DotA Items Guide - Questions and Answers

Thảo luận trong 'DotA' bắt đầu bởi GoN.vn, 30/8/06.

  1. Free_Fall

    Free_Fall Palatino Linotype Lão Làng GVN

    Tham gia ngày:
    19/4/05
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    Hà Nội
    xóa hết làm lại ..... lag với chả ko lag ... anh em chờ 10p

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    Updates :
    Saber : Fate English Version 3.96
    Archer : Fate English Version 3.96
    Lancer : Fate English Version 3.96
    Rider : Fate English Version 3.96
    Caster : Fate English Version 3.96
    Assassin : Fate English Version 3.96
    Berserker : Fate English Version 3.96
    Gilgamesh : Fate English Version 3.96
    True Assassin : Fate English Version 3.96
    Dark Saber : Fate English Version 3.96
    Avenger : Fate English Version 3.96


    Saber



    Bast Stat : Agility
    Base Hp/Regeneration : 1300 / 3 hp/s
    Base Mana/Regeneration : 1000 / 5 mana/s
    Base Damage : 34-42 (32 base damage, 2 dice, 5 sides per dice)
    Base Attack Speed : 1.35
    Attack Range : 150
    Base Armor : 5
    Movement Speed : 325
    Sight Range (Day) : 1300
    Sight Range (Day) : 700
    Strength Bonus/Level : 0.80
    Agility Bonus/Level : 1.30
    Intelligence Bonus/Level : 0.90
    Damage Type : Normal
    Armor Type : Large
    Spell Reduction Damage : 25%
    Critical Strike % : 15%
    Evasion % : 15%
    Special : Aquatic Walk - Reduces 10% mana every second but allows Saber to walk in water.


    Spell List :

    Invisible Air [100 mana] : Does 110+50*SpellLV / 260/50*SpellLV+ at a short range to a single-target unit with a tornado melee attack. The targeted unit is drawed back to Saber over 0.5 second, interrupts channeling spells. Unable to be cast on Assassin.
    Lv 1: Deals 160/310+ damage, drags target to you, cooldown 8 seconds.
    Lv 2: Deals 210/360+ damage, drags target to you, cooldown 8 seconds.
    Lv 3: Deals 260/410+ damage, drags target to you, cooldown 8 seconds.
    Lv 4: Deals 310/460+ damage, drags target to you, cooldown 8 seconds.
    Lv 5: Deals 360/510+ damage, drags target to you, cooldown 8 seconds.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0.00 seconds
    Cooldown : 8 seconds
    Cast Range : 250
    Special : Single-target
    Upgrade : Knightism (3rd Attribute)



    Caliburn [200 mana] : Sends a magical attack with the second sword dealing a splash of 220+80*SpellLV / 420+80*SpellLV+ damage in the target area at a short range but longer than Invisible - Air. Targets caught in the Area of Effect gets slowed Attack Speed and slowed Movement Speed by 10+10*SpellLV%. Lasts ~3 seconds.
    Lv 1: 300/500+ total dmg to target (240/400+ damage), 60/100+ damage on 200 AoE and -20% MS/Aspd for a short time, casting time 0.5 second, cooldown 12 seconds.
    Lv 2: 380/580+ total dmg to target (266/406+ damage), 114/174+ damage on 200 AoE and -30% MS/Aspd for a short time, casting time 0.5 second, cooldown 12 seconds.
    Lv 3: 460/660+ total dmg to target (276/396+ damage), 184/264+ damage on 200 AoE and -40% MS/Aspd for a short time, casting time 0.5 second, cooldown 12 seconds.
    Lv 4: 540/740+ total dmg to target (270/370+ damage), 270/370+ damage on 200 AoE and -50% MS/Aspd for a short time, casting time 0.5 second, cooldown 12 seconds.
    Lv 5: 620/820+ total dmg to target (248/328+ damage), 372/492+ damage on 200 AoE and -60% MS/Aspd for a short time, casting time 0.5 second, cooldown 12 seconds.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0.5 seconds
    Cooldown : 12 seconds
    Cast Range : 200
    Special : Single-target (Area of Effect for buffs/damage though)
    Upgrade : Knightism (3rd Attribute)



    Excalibur [400 mana] : Channels the power of Excalibur to send a gigantic wave of energy to a range of 2000. Deals 400+200*SpellLV / 700+200*SpellLV damage to units caught in and to units that comes inside. Has 2,5 second channeling time uninterruptable.
    Lv 1: Damage 600/900+, range 2000, casting time 2.5 seconds, cooldown 37 seconds.
    Lv 2: Damage 800/1100+, range 2000, casting time 2.5 seconds, cooldown 37 seconds.
    Lv 3: Damage 1000/1300+, range 2000, casting time 2.5 seconds, cooldown 37 seconds.
    Lv 4: Damage 1200/1500+, range 2000, casting time 2.5 seconds, cooldown 37 seconds.
    Lv 5: Damage 1400/1700+, range 2000, casting time 2.5 seconds, cooldown 37 seconds.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 2.5 seconds (Non-interruptable)
    Cooldown : 37 seconds
    Cast Range : 700
    Special : Point-target, Channeling, Uninterruptable
    Upgrade : Promised Victory (1st Attribute)




    Avalon [800 mana] : Creates a power-shield of magic able to return instantly 450+250*SpellLV magic damage that comes from a spell that deals damage (while you are warped to the caster), gives 100% missing chance to regular attacks, and half-magic unimmunity through power-shield. Lasts 3+SpellLV seconds, minimal/maximal range of 800-100*SpellLV/1000.
    May return multiple times the return damage.
    Lv 1: 100% damage immunity, returns once 700 damage when taking magical damage, duration 4 seconds, cooldown 60 seconds. Minimal range of 700, maximal range of 1000.
    Lv 2: 100% damage immunity, returns once 950 damage when taking magical damage, duration 5 seconds, cooldown 60 seconds. Minimal range of 600, maximal range of 1000.
    Lv 3: 100% damage immunity, returns once 1200 damage when taking magical damage, duration 6 seconds, cooldown 60 seconds. Minimal range of 500, maximal range of 1000.
    Lv 4: 100% damage immunity, returns once 1450 damage when taking magical damage, duration 7 seconds, cooldown 60 seconds. Minimal range of 400, maximal range of 1000.
    Lv 5: 100% damage immunity, returns once 1700 damage when taking magical damage, duration 8 seconds, cooldown 60 seconds. Minimal range of 300, maximal range of 1000.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 60 seconds
    Cast Range : None
    Special : Self, Uncancellable
    Upgrade : None




    Pre-Skills :

    Great Magic (A Rank) : Decreases Magic Damage taken by 25%.


    Quick Move : Critical Strike only works if Swordsmanship Mastery (2nd Attribute) has been learnt. Allows Saber to do 3x damage at a 15% rate and 30% Evasion if learnt, else gives only 15% Evasion.



    Attribute (passives) :

    Promised Victory : Requires 13 Stat Points. Increases Excalibur damage by 300. Changes the combo of Saber to 43 instead of 123 ; increases also the combo area of effect by 300 in a cone.
    Hotkey : T


    Swordsmanship Mastery : Requires 16 Stat Points. Gives Saber 15% chance to do 3x damage, and 30% chance to avoid an attack instead of 15%.
    Hotkey : Y


    Knightism : Requires 19 Stat Points. Increase Caliburn damage by 200 and Invisible Air damage by 150.
    Hotkey : U


    Charism : Requires 15 Stat Points. Increases passively the Attack Speed by 20%, the Movement Speed by 10%, and the Damage by 20%. Applies to allies in a range of 900.
    Hotkey : I



    Saber Combo (1st) - [Max Excalibur - Rank A++ - 43] :
    - Requires 20 in All Stats, 1200 mana, with the first attribute.
    - Requires Avalon [800 Mana ability] buff.
    - Requires to cast Excalibur [400 Mana ability] after Avalon is casted, then the combo is done.
    - 150 seconds cooldown.
    - 5 second max delay between first and last cast.
    - Effect : Deals 3500 damage to a large line of 2000 range with an increased radius size of 300 over 3 seconds.


    Saber Combo (2nd) - [Max Excalibur - Rank A++ - 123] :
    - Requires 20 in All Stats, 700 mana, without the first attribute.
    - Requires to cast Invisible - Air [100 Mana ability].
    - Requires to cast Caliburn [200 Mana ability] after Invisible - Air is casted, has a limit time of 5 seconds delay between.
    - Then you must cast Excalibur [400 Mana ability] and the combo is done.
    - 150 seconds cooldown.
    - 5 second max delay between first and last cast.
    - Effect : Deals 3500 damage to a large line of 2000 range over 3 seconds.


    Tips, tricks to use Saber :
    Although Saber has a medium max hp pool, she has the highest magic damage reduction (25% from Spells), and the ability to stop a high amount of damage though Avaron (level 5 for 8 seconds or 1500 damage/1 ultimate). When using her, you should up first Caliburn (for single-target) and Excalibur (remember it's the fastest Area ultimate of the game [1400 damage (3500 under Combo) - 2,5 seconds] except Excalibur [1000 damage - 2 seconds] in Unlimited Blade Works of Archer). For Stat Points, you will go first on Agility for 3-4 levels until you get the Stat Point Interval (+10 Stat Points to all heroes), then you spend all your points on getting Spell Damage Upgrade, Endurance, then Critical Strike Upgrade for 30% evasion. After, you should spend your Stat Points to get 20 Str/Agi/Int (allows you to use Combo, but not known yet, well it's for combo if you can). Then up your Agi/Int while shortly increasing more Damage than Armor. Get enough Int to be able to cast Avaron + Excalibur + Caliburn [1400 mana, 35 int] so you can store mana and get at least 14 mana per second (you are refilled up over 100 seconds only). Increasing Movement Speed is useless because you get Endurance (+10% movement speed) and Agility as main stat, Strength is useless (exception against Assasin because its Single-target Ultimate) since you got 25% magic damage reduction and 30% evasion (with Swordsmanship Mastery).


