sao legna bản 2.61 lười ăn HP và SP vậy

Thảo luận trong 'TS Online' bắt đầu bởi mẫu_sơn, 12/5/06.

  1. mẫu_sơn

    mẫu_sơn Donkey Kong

    Tham gia ngày:
    3/5/06
    Bài viết:
    443
    Nơi ở:
    Lạng Sơn
    mình bot gate mà sao con gà HP va SP có lúc đến hơn 50% mà nó chẳng chịu ăn gì cả, nhiều lúc chết oan => mất đồ tôn trọng
    hu hu
    mấy bác xem dùm
    Mã:
    double DisconnectFlag = 0.3;     // Disconnect when current HP is below 30%
    double hpFractionEat = 0.8;    //Eat HP when current HP<= 80% 
    double spFractionEat = 0.8; 
    double hpFraction = 0.95;        //Eat until current HP >= 95 % 
    double spFraction = 0.95; 
    
    byte DisconFai = 00;        //    Faith of warrior to disconnect 
    
    byte battle_count = 0; 
    byte NS_count = 0; 
    byte myturn = 0; 
    byte peturn = 0; 
    
    
    /***** Chinh sua ID chu Party o day *****/ 
    
    uint idchupt =338663; 
    
    /*************************************/ 
    
    /*********************** My Attack *************************/ 
    public override void MyAttack() 
    {    
    myturn++; 
    if (myturn == 1) 
    { 
    CharacterInfo MyChar = ts.Character;  
    //NPCCombatObject Monster = findMonster();     
    ts.SendAttack(MyChar.Row, MyChar.Col, 0, 3, 10000);     
    } 
    if (myturn >=2) 
    { 
    CharacterInfo MyChar = ts.Character;  
    //NPCCombatObject Monster = findMonster();     
    ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 18001); 
    } 
    } 
    
    
    /******************* My Partner Attack *********************/ 
    public override void MyPartnerAttack() 
    { 
    peturn++; 
    if (peturn == 1) 
    { 
    CharacterInfo MyWarrior = ts.CurrentPartner;  
    //NPCCombatObject Monster = findMonster();     
    ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 3, 12003); 
    } 
    if (peturn >= 2) 
    { 
    CharacterInfo MyWarrior = ts.CurrentPartner;  
    //NPCCombatObject Monster = findMonster();     
    ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 0, 18001); 
    } 
    } 
    
    
    /********************* Battle Started **********************/ 
    public override void BattleStarted() 
    { 
    battle_count++; 
    myturn = 0; 
    peturn = 0; 
    } 
    
    
    /********************* Battle Stoped ***********************/ 
    public override void BattleStopped() 
    {     
    AutoEatFood(); 
    ProcessInventoryAction(); 
    CheckDisconnect();     
    ViewState(); 
    CheckGhost(); 
    } 
    
    /********************* Check Ghost ***********************/ 
    void CheckGhost() 
    { 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12000) {ts.Disconnect();} 
    } 
    
    
    /******************* Receive Question *********************/ 
    public override void doRecvQuestion() 
    { 
    NS_count++; 
    } 
    
    
    
    /******************** Response Answer **********************/ 
    public override void ResponseAnswer() 
    {         
    string tmp=ts.LastQuestion.Replace("=?",""); 
    int ans=ts.Eval(tmp); 
    byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);     
    ts.Answer(ans_index); 
    } 
    
    /******************** NPC Dialog Menu **********************/ 
    public override void NpcDialogMenu(ushort DialogId) 
    { 
    debug("Dialog Menu ID = "+DialogId.ToString()); 
    if (DialogId == 4) {ts.SelectChoice(1);ts.SendEnd();} 
    } 
    
    
    /********************* NPC Dialog ID ***********************/ 
    public override void NpcDialog(ushort DialogId) 
    {     
    //debug("Dialog ID = "+DialogId.ToString()); 
    ts.SendEnd(); 
    } 
    
    
    /************************ On Timer *************************/ 
    public override void OnTimer() 
    { 
    } 
    
    
    /************************* Start ***************************/ 
    public override void Start() 
    { 
    debug("Request Party .........."); 
    ts.RequestParty(idchupt); 
    } 
    
