Đây là sc mình tự viết các bạn coi giúp sao nó ko téng với, đã để unimaxpt = 0 để cho nó téng solo để tét mà nó ko chịu đánh Mã: double DisconnectFlag = 0.3; // Disconnect when current HP is below 30% double hpFractionEat = 0.8; //Eat HP when current HP<= 80% double spFractionEat = 0.8; double hpFraction = 0.95; //Eat until current HP >= 95 % double spFraction = 0.95; byte DisconFai = 00; // Faith of warrior to disconnect byte NS_count = 0; byte battle_count = 0; byte die_count = 0; byte pet_die_count = 0; byte myturn = 0; byte peturn = 0; byte pt1 = 0; byte pt2 = 0; byte pt3 = 0; byte pt4 = 0; /***** Chinh sua ID Member o day *****/ uint idmem1 = 0; uint idmem2 = 0; uint idmem3 = 0; uint idmem4_sena = 0; uint maxpt = 0; //So thanh vien /*************************************/ /*********************** My Attack *************************/ public override void MyAttack() { myturn++; if (myturn == 1) { CharacterInfo MyChar = ts.Character; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000); } if (myturn >=2) { CharacterInfo MyChar = ts.Character; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000); } } /******************* My Partner Attack *********************/ public override void MyPartnerAttack() { peturn++; if (peturn == 1) { CharacterInfo MyWarrior = ts.CurrentPartner; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 18001); } if (peturn >= 2) { CharacterInfo MyWarrior = ts.CurrentPartner; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001); } } /********************* Battle Started **********************/ public override void BattleStarted() { battle_count++; myturn = 0; peturn = 0; } /********************* Battle Stoped ***********************/ public override void BattleStoped() { AutoEatFood(); ProcessInventoryAction(); CheckDisconnect(); ViewState(); ts.SendEnd(); Start(); } /******************* Receive Question *********************/ public override void doRecvQuestion() { NS_count++; } /******************** Response Answer **********************/ public override void ResponseAnswer() { string tmp=ts.LastQuestion.Replace("=?",""); int ans=ts.Eval(tmp); byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]); ts.delay(2000); ts.Answer(ans_index); } /******************** NPC Dialog Menu **********************/ public override void NpcDialogMenu(ushort DialogId) { debug("Dialog Menu ID = "+DialogId.ToString()); if(DialogId==1) {ts.SelectChoice(1);ts.SendEnd();} } /********************* NPC Dialog ID ***********************/ public override void NpcDialog(ushort DialogId) { debug("Dialog ID = "+DialogId.ToString()); if(DialogId==10152) {ts.ClickOnNPC(3);} } /********************* On NPC Appear ***********************/ public override void onNPCAppear(ushort npcmapid, int x, int y) { } /************************ On Timer *************************/ public override void OnTimer() { if (pt1 == 0) {ts.AcceptParty(idmem1);} if (pt2 == 0) {ts.AcceptParty(idmem2);} if (pt3 == 0) {ts.AcceptParty(idmem3);} if (pt4 == 0) {ts.AcceptParty(idmem4_sena);} } /********************* Accepted Party **********************/ public override void AcceptedParty(uint playerid) { if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;} if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;} if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;} if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1; ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");} if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();} } /*********************** Party Stop ************************/ public override void PartyStop(uint playerid) { if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} } /********************** Warp Finish ************************/ public override void warpFinish() { } /************************* Start ***************************/ public override void Start() { ts.ClickOnNPC(3); } /************************** Stop ***************************/ public override void Stop() { } /*********************** View State ************************/ void ViewState() { debug("************************************************************************",255) ; debug(" Số trận đánh : " + battle_count ,255) ; debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255); debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ; debug("======= Script by tuyettinhkiem - Guild DOANKET =======",255) ; } /********************* Fishish Answer **********************/ public override void FinishAnswer() { ts.delay(5000); Start(); ts.delay(500); Start(); } /**************** Request Party Accept From ****************/ //public override void RequestPartyAcceptFrom(uint playerid) //{ //if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");} //if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");} //if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");} //if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(500);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);} //if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();} //} /************************ Init Bot *************************/ public override void InitBot() { ts.SetTimerOnOff(true); AddDropItemList("viênongmật"); AddDropItemList("tựđ uốngthuốc"); AddDropItemList("viên công kích"); AutoEatFood(); ViewState(); }
ai trả lời giùm Ttk đi. Lên nào lên nào lên nàoai trả lời giùm Ttk đi. Lên nào lên nào lên nào ai trả lời giùm Ttk đi. Lên nào lên nào lên nào ai trả lời giùm Ttk đi. Lên nào lên nào lên nào ai trả lời giùm Ttk đi. Lên nào lên nào lên nào
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