    Just a small example... (w3fate) :





    Archer

    Bast Stat : Intelligence
    Base Hp/Regeneration : 1250 / 2.4 hp/s
    Base Mana/Regeneration : 1000 / 4.4 mana/s
    Base Damage : 25-33 (23 base damage, 2 dice, 5 sides per dice)
    Base Attack Speed : 1.10
    Attack Range : 100
    Base Armor : 4
    Movement Speed : 360
    Sight Range (Day) : 1800
    Sight Range (Day) : 1100
    Strength Bonus/Level : 1.00
    Agility Bonus/Level : 0.90
    Intelligence Bonus/Level : 1.10
    Damage Type : Normal
    Armor Type : Medium
    Spell Reduction Damage : 5%
    Critical Strike % : 5%
    Evasion % : 5%


    Spell List :

    Falchions [100 mana] : Sends a knife on the target that bounces Level times. Deals 100 damage at first bounce, and same damage at the next bounces (bounces SpellLV times). Increases permantly Archer's damage by 5*SpellLV% damage and Aspd by 10*SpellLV%. 10 seconds cooldown.
    Level 1: Deals 100*1 damage. Increases permantly Archer's damage by 5% and Aspd by 10%. 10 seconds cooldown.
    Level 2: Deals 100*2 damage. Increases permantly Archer's damage by 10% and Aspd by 20%. 10 seconds cooldown.
    Level 3: Deals 100*3 damage. Increases permantly Archer's damage by 15% and Aspd by 30%. 10 seconds cooldown.
    Level 4: Deals 100*4 damage. Increases permantly Archer's damage by 20% and Aspd by 40%. 10 seconds cooldown.
    Level 5: Deals 100*5 damage. Increases permantly Archer's damage by 25% and Aspd by 50%. 10 seconds cooldown.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0.50 seconds
    Cooldown : 10 seconds
    Cast Range : 600
    Special : Single-target
    Upgrade : Crane Wing (5th Attribute)

    Broken Phantasm [200 mana] : Deals 250+100*SpellLV damage at a range of 3000 to the target after a 2 seconds charge. 50% of the damage is splitted in a range of 250. Stuns for 2 seconds. 20 seconds cooldown.
    Level 1: Deals 350 damage and stuns 2 seconds at a range of 3000 after a 2 second charge. Half of the damage is dealt in an area of 250. 20 seconds cooldown.
    Level 2: Deals 450 damage and stuns 2 seconds at a range of 3000 after a 2 second charge. Half of the damage is dealt in an area of 250. 20 seconds cooldown.
    Level 3: Deals 550 damage and stuns 2 seconds at a range of 3000 after a 2 second charge. Half of the damage is dealt in an area of 250. 20 seconds cooldown.
    Level 4: Deals 650 damage and stuns 2 seconds at a range of 3000 after a 2 second charge. Half of the damage is dealt in an area of 250. 20 seconds cooldown.
    Level 5: Deals 750 damage and stuns 2 seconds at a range of 3000 after a 2 second charge. Half of the damage is dealt in an area of 250. 20 seconds cooldown.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 2.00 seconds
    Cooldown : 20 seconds
    Cast Range : 3000
    Special : Single-target
    Upgrade : None

    Ro Aias (Shielding) [400 mana] : Creates a shield that blocks 500+200*SpellLV damages lasting over 7 seconds. 24 seconds cooldown.
    Level 1: Creates a shield that blocks 700 damages lasting over 7 seconds. 24 seconds cooldown.
    Level 2: Creates a shield that blocks 900 damages lasting over 7 seconds. 24 seconds cooldown.
    Level 3: Creates a shield that blocks 1100 damages lasting over 7 seconds. 24 seconds cooldown.
    Level 4: Creates a shield that blocks 1300 damages lasting over 7 seconds. 24 seconds cooldown.
    Level 5: Creates a shield that blocks 1500 damages lasting over 7 seconds. 24 seconds cooldown.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 0.00 seconds
    Cooldown : 24 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    http://img180.imageshack.us/img180/684/fetchphpwhcachecachemedvg3.jpg Unlimited Blade Works [800 mana] : Enters a parallel world for 12 seconds with swords raining all in it, dealing 5+10*SpellLV physical damage each. Archer has new spells inside. Has an effect of 1150. 50 seconds cooldown.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 2 seconds
    Cooldown : 50 seconds
    Cast Range : None
    Special : Uncancellable, All
    Upgrade : Projection (4th Attribute)

    Piercing Spear of Death (Unlimited Blade Works) [150/200+ mana] : Deals 400/650+ damages at a range of 300 to a target after 1 second cast time. +Stuns for 0.5 second. 1 second cooldown.
    Level Skip Requirement : (null)
    Hotkey : Q
    Casting Time : 1.00 second
    Cooldown : 1 second
    Cast Range : 300
    Special : Single-target
    Upgrade : Projection (4th Attribute)

    Rule Breaker (Unlimited Blade Works) [150/200+ mana] : Deals 200/400+ damages at a range of 100. +Stuns for 3 seconds. 3 seconds cooldown.
    Level Skip Requirement : (null)
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 3 seconds
    Cast Range : 100
    Special : Single-target
    Upgrade : Projection (4th Attribute)

    Sword of the Victory (Excalibur) [200/250+ mana] : Generates an Excalibur dealing 600/1000+ damage at a range of 1000. 2 second casting time, 6 seconds cooldown.
    Level Skip Requirement : (null)
    Hotkey : E
    Casting Time : 0.00 seconds
    Cooldown : 6 seconds
    Cast Range : 1000
    Special : Point-target, Uninterruptable
    Upgrade : Projection (4th Attribute)

    Sword Rain (Unlimited Blade Works) [100 mana] : Generates 3 waves of Sword Rain dealing each 200/300+ damage in an area of 1150. Stuns 1 second by very low chance, channels for 2 seconds. 7 seconds cooldown.
    Level Skip Requirement : (null)
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 7 seconds
    Cast Range : 1150
    Special : Area of Effect, Channeling
    Upgrade : None

    Crane Wing [600 mana] : Sends a Crane Wing that deals 500+20*Intelligence to the target in an area of 300. 0.85 second charge time. Requires to cast 4 times Falchions to access this spell.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0.85 seconds
    Cooldown : Cast 4 times the 1st spell
    Cast Range : 500
    Special : Single-target
    Upgrade : Crane Wing (5th Attribute)


    Hrunting (Special) [0 (All) mana] : Deals 500+Current Mana of Archer to the target in an area of 1000 after 4 seconds of charging time. Has a range of 3000. Hidden cooldown of 60 seconds.
    Level Skip Requirement : (null)
    Hotkey : E
    Casting Time : 4.00 seconds
    Cooldown : 60 seconds
    Cast Range : 3000
    Special : Single-target
    Upgrade : None


    Pre-Skills :

    Great Magic (E Rank) : Decreases Magic Damage taken by 5%.

    Reveal [100 Mana] : Reveals an area of 900/1400+ for 9 seconds. 20/15+ seconds cooldown. Reveals Invisible units+.


    Attribute (passives) :

    Strengthened Far-sighted Person : Requires 12 Stat Points. Increases sight range of Reveal by 500 and reduces cooldown by 5 seconds. Archer gains 200 sight range in night. Grants Reveal the invisible detection.
    Hotkey : T

    Hrunting : Requires 16 Stat Points. Allows to cast Hrunting after Vision.
    Hotkey : Y

    Real Mind : Requires 13 Stat Points. Physical attacks of Archer have 15% to create a red circle on target stunning for 1 second. Increases Great Magic by 5% (10% in total) and defence by 10.
    Hotkey : U

    Projection : Requires 16 Stat Points. Projecion increases Piercing Spear of Death damage by 250, Rule Breaker damage by 200, Sword of the Victory damage by 400, and Sword Rain damage by 100. Rule Breaker and Piercing Spear of Death can stun.
    Hotkey : I

    Crane Wing : Requires 12 Stat Points. After using 4 times the 1st spell, the ability transforms into Crane Wing that can deal 500+20*Intelligence.


    Archer Combo - [(Projection of Hundred) Arrow Rain - Rank A - 43] :
    - Requires 20 in All Stats and 1200 mana.
    - Requires to cast Unlimited Blade Works [800 Mana ability].
    - Requires to cast Ro Aias [400 Mana ability] after Unlimited Blade Works, then the combo is done.
    - 180 seconds cooldown.
    - 5 second max delay between first and last cast.
    - Effect : Spawns arrows coming in Unlimited Blade Works after 3 seconds in air, Attack power unknown. Double damage on Berserker.



    Lancer

    Bast Stat : Agility
    Base Hp/Regeneration : 1200 / 2.7 hp/s
    Base Mana/Regeneration : 1000 / 4.2 mana/s
    Base Damage : 23-31 (21 base damage, 2 dice, 5 sides per dice)
    Base Attack Speed : 0.80
    Attack Range : 250
    Base Armor : 3
    Movement Speed : 370
    Sight Range (Day) : 1100
    Sight Range (Day) : 650
    Strength Bonus/Level : 1.00
    Agility Bonus/Level : 1.30
    Intelligence Bonus/Level : 0.70
    Damage Type : Pierce
    Armor Type : Medium
    Spell Reduction Damage : 10%
    Critical Strike % : 5%
    Evasion % : 5%


    Spell List :

    Lancer Runes [0 mana] : Opens a Spellbook. 20 seconds cooldown for each spell.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0 seconds
    Cooldown : 0 seconds
    Cast Range : None
    Special : Self
    Upgrade : None
    Spells : 5

    Ferocity [200 mana] : Increases aspd by 30*SpellLV%. When you kill an enemy, it explodes and deals 50+50*SpellLV damages in a range of 300. Lasts 10-SpellLV seconds. Cooldown of 27-3*SpellLV seconds. Adds (6+SpellLV)*Number of Attacks damage every attack done on the target.
    Level 1: Increase attack speed 30%, killing deals 100 damages in a area of 300, lasts 9 seconds, cooldown 24 seconds. Adds 7 damages per attack.
    Level 2: Increase attack speed 60%, killing deals 150 damages in a area of 300, lasts 8 seconds, cooldown 21 seconds. Adds 8 damages per attack
    Level 3: Increase attack speed 90%, killing deals 200 damages in a area of 300, lasts 7 seconds, cooldown 18 seconds. Adds 9 damages per attack
    Level 4: Increase attack speed 120%, killing deals 250 damages in a area of 300, lasts 6 seconds, cooldown 15 seconds. Adds 10 damages per attack
    Level 5: Increase attack speed 150%, killing deals 300 damages in a area of 300, lasts 5 seconds, cooldown 12 seconds. Adds 11 damages per attack
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 24/21/18/15/12 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    Piercing Spear of Death : The Spear of Impaling Barbed Death [400 mana] : Deals 440+110*SpellLV to the target after a casting time of 1 second. Has 7% chance (22% chance with Sure Death Spear) to heartbreak the target, dealing double damage. Has 300 range. If Improve Gae Bolga attribute is learnt, adds a poison dealing 20 damages per second. 27 seconds cooldown.
    Level 1: 550 damages, 7/22+% to do 2x damage, cooldown 27 seconds, 300 range. +Adds 20 dmg/s poison.
    Level 2: 660 damages, 7/22+% to do 2x damage, cooldown 27 seconds, 300 range. +Adds 20 dmg/s poison.
    Level 3: 770 damages, 7/22+% to do 2x damage, cooldown 27 seconds, 300 range. +Adds 20 dmg/s poison.
    Level 4: 880 damages, 7/22+% to do 2x damage, cooldown 27 seconds, 300 range. +Adds 20 dmg/s poison.
    Level 5: 990 damages, 7/22+% to do 2x damage, cooldown 27 seconds, 300 range. +Adds 20 dmg/s poison.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 1.00 seconds
    Cooldown : 27 seconds
    Cast Range : 300
    Special : Single-target
    Upgrade : Improve Gae Bolga (2nd Attribute), Sure Death Spear (4th Attribute)

    Flying Piercing Spear of Death : The Spear of Striking Death Flight [800 mana] : Deals 300+250*SpellLV in a area of 500 at a range of 1000 after a casting time of 0.5 seconds and an arrival time of attack of 1 seconds (it means a total of 1.5 seconds between cast and damage). 40 seconds cooldown.
    Level 1: 550/800+ damage, casting time 0.5 second, AoE 500, range 1000, cooldown 40 seconds.
    Level 2: 800/1050+ damage, casting time 0.5 second, AoE 500, range 1000, cooldown 40 seconds.
    Level 3: 1050/1300+ damage, casting time 0.5 second, AoE 500, range 1000, cooldown 40 seconds.
    Level 4: 1300/1550+ damage, casting time 0.5 second, AoE 500, range 1000, cooldown 40 seconds.
    Level 5: 1550/1800+ damage, casting time 0.5 second, AoE 500, range 1000, cooldown 40 seconds.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 0.5 seconds
    Cooldown : 40 seconds
    Cast Range : 1000
    Special : Point-target
    Upgrade : Improve Gae Bolga (2nd Attribute)

