Trang Web chính: http://www.garagegames.com/ Torque Game Engine có giá 495$ ::( Download bản SDK (55MB): http://rapidshare.de/files/21864053/Torque_Game_Engine_SDK.rar.html Chức năng: TORQUE CORE * Full C++ source code to the engine * Seamless Interior/Exterior Rendering * Industry's best Multiplayer Architecture * Multi-Platform Windows, OS X and Linux * Efficient memory manager with extensive debugging features * Resource Manager * Full support for Unicode strings * Extensive Tutorial and Source Documentation TORQUE SCRIPT * C++ like syntax * Local and Remote Debugging * Integrated Script Compiler * Intermediate tokenized object format * On-demand compilation * Large complement of functions including math, object manipulation, fileIO, TCP/IP, etc. TOOLS * Complete source code for all built-in tools * Integrated World Editor, GUI Editor, Terrain Editor, Terrain Generator * Mesh exporters for Maya, 3D Studio Max, LightWave, Blender, GameSpace, MilkShape and more * Interior exporters for Cartography Shop and almost any .map-compatible brush editors! WORLD EDITOR * Integrated WYSIWYG world builder * Construct, place, size, scale and rotate objects * Edit object properties * Control lighting * Built-in terrain editor GUI EDITOR * Integrated WYSIWYG GUI editor * Write custom controls * Extensive font support NETWORKING * Award-winning client/server architecture * Uses UDP and TCP * Packet stream manager * Object ghost manager with partial object updates * Uses optimal Notified Delivery Protocol RENDERING ENGINE * Multi-pass texturing * Layered volumetric fog * Decals * Environment mapping * Vertex and multi-pass lighting TERRAIN ENGINE * Continuous, seamless, LOD mesh generation (using screen error metrics) * Aggregated tile mip-mapping * Light mapped for hill and building shadows * Dynamically generated blend tiles * Altitude based fog banks INTERIOR/BUILDING ENGINE * Portal based interiors * Seamless integration with the terrain engine * Detail brushes * Animated lightmaps MESH ENGINE * Animation: multi-bone skeletons, mesh, texture bitmap, texture coordinates and visibility * Mesh vertex deformation animation * Real-time animation blending for dynamic, flexible character actions * Scripting interface to multi-sequence animation manager * Projected object shadows (clipped against the environment) * Level of detail support WATER ENGINE * Continuous, seamless, LOD mesh generation (using screen error metrics) for large bodies of water * Dynamic waves * Integration with terrain and interior engines PARTICLE ENGINE * Integrated with scripting engine * Sophisticated particle generators which can emit multiple particle types at once * Precipitation effects system for realistic dynamic weather effects SOUND * Multi-channel prioritized SFX manager * 3D sound support; panning, volume, doppler, cones * OpenAL