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nghe nói bot giãn dung bi lock rồi ban ơi ban dùng bot cảd đi hoặc bot ở cự lộc up lv nhanh khiếp 2s/trận lock topic thôi mod ơi xin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mpxin ít mp
bot Gian Dung nè Mã: var state = "" var ghost_count = 0; var hpFraction = 0.8; var spFraction = 0.7; var battle_round; function MyAttack(){ m = SelectF1Target() sk = 10000; ts.SendAttack( ts.Character.Row , ts.Character.Col , m.Row , m.Col , sk ) } function MyPartnerAttack(){ m = SelectF1Target() sk = 10000; ts.SendAttack( ts.CurrentPartner.Row , ts.CurrentPartner.Col , m.Row , m.Col , sk ) } function BattleStarted(){ battle_count++; battle_round=0; } function BattleStoped(){ ViewState() ts.ClickOnNPC(1) } function ViewState(){ debug("************************************",0xFF0000) debug(" Battle Count : " + battle_count ,0xFF0000) debug(" Dead Count : " + die_count ,0xFF0000) debug(" Ghost Count : " + ts.Character.Ghost ,0xFF0000) debug(" Warrior's FAI : " + ts.CurrentPartner.CharName +" : " + ts.CurrentPartner.fai,0xFF0000) debug("************************************",0xFF0000) } function NpcDialogMenu(DialogId){ debug("DialogM "+DialogId,0x0000FF) if(DialogId==5){ ts.SelectChoice(1); ts.SendEnd(); } } function NpcDialog(DialogId){ debug("DialogN "+DialogId,0x0000FF) if(DialogId==5){ ts.SelectChoice(1); ts.SendEnd(); } if(DialogId==15657){ ts.ClickOnNPC(1) ts.delay(1000) ts.ClickOnNPC(1) }else{ ts.SendEnd(); } //ts.SendEnd(); } function onEvilGod(){ ghost_count++ debug("E V I L G O D."+"["+ghost_count+"]",0x0000FF) ts.ClickOnNPC(3) } function onLuckyGod(){ debug("LUCKY G O D.",0xFF0000) ts.ClickOnNPC(1) } function OnTimer(){ } function FinishAnswerFuckGod(){ if(ghost_count>=3){ ts.Disconect(); } ts.delay(1000) ts.ClickOnNPC(1) } function Start(){ ts.ClickOnNPC(1) } function Stop(){ // no remove this function } function CheckDisconnect(){ if(ts.Character.HP < (DisconnectFlag * ts.Character.MAXHP) || ts.CurrentPartner.HP <(DisconnectFlag * ts.CurrentPartner.MAXHP) ){ ts.Disconect(); } } function AcceptedParty(playerid){ if(playerid == getPlayerId("botter") || playerid == getPlayerId("carmanlee") || playerid == getPlayerId("Carmen") || playerid == getPlayerId("CarmanLee") ){ ts.AcceptParty(playerid) if(getPlayerName(playerid) == "Carmen"){ ts.sena ( playerid ) } } } function PartyStop( playerid ){ if(playerid == getPlayerId("Hunter2001")){ ts.Disconect(); } } function InitParty(){ SetPartyFriend("Carmen") SetSena("Carmen") } function InitBot(){ SetPartyFriend("Cafe") SetPartyFriend("DisneyM") SetPartyFriend("friend name") SetPartyFriend("friend name") SetSena("DisneyM") //Sit() //Start() //ts.ClickOnNPC(1) //alert("Test") //ts.RequestParty(100783) } InitBot()