    Rune of Jumping (Spellbook) : Disengage [100 mana] : Lancer leaps back with a range of 500+100*SpellLV. Grants invulnerability for 0.1 seconds.
    Level 1: Leaps back 600, grants invulnerable for 0.1 seconds.
    Level 2: Leaps back 700, grants invulnerable for 0.1 seconds.
    Level 3: Leaps back 800, grants invulnerable for 0.1 seconds.
    Level 4: Leaps back 900, grants invulnerable for 0.1 seconds.
    Level 5: Leaps back 1000, grants invulnerable for 0.1 seconds.
    Level Skip Requirement : (null)
    Hotkey : Q
    Casting Time : 0.00 seconds
    Cooldown : 20 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    Rune of Healing (Spellbook) : Endurance [100 mana] : Converts 100 mana of Lancer to 100+100*SpellLV HP.
    Level 1: Converts 100 mana to 200 hp.
    Level 2: Converts 100 mana to 300 hp.
    Level 3: Converts 100 mana to 400 hp.
    Level 4: Converts 100 mana to 500 hp.
    Level 5; Converts 100 mana to 600 hp.
    Level Skip Requirement : (null)
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 20 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    Rune of Trapping (Spellbook) : Stun [100 mana] : Creates a stun trap that explodes when someone is too close to it. It stuns for 0.75+0.25*SpellLV in a AoE of 400. This stun trap lasts 40 seconds. Requires 2 seconds to stun.
    Level 1: Creates a stun trap that stuns for 1 second in a 400 AoE.
    Level 2: Creates a stun trap that stuns for 1.25 second in a 400 AoE.
    Level 3: Creates a stun trap that stuns for 1.5 second in a 400 AoE.
    Level 4: Creates a stun trap that stuns for 1.75 second in a 400 AoE.
    Level 5: Creates a stun trap that stuns for 2 second in a 400 AoE.
    Level Skip Requirement : (null)
    Hotkey : E
    Casting Time : 0.00 seconds
    Cooldown : 20 seconds
    Cast Range : 500
    Special : Point-target
    Upgrade : None

    Rune of Exchanging (Spellbook) : Prana Exchange [100 mana] : Converts 5+5*SpellLV of Lancer hp to mana. Can not kill you.
    Level 1 : Converts 10% of Lancer hp to converts it to mana.
    Level 2 : Converts 15% of Lancer hp to converts it to mana.
    Level 3 : Converts 20% of Lancer hp to converts it to mana.
    Level 4 : Converts 25% of Lancer hp to converts it to mana.
    Level 5 : Converts 30% of Lancer hp to converts it to mana.
    Level Skip Requirement : (null)
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 20 seconds
    Cast Range : None
    Special : Area of Effect (from Caster point)
    Upgrade : None

    Rune of Sight (Spellbook) : Inner Light [100 mana] : Increases for a small amount of time the sight range of Lancer by 50% for 20 seconds. Grants sight of discovered area for 2+SpellLV seconds.
    Level 1 : Lasts 20 seconds. 3 seconds for discovered areas.
    Level 2 : Lasts 20 seconds. 4 seconds for discovered areas.
    Level 3 : Lasts 20 seconds. 5 seconds for discovered areas.
    Level 4 : Lasts 20 seconds. 6 seconds for discovered areas.
    Level 5 : Lasts 20 seconds. 7 seconds for discovered areas.
    Level Skip Requirement : (null)
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 20 seconds
    Cast Range : None
    Special : Self
    Upgrade : None


    Pre-Skills :

    Great Magic (D Rank) : Decreases Magic Damage taken by 10%.

    Revive : Revives with 1 hp after a deathblow that has dealt to Lancer a damage between 300 and 1000. 60 seconds cooldown.


    Attribute (passives) :

    Improve Fighting : Requires 8 Stat Points. Allows Lancer to revive with 500 hp instead of 1 hp after a deathblow that has dealt to Lancer a damage between 200 and 1200 instead of 300 and 1000. 30 seconds cooldown.
    Hotkey : T

    Improve Gae Bolga : Requires 14 Stat Points. Adds poison to Piercing Spear of Death dealing 20 damage per second. Piercing Flying Spear of Death is added 250 damage bonus.
    Hotkey : Y

    Arrow Protection : Requires 15 Stat Points. Blocks 15 damages per attack, gives 20% to cancel an enemy melee attack, gives 40% to cancel ranged
    attack.
    Hotkey : U

    Sure Death Spear : Requires 19 Stat Points. Gives 35% chance to the combo to do heartbreak on combo and 15% bonus chance (22%) to Piercing Spear of Death to do 2x damage.
    Hotkey : I


    Lancer Combo - [Wesen Gae Bulga - Rank B - 23] :
    - Requires 20 in All Stats and 600 mana.
    - Requires to cast Ferocity [200 Mana ability].
    - Requires to cast Piercing Spear of Death [400 Mana ability] after Ferocity, then the combo is done.
    - 90 seconds cooldown.
    - 3 second max delay between first and last cast.
    - Effect : Takes 1 second time to be casted, has 35% chance to do 2x damages, while it has 25% chance (35% with Sure Death Spear) to do 10,000,000 damage (heartbreak).


    Rider

    Bast Stat : Agility
    Base Hp/Regeneration : 1300 / 3 hp/s
    Base Mana/Regeneration : 1000 / 5.2 mana/s
    Base Damage : 29-37 (27 base damage, 2 dice, 4 sides per dice)
    Base Attack Speed : 0.80
    Attack Range : 100
    Base Armor : 5
    Movement Speed : 335
    Sight Range (Day) : 1300
    Sight Range (Day) : 750
    Strength Bonus/Level : 1.10
    Agility Bonus/Level : 1.10
    Intelligence Bonus/Level : 0.80
    Damage Type : Magic
    Armor Type : Small
    Spell Reduction Damage : 10%
    Critical Strike % : 10%
    Evasion % : 10%


    Spell List :

    Catena Sword Nail [100 mana] : Attracts all close ennemies and deals 80+20*SpellLV damages. 10-SpellLV seconds cooldown.
    Level 1: Attracts all ennemies in a range of 500 and deals 100 damage. 9 seconds cooldown.
    Level 2: Attracts all ennemies in a range of 500 and deals 120 damage. 8 seconds cooldown.
    Level 3: Attracts all ennemies in a range of 500 and deals 140 damage. 7 seconds cooldown.
    Level 4: Attracts all ennemies in a range of 500 and deals 160 damage. 6 seconds cooldown.
    Level 5: Attracts all ennemies in a range of 500 and deals 180 damage. 5 seconds cooldown.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0 seconds
    Cooldown : 9/8/7/6/5 seconds
    Cast Range : 500
    Special : Self
    Upgrade : Multishot

    Breaker Gorgon [200 mana] : Reduces the target movement speed and attack speed by 10+10*SpellLV% for 4+2*SpellLV seconds. Gives 20% chance to Stone Form the target for 3 seconds if casted after Catena Sword Nail and if you have the 3th Attribute (Temple of Blood). 19 seconds cooldown.
    Level 1: Slows by 20% for 6 seconds. Has 20% chance to Stone Form+ the target for 3 seconds.
    Level 2: Slows by 30% for 8 seconds. Has 20% chance to Stone Form+ the target for 3 seconds.
    Level 3: Slows by 40% for 10 seconds. Has 20% chance to Stone Form+ the target for 3 seconds.
    Level 4: Slows by 50% for 12 seconds. Has 20% chance to Stone Form+ the target for 3 seconds.
    Level 5: Slows by 60% for 14 seconds. Has 20% chance to Stone Form+ the target for 3 seconds.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 19 seconds
    Cast Range : 550
    Special : Single-target
    Upgrade : Temple of Blood (3th Attribute)

    Blood Fort Andrometa [400 mana] : Generates a Blood Fort for Rider after 2.5 seconds casting time. Causes 250+50*SpellLV damages, absorbs 20+10*SpellLV hp per enemy unit caught by the Blood Fort, reduces enemy movement speed by 10*SpellLV%. Applies in a range of 1000. 30 seconds cooldown. Automaticly attracts all units if you have Temple of Blood (3th Attribute).
    Level 1: Deals 350 damages, absorbs 30 hp per unit. Reduces eneny movement speed by 10% in a range of 1000. Attracts any enemy to Rider+.
    Level 2: Deals 400 damages, absorbs 40 hp per unit. Reduces eneny movement speed by 20% in a range of 1000. Attracts any enemy to Rider+.
    Level 3: Deals 450 damages, absorbs 50 hp per unit. Reduces eneny movement speed by 30% in a range of 1000. Attracts any enemy to Rider+.
    Level 4: Deals 500 damages, absorbs 60 hp per unit. Reduces eneny movement speed by 40% in a range of 1000. Attracts any enemy to Rider+.
    Level 5: Deals 550damages, absorbs 70 hp per unit. Reduces eneny movement speed by 50% in a range of 1000. Attracts any enemy to Rider+.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 2.50 seconds
    Cooldown : 30 seconds
    Cast Range : None
    Special : All units
    Upgrade : Temple of Blood (3th Attribute)

    Bellerophon [800 mana] : Strikes the target point after 0.5 second casting time, dealing 400+300*SpellLV / 600+300*SpellLV+ damages. Stuns for 2 seconds in an area of 300. 37 seconds cooldown.
    Level 1: Strikes the target point dealing 700/900+ damages and stunning for 2 seconds.
    Level 2: Strikes the target point dealing 1000/1200+ damages and stunning for 2 seconds.
    Level 3: Strikes the target point dealing 1300/1500+ damages and stunning for 2 seconds.
    Level 4: Strikes the target point dealing 1600/1800+ damages and stunning for 2 seconds.
    Level 5: Strikes the target point dealing 1900/2100+ damages and stunning for 2 seconds.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 0.50 seconds
    Cooldown : 37 seconds
    Cast Range : 1200
    Special : Point-target
    Upgrade : Riding (2nd Attribute)


    Pre-Skills :

    Great Magic (C Rank) : Decreases Magic Damage taken by 15%.

    Evil Spirit Eye : Reduces enemy movement speed and attack speed by 10%/20%+ if they are in a range of 600 of Rider.


    Attribute (passives) :

    Strengthened Evil Spirit Eye : Requires 10 Stat Points. Adds 10% slow to Evil Spirit Eye.
    Hotkey : T

    Riding : Requires 17 Stat Points. Increases movement speed by 50. Adds 200 damage to Bellerophon and 250 damage to the combo.
    Hotkey : Y

    Temple of Blood : Requires 12 Stat Points. When using Breaker Gorgon after Catena Sword Nail, gives 20% chance to Stone Form the target for 3 seconds. Blood Fort Andrometa automaticly attracts all units to Rider.
    Hotkey : U

    Unknown Strength : Requires 17 Stat Points. Adds 10 strength and gives 25% chance to do a 200 damage bonus on hit.


    Rider Combo - [Bellerophon II - Rank A+ - 123] :
    - Requires 20 in All Stats and 700 mana.
    - Requires to cast Catena Sword Nail [100 Mana ability].
    - Requires to cast Breaker Gorgon [200 Mana ability] after Catena Sword Nail.
    - After casting Breaker Gorgon, cast Blood Fort Andrometa [400 Mana ability] and the combo is done.
    - 120 seconds cooldown.
    - 7 second max delay between first and last cast.
    - Effect : Strikes in front of Rider to a range of 1200 in a line, dealing 2500 damages (2750 with 2nd Attribute).