    
    /************************** Stop ***************************/  
    public override void Stop()  
    {   
    for(byte i=0;i<25;i++){   
    Slot oSlot = (Slot)ts.MyItems[i];   
    Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];   
    if(oSlot.itemid == 0){ continue; }    
    debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0);   
    }   
    }   
    /*********************** View State ************************/ 
    void ViewState() 
    { 
    debug("**************************************************    **********************",255) ;  
    debug(" Số trận đánh : " + battle_count ,255) ; 
    debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); 
    debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   "+" FAI = " + ts.CurrentPartner.fai,255);  
    debug(" Số lần gặp BTQ : "+ NS_count +"  Số con ma : " + ts.Character.ghost ,255) ; 
    debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ; 
    } 
    
    /********************* Fishish Answer **********************/ 
    public override void FinishAnswer() 
    { 
    if (ts.Character.mapid==12441) {ProcessInventoryAction(); 
    ts.Warp(1);}    
    } 
    
    /********************* Accepted Party **********************/ 
    public override void AcceptedParty(uint playerid) 
    { 
    if (playerid == idchupt) {debug("Join to  " + playerid);} 
    } 
    
    /********************** Warp Finished **********************/ 
    public override void warpFinish() 
    { 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12011) {ts.Walk(462,515);ts.ClickOnNPC(9);} 
    } 
    
    
    /************************ Party Stop ***********************/ 
    public override void PartyStop(uint playerid) 
    { 
    if (playerid == idchupt) {debug(idchupt+ "  Giải tán đội ngũ ...");} 
    if (ts.Character.mapid==13000) {ProcessInventoryAction(); 
    ts.Warp(1);}      
    } 
    
    
    /************************ Init Bot *************************/ 
    public override void InitBot() 
    { 
    ts.SetReconnectTime(3); 
    ts.SetMaxIdleTime(15); 
    if (ts.Character.mapid==12521) {ts.Warp(5);}    
    ts.delay(1000);     
     
    AddDropItemList("viênongmật"); 
    AddDropItemList("tựđ uốngthuốc"); 
    AddDropItemList("Măng hô");
    AddDropItemList("thần hành");
    AddDropItemList("ThuốcNhấtĐiểm");
    AddDropItemList("Thuốc Bổ Huyết");
    AddDropItemList("Thuốc Lục Vị");
    AddDropItemList("viên công kích");
    AutoEatFood();  
    ViewState(); 
    debug("Login Okie"); 
    ProcessInventoryAction(); 
    AutoEatFood(); 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12000) {ts.Warp(6);} 
    if (ts.Character.ghost == 0 && ts.Character.x == 462 && ts.Character.y ==515 && ts.Character.mapid == 12011) {ts.Warp(1);} 
    }  
    [code]
     
  2. mẫu_sơn

    mẫu_sơn Donkey Kong

    Tham gia ngày:
    3/5/06
    Bài viết:
    443
    Nơi ở:
    Lạng Sơn
    post lại cho dễ xem
    Mã:
    double DisconnectFlag = 0.3;     // Disconnect when current HP is below 30%
    double hpFractionEat = 0.8;    //Eat HP when current HP<= 80% 
    double spFractionEat = 0.8; 
    double hpFraction = 0.95;        //Eat until current HP >= 95 % 
    double spFraction = 0.95; 
    
    byte DisconFai = 00;        //    Faith of warrior to disconnect 
    
    byte battle_count = 0; 
    byte NS_count = 0; 
    byte myturn = 0; 
    byte peturn = 0; 
    
    
    /***** Chinh sua ID chu Party o day *****/ 
    
    uint idchupt =338663; 
    
    /*************************************/ 
    
    /*********************** My Attack *************************/ 
    public override void MyAttack() 
    {    
    myturn++; 
    if (myturn == 1) 
    { 
    CharacterInfo MyChar = ts.Character;  
    //NPCCombatObject Monster = findMonster();     
    ts.SendAttack(MyChar.Row, MyChar.Col, 0, 3, 10000);     
    } 
    if (myturn >=2) 
    { 
    CharacterInfo MyChar = ts.Character;  
    //NPCCombatObject Monster = findMonster();     
    ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 18001); 
    } 
    } 
    
