Multi Path of Exile 2 - Guild toàn nghiện đỏ đen!!!

Thảo luận trong 'Tin tức - Giới thiệu - Thảo luận chung về game' bắt đầu bởi kanosaizo127, 26/11/24.

  1. RyuK

    RyuK Samus Aran the Bounty Hunter Lão Làng GVN

    Tham gia ngày:
    19/5/06
    Bài viết:
    6,300
    Tôi chả online nhiều, chắc ném vào rương của clan chứ khỏi trade gì mất công pu_pepelate
     
  2. samhungsanh

    samhungsanh Mr & Ms Pac-Man Lão Làng GVN

    Tham gia ngày:
    25/8/06
    Bài viết:
    227
    RyuK thích bài này.
  3. mashimuro

    mashimuro John Marston's Redemption Lão Làng GVN

    Tham gia ngày:
    16/11/04
    Bài viết:
    21,864
    Ngày chơi có được 1-2 tiếng peepo_dead
     
  4. seifer819

    seifer819 101st Airborne GVN CHAMPION Moderator ♞ Blade Knight ♞

    Tham gia ngày:
    11/1/07
    Bài viết:
    20,216
    Nơi ở:
    Philanthropy
    0.1.0d Patch Notes :

    0.1.0d Patch Notes

    General Improvements and Changes

    • Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
    • Player size is now set to Zero units while dodge rolling instead of One unit.
    • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
    • Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.
    • Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
    • Improved attack in place behaviour.
    • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
    • Leech has been buffed.
    • Boneshatter now more reliably hits your target.
    • The duration of Armour Break has been increased to 12 seconds (previously 6).
    • To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.
    • Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs.
    • Added a button to travel to the Trial of Chaos on the world map.
    • Added art for Close Combat Support.
    • Added 2D art for the Defiance of Destiny Unique Amulet.
    • Added "Ascendancy Skill Points" as a keyword, which details how sets of Ascendancy Points are obtained.
    • Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated.
    • Added Gemcutting restrictions option for Gamepad.
    • Added suggested Supports for Time of Need.
    • Updated the suggested Supports for Bonestorm.
    • Added an option for opening the Trade website to the main menu for consoles.
    • Runes now sell to vendors for more Gold.
    • Updated art for Reserved Life and Mana.
    • Updated the description on Runes to clarify that once socketed they cannot be replaced.
    • Auras and Curses that affect ally or enemy resistances now display values in the Skill popout panel.
    • Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas.
    • Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
    • Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.
    • Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself.
    • Reduced the defenses provided to monsters by the Magma Barrier modifier.
    • Walking Goliaths no longer use their suicide attack if they are Rare.

    Trigger Gems and Energy Gain

    • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.

    Ultimatum Changes

    • Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
    • The monster density of Ultimatum encounters has been made more consistent.
    • Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
    • Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.

    Bug Fixes

    • Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party.
    • Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area.
    • Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away.
    • Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working.
    • Fixed a bug where the Audio Mix setting was not being remembered when restarting the game.
    • Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies!
    • Fixed a bug where you could not open a portal in The Riverbank in Cruel difficulty.
    • Fixed a bug where some of Zalmarath, the Colossus' skills could persist after their death.
    • Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged.
    • Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.
    • Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs.
    • Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence.
    • Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%.
    • Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly.
    • Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated.
    • Fixed a bug where Fiery Death Support was not dealing damage correctly.
    • Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill.
    • Fixed a bug where Expedition encounters could fail to generate in the Decay Map.
    • Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.
    • Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss.
    • Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller.
    • Fixed a bug where the Elemental Storm skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you.
    • Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.
    • Fixed a bug where the Contagion Skill was not spreading Poison.
    • Fixed a bug where Tempest Bell could become invisible.
    • Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.
    • Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game.
    • Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5.
    • Fixed eight instance crashes.
    • Fixed six client crashes.
    • Fixed a client crash that could occur on Xbox.
    • Fixed three client crashes that could occur on PlayStation 5.
     
