EVIL TIPS, TRICKS, TACTICS, AND TECHNIQUES

Thảo luận trong 'Age of Empires' bắt đầu bởi assault, 8/11/02.

  1. assault

    assault Donkey Kong

    Tham gia ngày:
    23/10/02
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    EVIL TIPS, TRICKS, TACTICS, AND TECHNIQUES
    By Out4Blood
    The following are generally evil techniques you can use to confound your opponent, win a key battle, or just otherwise cause mayhem. One thing they all have in common is they will give you an edge - if you have the micromanagement skills to execute them while not sacrificing the rest of your game. They are ranked from cunning to very evil – with lame being added on the end. If you have any questions about whether these are fair or cheating, you should ask your playing partners or friends.
    In Blood’s book, if it’s in the game, it’s fair.
    Cunning Palisade or wall forward builders for protection. When you are building that forward towncenter or barracks, protect your villagers from attack by building a wall segment on each side of your villager. This can be done very rapidly, takes only 15 stone, and ensures completion of your forward base – you can then delete certain portions to escape from.

    Cunning Lure boars with villagers. You’ll want to get the loom for this, but it is doable without. 1) Select a villager and attack the boar you want to lure, 2) Run back to the safety of the nearest towncenter or mill, and 3) Slaughter the boar with a pack of villagers. This takes practice to time correctly. You’ll want the villagers doing the eating to drop off their resources prior to attacking the boar. This is more common than cunning. Also, don't lure boars with scout, this is not cunning, it is stupid. Your scout is better off scouting, not endangering itself with boars.

    Cunning The "towncenter quick click." Ever notice how you always seem to have 49 food stockpiled when that last queued villager is created? Well never have 49 food again. 1) Simply select the villagers slaughtering sheep at the, 2) Right-click on the TC, then 3) Right click them back to work on their sheep. Do this before the villager pops out and you should have more than 50 food. Your villagers do not deposit their food until the sheep is done, or they have collected 10 food.

    Cunning Use houses as makeshift walls in Dark Age. Why use houses when you have palisades? Well for one, houses have more hit points and take longer to destroy, and for another, you need them anyway – might as well have them perform a useful function. Fill in the extra spaces (if any) between houses with palisades.

    Cunning Shift-click queuing. If you want to build a lot of units at one time, hold the shift button down when you click the unit you want to build. Each click (or press of the hotkey) now queues up five units instead of one. Essential in DM games where speed is everything.

    Cunning Partial build walls to stop enemy traffic. Need a wall really fast because the enemy is approaching? 1) Build a wall line, 2) As the villager hammers away, only let him get in two hammer hits, then move to the next section, 3) Do this all the way down the wall line until you get to the end. The villager will now finish the entire wall on his own.

    Cunning Set demo ships unit stance to "aggressive." Hate it when your demos just sit there? Select all your demos and then hit A (the default hotkey for aggressive AI) and the demos will attack the nearest enemy unit that approaches. The reason is that the default stance for demos is stand ground, for some reason…

    Cunning Delete your own farms Okay, so you just lost that towncenter in a frenzied battle. Don't let your enemy add insult to injury by building his own towncenter and stealing your farms. That's evil. If you can't retake the ground, delete your farms. This is cunning.

    Evil Steal your opponents farms After you eliminate an enemy towncenter, you can steal his farms and begin using them yourself to gather food. Just move some villagers in under the cover of your troops and begin working the enemy farms. The farms will change to your possession and you can gather food from them. Once you've stolen all the farms, build a new towncenter to gather to food. Don't build a towncenter first (unless you want to anyway), because your enemy can be cunning and delete the farms before you can steal them. Stealing farms is an evil strategy for rushers, because it can save you up to 500 wood and provide 1000 free food for your effort.

    Evil Palisade enemy resources in the Dark Age. While scouting your enemy, find his key resource piles of gold and stone and palisade them in. It is often easier to use a combination of houses, palisade and forward barracks to deny the enemy resources. If you are lucky, you can get all of his nearby gold piles in the Dark Age, before he’s even thought about mining gold.

    Evil Hide archers underneath towers in feudal age. Don’t you hate in when your opponent spoils your beautiful feudal attack by building a tower to protect his villagers? Well, you can return the spoil, by planting your archers on stand ground at the base of the enemy tower. 1) Simply maneuver your archers into position, getting as close to the tower base as possible, and 2) Change their posture to "stand ground" (select archers and click the N hotkey). Now your archers will fire at will against the enemy villagers and will be safe from the tower. If he begins to build another tower in range, get out of there pronto. His only effective options are to place another tower or attack your archers.

    Evil Kill enemy deer herds. If you see your enemy has a large herd of nearby deer, you can attack them with your scout. A scout requires two hits to kill a deer and they run off after each hit, so this is fairly micro-intensive. However, you can sometimes catch a player just as he drops his mill ?