    Caster



    Bast Stat : Intelligence
    Base Hp/Regeneration : 500 / 1.5 hp/s
    Base Mana/Regeneration : 1000 / 7 mana/s
    Base Damage : 27-35 (25 base damage, 2 dice, 5 sides per dice)
    Base Attack Speed : 1.30
    Attack Range : 600
    Base Armor : 3
    Movement Speed : 330
    Sight Range (Day) : 1100
    Sight Range (Day) : 700
    Strength Bonus/Level : 0.30
    Agility Bonus/Level : 1.00
    Intelligence Bonus/Level : 1.70
    Damage Type : Siege
    Armor Type : Unarmored
    Spell Reduction Damage : 20%
    Critical Strike % : 15%
    Evasion % : 15%

    Spell List :

    Mana Creation [50 mana] : Gives 5+5*SpellLV% chance to refill all the mana of Caster at the cost of 99% of the hp (you still have 1% hp left). After success, 8 seconds cooldown.
    Level 1 : Has 90% chance to fail to restore all mana at the cost of 99% hp.
    Level 2 : Has 85% chance to fail to restore all mana at the cost of 99% hp.
    Level 3 : Has 80% chance to fail to restore all mana at the cost of 99% hp.
    Level 4 : Has 75% chance to fail to restore all mana at the cost of 99% hp.
    Level 5 : Has 70% chance to fail to restore all mana at the cost of 99% hp.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0.00 seconds (8.00 seconds after success)
    Cooldown : 0 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    Magic of Myth Age [0 mana] : Opens a Spellbook.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0 seconds
    Cooldown : 0 seconds
    Cast Range : None
    Special : Self
    Upgrade : None
    Spells : 5

    Caster's Tower [400 Mana] : Creates a Tower at the targeted point. Has 7+10*SpellLV / 10*SpellLV+ seconds cooldown. Takes 4+SpellLV seconds to build the tower, it has 500+500*SpellLV max hp. Tower takes 25% reduced damage from magic. The tower has a freezing attack of 10 damage. The tower is able to root and unroot to move ; it gives also 10/15+ possible skeletons to Caster. Only one tower can be used at the same time.
    Level 1 : Builds a Tower with 1000 Hp that takes 5 seconds to be built. Has 17/10+ seconds cooldown.
    Level 2 : Builds a Tower with 1500 Hp that takes 6 seconds to be built. Has 27/20+ seconds cooldown.
    Level 3 : Builds a Tower with 2000 Hp that takes 7 seconds to be built. Has 37/30+ seconds cooldown.
    Level 4 : Builds a Tower with 2500 Hp that takes 8 seconds to be built. Has 47/40+ seconds cooldown.
    Level 5 : Builds a Tower with 3000 Hp that takes 9 seconds to be built. Has 57/50+ seconds cooldown.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 0 seconds
    Cooldown : 7+10*SpellLV / 10*SpellLV+ seconds
    Cast Range : 500
    Special : Point-target, pathable
    Upgrade : Tower Position (3rd Attribute) - Talk of God (4st Attribute)

    Rule Breaker [800 mana] : Stuns for 1+0.2*SpellLV%, banishes for 2+SpellLV seconds. Banished units take 2x from any magic damage source. 35/25+ seconds cooldown. Banished units can not use Command Spells or physical attacks.
    Level 1 : Stuns 1.2 seconds. Banishes (and disable Command Spells) for 3 seconds. 35/25+ seconds cooldown.
    Level 2 : Stuns 1.4 seconds. Banishes (and disable Command Spells) for 4 seconds. 35/25+ seconds cooldown.
    Level 3 : Stuns 1.6 seconds. Banishes (and disable Command Spells) for 5 seconds. 35/25+ seconds cooldown.
    Level 4 : Stuns 1.8 seconds. Banishes (and disable Command Spells) for 6 seconds. 35/25+ seconds cooldown.
    Level 5 : Stuns 2 seconds. Banishes (and disable Command Spells) for 7 seconds. 35/25+ seconds cooldown.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 0.50 seconds
    Cooldown : 35 seconds (25 seconds with Chanting)
    Cast Range : 100
    Special : Single-target
    Upgrade : Talk of God (4st Attribute)

    Fire Wall (Spellbook) [200 mana] : Units that are in 300 range of the Caster gets pushed to a range of 800+100*SpellLV. Deals 200 damage. 20 seconds cooldown.
    Level 1 : Deals 200 of damage in a range of 300. Pushes with a range of 900.
    Level 1 : Deals 200 of damage in a range of 300. Pushes with a range of 1000.
    Level 1 : Deals 200 of damage in a range of 300. Pushes with a range of 1100.
    Level 1 : Deals 200 of damage in a range of 300. Pushes with a range of 1200.
    Level 1 : Deals 200 of damage in a range of 300. Pushes with a range of 1300.
    Level Skip Requirement : (null)
    Hotkey : Q
    Casting Time : 0.00 seconds
    Cooldown : 20 seconds
    Cast Range : None
    Special : Area of Effect (from Caster point)
    Upgrade : None

    Silence (Spellbook) [200 mana] : Prevents every unit in the area of effect of 250 from casting spells or attacking. Lasts 1.5+0.5*SpellLV seconds. 16 seconds cooldown.
    Level 1 : Silences in a area of 250 all enemy units for 2 seconds.
    Level 2 : Silences in a area of 250 all enemy units for 2.5 seconds.
    Level 3 : Silences in a area of 250 all enemy units for 3 seconds.
    Level 4 : Silences in a area of 250 all enemy units for 3.5 seconds.
    Level 5 : Silences in a area of 250 all enemy units for 4 seconds.
    Level Skip Requirement : (null)
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 16 seconds
    Cast Range : 700
    Special : Area of Effect
    Upgrade : None

    Thunder Rain (Spellbook) [200 mana] : Creates a Thunder Rain, dealing 250+100*SpellLV damages to enemy units caught in the area effect of 250. 14 seconds cooldown.
    Level 1 : Deals 350 damage in a area of 250.
    Level 2 : Deals 450 damage in a area of 250.
    Level 3 : Deals 550 damage in a area of 250.
    Level 4 : Deals 650 damage in a area of 250.
    Level 5 : Deals 750 damage in a area of 250.
    Level Skip Requirement : (null)
    Hotkey : E
    Casting Time : 0.00 seconds
    Cooldown : 14 seconds
    Cast Range : 700
    Special : Area of Effect
    Upgrade : None

    Magic Defence (Spellbook) [400 mana] : Generates a Shield that renders invulnerable every friendly units in a range of 500+100*SpellLV, lasting 10 seconds. The spell is interrupted if Caster hasn't enough mana from Mana Shield (damage deflection) or the drain of 5% from max mana of the Caster every second by channeling this spell. 40 seconds cooldown.
    Level 1 : Generates invulnerability for friendly units in a range of 600 for 10 seconds if channeled.
    Level 2 : Generates invulnerability for friendly units in a range of 700 for 10 seconds if channeled.
    Level 3 : Generates invulnerability for friendly units in a range of 800 for 10 seconds if channeled.
    Level 4 : Generates invulnerability for friendly units in a range of 900 for 10 seconds if channeled.
    Level 5 : Generates invulnerability for friendly units in a range of 1000 for 10 seconds if channeled.
    Level Skip Requirement : (null)
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 40 seconds
    Cast Range : None
    Special : Area of Effect (from Caster point), cancellable
    Upgrade : None

    Mana Siphon (Spellbook) [0 mana] : Creates a Siphon of Mana between Caster's Tower and herself, giving to it 30 mana every second. Lasts 5 seconds, has 70-10*SpellLV seconds cooldown.
    Level 1 : Creates a Siphon of 30 mana for 5 seconds. Has 60 seconds cooldown.
    Level 2 : Creates a Siphon of 30 mana for 5 seconds. Has 50 seconds cooldown.
    Level 3 : Creates a Siphon of 30 mana for 5 seconds. Has 40 seconds cooldown.
    Level 4 : Creates a Siphon of 30 mana for 5 seconds. Has 30 seconds cooldown.
    Level 5 : Creates a Siphon of 30 mana for 5 seconds. Has 20 seconds cooldown.
    Level Skip Requirement : (null)
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 70-10*SpellLV seconds
    Cast Range : 600
    Special : Single-target, Caster's Tower, channeling
    Upgrade : None

    Mana Siphon (Caster's Tower) [0 mana] : Creates a Siphon of Mana between Caster's Tower and the target hero, stealing 100 mana every second. Lasts 5 seconds, has 30 seconds cooldown. Allows to go over the mana limit of 1000 to fire Self-Destruct. Mana over the limit will drain slowly.
    Level Skip Requirement : Unlevelable
    Hotkey : Q
    Casting Time : 0.00 seconds
    Cooldown : 30 seconds
    Cast Range : 2000
    Special : Single-target, Caster's Tower, channeling
    Upgrade : None

    Self-Destruct (Caster's Tower) [1001 mana] : Destroys the tower, dealing 300*SpellLV damage in a area of 1000. Requires a mana siphon of the tower to cast this spell. Increased damage by 300 with Tower Position (3rd Attribute).
    Level 1 : Deals 300/600+ damage in a area of 1000.
    Level 2 : Deals 600/900+ damage in a area of 1000.
    Level 3 : Deals 900/1200+ damage in a area of 1000.
    Level 4 : Deals 1200/1500+ damage in a area of 1000.
    Level 5 : Deals 1500/1800+ damage in a area of 1000.
    Level Skip Requirement : (null)
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : (null) seconds
    Cast Range : None
    Special : Instant
    Upgrade : Tower Position (3rd Attribute)

    Summon Defence (Caster's Tower) [200 mana] : Calls for 6 skeleton warriors and 4 skeleton archers for 10 seconds. 60 seconds cooldown.
    Level Skip Requirement : (null)
    Hotkey : E
    Casting Time : 0.00 seconds
    Cooldown : 60 seconds
    Cast Range : None
    Special : Instant
    Upgrade : None

    Teleportation (Caster's Tower) [200 mana] : Teleports Caster to the tower after 2 seconds of casting time. 60 seconds cooldown.
    Level Skip Requirement : (null)
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 60 seconds
    Cast Range : None
    Special : Single-target, Caster only
    Upgrade : None

    Summon Ice Dragon (Caster's Tower) [1000 mana] : Creates 1 dragon. Useable only if you have Tower Position (3rd Attribute). Ridable by Caster. The dragon remains alive even if Caster's Tower is destroyed.
    Stats : Has 221-232 damage, 11 armor, 500 attack range, 350 movement speed, 1.2 second Aspd, 2000 hp, 1 hp regeneration, 250 mana, 1 mana regeneration, 800/800 sight range, 25% Great Magic (A Rank). Has Frost Breath [125 mana], dealing 500 damage in a cone of 300 range, 10 seconds cooldown. Attacks from the Dragon are enhanced with frost for 1 second. Has Zero Degree [250 mana] if Caster is riding the dragon, dealing 1500 damage in an area of 400, 45 seconds cooldown.
    Level Skip Requirement : (null)
    Hotkey : D
    Casting Time : 0.00 seconds
    Cooldown : 20 seconds
    Cast Range : None
    Special : Instant
    Upgrade : Tower Position (3rd Attribute)

    Summon Skeletal Mage (Caster's Tower) [0 mana] : Creates 1 Skeletal Mage. Consumes 10 mana of the tower. 4 seconds to make it. Removed if Caster's Tower is destroyed.
    Stats : 320+30*SpellLV Movement Speed, 100+50*SpellLV hp, 0.25 hp regeneration, 0 armor, 800/600 Sight range. Has Suicide ability dealing 100+100*SpellLV damage.
    Level Skip Requirement : (null)
    Hotkey : Z
    Casting Time : 0.00 seconds
    Cooldown : (null) seconds
    Cast Range : None
    Special : Instant
    Upgrade : Attack and Defence Engine (Research), Increased Link

    Summon Skeletal Warrior (Caster's Tower) [0 mana] : Creates 1 Skeletal Warrior. Consumes 10 mana of the tower. 4 seconds to make it. Removed if Caster's Tower is destroyed.
    Stats : 170+30*SpellLV Movement Speed, 250+150*SpellLV hp, 0.25 hp regeneration, 1+SpellLV armor, 800/600 Sight range. Has 19-35 base damage, increased by 5 every level, 1.35 second Aspd. Has Bash dealing 30 damage and 0.5 second stun, 15% chance on hit.
    Level Skip Requirement : (null)
    Hotkey : X
    Casting Time : 0.00 seconds
    Cooldown : (null) seconds
    Cast Range : None
    Special : Instant
    Upgrade : Attack and Defence Engine (Research), Increased Link

    Summon Skeletal Archer (Caster's Tower) [0 mana] : Creates 1 Skeletal Archer. Consumes 10 mana of the tower. 4 seconds to make it. Removed if Caster's Tower is destroyed.
    Stats : 170+30*SpellLV Movement Speed, 200+80*SpellLV hp, 0.25 hp regeneration, 5 mana, 1 mana regeneration, SpellLV-1 armor, 800/600 Sight range. Has 18-24 base damage, increased by 10 every level, 1.80 second Aspd. Has Fire Arrow, consuming 5 mana to do 35 damage bonus.
    Level Skip Requirement : (null)
    Hotkey : C
    Casting Time : 0.00 seconds
    Cooldown : (null) seconds
    Cast Range : None
    Special : Instant
    Upgrade : Attack and Defence Engine (Research), Increased Link

    Attack and Defence Engine Research (Caster's Tower) [200+300*ResearchLV Gold / Max : Level 50] : Increase skeletons damage by 3 and armor by 1.

