Company of Heroes : Tales of Valor !!! Hướng dẫn toàn tập + hỏi đáp linh tinh !!! v.3

Thảo luận trong 'Kho lưu trữ' bắt đầu bởi hugoking1, 5/7/09.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. Kitekaze

    Kitekaze Iron Cross Holder Moderator Lão Làng GVN

    Tham gia ngày:
    16/4/06
    Bài viết:
    3,822
    Nơi ở:
    Apocalypse
    Chép YASU vào trong thư mục cài Daemon Tool...
     
  2. war3isbest

    war3isbest Mega Man Lão Làng GVN Nhân Viên Y Tế

    Tham gia ngày:
    4/6/07
    Bài viết:
    3,163
    Nơi ở:
    The Tree of Life
    Sao cứ khi nào nó loading là lại bị crash như thế này vậy :-/, lúc nào cũng thế, cái patch mới nhất.
    [​IMG]
     
  3. Kitekaze

    Kitekaze Iron Cross Holder Moderator Lão Làng GVN

    Tham gia ngày:
    16/4/06
    Bài viết:
    3,822
    Nơi ở:
    Apocalypse
    Vào thư mục Company of Heroes trong My Document/My Games và quăng file warnings.log ra đây.
     
  4. war3isbest

    war3isbest Mega Man Lão Làng GVN Nhân Viên Y Tế

    Tham gia ngày:
    4/6/07
    Bài viết:
    3,163
    Nơi ở:
    The Tree of Life
  5. cravenal92

    cravenal92 Mr & Ms Pac-Man

    Tham gia ngày:
    28/6/06
    Bài viết:
    130
    Nơi ở:
    Death village
    Cho đệ xin link down CoH ToV bằng utorrent cám ơn nhìu:D:D
     
  6. Kitekaze

    Kitekaze Iron Cross Holder Moderator Lão Làng GVN

    Tham gia ngày:
    16/4/06
    Bài viết:
    3,822
    Nơi ở:
    Apocalypse
    Tin buồn với bạn là bộ cài của bạn bị lỗi về AI. Giờ bạn chơi với người chơi khác vẫn được nhưng với comp thì có lẽ là không được.
     
  7. war3isbest

    war3isbest Mega Man Lão Làng GVN Nhân Viên Y Tế

    Tham gia ngày:
    4/6/07
    Bài viết:
    3,163
    Nơi ở:
    The Tree of Life
    Ối down 8GB về để h bị lỗi :(, tớ xem thử phẩn tutorial vẫn được mà, camp mission 1 vẫn qua mà, nhưng xong cái đó cái là h toàn bị ~~", tớ đang xài bộ cài bản avenged thì phải, ai có bộ nào tốt ko :(
     
  8. hugoking1

    hugoking1 Commander-in-Chief

    Tham gia ngày:
    7/5/07
    Bài viết:
    6,811
    Nơi ở:
    HCMC
    down bộ khác hoặc ra hàng mua đĩa thôi
     
  9. war3isbest

    war3isbest Mega Man Lão Làng GVN Nhân Viên Y Tế

    Tham gia ngày:
    4/6/07
    Bài viết:
    3,163
    Nơi ở:
    The Tree of Life
    Ai có link bộ cài nào ổn định ko :)
    Mà xem cái này ở chỗ nào để biết lỗi vậy :-/
    Mã:
    RELICCOH started at 2009-08-23 10:55
    OS NT 5.1 (sp2.0) x86, 3583MB Physical Memory, 3128 Physical Available, 1975 Virtual Available
    RUN-OPTIONS 
    WORKING-DIR D:\Games\RTS\CofH
    USER User
    