  5. ChocoboLinh

    ChocoboLinh Chuyên trị xaolonist ⚔️ Dragon Knight ⚔️

    Tham gia ngày:
    3/5/17
    Bài viết:
    17,183
    fix cái crash đỡ, qua chơi 1 tối crash 3 lần
     
  6. zerokinghell

    zerokinghell Space Marine Doomguy Lão Làng GVN

    Tham gia ngày:
    18/1/10
    Bài viết:
    5,590
    lựa đc cây bow ngon đúng ý, thì pm 1 tiếng rồi nó chưa trả lời worry-144
     
  7. [R]ainy™

    [R]ainy™ Shop Game Bản Quyền Lão Làng GVN

    Tham gia ngày:
    11/4/08
    Bài viết:
    7,293
    Nơi ở:
    Đà Lạt Phố
    Vẫn chưa update vụ tele giữa các checkpoint hả ta
     
  8. dread_nought

    dread_nought Geralt of Rivia Lão Làng GVN

    Tham gia ngày:
    3/10/09
    Bài viết:
    20,180
    Nơi ở:
    TP HCM

    búa bleed ghê vãi
     
    Hakbit thích bài này.
  9. ChocoboLinh

    ChocoboLinh Chuyên trị xaolonist ⚔️ Dragon Knight ⚔️

    Tham gia ngày:
    3/5/17
    Bài viết:
    17,183
    trò này tưởng tượng mà roll nó bỏ cái thanh stamina vào chắc cười điên pu_pepebruhahaha
     
    NKDuy93 and mashimuro like this.
  10. zerokinghell

    zerokinghell Space Marine Doomguy Lão Làng GVN

    Tham gia ngày:
    18/1/10
    Bài viết:
    5,590
    thôi, thê khác gì chơi ER đâu 7otzabu
     
  11. HCLIGHT

    HCLIGHT Red, Pokémon champion Lão Làng GVN

    Tham gia ngày:
    14/7/03
    Bài viết:
    7,040
    Nơi ở:
    Vô định khả viết
    Wait, con boss act 2 dễ vậy, giết xong ko biết nó là boss act luôn =)) có frost wall cái đời tươi sáng ghê
     
  12. kanosaizo127

    kanosaizo127 Sith Lord Revan Lão Làng GVN

    Tham gia ngày:
    29/1/11
    Bài viết:
    10,999
    Nơi ở:
    GVN Nghèo Clan
    Roll game này tù bỏ mẹ, kiểu cho có
     
  13. Nishimura_Ryudo

    Nishimura_Ryudo Mario & Luigi Lão Làng GVN

    Tham gia ngày:
    21/3/08
    Bài viết:
    850
    Nơi ở:
    Hà Nội
    Cuối cùng cũng cap res pepe-35.

    [​IMG]
     
    Hakbit and RyuK like this.
  14. Bachlong13

    Bachlong13 Samus Aran the Bounty Hunter ✡ Shine Wizard ✡ Lão Làng GVN

    Tham gia ngày:
    29/8/05
    Bài viết:
    6,257
    Nơi ở:
    Phóng khoáng
    Má fix cai Ultimatum rồi =)) giờ như khổ dâm
     
  15. RyuK

    RyuK Samus Aran the Bounty Hunter Lão Làng GVN

    Tham gia ngày:
    19/5/06
    Bài viết:
    6,300
    Vì ba cọc ba đồng lương tư bản mà ngày chỉ chơi được 1-2 giờ max pu_peperuningcry
     
    ChocoboLinh thích bài này.
  16. Nishimura_Ryudo

    Nishimura_Ryudo Mario & Luigi Lão Làng GVN

    Tham gia ngày:
    21/3/08
    Bài viết:
    850
    Nơi ở:
    Hà Nội
    Vậy nên farm đống relic honour res xong đi sanctum cho lành. Hơi lâu tí thôi pu_pepeborednowwut.
     
  17. DanteGVN

    DanteGVN Liu Kang, Champion of Earthrealm

    Tham gia ngày:
    27/4/17
    Bài viết:
    5,365
    nerf cái Cast On nặng thì phải ? kiểu này ko biết đổi qua gì
     
  18. KAI_[GVN]

    KAI_[GVN] Minh Nguyệt Thính Phong Lão Làng GVN

    Tham gia ngày:
    24/9/11
    Bài viết:
    4,594
    Sau nầy toàn dash bằng skill chứ còn roll nữa đâu 1uszr3v-
     
  19. zerokinghell

    zerokinghell Space Marine Doomguy Lão Làng GVN

    Tham gia ngày:
    18/1/10
    Bài viết:
    5,590
    upload_2024-12-12_12-13-35.png
    vãi cả loz, giờ mới biết chạy cái cái trial là đổi class peepo_shook
    làm chơi chay tới lv40 peepo_shook
     
  20. lifesyle

    lifesyle Commander Shepard CHAMPION ✧Phantom Assassin✧ Lão Làng GVN

    Tham gia ngày:
    19/4/06
    Bài viết:
    18,844
    Nơi ở:
    ._.
    Ủa ta nhớ trial nằm trong quest chính mà ?

    Hay phụ ta? Mà phụ hay chính cũng phải làm biết đâu nó cho skill point hay permanent buff gì đấy.
     

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