Torque Game Engine SDK (55MB)

Thảo luận trong 'Tools và Engine' bắt đầu bởi Vietnam_Girl, 1/6/06.

  1. Vietnam_Girl

    Vietnam_Girl Youtube Master Race

    Tham gia ngày:
    29/10/05
    Bài viết:
    21
    Trang Web chính: http://www.garagegames.com/
    Torque Game Engine có giá 495$ ::(
    Download bản SDK (55MB):
    http://rapidshare.de/files/21864053/Torque_Game_Engine_SDK.rar.html

    Chức năng:

    TORQUE CORE

    * Full C++ source code to the engine
    * Seamless Interior/Exterior Rendering
    * Industry's best Multiplayer Architecture
    * Multi-Platform Windows, OS X and Linux
    * Efficient memory manager with extensive debugging features
    * Resource Manager
    * Full support for Unicode strings
    * Extensive Tutorial and Source Documentation

    TORQUE SCRIPT

    * C++ like syntax
    * Local and Remote Debugging
    * Integrated Script Compiler
    * Intermediate tokenized object format
    * On-demand compilation
    * Large complement of functions including math, object manipulation, fileIO, TCP/IP, etc.

    TOOLS

    * Complete source code for all built-in tools
    * Integrated World Editor, GUI Editor, Terrain Editor, Terrain Generator
    * Mesh exporters for Maya, 3D Studio Max, LightWave, Blender, GameSpace, MilkShape and more
    * Interior exporters for Cartography Shop and almost any .map-compatible brush editors!

    WORLD EDITOR

    * Integrated WYSIWYG world builder
    * Construct, place, size, scale and rotate objects
    * Edit object properties
    * Control lighting
    * Built-in terrain editor

    GUI EDITOR

    * Integrated WYSIWYG GUI editor
    * Write custom controls
    * Extensive font support

    NETWORKING

    * Award-winning client/server architecture
    * Uses UDP and TCP
    * Packet stream manager
    * Object ghost manager with partial object updates
    * Uses optimal Notified Delivery Protocol

    RENDERING ENGINE

    * Multi-pass texturing
    * Layered volumetric fog
    * Decals
    * Environment mapping
    * Vertex and multi-pass lighting

    TERRAIN ENGINE

    * Continuous, seamless, LOD mesh generation (using screen error metrics)
    * Aggregated tile mip-mapping
    * Light mapped for hill and building shadows
    * Dynamically generated blend tiles
    * Altitude based fog banks

    INTERIOR/BUILDING ENGINE

    * Portal based interiors
    * Seamless integration with the terrain engine
    * Detail brushes
    * Animated lightmaps

    MESH ENGINE

    * Animation: multi-bone skeletons, mesh, texture bitmap, texture coordinates and visibility
    * Mesh vertex deformation animation
    * Real-time animation blending for dynamic, flexible character actions
    * Scripting interface to multi-sequence animation manager
    * Projected object shadows (clipped against the environment)
    * Level of detail support

    WATER ENGINE

    * Continuous, seamless, LOD mesh generation (using screen error metrics) for large bodies of water
    * Dynamic waves
    * Integration with terrain and interior engines

    PARTICLE ENGINE

    * Integrated with scripting engine
    * Sophisticated particle generators which can emit multiple particle types at once
    * Precipitation effects system for realistic dynamic weather effects

    SOUND

    * Multi-channel prioritized SFX manager
    * 3D sound support; panning, volume, doppler, cones
    * OpenAL
     

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