Cho em xin cheats của Civilization III !!!

Thảo luận trong 'Cheat Code - Hints - Secrets' bắt đầu bởi Nothing_Nobody, 30/4/06.

  1. Nothing_Nobody

    Nothing_Nobody Mr & Ms Pac-Man

    Tham gia ngày:
    27/8/05
    Bài viết:
    159
    Nơi ở:
    Bệnh Viện Phụ Sản
    Mí pa'c co' thể cho em xin cheats của trò Civilization III duo.c ko ?!? Dang ca`n ga'p !!! Thx truo'c !!! Save mp save mp save mp save mp
     
  2. thienphuc994

    thienphuc994 Donkey Kong

    Tham gia ngày:
    13/11/05
    Bài viết:
    458
    Nơi ở:
    World Of Magic
    Civilization III kô có cheat có 1 số hints sau nè tự dịch đi nhé cũng đơn giản thôi làm biếng đánh hết ra lắm

    Gametip:

    First you save your game with name: multi. Then you load
    this game. And you can see all map. And if you want you
    can right-click and change enemy's product

    Cheat:

    To get a very hi score without doing anything, go to
    the place you installed Civ 3 and find "highscores.cv3"
    and open it in notepad.
    Then type the info you need in this order:
    [Your Name],[Civ(0-16)],[Your Score},{Victory Type(1-8)],
    [Win/Loose(1=Win)]

    Hints:

    When your research has 1 turn left go into the domestic
    adviser and start lowering research untill the 1 turn
    turns into 2 turns then set it back up to 1 turn. In
    the middle to late states of the game I can lower my
    research bar by 30 to 60 percent and still be able to
    complete the research in 1 turn while also getting a
    lot of cash during that turn, as much as 500 to 800
    cash for 1 turn for me in the middle to late stages
    of the game.

    Also with the Research bar when you first start a research
    some seem to have a minimum requirement of turns. even if
    you could get them done sooner i've noticed several take
    like 4 turns or 6 turns... so if you have the research
    set up very high, at the start of the program go into
    the adviser and start lowering the research bar untill
    your turn to complete changes then you have found the
    optimum setting for research for that advance. doing this
    gets the most out of research while giveing you the most
    cash back. although If your expences are running high
    this doesn't help that much if you want to keep your
    account balance in the black.


    Hints:

    When I got the game I started playing at Diety Level
    [thinking that since I am so good at Civ2, I should
    be fine in Civ3]. Ah, to my suprise while I had maybe
    3 cities the computer players [16 of 'em] had 10+.
    I do not know how they get their settlers so fast.
    Anyways I shamefully went down to Regent difficulty.

    Now that I have played a couple of games [never actually
    finished one, just restarted a couple of times once I
    started beating the computer...] I can say a few things:

    1. Expansion is the KEY to winning the game or dominating
    the game 2. It is very wise to BUY technologies from the
    computer, or offer your extra resources for the 20 turn
    period. This will get you cought up with the technology
    tree, i.e. lets say I go for monarchy right away, this
    means I will neglect 'the wheel' and 'horseback riding'
    and I would buy these then. 3. Always have a 'MODERN'
    army ready to defend/attack

    Resources:

    1. It is quite alright for you to have 1 of each type
    of resource, that is all you need. The more you have
    the better since you can use these for trading [luxury
    ones being most valuable, I found] 2. Do not stress if
    you have no strategic resources in the beginning, you
    can still build basic def/att units. You can always
    trade for strategic resources or even better you can
    make surgical strikes to capture these strategic resources.

    Attacking:

    1. I found that Horsemen are the best unit in the beginning.
    Mobility is very important and the fact that a Horsemen will
    retreat out of combat allows you to save it [i.e. retreat
    with it to town and rest it to full health]. In short:
    Horsemen are the most efficient unit at start

    example: I had a fight with the Germans who had Iron
    [i did not] and built 10+ swordsmen. I defeated them
    with my horsemen. Then ended up conquering most of their
    cities. They bought peace finally...by surrending 3 of
    their cities on the barganing table :]

    2. Concentrate your attacks just like the computer

    3. Computer has usually 2 defenders in town if Despotism,
    3 if Monarchy, 2 for Republic/Democracy and 3 for Communism.
    Why? For despotism/monarchy/communism this is the number of
    units that help with happiness of the city, more than this
    is cost.

    Defending:
    1. Always have attacking units in your border cities.
    The computer attacks in a bunch of stacked units. Having
    attacking units in your town allows you to destroy a few
    before they strike at you and the sweetness of it is that
    since the units are stacked up your attacking unit does
    not leave town. So a good def/att stats are good (like the
    Roman Legion, or Babylonian Bowman, or later on the
    Musketmen) Remember: BEST DEFENCE IS A GOOD OFFENCE 2.
    All your border cities less than 7 must have Walls and at
    least 3 spearmen/pikemen

    Strategy for attacking:
    1. Surgical and well thought out strikes are most damaging
    to your opponent. Best is to conquer or raze towns which
    have thier Strategic Resources or to pillage ROADS leading
    to the Strategic Resources. This will hamper their ability
    to produce units that require that resource. 2. If you are
    bent on conquest: keep the pressure up and do not falter.


    Unlimited Gold:
    First make a backup copy of the file script.slc, which is located in
    ..ctp_datadefaultgamedata. Then open up the original with any text editor
    and add the following lines: trigger 'DOR_T_Give_Gold' when
    [IsHumanPlayer[g.player] && [player.1.gold

    Hint:

    When trading with the computer, ask for 11111111 (as many one's as
    possible) gold per turn and in exchange offer him anything (even 1
    gold or your territory map). You can also ask for technologies and
    gold when offering the same lump sum - 1 gold. With the money you
    get you can buy buildings (when your civilization is republic or
    democracy) or even all the computer's cities.
    After the 20 turns, though, your money dissappears, but you can
    always ask for more.

    Hint:

    After you have played for a while, and you have met other civs, start
    comunication with them and ask for 1 gold *for 20 turns)and you give
    them 18 gold(lump sum)when the other civs will get richer ask for more
    money (ex:10 gold per turn and you give them 180 gold lump sum, you can
    even ask for more money.It's very nice for your future especially becouse
    now you will get more money each turn and you can give more money to
    research and that's it.
     

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