    10:55:07.81   2 Logical Processors detected
    10:55:07.81   Multithreading Enabled
    10:55:07.81   THREAD: Hyper-Threading Technology Processors are not detected.
    10:55:07.81   XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
    10:55:07.81   XTHREAD: Main thread now used as XThread 0
    10:55:07.81   XTHREAD: Spawned thread on processor 1
    10:55:07.81   MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
    10:55:07.84   GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language English
    10:55:07.90   MOD -- Mounting RelicDLC1, 1.0
    10:55:07.98   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC1\Movies\'
    10:55:07.98   MOD -- Mounting RelicDLC2, 1.0
    10:55:08.03   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC2\Movies\'
    10:55:08.03   MOD -- Mounting RelicDLC3, 1.0
    10:55:08.07   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC3\Movies\'
    10:55:08.07   MOD -- Mounting RelicOps, 1.0
    10:55:08.09   MOD -- Mounting RelicCoH, 1.0
    10:55:08.82   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\Engine\Movies\'
    10:55:08.82   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\WW2\Movies\'
    10:55:09.25   GAME -- Resetting fp control word.
    10:55:11.21   WW2Mod -- PropertyBagManager Loaded in 1.969000s
    10:55:11.28   NetworkManager::Create - creating network manager
    10:55:11.34   Read 498 bytes from network datastore login_cache.bin
    10:55:11.34   Read 52 bytes from network datastore global_cache.bin
    10:55:11.34   Read 28 bytes from network datastore ping_cache.bin
    10:55:11.35   QuazalInitializer - static initializing Quazal library
    10:55:11.42   PingCache - populating cache with 0 pings
    10:55:11.59   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
    10:55:11.60   WinTransport - CreateSocket exclusive broadcast socket was available.
    10:55:11.60   WinTransport - CreateSocket listening for broadcasts on default port
    10:55:11.60   WinTransport - Host Name: Link, aliases: , type=AF_INET, len=4
    10:55:11.60   WinTransport - Host IP Address #0: 127.0.0.1
    10:55:11.60   WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST
    10:55:11.60   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
    10:55:11.62   WinTransport - Quazal address string = udp:/address=127.0.0.1;port=6112
    10:55:11.62   SessionManager - Peer Header Size = 16 bytes
    10:55:11.62   SessionManager - Game Data overhead = 7 bytes
    10:55:11.62   SessionManager - Proxy overhead = 7 bytes
    10:55:11.62   Net::ThreadFunction - Entering network thread function...
    10:55:11.62   MessageInternal::CreateChannel: Created channel 47535450
    10:55:11.62   Session::Initialize - info, initializing session object, using threads.
    10:55:11.62   SessionManager::RegisterSession - Registering new session 0487bae8
    10:55:11.62   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
    10:55:11.64   AutomatchInternal: Instantiating
    10:55:11.65   PartyInternal: Instantiating
    10:55:11.65   MessageInternal::CreateChannel: Created channel 50525459
    10:55:11.65   MessageInternal::CreateChannel: Created channel 51434b4d
    10:55:11.82   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
    10:55:11.82   MessageInternal::CreateChannel: Created channel 534d5347
    10:55:11.82   MessageInternal::CreateChannel: Created channel 474d4343
    10:55:11.82   MessageInternal::CreateChannel: Created channel 474f424a
    10:55:11.82   MessageInternal::CreateChannel: Created channel 4d4f444d
    10:55:11.82   MessageInternal::CreateChannel: Created channel 53594e43
    10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 534d5347
    10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 474d4343
    10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 474f424a
    10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
    10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 53594e43
    10:55:11.84   GAME -- Available memory: 3583MB Physical RAM, 1876MB Pagefile, 2047 Virtual Address Space
    10:55:12.54   DLLDriverLinker -- Adding driver 'spDx9.dll'.
    10:55:12.54   DLLDriverLinker -- 1 DLL drivers found.
    10:55:13.14   DLLDriverLinker -- 1 DLL drivers found.
    10:55:13.18   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
    10:55:13.18   GAME -- Resolution set to 1360x768 (fullscreen).
    10:55:13.21   SPDx9 -- Driver Name = ati2dvag.dll  Desc = ATI Radeon HD 4600 Series
    10:55:13.21   SPDx9 -- Driver Vendor = 0x1002  Device = 0x9490  SubSys = 0x15901462  Rev = 0x0000
    10:55:13.21   SPDx9 -- Driver Version  Product = 0x0006  Version = 0x000E  SubVersion = 0x00  Build = 69.83
    10:55:13.21   SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-956C-9A35A1C2CB35}
    10:55:13.40   SPDx9 -- 996MB available Texture Memory
    10:55:13.40   ShaderDatabase: using shader profile [ps30]
    10:55:13.59   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
    10:55:14.25   GameObjLoader 068cbfa8 - resetting counters
    10:55:14.25   GameObjLoader 068cbfa8 - Created loader
    10:55:14.25   GameObjLoader 06881fb8 - resetting counters
    10:55:14.25   GameObjLoader 06881fb8 - Created loader
    10:55:15.54   GAME -- Beginning FE
    10:55:15.54   Sent message game CompanyOfHeroes started 1864 600 allowtraffic
    10:55:15.54   RemoteDLManager - Connection Restored.
    10:55:15.54   UIFrontEnd - Loading Front End
    10:55:15.54   THREAD: Hyper-Threading Technology Processors are not detected.
    10:55:15.81   SOUND -- Initializing ...
    10:55:15.85   INNIMapDCA Key not found: sp_speechducker::time
    10:55:15.96   SOUND -- Initialization completed!
    10:55:15.96   UIFrontEnd - Initializing Forms
    10:55:16.73   CampaignFilter::BindFilterSpecificWidgets()
    10:55:16.82   Activating screen: MovieScreen
    10:55:16.82   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
    10:55:20.12   Activating screen: AppLoadingForm
    10:55:20.12   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
    10:55:21.15   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
    10:55:21.15   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
    10:55:21.15   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
    10:55:21.18   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
    10:55:21.20   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
    10:55:21.20   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
    10:55:21.45   GAME -- Using player profile VANTIEP
    10:55:23.76   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
    10:55:24.29   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
    10:55:26.46   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
    10:55:26.48   RendezvousManager: CreateSession - starting profile=Guest login
    10:55:26.51   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
    10:55:26.51   RendezvousManager - unable to connect to the server as guest
    10:55:26.51   OnConnect: connect failure
    10:55:26.51   RendezvousManager::Shutdown - deleting instance
    10:55:26.51   RendezvousManager - terminating all server calls in progress
    10:55:26.51   CallManager - terminating all server calls in progress (1 in progress)
    10:55:26.51   RendezvousManager - destroying chat handler
    10:55:26.51   ~RendezvousManager - m_state = 7, no need for server disconnect
    10:55:26.54   OnConnect: this wasnt a reconnect, no need for autologin
    10:55:26.54   OnLogin: no previous login, auto selecting profile not required
    10:55:26.54   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
    10:55:26.54   CRC & Version Info : 00000258:0972f166:a91550c0 reliccoh:600:ww2mod.dll 0
    10:55:26.54   Activating screen: FEMovie
    10:55:26.54   Activating screen: OnlineWidget
    10:55:26.54   Activating screen: RelicOnlineLogin
    10:55:26.64   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
    10:55:26.64   You have a valid version of the game.
    10:55:26.64   AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
    10:55:26.64   installed_products = ( DLC1 DLC2 DLC3 COH CXP1 DLC1 DLC2 DLC3 )