    Increased Link [5000 Gold] : Increase skeletons life by 250. Adds 50 movement speed to them and 20% Aspd.

    Pre-Skills :

    Great Magic (B Rank) : Decreases Magic Damage taken by 20%.

    Mana Shield [25 mana] : Creates a Mana Shield absorbing 1 damage for 1 mana. Upgradable with Mana Shield (1st Attribute). 10 seconds cooldown.

    Scroll Creation [100 mana] : Creates a random scroll between 5 random scrolls (C, B, A, S, EX). 60 seconds cooldown.


    Attribute (passives) :

    Mana Shield : Requires 13 Stat Points. Mana Shield absorbs 1.3 damage per mana point instead of 1. Cancels the cooldown on Mana Shield.
    Hotkey : T

    Mana Battery : Requires 14 Stat Points. Increase Max Mana by 350. Increases mana regeneration by 3.
    Hotkey : Y

    Tower Position : Requires 17 Stat Points. Gives the tower the possibility to create a Ice Dragon. Adds an aura to the tower to restore 20 mana every second to friendly units close to it. The tower gains 10 mana every second. 15 units are allowed to be created instead of 10. Damage of Caster's Tower explosion deals a 300 damage bonus.
    Hotkey : U

    Chanting : Requires 15 Stat Points. Increases Aspd by 50%, Rule Breaker has a decreased cooldown of 10 seconds, Caster's Tower has a decreased cooldown of 7 seconds.
    Hotkey : I


    Caster Combo - [Lightning Bombing - Rank B - 41] :
    - Requires 20 in All Stats and 1300 mana.
    - Requires to cast Rule Breaker [800 Mana ability].
    - Requires to cast Mana Creation [100 Mana ability] after Rule Breaker, then the combo is done.
    - Requires 400 mana left after Mana Creation else it doesn't work.
    - 180 seconds cooldown.
    - 5 second max delay between first and last cast.
    - Effect : Creates 13 Star Shells dealing 600 damage each per damage interval in a range of 300 per shell, shells are spawned at a max range of 1000. Lasts 5 seconds.



    Assassin



    Bast Stat : Agility
    Base Hp/Regeneration : 1100 / 2 hp/s
    Base Mana/Regeneration : 0 / 0 mana/s
    Base Damage : 27-35 (25 base damage, 2 dice, 5 sides per dice)
    Base Attack Speed : 0.95
    Attack Range : 200
    Base Armor : 2
    Movement Speed : 350
    Sight Range (Day) : 1000
    Sight Range (Day) : 800
    Strength Bonus/Level : 0.70
    Agility Bonus/Level : 1.80
    Intelligence Bonus/Level : 0
    Damage Type : Normal
    Armor Type : Small
    Spell Reduction Damage : 0%
    Critical Strike % : 20%
    Evasion % : 10%


    Spell List :

    Gate Keeper [0 mana] : Generates a special form of the Assassin, giving a bonus armor of 3*SpellLV, an increased attack range to 300, an increased sight range to 1300 (day) and 1100 (night). Modifies also the main hp regeneration of the Assassin, he gains 40+10*SpellLV hp per second, but at the cost of a reduced base movement speed by 30-5*SpellLV%. If Battou Jutsu (4th attribute) has been learnt, allows to cast Ganryu. Allows also to see though obstruction. Lasts 4+SpellLV seconds.
    Level 1 : Increases hp regeneration by 50, armor by 3, sight by 300, reduces movement speed by 70 for 5 seconds.
    Level 2 : Increases hp regeneration by 60, armor by 6, sight by 300, reduces movement speed by 53 for 6 seconds.
    Level 3 : Increases hp regeneration by 70, armor by 9, sight by 300, reduces movement speed by 35 for 7 seconds.
    Level 4 : Increases hp regeneration by 80, armor by 12, sight by 300, reduces movement speed by 18 for 8 seconds.
    Level 5 : Increases hp regeneration by 90, armor by 15, sight by 300, reduces movement speed by 0 for 9 seconds.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0.00 seconds
    Cooldown : 17 seconds
    Cast Range : None
    Special : Self, Uncancellable
    Upgrade : Battou Jutsu (4st Attribute)

    Heart of Harmony [0 mana] : Aspd of Assassin is increased by 10*SpellLV%, effects last 20-2*SpellLV seconds. Gives also 12+3*SpellLV% chance to do a splash attack dealing 70+30*SpellLV damage on an area of 300. Spells are disabled for 22-2*SpellLV seconds unless you have learnt Heart of Creation (5th Attribute).
    Level 1 : Increases Aspd by 10%, gives 15% chance to do 100 splash damage in an area of 300. Lasts 18 seconds, 20 seconds silence.
    Level 2 : Increases Aspd by 20%, gives 18% chance to do 130 splash damage in an area of 300. Lasts 18 seconds, 18 seconds silence.
    Level 3 : Increases Aspd by 30%, gives 21% chance to do 160 splash damage in an area of 300. Lasts 18 seconds, 16 seconds silence.
    Level 4 : Increases Aspd by 40%, gives 24% chance to do 190 splash damage in an area of 300. Lasts 18 seconds, 14 seconds silence.
    Level 5 : Increases Aspd by 50%, gives 27% chance to do 220 splash damage in an area of 300. Lasts 18 seconds, 12 seconds silence.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0 seconds
    Cooldown : 25/23/21/19/17 seconds
    Cast Range : None
    Special : Self
    Upgrade : Heart of Creation (5th Attribute)

    Wind Blade [0 mana] : Strikes with Wind. Deals 300+100*SpellLV that are too close in a range of 400. Channeling (interruptables) abilities are stopped. If the Assassin has learnt the 2nd Attribute, it blinks behind the next unit at 700 range ; the unit you order the Assassin to attack. Spells are disabled for 34-4*SpellLV seconds unless you have learnt Ganryu (2nd Attribute).
    Level 1 : Strikes all units around that are not friendly, dealing 400 damage in a range of 400. Blinks behind the autorandom-targeted unit by Assassin in a range of 700. Silences for 30 seconds if you haven't Ganryu.
    Level 2 : Strikes all units around that are not friendly, dealing 500 damage in a range of 400. Blinks behind the autorandom-targeted unit by Assassin in a range of 700.
    Silences for 26 seconds if you haven't Ganryu.
    Level 3 : Strikes all units around that are not friendly, dealing 600 damage in a range of 400. Blinks behind the autorandom-targeted unit by Assassin in a range of 700.
    Silences for 22 seconds if you haven't Ganryu.
    Level 4 : Strikes all units around that are not friendly, dealing 700 damage in a range of 400. Blinks behind the autorandom-targeted unit by Assassin in a range of 700.
    Silences for 18 seconds if you haven't Ganryu.
    Level 5 : Strikes all units around that are not friendly, dealing 800 damage in a range of 400. Blinks behind the autorandom-targeted unit by Assassin in a range of 700.
    Silences for 14 seconds if you haven't Ganryu.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 0 seconds
    Cooldown : 30 seconds
    Cast Range : None
    Special : Multishot
    Upgrade : Ganryu (2nd Attribute)

    Tsumabe Gaeshi [0 mana] : Attacks to the location of the target unit dealing 500+200*SpellLV damage to target (target amount is increased to 3 with Ganryu), while stunning the target at the 3rd hit. Dying while using this spell stills silencing you and the damage is partially done or nothing is done. Spells are disabled for 47-2*SpellLV seconds.
    Level 1 : Attacks 1/3+ units, dealing a total of 700 damage and stunning the target at 3rd hit. Silences for 45 seconds.
    Level 2 : Attacks 1/3+ units, dealing a total of 900 damage and stunning the target at 3rd hit. Silences for 43 seconds.
    Level 3 : Attacks 1/3+ units, dealing a total of 1100 damage and stunning the target at 3rd hit. Silences for 41 seconds.
    Level 4 : Attacks 1/3+ units, dealing a total of 1300 damage and stunning the target at 3rd hit. Silences for 39 seconds.
    Level 5 : Attacks 1/3+ units, dealing a total of 1500 damage and stunning the target at 3rd hit. Silences for 37 seconds.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 0.70 seconds
    Cooldown : 50 seconds
    Cast Range : 150
    Special : Single-target, Splash Damage+
    Upgrade : Ganryu (2nd Attribute)

    Ganryu (Special) [0 mana] : Charges to the target point, the first unit that gets hit and units close in a area of 150 of Assassin takes 500+12*Agility damages. 100 seconds cooldown.
    Level Skip Requirement : (null)
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 100 seconds
    Cast Range : 750
    Special : Point-target
    Upgrade : None


    Pre-Skills :

    Great Magic (F Rank) : Decreases Magic Damage taken by 0%.

    Mind's Eye : Gives 15% to do 2x damage (though it says resistance to Invisible - Air).


    Attribute (passives) :

    Improve Mind's Eye : Requires 15 Stat Points. Gives 15% to do 3.5x damage instead of doing 2x damage.
    Hotkey : T

    Ganryu : Requires 19 Stat Points. Disables Silence for Wind Blade. Allows Tsumabe Gaesi to hit 3 targets at same time.
    Hotkey : Y

    Sight of Eye (Special) : Requires 16 Stat Points. Grants vision of units that gets pinged from you for 5 seconds.
    Hotkey : U

    Battou Jutsu : Requires 17 Stat Points. Allows Assassin to cast Assassin Blade though Gate Keeper.
    Hotkey : I

    Heart of Creation : Requires 12 Stat Points. Allows Assassin to use Heart of Harmony without being silenced.


    Assassin Combo - [Illusion - Rank ????? - 12] :
    - Requires 25 in Strength and Agility.
    - Requires to cast Gate Keeper (1st ability).
    - Requires to cast Heart of Harmony (2nd ability) after Gate Keeper, then the combo is done.
    - 120 seconds cooldown after a 30 second non-casting time (you will stay under Silence effect during non-casting time).
    - 2 second max delay between first and last cast.
    - Effect : Creates 3 Illusions of the Assassin dealing same damage of the real Assassin, but they takes 2x damage. When attacking, the Assassin (image or not) will swap randomly to a random unit or location. Gives the maximal movement speed as possible to the real Assassin. Lasts 30 seconds. The Real Assassin is visible to players with its purple glowing sword.



