP/9A/30D per unit) - Tactics: Stand Ground 0.0 Machine Gunner(s)(70HP/93A/20D per unit) - Tactics: Stand Ground 0.0 Paladin(s)(56HP/64A/26D per unit) - Tactics: Stand Ground 0.0 Canon(s)(112HP/98A/19D per unit) - Tactics: Stand Ground 0.0 Bazooka(s)(84HP/73A/18D per unit) - Tactics: Stand Ground 0.0 Reinforced Tank(s)(280HP/128A/60D per unit) - Tactics: Stand Ground 0.0 Musketeer(s)(28HP/43A/14D per unit) - Tactics: Stand Ground 0.0 Sniper(s)(35HP/93A/13D per unit) - Tactics: Back 0.0 Bomber(s)(28HP/358A/24D per unit) - Tactics: Back 0.0 Spy(s)(14HP/10A/14D per unit) - Tactics: Front 0.0 Police(s)(70HP/9A/9D per unit) - Tactics: Front 0.0 Swordsman(s)(21HP/33A/19D per unit) - Tactics: Front 0.0 Thief(s)(35HP/9A/9D per unit) - Tactics: Front Attacker base damage is: 37803.60 Defender base damage is: 33.00 The attacker inflicts 109% of base damage The defender inflicts 57% of base damage The attacker inflicts 41095.0 net damage after 110.0 blocker defense The defender inflicts 4.0 net damage after 17157.0 attacker defense Defender Transport Train receives 41095.0 net damage 3.7 unit(s) are destroyed Attacker Reinforced Tank receives 4.0 net damage 0.0 unit(s) are destroyed 0W 0I 0O 0F worth of resources are captured by the attacking fleet. Fleet did not have enough capacity to capture max amount. ATTACKER WINS! 3,044,755W 17,222,770I 8,993,100O 11,870,580F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker. Ngại quá, dùng acc tigerthy của yudiat đánh, thiệt hại mất 110 Rtank, 50 Rifle man, vô cùng xin lỗi......
110 rtank em cho yudiat2505 va sweetgirl san xuat trong 1 2h là hồi phục lại. miễn là tiêu diệt dc delphi là vui rồi
đang đợi tên này offline để trả thù cho ông đây. mới kí peace với delphi 1 tuần để rút quân về đánh tên bogachan.