    10:55:26.64   OnLogin: no previous login, auto selecting profile not required
    10:55:26.64   Activating screen: MessageBoxPopup
    10:55:26.64   Activating screen: MessageBoxPopup
    10:55:26.64   ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
    10:55:27.32   Beginning media verification...
    10:55:27.32   Validator type : validators\rs\rs.dll
    10:55:27.46   Activating screen: MessageBoxPopup
    10:55:32.54   Activating screen: FE_mm_01
    10:55:32.54   GAME -- Setting campaign state to 'coh'
    10:55:32.54   GAME -- Closing state 'coh'
    10:55:32.54   GAME -- Setting campaign state to 'cxp2'
    10:55:32.54   GAME -- Closing state 'cxp2'
    10:55:32.57   GAME -- Setting campaign state to 'cxp1'
    10:55:32.57   GAME -- Closing state 'cxp1'
    10:55:32.57   GAME -- Setting campaign state to 'dlc1'
    10:55:32.57   GAME -- Closing state 'dlc1'
    10:55:32.57   GAME -- Setting campaign state to 'dlc2'
    10:55:32.57   GAME -- Closing state 'dlc2'
    10:55:32.57   GAME -- Setting campaign state to 'dlc3'
    10:55:32.57   GAME -- Closing state 'dlc3'
    10:55:33.56   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
    10:55:33.56   Activating screen: RelicOnlineCampaign
    10:55:33.56   GAME -- Setting campaign state to 'coh'
    10:55:33.56   Activating screen: RelicOnlineChat
    10:55:33.56   Activating screen: RelicOnlineNewsScreen
    10:55:33.57   Activating screen: RelicOnlineStatsScreen
    10:55:33.57   Activating screen: Achievements
    10:55:33.57   GAME -- Closing state 'coh'
    10:55:33.57   GAME -- Setting campaign state to 'dlc1'
    10:55:33.57   GAME -- Closing state 'dlc1'
    10:55:33.57   GAME -- Setting campaign state to 'coh'
    10:55:33.57   GAME -- Closing state 'coh'
    10:55:33.57   GAME -- Setting campaign state to 'cxp2'
    10:55:33.57   GAME -- Closing state 'cxp2'
    10:55:33.57   GAME -- Setting campaign state to 'cxp1'
    10:55:33.57   GAME -- Closing state 'cxp1'
    10:55:33.57   GAME -- Setting campaign state to 'dlc1'
    10:55:33.57   GAME -- Closing state 'dlc1'
    10:55:33.57   GAME -- Setting campaign state to 'dlc2'
    10:55:33.57   GAME -- Closing state 'dlc2'
    10:55:33.57   GAME -- Setting campaign state to 'dlc3'
    10:55:33.57   GAME -- Closing state 'dlc3'
    10:55:33.57   GAME -- Setting campaign state to 'dlc1'
    10:55:33.57   GAME -- Closing state 'dlc1'
    10:55:33.57   GAME -- Setting campaign state to 'coh'
    10:55:33.59   Activating screen: GameHistory
    10:55:33.59   GAME -- Closing state 'coh'
    10:55:33.59   GAME -- Setting campaign state to 'cxp2'
    10:55:33.59   GAME -- Closing state 'cxp2'
    10:55:33.59   GAME -- Setting campaign state to 'cxp1'
    10:55:33.59   GAME -- Closing state 'cxp1'
    10:55:33.60   GAME -- Setting campaign state to 'dlc1'
    10:55:33.60   GAME -- Closing state 'dlc1'
    10:55:33.60   GAME -- Setting campaign state to 'dlc2'
    10:55:33.60   GAME -- Closing state 'dlc2'
    10:55:33.60   GAME -- Setting campaign state to 'dlc3'
    10:55:33.60   GAME -- Closing state 'dlc3'
    10:55:33.60   GAME -- Setting campaign state to 'coh'
    10:55:33.60   Activating screen: RelicOnlineCampaign
    10:55:33.60   Activating screen: RelicOnlineTabs
    10:55:33.62   GAME -- Closing state 'coh'
    10:55:33.62   GAME -- Setting campaign state to 'cxp2'
    10:55:33.62   GAME -- Closing state 'cxp2'
    10:55:33.62   GAME -- Setting campaign state to 'cxp1'
    10:55:33.62   GAME -- Closing state 'cxp1'
    10:55:33.62   GAME -- Setting campaign state to 'dlc1'
    10:55:33.62   GAME -- Closing state 'dlc1'
    10:55:33.62   GAME -- Setting campaign state to 'dlc2'
    10:55:33.62   GAME -- Closing state 'dlc2'
    10:55:33.62   GAME -- Setting campaign state to 'dlc3'
    10:55:33.62   GAME -- Closing state 'dlc3'
    10:55:33.62   GAME -- Setting campaign state to 'coh'
    10:55:34.53   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    10:55:34.53   CAMPAIGN MENU -- Starting game with campaign 'coh' on mission 2
    10:55:34.54   APP -- Game Start Campaign Mission
    10:55:34.54   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    10:55:34.54   ReportGameStartStats - no connection to server unable to report
    10:55:34.68   Activating screen: MovieScreen
    10:55:34.68   GAME -- Closing state 'coh'
    10:55:34.68   GAME -- Setting campaign state to 'cxp2'
    10:55:34.68   GAME -- Closing state 'cxp2'
    10:55:34.68   GAME -- Setting campaign state to 'cxp1'
    10:55:34.68   GAME -- Closing state 'cxp1'
    10:55:34.68   GAME -- Setting campaign state to 'dlc1'
    10:55:34.68   GAME -- Closing state 'dlc1'
    10:55:34.68   GAME -- Setting campaign state to 'dlc2'
    10:55:34.68   GAME -- Closing state 'dlc2'
    10:55:34.68   GAME -- Setting campaign state to 'dlc3'
    10:55:34.68   GAME -- Closing state 'dlc3'
    10:55:34.68   GAME -- Setting campaign state to 'coh'
    10:55:38.46   APP -- Game Start
    10:55:38.46   Sent message game CompanyOfHeroes allowtraffic
    10:55:38.46   GAME -- Ending FE
    10:55:38.46   UIFrontEnd - Unloading Front End
    10:55:38.48   SOUND -- Shutting down ...
    10:55:38.56   SOUND -- Shutdown completed!
    10:55:38.57
    10:55:38.57   GAME -- *** Beginning mission m02_paradrop (1 Humans, 3 Computers) ***
    10:55:38.57
    10:55:38.60   Activating screen: GameLoadScreen
    10:55:38.60   ReportGameStartStats - no connection to server unable to report
    10:55:38.60   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
    10:55:38.89   THREAD: Hyper-Threading Technology Processors are not detected.
    10:55:38.92   SOUND -- Initializing ...
    10:55:39.06   SOUND -- Initialization completed!
    10:55:39.10   PHYSICS: detected processor(s) capable of handling 2 threads.
    10:55:39.18   MOD -- Locating MOD for scenario 'DATA:scenarios\sp\m02_paradrop\m02_paradrop'
    10:55:39.18   MOD -- Using Mod 'RelicCoH'
    10:55:39.23   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'.  Expensive operation
    10:55:39.23   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'.  Expensive operation
    10:55:39.70   GameObjLoader - upgrading load_count from 0 to 959
    10:55:40.57   PHYSICS -- Created node factory 'HVOK'
    10:55:40.57   PHYSICS -- Created node factory 'DMMY'
    10:55:40.65   GameObjLoader - upgrading load_count from 959 to 1471
    10:55:46.90   GameObjLoader - upgrading load_count from 35 to 3287
    10:55:49.40   GameObjLoader 068cbfa8 - resetting counters
    10:55:49.40   GameObjLoader 068cbfa8 - LOAD_DONE
    10:55:49.40   GAME - SessionSetup
    10:55:49.70   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
    10:55:49.70   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
    10:55:49.70   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
    10:55:52.76   GAME - CreateGEWorld in 3358 ms
    10:55:52.79   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
    10:55:53.20   GAME - SessionSetup finished in 3788 ms
    10:55:53.20   GAME - WaterReflectionManagerSetup
    10:55:53.20   GAME - WaterReflectionManagerSetup finished in 0 ms
    10:55:53.28   MessageInternal::CreateChannel: Created channel 474d4343
    10:55:53.39   Regenerating ImpassMap data...
    10:55:53.39       Impass Data was already valid, but regenerating...
    10:55:53.51   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
    10:55:53.51   Regenerating CanBuildMap data...
    10:55:53.51   Generating CanShoot Map.
    10:55:53.51   Pathfinder::Regenerate()...
    10:55:53.54   Generating PathSectorMap...
    10:55:54.12   Pathfinder::Regenerate() Done.
    10:55:54.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    10:55:54.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    10:55:54.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    10:55:54.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    10:55:54.60   MessageInternal::CreateChannel: Created channel 4d4f444d
    10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    10:55:55.17   SPEECHMANAGER -- Loaded in 0,113672 seconds
    10:55:55.84   GAME -- SimulationController::Pause 0
    FATAL AI ERROR!
    -- FATAL EXIT --
    gameobj.c/4540:!
    --stack trace--
    