    Berserker

    Bast Stat : Strength
    Base Hp/Regeneration : 1600 / 4 hp/s
    Base Mana/Regeneration : 1000 / 5 mana/s
    Base Damage : 36-52 (32 base damage, 4 dice, 5 sides per dice)
    Base Attack Speed : 1.50
    Attack Range : 150
    Base Armor : 6
    Movement Speed : 370
    Sight Range (Day) : 1000
    Sight Range (Day) : 600
    Strength Bonus/Level : 2.00
    Agility Bonus/Level : 0.7
    Intelligence Bonus/Level :0.30
    Damage Type : Chaos
    Armor Type : Fortified
    Spell Reduction Damage : 10%
    Critical Strike % : 10%
    Evasion % : 5%


    Spell List :

    True Strike [100 mana] : Deals 150+50*SpellLV damages in a line of 400 range, in a AoE of 250. 10 seconds cooldown.
    Level 1: Damage 200 in a line of 250 AoE Spill Radius, range 400, cooldown 10 seconds.
    Level 2: Damage 250 in a line of 250 AoE Spill Radius, range 400, cooldown 10 seconds.
    Level 3: Damage 300 in a line of 250 AoE Spill Radius, range 400, cooldown 10 seconds.
    Level 4: Damage 350 in a line of 250 AoE Spill Radius, range 400, cooldown 10 seconds.
    Level 5: Damage 400 in a line of 250 AoE Spill Radius, range 400, cooldown 10 seconds.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0.00 seconds
    Cooldown : 10 seconds
    Cast Range : 400
    Special : Point-target
    Upgrade : None

    Courage [200 mana] : Berserker hurls, doing the following effects for 6+3*SpellLV seconds : Gives 5+10*SpellLV damage bonus to Berserker, reduces armor of close enemy units by 3*SpellLV, reduces aspd of Berserker by 25-5*SpellLV %, and gives 10*(SpellLV+1)% chance to do 15+10*SpellLV damage bonus when attacking. Has 12+3*SpellLV cooldown.
    Level 1: For 9 seconds, +15 damage, -3 armor to any close enemy unit, -20% Aspd to Berserker, 20% chance that 25 damage will be added on hit, cooldown 15 seconds.
    Level 2: For 12 seconds, +25 damage, -6 armor to any close enemy unit, -15% Aspd to Berserker, 30% chance that 35 damage will be added on hit, cooldown 18 seconds.
    Level 3: For 15 seconds, +35 damage, -9 armor to any close enemy unit, -10% Aspd to Berserker, 40% chance that 45 damage will be added on hit, cooldown 21 seconds.
    Level 4: For 18 seconds, +45 damage, -12 armor to any close enemy unit, -5% Aspd to Berserker, 50% chance that 55 damage will be added on hit, cooldown 24 seconds.
    Level 5: For 21 seconds, +55 damage, -15 armor to any close enemy unit, no effect on Aspd of Berserker, 60% chance that 65 damage will be added on hit, cooldown 27 seconds.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0.0 seconds
    Cooldown : 15/18/21/24/27 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    Berserk [400 mana] : Protects Berserker with his strength, ignoring damages for 3.5+0.5*SpellLV seconds at the fixed life of 550+250*SpellLV. 25 seconds cooldown. Berserker's life is reseted every 0.25 second, which means he can die if he takes more damage than his current hit points.
    Level 1: Sets Berserkers hp to 800, for 4 seconds ignores all damages, cooldown 25 seconds.
    Level 2: Sets Berserkers hp to 1050, for 4.5 seconds ignores all damages, cooldown 25 seconds.
    Level 3: Sets Berserkers hp to 1300, for 5 seconds ignores all damages, cooldown 25 seconds.
    Level 4: Sets Berserkers hp to 1550, for 5.5 seconds ignores all damages, cooldown 25 seconds.
    Level 5: Sets Berserkers hp to 1800, for 6 seconds ignores all damages, cooldown 25 seconds.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 0 seconds
    Cooldown : 25 seconds
    Cast Range : None
    Special : Self
    Upgrade : Berserk (3rd Attribute)

    Nine Lives [800 mana] : Berserker attacks to the target point, dealing 60+10*SpellLV*8 damages over 8 hits in a AoE of 350 and attacks with a finishing strike that deals 150*(SpellLV+1) damages in a AoE of 500. Has a range of 700 and a cooldown of 50 seconds. Any barrier blocking the move will cause Nine Lives to fire before the final point.
    Level 1: Damage 70*8 in a AoE of 350 and 300 damage in a 500 AoE at finishing strike (total : 860 damage), range 700, cooldown 50 seconds.
    Level 2: Damage 80*8 in a AoE of 350 and 450 damage in a 500 AoE at finishing strike (total : 1090 damage), range 700, cooldown 50 seconds.
    Level 3: Damage 90*8 in a AoE of 350 and 600 damage in a 500 AoE at finishing strike (total : 1320 damage), range 700, cooldown 50 seconds.
    Level 4: Damage 100*8 in a AoE of 350 and 750 damage in a 500 AoE at finishing strike (total : 1550 damage), range 700, cooldown 50 seconds.
    Level 5: Damage 110*8 in a AoE of 350 and 900 damage in a 500 AoE at finishing strike (total : 1780 damage), range 700, cooldown 50 seconds.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 50 seconds
    Cast Range : 700
    Special : Point-target, Uninterruptable
    Upgrade : None


    Pre-Skills :

    Great Magic (D Rank) : Decreases Magic Damage taken by 10%.

    Divinity : Decreases physical damages by 12. Upgradable with Improve Divinity.


    Attribute (passives) :

    Improve Divinity : Requires 19 Stat Points. Increases Great Magic by 15% (25% in total), physical damage is reduced by 24 instead of 12.
    Hotkey : T

    Berserk : Requires 17 Stat Points. Gives Berserker 20% chance on attack to deal 200 bonus damage, and when casting Berserk, deals 150 damage per second in a AoE of 300 while Berserk effect is running for 6 times.
    Hotkey : Y

    God Hand : Requires 20 Stat Points. Ressurects 11 times with 100% hp and 100% mana, and gives 3 second invulnerability after that reincarnation, but reduces sight range by 500 for 20 seconds, and if you die 12 times, the sight becomes normal again while you have no reincarnation left.
    Hotkey : U

    Reincarnation : Requires 17 Stat Points. Every 180 seconds, Berserker's hp and mana is fulled, God Hand reincarnation deals 40% of max hp of berserker in a AoE of 500. The splash damage works if you use Ressurection with the Spellbook.
    Hotkey : I


    Berserker Combo - [Berserk - Rank ????? - 132] :
    - Requires 20 in All Stats and 700 mana.
    - Requires to cast True Strike first [100 Mana ability].
    - Requires to cast Berserk [400 Mana ability] after True Strike, has 4 seconds max delay between the first cast and the cast that is following Berserk.
    - Then you must cast Courage [200 Mana ability] after Berserk, and then the combo is done.
    - 120 seconds cooldown.
    - 4 second max delay between first and last cast.
    - Effect : In a range of 3000, it slows the every enemy with 50% movement reduction. At 2000 range, deals 500 damages while it does 800 damages at less than 1000 range. Buffs with Stun every enemy in a range of 800 for 1.5 seconds. Deals 1000 damages in a range of 300. Silences Berserker for 10 seconds.



    Gilgamesh

    Bast Stat : Strength
    Base Hp/Regeneration : 1100 / 2.5 hp/s
    Base Mana/Regeneration : 1000 / 5 mana/s
    Base Damage : 37-45 (35 base damage, 2 dice, 4 sides per dice)
    Base Attack Speed : 0.80
    Attack Range : 100
    Base Armor : 8
    Movement Speed : 295
    Sight Range (Day) : 1200
    Sight Range (Day) : 700
    Strength Bonus/Level : 1.20
    Agility Bonus/Level : 0.60
    Intelligence Bonus/Level : 1.20
    Damage Type : Magic
    Armor Type : Small
    Spell Reduction Damage : 5%
    Critical Strike % : 40%
    Evasion % : 5%


    Spell List :

    Endiku [100 mana] : Traps the target for 1.5+0.5*SpellLV damage. Does each second 50*SpellLV damage if the target is Berserker. Autocasts Sword Rain+ (no cooldown). 15 seconds cooldown.
    Level 1: Traps the target for 2 seconds. Does 50 damage if the target is Berserker (100 damage).
    Level 2: Traps the target for 2.5 seconds. Does 100 damage if the target is Berserker (250 damage).
    Level 3: Traps the target for 3 seconds. Does 150 damage if the target is Berserker (450 damage).
    Level 4: Traps the target for 3.5 seconds. Does 200 damage if the target is Berserker (700 damage).
    Level 5: Traps the target for 4 seconds. Does 250 damage if the target is Berserker (1000 damage).
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0 seconds
    Cooldown : 15 seconds
    Cast Range : 600
    Special : Single-target, Channeling
    Upgrade : Throw Swords (3th Attribute)

    Sun Blast [200 mana] : Sends a Sun Sword dealing 320+80*SpellLV damage and stunning 1 second over 0.5 second charge time. Has 1000 range and 17 seconds cooldown.
    Level 1: Deals 400 damage and stuns 1 second at a range of 1000 over 0.5 second charge time.
    Level 1: Deals 480 damage and stuns 1 second at a range of 1000 over 0.5 second charge time.
    Level 1: Deals 560 damage and stuns 1 second at a range of 1000 over 0.5 second charge time.
    Level 1: Deals 640 damage and stuns 1 second at a range of 1000 over 0.5 second charge time.
    Level 1: Deals 720 damage and stuns 1 second at a range of 1000 over 0.5 second charge time.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0.50 seconds
    Cooldown : 17 seconds
    Cast Range : 1000
    Special : Single-target
    Upgrade : None

    Gate of Babylon [400 mana] : Creates a Gate that lasts 4+2*SpellLV seconds, sending swords dealing 30+20*SpellLV damage. Has 1000 range and 30 seconds cooldown.
    Level 1: Creates a Gate lasting 6 seconds sending swords dealing each 50 damage in a range of 1000.
    Level 2: Creates a Gate lasting 8 seconds sending swords dealing each 70 damage in a range of 1000.
    Level 3: Creates a Gate lasting 10 seconds sending swords dealing each 90 damage in a range of 1000.
    Level 4: Creates a Gate lasting 12 seconds sending swords dealing each 110 damage in a range of 1000.
    Level 5: Creates a Gate lasting 14 seconds sending swords dealing each 130 damage in a range of 1000.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 0.00 seconds
    Cooldown : 30 seconds
    Cast Range : 1000
    Special : Point-target
    Upgrade : Deep Sorrow Swords (2nd Attribute)

    Enuma Elish [800 mana] : Deals 600+400*SpellLV damages in a range of 1500 after an uninterruptable channeling time of 3 seconds. 47 seconds cooldown.
    Level 1: Damage 1000, range 1500, casting time 3 seconds, cooldown 47 seconds.
    Level 2: Damage 1400, range 1500, casting time 3 seconds, cooldown 47 seconds.
    Level 3: Damage 1800, range 1500, casting time 3 seconds, cooldown 47 seconds.
    Level 4: Damage 2200, range 1500, casting time 3 seconds, cooldown 47 seconds.
    Level 5: Damage 2600, range 1500, casting time 3 seconds, cooldown 47 seconds.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 3 seconds
    Cooldown : 47 seconds
    Cast Range : 700
    Special : Point-target, Channeling, Uninterruptable
    Upgrade : Open Three Dimensions [Ea] (4th Attribute)


    Pre-Skills :

    Great Magic (E Rank) : Decreases Magic Damage taken by 5%.

    Sword Rain [100 mana] : Sends 15 waves of swords dealing 25 damage each (total damage : 375 damage) in an area of 200/500+.