    
    /******************* My Partner Attack *********************/ 
    public override void MyPartnerAttack() 
    { 
    peturn++; 
    if (peturn == 1) 
    { 
    CharacterInfo MyWarrior = ts.CurrentPartner;  
    //NPCCombatObject Monster = findMonster();     
    ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 3, 12003); 
    } 
    if (peturn >= 2) 
    { 
    CharacterInfo MyWarrior = ts.CurrentPartner;  
    //NPCCombatObject Monster = findMonster();     
    ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 0, 18001); 
    } 
    } 
    
    
    /********************* Battle Started **********************/ 
    public override void BattleStarted() 
    { 
    battle_count++; 
    myturn = 0; 
    peturn = 0; 
    } 
    
    
    /********************* Battle Stoped ***********************/ 
    public override void BattleStopped() 
    {     
    AutoEatFood(); 
    ProcessInventoryAction(); 
    CheckDisconnect();     
    ViewState(); 
    CheckGhost(); 
    } 
    
    /********************* Check Ghost ***********************/ 
    void CheckGhost() 
    { 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12000) {ts.Disconnect();} 
    } 
    
    
    /******************* Receive Question *********************/ 
    public override void doRecvQuestion() 
    { 
    NS_count++; 
    } 
    
    
    
    /******************** Response Answer **********************/ 
    public override void ResponseAnswer() 
    {         
    string tmp=ts.LastQuestion.Replace("=?",""); 
    int ans=ts.Eval(tmp); 
    byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);     
    ts.Answer(ans_index); 
    } 
    
    /******************** NPC Dialog Menu **********************/ 
    public override void NpcDialogMenu(ushort DialogId) 
    { 
    debug("Dialog Menu ID = "+DialogId.ToString()); 
    if (DialogId == 4) {ts.SelectChoice(1);ts.SendEnd();} 
    } 
    
    
    /********************* NPC Dialog ID ***********************/ 
    public override void NpcDialog(ushort DialogId) 
    {     
    //debug("Dialog ID = "+DialogId.ToString()); 
    ts.SendEnd(); 
    } 
    
    
    /************************ On Timer *************************/ 
    public override void OnTimer() 
    { 
    } 
    
    
    /************************* Start ***************************/ 
    public override void Start() 
    { 
    debug("Request Party .........."); 
    ts.RequestParty(idchupt); 
    } 
    
    
    /************************** Stop ***************************/  
    public override void Stop()  
    {   
    for(byte i=0;i<25;i++){   
    Slot oSlot = (Slot)ts.MyItems[i];   
    Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];   
    if(oSlot.itemid == 0){ continue; }    
    debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0);   
    }   
    }   
    /*********************** View State ************************/ 
    void ViewState() 
    { 
    debug("**************************************************    **********************",255) ;  
    debug(" Số trận đánh : " + battle_count ,255) ; 
    debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); 
    debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   "+" FAI = " + ts.CurrentPartner.fai,255);  
    debug(" Số lần gặp BTQ : "+ NS_count +"  Số con ma : " + ts.Character.ghost ,255) ; 
    debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ; 
    } 
    
    /********************* Fishish Answer **********************/ 
    public override void FinishAnswer() 
    { 
    if (ts.Character.mapid==12441) {ProcessInventoryAction(); 
    ts.Warp(1);}    
    } 
    
    /********************* Accepted Party **********************/ 
    public override void AcceptedParty(uint playerid) 
    { 
    if (playerid == idchupt) {debug("Join to  " + playerid);} 
    } 
    
    /********************** Warp Finished **********************/ 
    public override void warpFinish() 
    { 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12011) {ts.Walk(462,515);ts.ClickOnNPC(9);} 
    } 
    
    
    /************************ Party Stop ***********************/ 
    public override void PartyStop(uint playerid) 
    { 
    if (playerid == idchupt) {debug(idchupt+ "  Giải tán đội ngũ ...");} 
    if (ts.Character.mapid==13000) {ProcessInventoryAction(); 
    ts.Warp(1);}      
    } 
    
    
    /************************ Init Bot *************************/ 
    public override void InitBot() 
    { 
    ts.SetReconnectTime(3); 
    ts.SetMaxIdleTime(15); 
    if (ts.Character.mapid==12521) {ts.Warp(5);}    
    ts.delay(1000);     
     