    
    
    0x050B9EB2: GetDllInterface                             (D:\Games\RTS\CofH\WW2Mod.dll)
    0x77D4900C: GetSystemMetrics                            (C:\WINDOWS\system32\USER32.dll)
    0x7C816F97: RegisterWaitForInputIdle                    (C:\WINDOWS\system32\kernel32.dll)
    0x7C839990: ValidateLocale                              (C:\WINDOWS\system32\kernel32.dll)
    0x7C816FA0: RegisterWaitForInputIdle                    (C:\WINDOWS\system32\kernel32.dll)
    
     
  10. BaTho

    BaTho CoH Chief of Staff

    Tham gia ngày:
    27/5/08
    Bài viết:
    1,505
    Nơi ở:
    HCMC
    Thử vô My Documents, xóa toàn bộ thư mục My Games rồi vào chơi lại xem, tui có bị 1 lần rồi! :)
     
  11. war3isbest

    war3isbest Mega Man Lão Làng GVN Nhân Viên Y Tế

    Tham gia ngày:
    4/6/07
    Bài viết:
    3,163
    Nơi ở:
    The Tree of Life
    Vẫn vậy :(, hôm qua chơi được mấy lần còn bây h thì chịu, thử cài lại thì lúc đó patch 2.500 thì nó load được xong hiện đến "Press any key" thì nó vào nhưng màn hình cứ đen vầy mãi, up lên 2.600 thì nó bị nhảy ra ngoài desktop khi chưa load xong ~~"
    Mã:
    RELICCOH started at 2009-08-23 11:49
    OS NT 5.1 (sp2.0) x86, 3583MB Physical Memory, 2823 Physical Available, 1971 Virtual Available
    RUN-OPTIONS 
    WORKING-DIR D:\Games\RTS\CofH
    USER User
    