    Gold Law : Each attack done by Gilgamesh gives him 100% of the creep initial value.


    Attribute (passives) :

    Improved Gold Law : Requires 10 Stat Points. Increases the gold given by Gold Law by 50%. Gives 10 additional gold per second.
    Hotkey : T

    Deep Sorrow Swords : Requires 13 Stat Points. After casting Gate of Babylon, Endiku is added an attack dealing 30*10 damages for 3 seconds only.
    Hotkey : Y

    Throw Swords : Requires 15 Stat Points. Increases area of effect of Sword Rain by 300. Casting Endiku autocasts a non-channeling Sword Rain with an effect of 200 area.
    Hotkey : U

    Open Three-Dimensions (Ea) : Requires 18 Stat Points. Casting Enuma Elish generates 3 mirror-looking Ea to increase the scope of the spell by 3x. Affects Max Enuma Elish.


    Gilgamesh Combo - [Max Enuma Elish - Rank EX - 34] :
    - Requires 20 in All Stats and 1200 mana.
    - Requires to cast Gate of Babylon [400 Mana ability].
    - Requires to cast Enuma Elish [800 Mana ability] after Gate of Babylon, then the combo is done.
    - 180 seconds cooldown.
    - 5 second max delay between first and last cast.
    - Effect : Channels the power of the normal Enuma Elish while improving it, dealing 40000 damage in a 2000 range line over 4 seconds.



    True Assassin

    Bast Stat : Agility
    Base Hp/Regeneration : 950 / 2 hp/s
    Base Mana/Regeneration : 1000 / 4.5 mana/s
    Base Damage : 27-35 (25 base damage, 2 dice, 4 sides per dice)
    Base Attack Speed : 0.80
    Attack Range : 550
    Base Armor : 4
    Movement Speed : 420
    Sight Range (Day) : 900
    Sight Range (Day) : 1000
    Strength Bonus/Level : 0.50
    Agility Bonus/Level : 1.80
    Intelligence Bonus/Level : 0.70
    Damage Type : Magic
    Armor Type : Small
    Spell Reduction Damage : 10%
    Critical Strike % : 15%
    Evasion % : 10%


    Spell List :

    Dirt Knifes [100 mana] : Sends 2+SpellLV knifes on units in a range of 500. It deals 60+40*SpellLV damage with a poison of 3+2*SpellLV damage every second. Reduces enemy movement speed and attack speed by 3+3*SpellLV% for 4+SpellLV seconds. 5 seconds cooldown.
    Level 1: Sends 3 knifes in a range of 500 dealing 100 damage and a poison of 5 damage/sec. Reduces movement speed and attack speed by 6% for 5 seconds.
    Level 2: Sends 4 knifes in a range of 500 dealing 140 damage and a poison of 7 damage/sec. Reduces movement speed and attack speed by 9% for 6 seconds.
    Level 3: Sends 5 knifes in a range of 500 dealing 180 damage and a poison of 9 damage/sec. Reduces movement speed and attack speed by 12% for 7 seconds.
    Level 4: Sends 6 knifes in a range of 500 dealing 220 damage and a poison of 11 damage/sec. Reduces movement speed and attack speed by 15% for 8 seconds.
    Level 5: Sends 7 knifes in a range of 500 dealing 260 damage and a poison of 13 damage/sec. Reduces movement speed and attack speed by 18% for 9 seconds.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0 seconds
    Cooldown : 5 seconds
    Cast Range : 500
    Special : Single-target, Multishot
    Upgrade : None

    Reconstruction [200 mana] : Regenerates 60+SpellLV hp/s for 5 seconds for True Assassin. Gives 5+5*SpellLV% chance to increase permantly one attribute by 1 point. 18 seconds cooldown.
    Level 1: Regenerates 80 hp/s for 5 seconds. Has 10% chance to add 1 to a random stat.
    Level 2: Regenerates 100 hp/s for 5 seconds. Has 15% chance to add 1 to a random stat.
    Level 3: Regenerates 120 hp/s for 5 seconds. Has 20% chance to add 1 to a random stat.
    Level 4: Regenerates 140 hp/s for 5 seconds. Has 25% chance to add 1 to a random stat.
    Level 5: Regenerates 160 hp/s for 5 seconds. Has 30% chance to add 1 to a random stat.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 18 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    Shadow Surprise [400 mana] : Grants Invisibility to True Assassin for 6+2*SpellLV seconds until he performs any order action. Increases movement speed by 5+5*SpellLV%. An attack on an enemy does 300+100*SpellLV bonus damage. Casting Zabaniya adds 0/400+ damage bonus while being in Invisibility. 24 seconds cooldown.
    Level 1: Grants Invisibility for 8 seconds, 10% bonus movement speed and gives 400 damage backstab. Zabaniya is given 0/400+ damage bonus.
    Level 2: Grants Invisibility for 10 seconds, 15% bonus movement speed and gives 500 damage backstab. Zabaniya is given 0/400+ damage bonus.
    Level 3: Grants Invisibility for 12 seconds, 20% bonus movement speed and gives 600 damage backstab. Zabaniya is given 0/400+ damage bonus.
    Level 4: Grants Invisibility for 14 seconds, 25% bonus movement speed and gives 700 damage backstab. Zabaniya is given 0/400+ damage bonus.
    Level 5: Grants Invisibility for 16 seconds, 30% bonus movement speed and gives 800 damage backstab. Zabaniya is given 0/400+ damage bonus.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 0.00 seconds
    Cooldown : 24 seconds
    Cast Range : None
    Special : Self
    Upgrade : Illusory Image Attack (3th Attribute), Delusional Thought (4th Attribute)

    Zabaniya [800 mana] : Deals 200+100*SpellLV to the target after 1 second charge time, and steals 200+100*SpellLV hit points from the target, dealing a total of 400+200*SpellLV damages. 36 seconds cooldown.
    Level 1: Deals a total of 600 damage while stealing 300 hit points over a 1 second charge time.
    Level 2: Deals a total of 800 damage while stealing 400 hit points over a 1 second charge time.
    Level 3: Deals a total of 1000 damage while stealing 500 hit points over a 1 second charge time.
    Level 4: Deals a total of 1200 damage while stealing 600 hit points over a 1 second charge time.
    Level 5: Deals a total of 1400 damage while stealing 700 hit points over a 1 second charge time.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 1.00 seconds
    Cooldown : 36 seconds
    Cast Range : 500
    Special : Single-target
    Upgrade : Delusional Thought (4th Attribute)


    Pre-Skills :

    Great Magic (D Rank) : Decreases Magic Damage taken by 10%.

    Obstruction : Allows True Assassin to be invisible at night if he stands at the same point for 1.5 seconds. Strengthened by Night Obstruction (1st Attribute).


    Attribute (passives) :

    Night Obstruction : Requires 17 Stat Points. Gives the ability Obstruction to fire even if True Assassin is moving except if he is performing an action.
    Hotkey : T

    Protection from Wind : Requires 15 Stat Points. Grants 15% chance to cancel the damage of a single-target spell casted on True Assassin. Grants invulnerability to Invisible - Air.
    Hotkey : Y

    Illusory Image Attack : Requires 16 Stat Points. When using Shadow Surprise with its backstab effect, the target is stunned for 3 seconds and takes 150*5 magical damages over 2.5 seconds after 0.5 second. Locks position of True Assassin for 5 seconds. 60 seconds cooldown.
    Hotkey : U

    Delusional Thought : Requires 16 Stat Points. Allows to add 400 damage to Zabaniya if the cast is done while being in Shadow Surprise.


    True Assassin Combo - [Assassinate - Rank C - 32] :
    - Requires 20 in All Stats and 600 mana.
    - Requires to cast Shadow Surprise [400 Mana ability].
    - Requires to cast Reconstruction [200 Mana ability] after Ambush, then the combo is done.
    - 300 seconds cooldown.
    - 5 second max delay between first and last cast.
    - Effect : Deals 10,000,000 to a random hero after 1 second delay. 2 possible ways : If you are not in UBW, the target hero is in the playable map and suffers the damage. If you are in UBW, the target hero is in UBW and dies.



    Dark Saber

    Bast Stat : Strength
    Base Hp/Regeneration : 1500 / 3.5 hp/s
    Base Mana/Regeneration : 1000 / 6 mana/s
    Base Damage : 38-50 (35 base damage, 3 dice, 5 sides per dice)
    Base Attack Speed : 1.50
    Attack Range : 150
    Base Armor : 6
    Movement Speed : 285
    Sight Range (Day) : 1000
    Sight Range (Day) : 600
    Strength Bonus/Level : 1.50
    Agility Bonus/Level : 0.50
    Intelligence Bonus/Level :1.00
    Damage Type : Normal
    Armor Type : Large
    Spell Reduction Damage : 20%
    Critical Strike % : 10%
    Evasion % : 5%


    Spell List :

    Rage [100 mana] : For 6+3*SpellLV seconds, increases your damage by 20*SpellLV %, reduces armor by 4*SpellLV, increases MS by 3*SpellLV % and Aspd by 5*SpellLV %. Cooldown of 5+4*SpellLV.
    Level 1: For 9 seconds, gives +20% dmg, -4 armor, MS +3%, Aspd +5%. Cooldown of 9 seconds.
    Level 2: For 12 seconds, gives +40% dmg, -8 armor, MS +6%, Aspd +10%. Cooldown of 13 seconds.
    Level 3: For 15 seconds, gives +60% dmg, -12 armo, MS +9%, Aspd +15%. Cooldown of 17 seconds.
    Level 4: For 18 seconds, gives +80% dmg, -16 armor, MS +12%, Aspd +20%. Cooldown of 21 seconds.
    Level 5: For 21 seconds, gives +100% dmg, -20 armor, MS +15%, Aspd +25%. Cooldown of 25 seconds.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 0.00 seconds
    Cooldown : 9/13/17/21/25 seconds
    Cast Range : None
    Special : Self
    Upgrade : Improve Mana Blast (2nd Attribute)

    Mana Blast [200 mana] : Generates a Mana Blast dealing 210+90*SpellLV. Has a 0.75 second casting time. When the attribute Improve Mana Blast is learnt, the spheres you had from Rage are released, dealing 100+20*SpellLV damage/sphere. The spheres do not disappear if you use this spell while the combo happens. 16 seconds cooldown.
    Level1: 300 dmg in a 300 AoE, [release Mana Spheres dealing 120 damage/sphere], casting time 0.75, cooldown 16 seconds.
    Level 2: 390 dmg in a 300 AoE, [release Mana Spheres dealing 140 damage/sphere], casting time 0.75, cooldown 16 seconds.
    Level 3: 480 dmg in a 300 AoE, [release Mana Spheres dealing 160 damage/sphere], casting time 0.75, cooldown 16 seconds.
    Level 4: 570 dmg in a 300 AoE, [release Mana Spheres dealing 180 damage/sphere], casting time 0.75, cooldown 16 seconds.
    Level 5: 660 dmg in a 300 AoE, [release Mana Spheres dealing 200 damage/sphere], casting time 0.75, cooldown 16 seconds.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0.75 seconds
    Cooldown : 16 seconds
    Cast Range : None
    Special : Self
    Upgrade : Improve Mana Magic (1st Attribute), Improve Mana Blast (2nd Attribute)

