# Cataclysm # - Next Expansion News !

Thảo luận trong 'World of Warcraft' bắt đầu bởi Chimcò_vn, 7/4/10.

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  1. Kronpas1997

    Kronpas1997 Baldur's Gate Lão Làng GVN

    Tham gia ngày:
    5/9/02
    Bài viết:
    30,801
    "you cannot dismount while carrying passenger(s) on board"

    Làm gì có chuyện abuse dễ dàng thế được :<
     
  2. Eluna

    Eluna Legend of Zelda

    Tham gia ngày:
    24/4/08
    Bài viết:
    1,063
    hay nhờ lolol
    thế mình kick nó ra đc ko? =))=))=))
     
  3. Chimcò_vn

    Chimcò_vn Chim Non Moderator Lão Làng GVN

    Tham gia ngày:
    14/7/05
    Bài viết:
    6,448
    Nơi ở:
    SI:7
    vậy đang cưỡi muốn đi chỗ khác mà thằng driver nó đang afk thì sao ;;)
     
  4. phamduyanh

    phamduyanh R.I.P

    Tham gia ngày:
    29/8/07
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    4,208
    Nơi ở:
    Darnarsus
    ticket GM, plzz kick tha fecking afk a55 out of my mount
    ;;)
     
  5. KratosP

    KratosP C O N T R A

    Tham gia ngày:
    19/2/08
    Bài viết:
    1,785
    Nơi ở:
    From Hell
    Hôm nay mùng 8/4 rồi mà vẫn chưa có thông tin gì về rogue nhỉ :|
     
  6. acm_no1

    acm_no1

    Tham gia ngày:
    26/8/07
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    7,979
    Nơi ở:
    Holy City of Jerusalem
    ÔI VCL

    nghe ghê gớm quá ta =))
     
  7. Chimcò_vn

    Chimcò_vn Chim Non Moderator Lão Làng GVN

    Tham gia ngày:
    14/7/05
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    Nơi ở:
    SI:7
    cập nhật nóng cho warrior này ....
     
  8. rhastavn

    rhastavn Mega Man

    Tham gia ngày:
    31/7/07
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    San Francisco CA
    sao đi mechano-hog chở 1 thằng ngu nhảy ra khỏi dal dismount vẫn dc. mà :-?? < then use flexweave underlay, of course >
     
  9. Kronpas1997

    Kronpas1997 Baldur's Gate Lão Làng GVN

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    Đi mount bộ khác mount bay chứ =)
     
  10. Master Bate

    Master Bate Legend of Zelda

    Tham gia ngày:
    25/11/07
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    1,004
    Thấy cái heroic leap nó cùi bắp thế mà sao bọn nó hype thế nhỉ?
    Đơn giản chỉ là charge + thunder clap thôi mà? :-/
    Bấm 2 nút khó hơn 1?
    Lại share chung cd với charge nữa chứ
    Skill cuối cùi bắp nhất trong tất cả các class announced

    :-<
     
  11. rhastavn

    rhastavn Mega Man

    Tham gia ngày:
    31/7/07
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    San Francisco CA
    DK tank chỉ còn blood thoy ;))
     
  12. Kidies

    Kidies Space Marine Doomguy

    Tham gia ngày:
    27/11/05
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    5,517
    Nơi ở:
    Đâu nhỉ :-/
    Nhảy vào giữa quân địch rồi giậm đến rầm 1 cái như The Hulk mà bảo cùi bắp?
    Fun skillz, no?
     
  13. Master Bate

    Master Bate Legend of Zelda

    Tham gia ngày:
    25/11/07
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    Tao là người thực tế [-x
    How to fix Heroic leap

     
  14. hung_war3

    hung_war3 http://hungwar.com

    Tham gia ngày:
    15/4/04
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    9,830
    Nơi ở:
    .::Sky::.
    giờ old raid với instance giờ nó làm thế nào để live lại nhỉ
     
  15. ZzKuBongzZ

    ZzKuBongzZ Fire in the hole! Lão Làng GVN

    Tham gia ngày:
    17/2/08
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    2,616
    Nơi ở:
    Ha Noi, Vietnam
    Dk preview.[​IMG]

    Bó tay cái này =))
     
    Chỉnh sửa cuối: 9/4/10
  16. acm_no1

    acm_no1

    Tham gia ngày:
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    Nơi ở:
    Holy City of Jerusalem
    ^ trốn đâu rồi con đỉ kia? .
     