    11:49:25.71   2 Logical Processors detected
    11:49:25.71   Multithreading Enabled
    11:49:25.71   THREAD: Hyper-Threading Technology Processors are not detected.
    11:49:25.71   XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
    11:49:25.71   XTHREAD: Main thread now used as XThread 0
    11:49:25.71   XTHREAD: Spawned thread on processor 1
    11:49:25.71   MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
    11:49:25.71   GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language English
    11:49:25.71   MOD -- Mounting RelicDLC1, 1.0
    11:49:25.71   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC1\Movies\'
    11:49:25.71   MOD -- Mounting RelicDLC2, 1.0
    11:49:25.73   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC2\Movies\'
    11:49:25.73   MOD -- Mounting RelicDLC3, 1.0
    11:49:25.73   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC3\Movies\'
    11:49:25.73   MOD -- Mounting RelicOps, 1.0
    11:49:25.73   MOD -- Mounting RelicCoH, 1.0
    11:49:25.76   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\Engine\Movies\'
    11:49:25.76   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\WW2\Movies\'
    11:49:25.79   GAME -- Resetting fp control word.
    11:49:27.78   WW2Mod -- PropertyBagManager Loaded in 1.984000s
    11:49:27.82   NetworkManager::Create - creating network manager
    11:49:27.82   Read 237 bytes from network datastore login_cache.bin
    11:49:27.82   Read 52 bytes from network datastore global_cache.bin
    11:49:27.82   Read 28 bytes from network datastore ping_cache.bin
    11:49:27.82   QuazalInitializer - static initializing Quazal library
    11:49:27.82   PingCache - populating cache with 0 pings
    11:49:27.82   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
    11:49:27.82   WinTransport - CreateSocket exclusive broadcast socket was available.
    11:49:27.82   WinTransport - CreateSocket listening for broadcasts on default port
    11:49:27.82   WinTransport - Host Name: Link, aliases: , type=AF_INET, len=4
    11:49:27.82   WinTransport - Host IP Address #0: 127.0.0.1
    11:49:27.82   WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST
    11:49:27.82   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
    11:49:27.82   WinTransport - Quazal address string = udp:/address=127.0.0.1;port=6112
    11:49:27.82   SessionManager - Peer Header Size = 16 bytes
    11:49:27.82   SessionManager - Game Data overhead = 7 bytes
    11:49:27.82   SessionManager - Proxy overhead = 7 bytes
    11:49:27.82   MessageInternal::CreateChannel: Created channel 47535450
    11:49:27.82   Session::Initialize - info, initializing session object, using threads.
    11:49:27.82   SessionManager::RegisterSession - Registering new session 04c7bae8
    11:49:27.82   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
    11:49:27.82   AutomatchInternal: Instantiating
    11:49:27.82   PartyInternal: Instantiating
    11:49:27.82   MessageInternal::CreateChannel: Created channel 50525459
    11:49:27.82   MessageInternal::CreateChannel: Created channel 51434b4d
    11:49:27.84   Net::ThreadFunction - Entering network thread function...
    11:49:27.84   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
    11:49:27.84   MessageInternal::CreateChannel: Created channel 534d5347
    11:49:27.84   MessageInternal::CreateChannel: Created channel 474d4343
    11:49:27.84   MessageInternal::CreateChannel: Created channel 474f424a
    11:49:27.84   MessageInternal::CreateChannel: Created channel 4d4f444d
    11:49:27.84   MessageInternal::CreateChannel: Created channel 53594e43
    11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 534d5347
    11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 474d4343
    11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 474f424a
    11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
    11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 53594e43
    11:49:27.84   GAME -- Available memory: 3583MB Physical RAM, 1876MB Pagefile, 2047 Virtual Address Space
    11:49:28.12   DLLDriverLinker -- Adding driver 'spDx9.dll'.
    11:49:28.12   DLLDriverLinker -- 1 DLL drivers found.
    11:49:28.29   DLLDriverLinker -- 1 DLL drivers found.
    11:49:28.31   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
    11:49:28.31   GAME -- Resolution set to 1360x768 (fullscreen).
    11:49:28.34   SPDx9 -- Driver Name = ati2dvag.dll  Desc = ATI Radeon HD 4600 Series
    11:49:28.34   SPDx9 -- Driver Vendor = 0x1002  Device = 0x9490  SubSys = 0x15901462  Rev = 0x0000
    11:49:28.34   SPDx9 -- Driver Version  Product = 0x0006  Version = 0x000E  SubVersion = 0x00  Build = 69.83
    11:49:28.34   SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-956C-9A35A1C2CB35}
    11:49:28.48   SPDx9 -- 996MB available Texture Memory
    11:49:28.48   ShaderDatabase: using shader profile [ps30]
    11:49:28.57   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
    11:49:28.79   GameObjLoader 08038f58 - resetting counters
    11:49:28.79   GameObjLoader 08038f58 - Created loader
    11:49:28.79   GameObjLoader 080402f8 - resetting counters
    11:49:28.79   GameObjLoader 080402f8 - Created loader
    11:49:28.95   GAME -- Beginning FE
    11:49:28.95   Sent message game CompanyOfHeroes started 568 600 allowtraffic
    11:49:28.95   RemoteDLManager - Connection Restored.
    11:49:28.95   UIFrontEnd - Loading Front End
    11:49:28.95   THREAD: Hyper-Threading Technology Processors are not detected.
    11:49:29.00   SOUND -- Initializing ...
    11:49:29.01   INNIMapDCA Key not found: sp_speechducker::time
    11:49:29.09   SOUND -- Initialization completed!
    11:49:29.09   UIFrontEnd - Initializing Forms
    11:49:29.70   CampaignFilter::BindFilterSpecificWidgets()
    11:49:29.75   Activating screen: MovieScreen
    11:49:29.75   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
    11:49:31.78   Activating screen: AppLoadingForm
    11:49:31.78   SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
    11:49:31.85   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
    11:49:31.85   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
    11:49:31.85   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
    11:49:31.85   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
    11:49:31.85   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
    11:49:31.85   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
    11:49:31.93   GAME -- Using player profile LINK
    11:49:34.28   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
    11:49:34.84   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
    11:49:35.46   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
    11:49:35.46   RendezvousManager: CreateSession - starting profile=Guest login
    11:49:35.48   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
    11:49:35.48   RendezvousManager - unable to connect to the server as guest
    11:49:35.48   OnConnect: connect failure
    11:49:35.48   RendezvousManager::Shutdown - deleting instance
    11:49:35.48   RendezvousManager - terminating all server calls in progress
    11:49:35.48   CallManager - terminating all server calls in progress (1 in progress)
    11:49:35.48   RendezvousManager - destroying chat handler
    11:49:35.48   ~RendezvousManager - m_state = 7, no need for server disconnect
    11:49:35.50   OnConnect: this wasnt a reconnect, no need for autologin
    11:49:35.50   SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
    11:49:35.50   CRC & Version Info : 00000258:0972f166:a91550c0 reliccoh:600:ww2mod.dll 0
    11:49:35.50   Activating screen: FEMovie
    11:49:35.50   Activating screen: OnlineWidget
    11:49:35.50   Activating screen: RelicOnlineLogin
    11:49:35.53   SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
    11:49:35.53   You have a valid version of the game.
    11:49:35.53   AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
    11:49:35.53   installed_products = ( DLC1 DLC2 DLC3 )
    11:49:35.53   OnLogin: no previous login, auto selecting profile not required
    11:49:35.53   Activating screen: MessageBoxPopup
    11:49:35.53   Activating screen: MessageBoxPopup
    11:49:35.53   ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
    11:49:36.68   Beginning media verification...
    11:49:36.68   Validator type : validators\udro\udro.dll
    11:49:36.70   Activating screen: MessageBoxPopup
    11:49:36.78   Activating screen: MessageBoxPopup
    11:49:38.39   Activating screen: MessageBoxPopup
    11:49:55.65   SPDx9 -- 980MB available Texture Memory
    11:49:56.59   Beginning media verification...
    11:49:56.59   Validator type : validators\udro\udro.dll
    11:49:56.59   Activating screen: MessageBoxPopup
    11:49:56.90   Activating screen: FE_mm_01
    11:50:00.03   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
    11:50:00.03   Activating screen: RelicOnlineCampaign
    11:50:00.03   GAME -- Setting campaign state to 'dlc1'
    11:50:00.03   Activating screen: RelicOnlineChat
    11:50:00.03   Activating screen: RelicOnlineNewsScreen
    11:50:00.03   Activating screen: RelicOnlineStatsScreen
    11:50:00.03   Activating screen: Achievements
    11:50:00.03   GAME -- Closing state 'dlc1'
    11:50:00.03   GAME -- Setting campaign state to 'dlc2'
    11:50:00.04   GAME -- Closing state 'dlc2'
    11:50:00.04   GAME -- Setting campaign state to 'dlc3'
    11:50:00.04   GAME -- Closing state 'dlc3'
    11:50:00.04   GAME -- Setting campaign state to 'dlc1'