    AddDropItemList("viênongmật"); 
    AddDropItemList("tựđ uốngthuốc"); 
    AddDropItemList("Măng hô");
    AddDropItemList("thần hành");
    AddDropItemList("ThuốcNhấtĐiểm");
    AddDropItemList("Thuốc Bổ Huyết");
    AddDropItemList("Thuốc Lục Vị");
    AddDropItemList("viên công kích");
    AutoEatFood();  
    ViewState(); 
    debug("Login Okie"); 
    ProcessInventoryAction(); 
    AutoEatFood(); 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12000) {ts.Warp(6);} 
    if (ts.Character.ghost == 0 && ts.Character.x == 462 && ts.Character.y ==515 && ts.Character.mapid == 12011) {ts.Warp(1);} 
    }  
    
     
  3. DocCuuKiem

    DocCuuKiem Mega Man

    Tham gia ngày:
    13/9/05
    Bài viết:
    3,089
    double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
    double spFractionEat = 0.8;
    double hpFraction = 0.95; //Eat until current HP >= 95 %
    double spFraction = 0.95;

    chỗ này nè >.<
     
  4. mẫu_sơn

    mẫu_sơn Donkey Kong

    Tham gia ngày:
    3/5/06
    Bài viết:
    443
    Nơi ở:
    Lạng Sơn
    bít rùi nhưng sao nó ko ăn vậy trời
     
  5. badboy3283

    badboy3283 T.E.T.Я.I.S

    Tham gia ngày:
    20/1/05
    Bài viết:
    694
    Cái này lổi do lag đó ... lâu lâu lag quá cũng vậy ... nhìn trong kho thấy 1 bày SP mà nhìn cây SP lại hết sạch ... mà khi đánh xong trận nó vẩn ăn SP bình thường nhưng cây SP lại ko lên mới đau ...

    Cách tốt nhất tắc cái Legna củ mở lại cái khác là ok ;)
     
  6. mẫu_sơn

    mẫu_sơn Donkey Kong

    Tham gia ngày:
    3/5/06
    Bài viết:
    443
    Nơi ở:
    Lạng Sơn
    ặc ai mà trông cho nổi hả trời

    :D :D :D :D :D :D
     
  7. HạnThiếuLong

    HạnThiếuLong Guest

    Tham gia ngày:
    Bài viết:
    0
    Nơi ở:
    Tp hcm
    Mã:
    double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
    double hpFractionEat = 0.8; //Eat HP when current HP<= 80% 
    double spFractionEat = 0.8; 
    double hpFraction = 0.95; //Eat until current HP >= 95 % 
    double spFraction = 0.95; 
    
    byte DisconFai = 00; // Faith of warrior to disconnect 
    
    byte battle_count = 0; 
    byte NS_count = 0; 
    byte myturn = 0; 
    byte peturn = 0; 
    
    
    /***** Chinh sua ID chu Party o day *****/ 
    
    uint idchupt =338663; 
    
    /*************************************/ 
    
    /*********************** My Attack *************************/ 
    public override void MyAttack() 
    { 
    myturn++; 
    if (myturn == 1) 
    { 
    CharacterInfo MyChar = ts.Character; 
    //NPCCombatObject Monster = findMonster(); 
    ts.SendAttack(MyChar.Row, MyChar.Col, 0, 3, 10000); 
    } 
    if (myturn >=2) 
    { 
    CharacterInfo MyChar = ts.Character; 
    //NPCCombatObject Monster = findMonster(); 
    ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 18001); 
    } 
    } 
    
    
    /******************* My Partner Attack *********************/ 
    public override void MyPartnerAttack() 
    { 
    peturn++; 
    if (peturn == 1) 
    { 
    CharacterInfo MyWarrior = ts.CurrentPartner; 
    //NPCCombatObject Monster = findMonster(); 
    ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 3, 12003); 
    } 
    if (peturn >= 2) 
    { 
    CharacterInfo MyWarrior = ts.CurrentPartner; 
    //NPCCombatObject Monster = findMonster(); 
    ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 0, 18001); 
    } 
    } 
    
    
    /********************* Battle Started **********************/ 
    public override void BattleStarted() 
    { 
    battle_count++; 
    myturn = 0; 
    peturn = 0; 
    } 
    
    
    /********************* Battle Stoped ***********************/ 
    public override void BattleStopped() 
    { 
    AutoEatFood(); 
    ProcessInventoryAction(); 
    CheckDisconnect(); 
    ViewState(); 
    CheckGhost(); 
    } 
    
    /********************* Check Ghost ***********************/ 
    void CheckGhost() 
    { 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12000) {ts.Disconnect();} 
    } 
    