    Evil Trade stone for wood and food in feudal age. Put that 200 stone to use by selling it at the market. You can improve resources available in the feudal age by selling those you don’t want or need immediately. Not a good idea if you were planning on dropping a tower, but extremely effective if you are planning rush or running lean economy.

    Evil Repair your offensive rams with a villager. I don’t know how many times this has helped me win battles, but most folks never even bother repairing rams. Instead they just let them slowly die to towncenter fire. Instead of letting them die, repair them with a villager. Chances are your opponent won’t even notice. For a particularly evil delight, attack from the north, then send in the repairing villager, the villager will be difficult, if not impossible to see and the enemy will have a hard time targeting it. I have seen single rams take down loaded towncenters in this manner.

    Evil Attack using "hit and run" techniques against enemy villagers. Who would be foolish enough to send 1 or 2 archers to attack a large group of enemy villagers? I would! That’s who. 1) Send your archers in to attack – when he chases you down, 2) Run away – when he turns around to go back, 3) Attack again. This is extremely annoying, but highly effective, because he can never kill your archers, unless you stop paying attention. Matty uses this one all the time. You can also use this technique with light cavalry, infantry and pikes. But archers work best.

    Very Evil Cut around enemy walls with villagers. Has the enemy walled out of his town? If his wall is connected to forests, especially on Black Forest, you can easily bypass his walls without him even noticing. The technique has 3 steps: 1) chop wood until the tree is cut down, 2) start building a wall or palisade segment over the chopped tree – the tree disappears to make room for the segment, and 3) delete the wall or palisade segment. Lather, rinse, repeat. Soon you will have cut a path around his walls. Very evil indeed.

    Very Evil Build buildings with fishing boats. You can build buildings near the shore using a fishing boat. Fishing boats have the same building functions as a villager, other buildings just do not appear as an option. However you can bypass this easily to build barracks on an enemy island in the Dark Age, without the use of transports: 1) Scout out the enemy shoreline, 2) select a villager and build a barracks, and 3) Select the fishing boat to continue building. Note: this is almost lame because it takes several minutes for the barracks to actually be completed. Use this one at risk of your reputation, because it is plainly visible, and most folks will whine about it.

    Very Evil Scan for enemy locations through the Fog of War using a house. Once you have scouted the map, you can see the terrain through the fog, but you cannot see newly built enemy buildings or enemy units, unless they are in your line of sight (LOS). However, since a house can be built on elevation of terrain, you can use the house to identify enemy hideouts, as long as you can se the terrain through the fog. 1) Select a villager (if you use this a lot – it is good to have a villager tied to a hotkey number like nine, 2) click B E (default hotkey for building a house), and 3) Scroll the mouse over the terrain you wish to scout. Do not build the house, just look for placing. Where there is enemy activity, the house image will glow red, indicating you cannot build there. Now you know why they are always able to find you! Particularly useful in DM games where the usual setting is "explored."

    Very Evil Farm bug. This is very evil and most folks consider it cheating. You can get farms that never expire and never need replacing. 1) Have an ally begin building farms, but NOT complete them, 2) Your villagers can now "steal" the farms from your ally and 3) Farm too your hearts content. If you stop farming and comeback, the villager will complete the farm building, so do not stop farming. Use this one at risk of your reputation, because it is plainly visible, and most folks will whine about it.

    Very Evil Delete your enemy's fishing spots. This is extremely nasty. 1) Make a fishing boat, 2) Send it over to your enemy's area 3) Begin building a fish trap on his fishing spot, 4) Delete the unmade trap and get your 100 wood back. You have just deleted his fish. You can do this any number of times and it doesn't cost anything other than micro-management time. Hehe, very evil. Thanks to Tenaciti for that one.

    Very Evil Use unbuilt palisades as early warning. This is relatively costly, but is good if you have the wood. Lay palisade frames all over the map, but don't build them. When enemy walks over them you can see them and when the enemy builds on them you get a message saying building canceled. Hehe, very evil. Thanks to Tenaciti for that one. Tenaciti is one evil guy.

    Lame Build fish traps with villagers. Fish traps are simply the worst forms of food. It takes forever to build them and the fish get gathered very slowly. However, you can improve the time it takes to build them by using a handy villager. This has two easy steps: 1) Begin a fish trap as close to the shore as possible, and 2) Select a villager to finish building it. The villager build rate is much faster than the fishing boat rate, so you begin receiving food almost instantly. This tip is lame because fish traps are a bad investment and you want them close to the dock, not close to the shore.