    Release Darkness [400 mana] : Generates a wave of darkness where Dark Saber is located, dealing (100+20*SpellLV)x5 damages over 2 seconds in a range of 450. Takes 1 second casting time. Units hit by this spell are slowed by 25% for 0.4 seconds every step. 23 seconds cooldown.
    Level 1: Damage 600/850+ by doing 120x5 over 2 seconds, 1 second cast time, range 100, cooldown 23 seconds.
    Level 2: Damage 700/950+ by doing 140x5 over 2 seconds, 1 second cast time, range 100, cooldown 23 seconds.
    Level 3: Damage 800/1050+ by doing 160x5 over 2 seconds, 1 second cast time, range 100, cooldown 23 seconds.
    Level 4: Damage 900/1150+ by doing 180x5 over 2 seconds, 1 second cast time, range 100, cooldown 23 seconds.
    Level 5: Damage 1000/1250+ by doing 200x5 over 2 seconds, 1 second cast time, range 100, cooldown 23 seconds.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 1 seconds
    Cooldown : 23 seconds
    Cast Range : None
    Special : Splash Attack, Uncancellable
    Upgrade : Empower Darkness (3rd Attribute)

    Excalibur [800 mana] : Deals 550+350*SpellLV / 800+350*SpellLV+ damages in a range of 1700 after an uninterruptable channeling time of 2.75 seconds. 45 seconds cooldown.
    Level 1: Damage 900/1200+, range 1700, casting time 2.75 seconds, cooldown 45 seconds.
    Level 2: Damage 1250/1550+, range 1700, casting time 2.75 seconds, cooldown 45 seconds.
    Level 3: Damage 1600/1900+, range 1700, casting time 2.75 seconds, cooldown 45 seconds.
    Level 4: Damage 1950/2250+, range 1700, casting time 2.75 seconds, cooldown 45 seconds.
    Level 5: Damage 2300/2600+, range 1700, casting time 2.75 seconds, cooldown 45 seconds.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 2.75 seconds
    Cooldown : 45 seconds
    Cast Range : 700
    Special : Point-target, Channeling, Uninterruptable
    Upgrade : Black Light of Sword (4st Attribute)


    Pre-Skills :

    Great Magic (B Rank) : Decreases Magic Damage taken by 20%.

    Mana Energy : Increases armor by 7. Upgradable with Improve Mana Magic (1st Attribute).


    Attribute (passives) :

    Improve Mana Magic : Requires 15 Stat Points. Gives +30 armor instead of +7, adds an additional +5% Great Magic (25% in total) and a 25% Melee Damage return. Adds also 200 more area of effect to Mana Blast.
    Hotkey : T

    Improve Mana Blast : Requires 17 Stat Points. Casting Rage creates 1 (may create 2 at 10*SpellLV% rate) spheres, you can have a max of 7 spheres. Mana Blast uses the spheres you have to deal 100+20*Mana Blast LV*Nb of Spheres damages.
    Hotkey : Y

    Enpower Darkness : Requires 17 Stat Points. Adds an additional 300 damage to Excalibur. Increases the number of steps of Release Darkness by 1. The extra step does 250 damage.
    Hotkey : U

    Black Light of Sword : Requires 15 Stat Points. Increase permantly the damage by 50. Gives 10% chance to add 400 damage when attacking.
    Hotkey : I


    Dark Saber Combo - [Max Mana Blast - Rank A++ - 132] :
    - Requires 20 in All Stats and 700 mana.
    - Requires to cast Rage [100 Mana ability].
    - Requires to cast Release Darkness [400 Mana ability] after Rage.
    - After casting Release Darkness, you must cast Mana Blast [200 Mana ability] and the combo is done.
    - 180 seconds cooldown.
    - 4 second max delay between first and last cast.
    - Effect : Deals <Dark Saber Maximal Mana> damages at a range of 1500 over 0.75 second casting time.



    Avenger

    Bast Stat : Agility
    Base Hp/Regeneration : 1000 / 2 hp/s
    Base Mana/Regeneration : 1000 / 4.2 mana/s
    Base Damage : 19-29 (17 base damage, 2 dice, 5 sides per dice)
    Base Attack Speed : 0.80
    Attack Range : 100
    Base Armor : 2
    Movement Speed : 345
    Sight Range (Day) : 1100
    Sight Range (Day) : 1800
    Strength Bonus/Level : 0.75
    Agility Bonus/Level : 1.50
    Intelligence Bonus/Level : 0.75
    Damage Type : Normal
    Armor Type : Small
    Spell Reduction Damage : 0%
    Critical Strike % : 5%
    Evasion % : 10%


    Spell List :

    Walk of Darkness [100 mana] : Increases base damage by 8*SpellLV%, gives 5*SpellLV% chance to bash while attacking for 1.5 seconds adding 5*SpellLV damages, and gives 5*SpellLV% chance to do 4xAgi damage. 8 seconds cooldown.
    Level 1: Gives 8% bonus damage, 5% chance to bash for 1.5 seconds with a 5 damage bonus, and 5% chance to do 4xAgi critical.
    Level 2: Gives 16% bonus damage, 5% chance to bash for 1.5 seconds with a 10 damage bonus, and 10% chance to do 4xAgi critical.
    Level 3: Gives 24% bonus damage, 5% chance to bash for 1.5 seconds with a 15 damage bonus, and 15% chance to do 4xAgi critical.
    Level 4: Gives 32% bonus damage, 5% chance to bash for 1.5 seconds with a 20 damage bonus, and 20% chance to do 4xAgi critical.
    Level 5: Gives 40% bonus damage, 5% chance to bash for 1.5 seconds with a 25 damage bonus, and 25% chance to do 4xAgi critical.
    Level Skip Requirement : 1
    Hotkey : Q
    Casting Time : 16 seconds
    Cooldown : 8 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    Taru [200 mana] : Deals 40+10*SpellLV damage 6 times every 0.1 second to the target. The enemy is silenced for 1 second and is slowed by 20*SpellLV% in attack speed and by 10*SpellLV% in movement speed for 3 seconds. 12 seconds cooldown.
    Level 1: Deals 50*6 damages to the target over 0.5 seconds. Silences for 1 second, slows by 20% in attack speed and 10% in movement speed for 3 seconds.
    Level 2: Deals 60*6 damages to the target over 0.5 seconds. Silences for 1 second, slows by 40% in attack speed and 20% in movement speed for 3 seconds.
    Level 3: Deals 70*6 damages to the target over 0.5 seconds. Silences for 1 second, slows by 60% in attack speed and 30% in movement speed for 3 seconds.
    Level 4: Deals 80*6 damages to the target over 0.5 seconds. Silences for 1 second, slows by 80% in attack speed and 40% in movement speed for 3 seconds.
    Level 5: Deals 90*6 damages to the target over 0.5 seconds. Silences for 1 second, slows by 100% in attack speed and 50% in movement speed for 3 seconds.
    Level Skip Requirement : 1
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 12 seconds
    Cast Range : 300
    Special : Single-target
    Upgrade : None

    True Form [400 mana] : For 6+2*SpellLV seconds, adds 200+100*SpellLV hp, 5*SpellLV% bonus movement speed and 10*SpellLV% bonus attack speed. Removes the first and the second spell during that time, they are replaced with 2 new spells. 30 seconds cooldown.
    Level 1: For 8 seconds, adds 300 hp, 5% bonus movement speed, and 10% bonus attack speed. Adds 2 new spells by removing Walk of Darkness and Taru.
    Level 2: For 10 seconds, adds 400 hp, 10% bonus movement speed, and 20% bonus attack speed. Adds 2 new spells by removing Walk of Darkness and Taru.
    Level 3: For 12 seconds, adds 500 hp, 15% bonus movement speed, and 30% bonus attack speed. Adds 2 new spells by removing Walk of Darkness and Taru.
    Level 4: For 14 seconds, adds 600 hp, 20% bonus movement speed, and 40% bonus attack speed. Adds 2 new spells by removing Walk of Darkness and Taru.
    Level 5: For 16 seconds, adds 700 hp, 25% bonus movement speed, and 50% bonus attack speed. Adds 2 new spells by removing Walk of Darkness and Taru.
    Level Skip Requirement : 2
    Hotkey : E
    Casting Time : 0.00 seconds
    Cooldown : 30 seconds
    Cast Range : None
    Special : Self
    Upgrade : Soul Mark (3th Attribute)

    Berg Avesta [800 mana] : For 11-SpellLV seconds, returns all damages taken by Avenger by 0.8+0.2*SpellLVx factor, only if Avenger stays alive by the attack. 54 seconds cooldown.
    Level 1: For 10 seconds, returns 1x damage if Avenger is not killed by the attack.
    Level 1: For 9 seconds, returns 1.2x damage if Avenger is not killed by the attack.
    Level 1: For 8 seconds, returns 1.4x damage if Avenger is not killed by the attack.
    Level 1: For 7 seconds, returns 1.6x damage if Avenger is not killed by the attack.
    Level 1: For 6 seconds, returns 1.8x damage if Avenger is not killed by the attack.
    Level Skip Requirement : 2
    Hotkey : R
    Casting Time : 0.00 seconds
    Cooldown : 54 seconds
    Cast Range : None
    Special : Self
    Upgrade : None

    Spirit of the Revenge (True Form) [200 mana] : Summons 3 ghouls. They replicates with full hit points and recovered duration if they do 8 succesful hits. The ghouls lasts 30 seconds if they do not replicate before. The ghouls are able to explode on heroes, dealing 200+100*SpellLV damages in an area of 250, reduced by armor instead of Great Magic. 12 seconds cooldown.
    Level 1: Summons 3 very small ghouls with an explosion dealing 200 damages, they replicates after 8 succesful hits.
    Level 2: Summons 3 small ghouls with an explosion dealing 300 damages, they replicates after 8 succesful hits.
    Level 3: Summons 3 ghouls with an explosion dealing 400 damages, they replicates after 8 succesful hits.
    Level 4: Summons 3 big ghouls with an explosion dealing 500 damages, they replicates after 8 succesful hits.
    Level 5: Summons 3 giant ghouls with an explosion dealing 600 damages, they replicates after 8 succesful hits.
    Level Skip Requirement : True Form Level
    Hotkey : Q
    Casting Time : 0.00 seconds
    Cooldown : 12 seconds
    Cast Range : None
    Special : None
    Upgrade : None

    Soul Mark (True Form) [200 mana] : Allows Avenger to swap between his life and the target life. 38 seconds cooldown.
    Level Skip Requirement : True Form Level (Soul Mark is not levelable anymore)
    Hotkey : W
    Casting Time : 0.00 seconds
    Cooldown : 38 seconds
    Cast Range : 150
    Special : Single-target
    Upgrade : False Record (3th Attribute)


    Pre-Skills :

    Great Magic (F Rank) : Decreases Magic Damage taken by 0%.

    Shape Conversion (50/100+ mana) : Teleports Avenger to the target point in a range of 700/1000+ at the cost of 75/100+ hp.


    Attribute (passives) :

    Strengthened Shape Conversion : Requires 10 Stat Points. Range of Shape Conversion is increased by 250, but it costs 25 more hp and mana.
    Hotkey : T

    Dual Hand Attack : Requires 19 Stat Points. When attacking, gives 40% chance to perform a double attacking dealing an additional 75 damage.
    Hotkey : Y

    False Record : Requires 16 Stat Points. Allows to cast Soul Mark on a target.
    Hotkey : U

    Revenge Mark : Requires 13 Stat Points. At death, the one who killed Avenger is marked, takes 2% of its hp per second for 100 seconds. Gives permanent vision of that unit until it dies.
    Hotkey : I


    Avenger Combo - [Endless Four Days Loop - Rank ? - 34] :
    - Requires 20 in All Stats and 1200 mana.
    - Requires to cast True Form [400 Mana ability].
    - Requires to cast Berg Avesta [800 Mana ability] after True Form, then the combo is done.
    - 60 seconds cooldown.
    - 4 second max delay between first and last cast.
    - Effect : Restores the damaged life you took every 3 seconds for 12 seconds.


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