    11:50:00.04   Activating screen: GameHistory
    11:50:00.04   GAME -- Closing state 'dlc1'
    11:50:00.04   GAME -- Setting campaign state to 'dlc2'
    11:50:00.04   GAME -- Closing state 'dlc2'
    11:50:00.04   GAME -- Setting campaign state to 'dlc3'
    11:50:00.04   GAME -- Closing state 'dlc3'
    11:50:00.04   GAME -- Setting campaign state to 'dlc1'
    11:50:00.04   Activating screen: RelicOnlineCampaign
    11:50:00.04   Activating screen: RelicOnlineTabs
    11:50:00.04   GAME -- Closing state 'dlc1'
    11:50:00.04   GAME -- Setting campaign state to 'dlc2'
    11:50:00.04   GAME -- Closing state 'dlc2'
    11:50:00.04   GAME -- Setting campaign state to 'dlc3'
    11:50:00.04   GAME -- Closing state 'dlc3'
    11:50:00.04   GAME -- Setting campaign state to 'dlc1'
    11:50:02.25   CancelAutoMatching - called
    11:50:02.25   Activating screen: OnlineSelectGame
    11:50:02.25   Activating screen: RelicOnlineTabs
    11:50:02.25   Activating screen: FEMovie
    11:50:02.25   Activating screen: OnlineWidget
    11:50:02.25   Activating screen: FE_mm_01
    11:50:02.25   GAME -- Closing state 'dlc1'
    11:50:02.25   GAME -- Setting campaign state to 'dlc2'
    11:50:02.25   GAME -- Closing state 'dlc2'
    11:50:02.25   GAME -- Setting campaign state to 'dlc3'
    11:50:02.25   GAME -- Closing state 'dlc3'
    11:50:02.25   GAME -- Setting campaign state to 'dlc1'
    11:50:02.25   GAME -- Closing state 'dlc1'
    11:50:02.25   GAME -- Setting campaign state to 'dlc1'
    11:50:02.25   GAME -- Closing state 'dlc1'
    11:50:02.25   GAME -- Setting campaign state to 'dlc2'
    11:50:02.25   GAME -- Closing state 'dlc2'
    11:50:02.25   GAME -- Setting campaign state to 'dlc3'
    11:50:02.25   GAME -- Closing state 'dlc3'
    11:50:03.79   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
    11:50:03.79   Activating screen: RelicOnlineCampaign
    11:50:03.79   GAME -- Setting campaign state to 'dlc2'
    11:50:03.79   Activating screen: RelicOnlineChat
    11:50:03.79   Activating screen: RelicOnlineNewsScreen
    11:50:03.79   Activating screen: RelicOnlineStatsScreen
    11:50:03.79   Activating screen: Achievements
    11:50:03.79   GAME -- Closing state 'dlc2'
    11:50:03.79   GAME -- Setting campaign state to 'dlc1'
    11:50:03.79   GAME -- Closing state 'dlc1'
    11:50:03.81   GAME -- Setting campaign state to 'dlc2'
    11:50:03.81   GAME -- Closing state 'dlc2'
    11:50:03.81   GAME -- Setting campaign state to 'dlc3'
    11:50:03.81   GAME -- Closing state 'dlc3'
    11:50:03.81   GAME -- Setting campaign state to 'dlc1'
    11:50:03.81   GAME -- Closing state 'dlc1'
    11:50:03.81   GAME -- Setting campaign state to 'dlc2'
    11:50:03.81   Activating screen: GameHistory
    11:50:03.81   GAME -- Closing state 'dlc2'
    11:50:03.81   GAME -- Setting campaign state to 'dlc1'
    11:50:03.81   GAME -- Closing state 'dlc1'
    11:50:03.81   GAME -- Setting campaign state to 'dlc2'
    11:50:03.81   GAME -- Closing state 'dlc2'
    11:50:03.81   GAME -- Setting campaign state to 'dlc3'
    11:50:03.81   GAME -- Closing state 'dlc3'
    11:50:03.81   GAME -- Setting campaign state to 'dlc2'
    11:50:03.81   Activating screen: RelicOnlineCampaign
    11:50:03.81   Activating screen: RelicOnlineTabs
    11:50:07.20   CancelAutoMatching - called
    11:50:07.20   Activating screen: OnlineSelectGame
    11:50:07.20   Activating screen: RelicOnlineTabs
    11:50:07.20   Activating screen: FEMovie
    11:50:07.20   Activating screen: OnlineWidget
    11:50:07.20   Activating screen: FE_mm_01
    11:50:07.20   GAME -- Closing state 'dlc2'
    11:50:07.20   GAME -- Setting campaign state to 'dlc1'
    11:50:07.20   GAME -- Closing state 'dlc1'
    11:50:07.20   GAME -- Setting campaign state to 'dlc2'
    11:50:07.20   GAME -- Closing state 'dlc2'
    11:50:07.20   GAME -- Setting campaign state to 'dlc3'
    11:50:07.20   GAME -- Closing state 'dlc3'
    11:50:07.20   GAME -- Setting campaign state to 'dlc2'
    11:50:07.20   GAME -- Closing state 'dlc2'
    11:50:07.20   GAME -- Setting campaign state to 'dlc1'
    11:50:07.20   GAME -- Closing state 'dlc1'
    11:50:07.20   GAME -- Setting campaign state to 'dlc2'
    11:50:07.20   GAME -- Closing state 'dlc2'
    11:50:07.20   GAME -- Setting campaign state to 'dlc3'
    11:50:07.20   GAME -- Closing state 'dlc3'
    11:50:08.75   Activating screen: MessageBoxPopup
    11:50:08.75   Created Matchinfo
    11:50:08.75   Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
    11:50:08.75   starting LAN hosting
    11:50:08.76   OnJoinAdvertisementSuccess - joined online match, server leave notification required
    11:50:08.76   starting local hosting
    11:50:08.76   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
    11:50:08.76   Allocated route ID=0 for PeerID 1 at WINaddr:127.0.0.1:6112;
    11:50:08.76   Transport::OpenInternal request to WINaddr:127.0.0.1:6112;
    11:50:08.76   Session::Host sid = BE3D03E2FB96CF74, hostURL = , local addresses = WINaddr:127.0.0.1:6112;
    11:50:08.76   ValidateCustomData: called with 160 bytes of custom data
    11:50:08.76   Host accepted Peer 1 into the match at address list=WINaddr:127.0.0.1:6112;, routes=WINaddr:127.0.0.1:6112;
    11:50:08.76   AdvertisementInternal::Process - EVENT_NEWPEER
    11:50:08.76   Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
    11:50:08.76   Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
    11:50:08.76   hosting - Session is connected
    11:50:08.76   Net::Session::SetVisible - session is set to VISIBLE.
    11:50:08.76   hosting completed successfully
    11:50:08.76   HostAsync - completed with HostResult = 0
    11:50:08.76   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
    11:50:08.76   Activating screen: OnlineGameSetup
    11:50:08.76   MessageInternal::CreateChannel: Created channel 534d5347
    11:50:08.78   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:08.78   MatchInternal::SetMatchType - new type 14 - updating server
    11:50:08.79   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:127.0.0.1:6112; (ping=0ms) 100,00%, pending=0, dead=0
    11:50:08.79   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    11:50:08.81   SetVisible called while !IsConnected
    11:50:08.81   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:08.81   Activating screen: RelicOnlineChat
    11:50:08.81   Activating screen: RelicOnlineNewsScreen
    11:50:08.81   Activating screen: RelicOnlineStatsScreen
    11:50:08.81   Activating screen: Achievements
    11:50:08.81   GAME -- Setting campaign state to 'dlc1'
    11:50:08.81   GAME -- Closing state 'dlc1'
    11:50:08.81   GAME -- Setting campaign state to 'dlc2'
    11:50:08.81   GAME -- Closing state 'dlc2'
    11:50:08.81   GAME -- Setting campaign state to 'dlc3'
    11:50:08.81   GAME -- Closing state 'dlc3'
    11:50:08.81   GAME -- Setting campaign state to 'dlc1'
    11:50:08.81   GAME -- Closing state 'dlc1'
    11:50:08.81   Activating screen: GameHistory
    11:50:08.81   GAME -- Setting campaign state to 'dlc1'
    11:50:08.81   GAME -- Closing state 'dlc1'
    11:50:08.81   GAME -- Setting campaign state to 'dlc2'
    11:50:08.81   GAME -- Closing state 'dlc2'
    11:50:08.81   GAME -- Setting campaign state to 'dlc3'
    11:50:08.81   GAME -- Closing state 'dlc3'
    11:50:08.81   Activating screen: OnlineGameSetup
    11:50:08.81   Activating screen: RelicOnlineTabs
    11:50:08.81   Activating screen: ScreenTipPopup
    11:50:08.81   AutomatchInternal::OnHostComplete - Completed Host with success=1
    11:50:08.81   AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
    11:50:08.81   QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
    11:50:08.81   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:08.81   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:08.81   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:08.87   Activating screen: ScreenTipPopup
    11:50:08.87   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:08.90   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:13.65   Activating screen: DynamicPopupMenu
    11:50:14.31   Activating screen: DynamicPopupMenu
    11:50:14.50   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
    11:50:14.50   MatchInternal::SetMatchType - new type 0 - updating server
    11:50:14.50   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
    11:50:14.50   Net::Session::SetVisible - session is set to VISIBLE.
    11:50:14.50   Net::Session::SetVisible - session is set to VISIBLE.
    11:50:14.50   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:14.50   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:14.51   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
    11:50:14.51   Net::Session::SetVisible - session is set to VISIBLE.
    11:50:14.51   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:14.51   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:14.53   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:15.10   Activating screen: DynamicPopupMenu
    11:50:16.54   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:16.54   MatchInternal::SetMatchType - new type 14 - updating server