    Mình đã dịch bài này rồi nhưng không gửi lên được ,chỉ toàn hiện ra mã.
    giúp mình nha.
    Thanks
     
  2. assault

    assault Donkey Kong

    Tham gia ngày:
    23/10/02
    Bài viết:
    386
    Mình nghĩ là các bạn có thể đọc tốt mà,vả lại chắc chắn là các bạn có thể lọc thông tin cần thiết ra dễ dàng.
    Tuy nhiên mình cũng cần sự giúp đỡ của tất cả các bạn như Linh hay koolpixel...
    Cảm ơn.
     
  3. assault

    assault Donkey Kong

    Tham gia ngày:
    23/10/02
    Bài viết:
    386
    THE SMUSH

    The Saracen Monk rUSH

    By Out4Blood

    As castle times get faster and faster we begin bumping up into the theoretical limit at how fast you can be and still have sufficient resources to attack your enemy. As was demonstrated in the castle time challenge, practical castle times can be as 12:00 or lower, given sufficient time to micromanage events. However castling too fast leaves weak and unable to develop sufficient military to take advantage of your speed.
    It makes sense that there is some optimal time for castling that allows speed but also sufficient economy. So far, that optimal time was around 15:30 or so.

    However, while puttering around at Microsoft, Sheriff has been working on some killer new strategies to whomp on his fellow testers. One of those strategies is his Saracen monk rush – which we now reveal to the rest of the AOK world. This new strategy seems to lower the boom on the old thoughts of size of economy necessary to support an offensive, especially when castle times are now two full minutes below the old times. In real games, defeating real opponents, Sheriff has achieved castle times of under 13:30!

    This article explains the general concept, contains a recorded game example in action (against real opponents), and the follows with some broader implications for AOK strategy. Sheriff’s step-by-step actions are presented at the end for those that cannot review the game or want more detail.
    1. The concept is basically four-fold:
     First, we Feudal early with only 19 villagers.
     Secondly, using the market, we can improve the Saracen’s early economy by trading our initial stone for wood and food, improving our castle time significantly. This is why we use Saracens: their rates are better.
     Next we mine stone almost exclusively, trading it away for gold, which we can then use to buy some extra wood for our castle buildings. Again, this is why we use Saracens: their rates are better.
     Finally, we use monks, en masse, which have no counter this early in the game, and allow us to focus most of our entire economy on gold.

    3. Implications
    As you can see this is a devastating attack and it comes too early for his opponent to respond effectively. However, it was not perfectly executed, nor was his opponent providing perfect defense.
    How can we improve this strategy?
     Fewer or more villagers do not seem to improve performance significantly. Fewer villagers do not lower time to castle and more villagers delays the assault.
     Other civilizations are possible choices for this strategy, but it would have to be modified to account for poorer market-trading performance. For example, Chinese should be able to get to castle very early and they could also make only monks. It is important to have both sanctity and redemption, however. Using other civilizations – we might call this the MUSH (for Monk rUSH)
     In team games, having a Byzantine ally makes this strategy amazingly effective. Your monk army is nearly invincible, since the Byzantine team bonus is 3x faster healing
     If the enemy defends with tower, we can quickly switch to producing rams.
    How can we improve counters to this strategy?
     Towers are the only real defensive measure. Monks have a range of 9 and towers have a range of 8. It is possible to keep monks away using a few towers.
     The SMUSH economy is very lean and there are no defenses at home. Making a few archers and sending them to the SMUSHers base could devastate him, especially if you do it early enough.
     In team games, your ally can castle rush the SMUSHer and crush his economy. In team games it is vitally important that your ally also rush the other opponent to prevent aid from coming and hurting you.
    What this means is that against a SMUSH, you will either need to defend with towers, or attack with feudal units. Units defending at home are likely to get converted and used against you. (His monks are a poor target unless you can wipe all of them out. You are better off attacking his base.) Since towers are generally a losing proposition when used at home in defense, attacking with feudal age troops will most likely be the best defense.
    4. Sheriff’s step-by-step plan is very simple and can be executed by almost anyone. Your performance may vary based on the map, number of resources, your opponent, and other evils that befall you. Note that this is not against a computer; this is a real game with real opponents with real lag. You will notice many mistakes and areas where he could have improved.
    Villager /Time Action Notes
    1 Build house, then mill then gather berries Scout moves around in concentric circles identifying sheep, berries, and 2 boars. Then scout out wood, gold and stone

    2 & 3 Build house, slaughter sheep

    4 – 6 Slaughter sheep As many villagers on one sheep as possible

    7 gather berries

    8 & 9 Slaughter sheep Move your next sheep closer to the villagers so they can start on the next one immediately

    10 Gather berries

    11 Build house, gather berries

    12 – 14 Chop wood (stragglers)