  17. KratosP

    KratosP C O N T R A

    Tham gia ngày:
    19/2/08
    Bài viết:
    1,785
    Nơi ở:
    From Hell
    Nó quit wow rồi :))
     
  18. lightdevil

    lightdevil Space Marine Doomguy

    Tham gia ngày:
    11/3/05
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    5,748
    Nơi ở:
    Under the sun
    Ai cũng đọc hết rồi các bạn quote 1 2 câu bàn luận thôi quote cả bài scroll lâu vl ...
     
  19. rhastavn

    rhastavn Mega Man

    Tham gia ngày:
    31/7/07
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    xuất sắc :)) :x

    tự tin giao tiếp với warr ;;)

    Rikimaru the Stealth Assassin ? :o :o =)) =))
     
  20. KratosP

    KratosP C O N T R A

    Tham gia ngày:
    19/2/08
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    From Hell
    Rogue

    Changes to Abilities and Mechanics

    We're also planning to make changes to some of the other abilities and mechanics you're already familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we want for each spec.


    * In PvP, we want to reduce the rogue's dependency on binary cooldowns and "stun-locks," and give them more passive survivability in return. One major change is that we'll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.

    * In PvE, even accounting for active modifiers like Slice and Dice and Envenom, a very large portion of the rogue's damage is attributable to passive sources of damage. Yes, they are using abilities for the entire duration of a fight, but we want to reduce the percentage of rogue damage that comes from auto-attacks and poisons. More of their damage will be coming from active abilities and special attacks.

    * We would like to improve the rogue leveling experience. Positional attacks and DoT-ramping mechanics will be de-emphasized at low levels and then re-introduced at higher levels for group gameplay. We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT).

    * To complement the change to combo points, non-damage abilities such as Recuperate and Slice and Dice will no longer have target requirements and can be used with any of the rogue's existing combo points, including combo points remaining on recently killed targets. This will not affect damage abilities, which will still require combo points to be present on the specific target you want to damage. To coincide with this, the UI will be updated so that rogues know how many combo points they have active.

    * Ambush will now work with all weapons, but will have a reduced coefficient when not using a dagger. When opening from Stealth, all rogues will be able to choose from burst damage, DoT abilities, or a stun.

    * As we've done recently with some of the Subtlety abilities, we want to make sure more rogue abilities aren't overly penalized by weapon choice. With a few exceptions (like Backstab), you should be able to use a dagger, axe, mace, sword, or fist weapon without being penalized for most attacks.

    * Deadly Throw and Fan of Knives will now use the weapon in the ranged slot. In addition, we hope to allow rogues to apply poisons to their throwing weapons.

    * We are very happy with Tricks of the Trade as a general mechanic and as a way to give rogues more group utility, but we don't want it to account for as much threat transfer as it does now.


    New Talents and Talent Changes

    In Cataclysm, the overall feel of each of the rogue's talent trees will change, as we would like each tree to have a clearly defined niche and purpose. The talent details below are meant to give you an idea of what we're going for.


    * Assassination will be more about daggers, poisons, and burst damage.

    * Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.

    * The Subtlety tree will primarily be based around utilizing Stealth, openers, finishers, and survivability. It'll be about daggers, too, but less so than Assassination.

    * In general, Subtlety rogues needs to do more damage than they do today, and the other trees need to have more tools.

    * Weapon-specialization talents (for all classes, not just rogues) are going away. We do not want you to have to respec when you get a different weapon. Interesting talents, such as Hack and Slash, will work with all weapons. Boring talents, such as Mace Specialization and Close Quarters Combat, will be going away.

    * The Assassination and Combat talent trees currently have a lot of passive bonuses. We plan to dial back the amount of Critical Strike Rating provided by these trees so that rogues still want it on their gear.


    Mastery Passive Talent Tree Bonuses

    Assassination
    Melee damage
    Melee critical damage
    Poison damage

    Combat
    Melee damage
    Melee Haste
    Harder-hitting combo-point generators

    Subtlety
    Melee damage
    Armor Penetration
    Harder-hitting finishers

    The initial tier of rogue Mastery bonuses will be very similar between the trees. However, the deeper that a player goes into any tree, the more specialized and beneficial the Masteries will be to the play style for that spec. Assassination will have better poisons than the other two specs. Combat will have very steady and consistent overall damage. Subtlety will have strong finishers.

    We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.



    Rogue nếu có vụ convert combo point > Heal over time thì việc train lv nhẹ nhàng hơn rất nhiều, solo elite cũng đơn giản hơn :d.
     
    Chỉnh sửa cuối: 10/4/10
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