    11:50:16.54   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:16.54   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:16.54   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:16.54   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:16.54   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:16.56   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:16.56   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:16.56   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:16.56   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:16.57   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:20.59   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:20.59   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:20.59   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:20.59   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:20.60   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:23.93   Activating screen: Achievements
    11:50:23.93   Activating screen: RelicOnlineTabs
    11:50:23.93   Activating screen: ScreenTipPopup
    11:50:28.00   Transport - median kBPS [hi/cur] sent = 0,0/0,0, recvd = 0,0/0,0, #p/sec[s/r] = 0,0/0,0, max unsent 0, version err 0, merge 0
    11:50:30.04   Activating screen: OnlineGameSetup
    11:50:30.04   Activating screen: RelicOnlineTabs
    11:50:30.04   Activating screen: ScreenTipPopup
    11:50:32.62   Activating screen: RaceSelectionPopup
    11:50:35.06   Activating screen: DynamicPopupMenu
    11:50:35.34   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
    11:50:35.34   MatchInternal::SetMatchType - new type 0 - updating server
    11:50:35.34   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
    11:50:35.34   Net::Session::SetVisible - session is set to VISIBLE.
    11:50:35.34   Net::Session::SetVisible - session is set to VISIBLE.
    11:50:35.34   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:35.34   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:35.34   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
    11:50:35.34   Net::Session::SetVisible - session is set to VISIBLE.
    11:50:35.35   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:35.35   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:35.37   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:35.98   Activating screen: DynamicPopupMenu
    11:50:36.65   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:36.65   MatchInternal::SetMatchType - new type 14 - updating server
    11:50:36.65   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:36.65   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:36.65   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:36.65   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:36.65   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:36.67   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:36.67   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:36.67   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:36.67   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:36.68   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:37.03   Activating screen: DynamicPopupMenu
    11:50:37.60   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:37.60   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:37.60   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:37.60   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:37.62   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:38.20   Activating screen: RaceSelectionPopup
    11:50:39.03   Activating screen: DynamicPopupMenu
    11:50:40.14   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:40.14   Net::Session::SetVisible - session is set to INVISIBLE.
    11:50:40.14   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
    11:50:40.14   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:40.15   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:40.54   Activating screen: RaceSelectionPopup
    11:50:42.60   GameSetupForm - No win/loss reporting and only a single player, disconnecting
    11:50:42.60   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
    11:50:42.60   SetVisible called while !IsConnected
    11:50:42.60   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:42.60   GameSetupForm - Starting game
    11:50:42.60   GameInfo::ResetInfo - SyncLevel set to 0 on reset
    11:50:42.60   PopulateGameInfo - random seed:[1251003042], guid:[{da598364-8ba2-4e31-b86e-129460fce109}], sync level:[2]
    11:50:42.60   Error loading [DATA:levelingCurve.lua]
    11:50:42.60   Error loading [DATA:levelingCurve.lua]
    11:50:42.60   MOD - Setting player (0) race to: allies
    11:50:42.60   MOD - Setting player (0) race to: 1
    11:50:42.60   MOD - Setting player (1) race to: axis
    11:50:42.60   MOD - Setting player (1) race to: 2
    11:50:42.60   Activating screen: MessageBoxPopup
    11:50:42.60   Session is marking the local peer PeerID 1 for death
    11:50:42.60   Session::GetEvent DestroyPeer success Peer 1 removed
    11:50:42.60   Session::DestroyPeer - deallocating peer 1
    11:50:42.60   Session - Requested Disconnect for connectionID 2
    11:50:42.60   Deallocated route ID=3 for PeerID 1 at WINaddr:127.0.0.1:6112;
    11:50:42.60   Session - Requested Disconnect for connectionID 3
    11:50:42.60   Closed route 3<>3 for PeerID 1 at WINaddr:127.0.0.1:6112;
    11:50:42.60   AdvertisementInternal::Process - EVENT_DESTROYPEER
    11:50:42.60   Destroyed Matchinfo
    11:50:42.62   APP -- Game Start
    11:50:42.62   Sent message game CompanyOfHeroes allowtraffic
    11:50:42.62   GAME -- Setting campaign state to 'dlc1'
    11:50:42.62   GAME -- Closing state 'dlc1'
    11:50:42.62   GAME -- Setting campaign state to 'dlc2'
    11:50:42.62   GAME -- Closing state 'dlc2'
    11:50:42.62   GAME -- Setting campaign state to 'dlc3'
    11:50:42.62   GAME -- Closing state 'dlc3'
    11:50:42.62   MessageInternal::DestroyChannel: Destroyed channel 534d5347
    11:50:42.62   Transport - Largest sent is now 8
    11:50:42.64   GAME -- Ending FE
    11:50:42.64   UIFrontEnd - Unloading Front End
    11:50:42.64   Transport - Largest received is now 8
    11:50:42.64   SOUND -- Shutting down ...
    11:50:42.73   SOUND -- Shutdown completed!
    11:50:42.73
    11:50:42.73   GAME -- *** Beginning mission 2p_angoville farms (1 Humans, 1 Computers) ***
    11:50:42.73
    11:50:42.82   GAME -- Recording game
    11:50:42.85   Activating screen: GameLoadScreen
    11:50:42.85   ReportGameStartStats - no connection to server unable to report
    11:50:42.85   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
    11:50:42.85   PeerRemoveAll - flushing local session peer data
    11:50:42.85   Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
    11:50:42.85   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
    11:50:43.14   THREAD: Hyper-Threading Technology Processors are not detected.
    11:50:43.18   SOUND -- Initializing ...
    11:50:43.32   SOUND -- Initialization completed!
    11:50:43.32   PHYSICS: detected processor(s) capable of handling 2 threads.
    11:50:43.35   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms'
    11:50:43.35   MOD -- Using Mod 'RelicCoH'
    11:50:43.35   Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms_precache.lua]
    11:50:43.50   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_upper_load.smf'.  Expensive operation
    11:50:43.50   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_upper_load.smf'.  Expensive operation
    11:50:43.87   GameObjLoader - upgrading load_count from 0 to 725
    11:50:44.31   PHYSICS -- Created node factory 'HVOK'
    11:50:44.31   PHYSICS -- Created node factory 'DMMY'
    11:50:44.32   GameObjLoader - upgrading load_count from 725 to 1486
    11:50:50.01   GameObjLoader - upgrading load_count from 915 to 3363
    11:50:52.35   GameObjLoader 08038f58 - resetting counters
    11:50:52.35   GameObjLoader 08038f58 - LOAD_DONE
    11:50:52.35   GAME - SessionSetup
    11:50:52.46   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
    11:50:52.46   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
    11:50:52.46   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
    11:50:54.37   GAME - CreateGEWorld in 2009 ms
    11:50:54.37   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
    11:50:54.48   GAME - SessionSetup finished in 2129 ms
    11:50:54.50   GAME - WaterReflectionManagerSetup
    11:50:54.50   GAME - WaterReflectionManagerSetup finished in 0 ms
    11:50:54.53   MessageInternal::CreateChannel: Created channel 474d4343
    11:50:54.54   Regenerating ImpassMap data...
    11:50:54.54       Impass Data was already valid, but regenerating...
    11:50:54.60   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
    11:50:54.60   Regenerating CanBuildMap data...
    11:50:54.60   Generating CanShoot Map.
    11:50:54.60   Pathfinder::Regenerate()...
    11:50:54.62   Generating PathSectorMap...
    11:50:54.79   Pathfinder::Regenerate() Done.
    11:50:54.84   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/ZANNIHILATE.SCAR] succeeded.
    11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
    11:50:55.28   MessageInternal::CreateChannel: Created channel 4d4f444d
    11:50:55.65   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    11:50:55.67   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    11:50:55.67   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    11:50:55.67   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    11:50:55.67   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
    11:50:55.89   SPEECHMANAGER -- Loaded in 0,195943 seconds
    11:50:56.42   GAME -- SimulationController::Pause 0
    FATAL AI ERROR!
    -- FATAL EXIT --
    gameobj.c/4540:!
    --stack trace--
    