    15 Lure boar #1 We don’t have loom – be very careful

    16 Gather berries
    10 villagers slaughter boar As many villagers on one boar as possible

    17 Gather berries

    18 Lure boar #2 We don’t have loom – be very careful
    2 choppers go build lumber camp

    19 Chop wood (forest) Scout enemy locations with scout
    10-11 villagers slaughter boar

    7:36 Click Feudal Upgrade
    3 boar eaters move to wood – rest go to finish sheep

    9:46 Reach Feudal
    Immediately begin market Use one villager (berries) if
    possible, unless you have enough food
    Sheep villagers move to wood
    Trade 200 stone for gold, then buy 100 food and 100 wood
    Build blacksmith

    11:12 Click Castle Upgrade Note – we have not gotten any upgrades
    2 forward villagers move out Sheriff doesn’t use scout to escort villagers – I’d recommend this based on no loom

    12:27 9 villagers move and begin mining stone
    Now we have 2 forward, 2 on berries, 9 on stone and 6 on wood
    Build a couple houses
    Sell stone at market and buy just enough woof to build to monasteries (350 wood)

    13:52 Reach Castle
    Immediately build 2 monasteries Watch how he hides and guards his two forward villagers
    Train 2 monks
    Train extra villagers as food allows
    Begins converting enemy villagers
    Train 2 monks
    As berries run out, use some wood to make two farms
    When the sell price of stone drops below 100, move all miners to gold pile
    Research fervor and sanctity Speed and hitpoints
    Research redemption as swiftly as possible
    Use new peons to mine stone in enemy town
    Build siege workshop to finish off TC
     
  4. hao_pqlinh

    hao_pqlinh Mr & Ms Pac-Man

    Tham gia ngày:
    30/3/02
    Bài viết:
    214
    Assault dùng font gì thế ? Trong forum này dùng unicode. Assault có thể vào đây : http://www.avys.de/js/src/vietuni.std.html
    để convert bài đã dịch rồi qua unicode rồi edit lại post trên :)

    Nếu vẫn không được thì thả vào 1 file MS word rồi send attachement cho tớ : [email protected]

    Hope this help :)
     
  5. assault

    assault Donkey Kong

    Tham gia ngày:
    23/10/02
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    check:
    NHỮNG TIỂU XẢO ,THỦ THUẬT,CHIẾN THUẬT,KỸ THUẬT
    BY OUT4BLOOD


    Cunning
    (Trò vặt)
    -Sử sụng Palisade hay Wall để phòng thủ ,bảo vệ V của bạn xung quanh tài nguyên ,sau khi phát triển forward building bạn có thể Delete nó để thoát ra.

    -Lure boars ,bạn muốn lure boar không Loom,bạn có thể làm được mà không cần nó 1)Chọn 1 V (dĩ nhiên là full HP) attack a boar 2)Click V đến nơi an toàn gần Tc hay Mill có đông V 3)Dùng những V đó attack the boar (sau khi boom food vào Tc).Trò đơn giản này cần thời gian tập luyện.Không nên dùng Scout để lure boar,trừ phi bạn dùng cheat:marco-polo.

    -The “towncenter quick click” ,mỗi khi bạn có 49 Food và “babi” sắp sửa ra đời ,bạn chỉ cần click vào 1 V đang thịt cừu và Right-click vào TC ,Right-click back to the sheep.Do this trước khi V ra đời ,và bạn có thêm >50 food cho the next V.

    -Sử dụng house khi bạn đã có palisade?In dark age,house có nhiều HP hơn hẳn và trên cả ,bạn luôn cần nó (Unless bạn chọn civil Huns)Ngoài ra bạn có thể kết hợp cả hai,palisade và house.

    -Shift-click queuing :100 paladin đang ào ào vào base building của bạn,click 100 lần at barracks để tạo 100 pike.Bạn chỉ cần click ….25 lần kết họp với hold Shift.Và rất là cần thiết trong Death Match.

    -Delete your farm Khi bạn “chẳng may bị dọn nhà” và bạn không muốn đối thủ xây Town center ,chôm farm của bạn.Vậy thì hãy delete nó,điều đó là khôn ngoan.

    Evil
    -Palisade enemy resources in dark age Trong khi scout nhà đối phương ,bạn tìm thấy những mỏ vàng và đá của đối phương ,hãy dùng palisade để đóng băng nó .Nếu may mắn hơn bạn có thể đóng cọc để khai thác nó trong khi “War II” Và cũng hãy cẩn thận ,đối thủ cũng đang Scout nhà bạn đấy….

    -Kill enemy deers ,sheep,lure… wolf hehehe…. Điều này không cần nói nhiều ,phải không .

    (còn nữa)
     
  6. assault

    assault Donkey Kong

    Tham gia ngày:
    23/10/02
    Bài viết:
    386
    hao_pqlinh dịch hay thật
    cái bài Attack bonus dịch sát nghĩa mà vẫn trôi chảy.
    Khâm phục
     

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