    
    /******************* Receive Question *********************/ 
    public override void doRecvQuestion() 
    { 
    NS_count++; 
    } 
    
    
    
    /******************** Response Answer **********************/ 
    public override void ResponseAnswer() 
    { 
    string tmp=ts.LastQuestion.Replace("=?",""); 
    int ans=ts.Eval(tmp); 
    byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]); 
    ts.Answer(ans_index); 
    } 
    
    /******************** NPC Dialog Menu **********************/ 
    public override void NpcDialogMenu(ushort DialogId) 
    { 
    debug("Dialog Menu ID = "+DialogId.ToString()); 
    if (DialogId == 4) {ts.SelectChoice(1);ts.SendEnd();} 
    } 
    
    
    /********************* NPC Dialog ID ***********************/ 
    public override void NpcDialog(ushort DialogId) 
    { 
    //debug("Dialog ID = "+DialogId.ToString()); 
    ts.SendEnd(); 
    } 
    
    
    /************************ On Timer *************************/ 
    public override void OnTimer() 
    { 
    } 
    
    
    /************************* Start ***************************/ 
    public override void Start() 
    { 
    debug("Request Party .........."); 
    ts.RequestParty(idchupt); 
    } 
    
    
    /************************** Stop ***************************/ 
    public override void Stop() 
    { 
    for(byte i=0;i<25;i++){ 
    Slot oSlot = (Slot)ts.MyItems[i]; 
    Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()]; 
    if(oSlot.itemid == 0){ continue; } 
    debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0); 
    } 
    } 
    /*********************** View State ************************/ 
    void ViewState() 
    { 
    debug("************************************************** **********************",255) ; 
    debug(" Số trận đánh : " + battle_count ,255) ; 
    debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); 
    debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255); 
    debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ; 
    debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ; 
    } 
    
    /********************* Fishish Answer **********************/ 
    public override void FinishAnswer() 
    { 
    if (ts.Character.mapid==12441) {ProcessInventoryAction(); 
    ts.Warp(1);} 
    } 
    
    /********************* Accepted Party **********************/ 
    public override void AcceptedParty(uint playerid) 
    { 
    if (playerid == idchupt) {debug("Join to " + playerid);} 
    } 
    
    /********************** Warp Finished **********************/ 
    public override void warpFinish() 
    { 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12011) {ts.Walk(462,515);ts.ClickOnNPC(9);} 
    } 
    
    
    /************************ Party Stop ***********************/ 
    public override void PartyStop(uint playerid) 
    { 
    if (playerid == idchupt) {debug(idchupt+ " Giải tán đội ngũ ...");} 
    if (ts.Character.mapid==13000) {ProcessInventoryAction(); 
    ts.Warp(1);} 
    } 
    
    
    /************************ Init Bot *************************/ 
    public override void InitBot() 
    { 
    ts.SetReconnectTime(3); 
    ts.SetMaxIdleTime(15); 
    if (ts.Character.mapid==12521) {ts.Warp(5);} 
    ts.delay(1000); 
    
    AddDropItemList("viênongmật"); 
    AddDropItemList("tựđ uốngthuốc"); 
    AddDropItemList("Măng hô");
    AddDropItemList("thần hành");
    AddDropItemList("ThuốcNhấtĐiểm");
    AddDropItemList("Thuốc Bổ Huyết");
    AddDropItemList("Thuốc Lục Vị");
    AddDropItemList("viên công kích");
    AutoEatFood(); 
    ViewState(); 
    debug("Login Okie"); 
    ProcessInventoryAction(); 
    AutoEatFood(); 
    if (ts.Character.ghost >= 1 && ts.Character.mapid == 12000) {ts.Warp(6);} 
    if (ts.Character.ghost == 0 && ts.Character.x == 462 && ts.Character.y ==515 && ts.Character.mapid == 12011) {ts.Warp(1);} 
    } 
    [code]
                                                                                                                            chài ơi nó bị sai rồi ông ơi sửa lại 1 chút là dc
     
  8. mẫu_sơn

    mẫu_sơn Donkey Kong

    Tham gia ngày:
    3/5/06
    Bài viết:
    443
    Nơi ở:
    Lạng Sơn
    sai ở đâu hả bạn nõi rõ đi mình mới hiểu chứ


    Mã:
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