    
    
    0x054B9EB2: GetDllInterface                             (D:\Games\RTS\CofH\WW2Mod.dll)
    0x77D4900C: GetSystemMetrics                            (C:\WINDOWS\system32\USER32.dll)
    0x7C816F97: RegisterWaitForInputIdle                    (C:\WINDOWS\system32\kernel32.dll)
    0x7C839990: ValidateLocale                              (C:\WINDOWS\system32\kernel32.dll)
    0x7C816FA0: RegisterWaitForInputIdle                    (C:\WINDOWS\system32\kernel32.dll)
    
     
  12. Kitekaze

    Kitekaze Iron Cross Holder Moderator Lão Làng GVN

    Tham gia ngày:
    16/4/06
    Bài viết:
    3,822
    Nơi ở:
    Apocalypse
    Chỗ đó đó bạn, bạn up file đó là mình biết rõ mọi thông tin từ sự cố như vào game, chọn map angoville, máy bạn là máy duo.v..v.
     
  13. war3isbest

    war3isbest Mega Man Lão Làng GVN Nhân Viên Y Tế

    Tham gia ngày:
    4/6/07
    Bài viết:
    3,163
    Nơi ở:
    The Tree of Life
    Nhưng tớ ko update thì nó vẫn vào nhưng màn hình đen, update thì ko vào được, hôm qua vẫn chơi được, ôi ~~".
     
  14. Kitekaze

    Kitekaze Iron Cross Holder Moderator Lão Làng GVN

    Tham gia ngày:
    16/4/06
    Bài viết:
    3,822
    Nơi ở:
    Apocalypse
    Đây là bản beta của Infantry Operation IV, tuy nhiên, Kite đã khóa pass lại. Ai muốn chơi pm Kite trước để Kite duyệt xem có cho pass hay không nữa :|.

    http://www.megaupload.com/?d=32OT0AXU
     
  15. HIEU111111

    HIEU111111 Donkey Kong

    Tham gia ngày:
    31/5/07
    Bài viết:
    400
    Anh em cho hỏi giửa volka ver và 1 toán us chưa có ver nào thì vị trí đất trống ko có điểm cover thì . VOlka phải đứng khoảng cách bao nhiêu để kill toán us ?
    - Và anh em coi hộ dùm cái playerback này xem tớ thua vì lý do zì ? tại sao us lên 4 top lẹ còn tớ thì chậm hơn và tụi nó chiếm nhiêu ammo mà up kiêp súng m44 lợi hại vậy ?
    - Hy vọng anh em đóng góp dùm :((:((:((:((
     
  16. meoquaithu2003

    meoquaithu2003 Fire in the hole!

    Tham gia ngày:
    12/4/09
    Bài viết:
    2,785
    Nơi ở:
    Ho Chi Minh City
    có ver thì khoảng cách nào cũng chấp. BAR với mp40 gần = nhau, bắn xa bar tốt hơn. m44 là súng j, nếu là mp44 thì là súng của wher chứ US up súng đó sao dc, nếu là thompson thì 100 ammo quét Granadier cầm kar98 1 phát
     
  17. Overclock264

    Overclock264 Legend of Zelda

    Tham gia ngày:
    14/5/05
    Bài viết:
    1,195
    Nơi ở:
    Hà Nội
    Đọc mãi mới hiểu ver là cover ặc ặc!

    Gặp Bar up MP40 ko đỡ đc đâu, 1 squad rifle up BAR bắn từ xa volks chết hết!

    Gặp Assault rifle/ Submachine như MP40, MP44, grease gun, thompson nếu ko bắn từ xa đc thì chui vô nhà là ok!

    Volks đừng để bị áp sát, nhất là rifleman up bar áp sát, cố gắng dụ nó vào tầm mg bắn suppress => cho volks đứng xa bắn, vào gần là mệt!
     
  18. HIEU111111

    HIEU111111 Donkey Kong

    Tham gia ngày:
    31/5/07
    Bài viết:
    400
    Tớ quên up playerback cho anh em xem coi tớ thua vì zì . Hay tại tụi đồng minh pro quá sức . Tớ có coi lại playerback và nhận định nó ko micro hay mà vị trí gần nhà nó quá nên việc squad lẹ hơn tớ là chuyện đương nhiên ko bik có đúng ko mà trong thời gian ngắn nó ra tới 4 top đều đả up thompson .
    - Ko biết tớ nói có đúng ko 1 top volka up mp44 ko = 1 top us up thompson . Vì lực bắn và độ chính xác của thompson cao hơn mp44 của WE .

    - Link đây anh em tải về coi rồi cho ý kiến nha
    : http://www.mediafire.com/download.php?zmtmcnkjin1
     
  19. BaTho

    BaTho CoH Chief of Staff

    Tham gia ngày:
    27/5/08
    Bài viết:
    1,505
    Nơi ở:
    HCMC
    Volksgrenadier chỉ có up MP-40 thôi, còn STG-44 chỉ có Storm Trooper, Panzer Grenadiers, Assault Grenadiers và Knight Cross Holder mới sử dụng!

    Đề nghị ông Hieu nên ghi đúng tên loại quân, ko nên chế như thế! :-s
     
  20. Kitekaze

    Kitekaze Iron Cross Holder Moderator Lão Làng GVN

    Tham gia ngày:
    16/4/06
    Bài viết:
    3,822
    Nơi ở:
    Apocalypse
    MG crew cũng xài STG-44 đó :D. Mà STG-44 hình như cũng được gọi là MP44?
     
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