Có cái Thread vote này, tới 48,65 % ( 36/74 ) người chơi Falcon cho biết mình đã từng là pilot ... có 8 thằng là phi công quân sự http://forums.frugalsworld.com/vbb/showthread.php?t=96048
trang web của virtual F16 fighter pilot hướng dẫn về cách tính toán lượng nhiên liệu sử dụng trong khi bay, thích hợp cho map lớn như Balkan hay phải tiếp dầu trên không ... it's a real challenge ... http://www.87th.org/modules.php?name=Sections&op=viewarticle&artid=24
Hơ hơ, hôm qua vừa lái máy bay vừa ngủ gật. Kết quả là máy bay cứ bốc lên cao 25000ft, IAS giảm còn 120knots. Còi báo động reo inh ỏi, lúc đấy giật mình tỉnh giấc thì đã quá muộn. Máy bay không stall, không spin mà cứ thế rơi xuống theo chiều thẳng đứng, AoA=90. Bẻ lái hay đạp rudder cũng không ăn thua. Kết quả: mất 1 máy bay + 1 phi công (còn 300ft định nhảy dù thì không kịp).
bác phải chuyển chế độ điều khiển sang Override bằng nút gạt MFO ( manual pitch override ) nằm bên tay trái phía cần throttle ( hot-key : O ), nút gạt này để chiếm điều khiển của FLCS, lúc đấy máy bay dần dần tự cắm đầu xuống, sau đó điều khiển để mũi máy bay cắm hẳn xuống lấy tốc độ ... xem cuối trang 52 manual phần deep stall ... good luck
Full image Falcon's Loading screen, notice the "thing" nailed under the right wing, does anyone know what the heck is it ? http://www.af.mil/shared/media/photodb/photos/041116-F-7203T-011.jpg
vừa xem xong cái hình , có phải cái "cục" gắn bên cánh phải , cạnh quả AIM-120 ko bác ? Nhìn giống tên lửa nhỉ ? , trông nó ngồ ngộ ko bít là cái rì :p
Đó như là thiết bị thu thập dữ liệu cho nhiệm vụ Reconnaissance, trong F4 tớ nhớ chỉ có ALQ-131 Jammer pod và Low alt pod ...
tin vui đây, chỉ 1-2 hôm nữa patch mới sẽ ra ... ... lại sắp chơi tiếp rùi , nghỉ hồi lâu chờ patch ra , nút niếc quên nhìu we', lại train từ đầu vậy
hôm nay buồn buồn ngồi quệt mấy cái wallpaper, lâu ko mó tay vào PS quên hết cả , hehe ... định thay cái flashscreen của F4 nhưng chả hiểu sao hình vào trong bị xước, bó tay ...
edited : wrong post 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9
Hu hu , thằng cha C3PO đang đi du lịch hay sao ấy , vậy là phải chờ nó đi du lịch về rùi mình mới có patch chơi hả bác ? He he , mấy cái hình đẹp ác , nhất là USAF Thunderbird với Tiger của Hà Lan :p
thằng đấy đi Úc chơi ... mie ! tình hình đang máu lửa mà nó đi chơi ... Whiskey Tango Foxtrot ... patch gần xong nhưng LP staffs phát hiện thêm lỗi nên tiếp tục sửa thêm 2 tuần nữa ... đợi tiếp vậy ...
một đoạn phim về sử dụng TrackIR trong F4:AL, cái này là thiết bị hỗ trợ tầm nhìn cho dân chơi sim, dùng trong các flysim có 3DCockpit ... h**p://media.putfile.com/The-60s-Pop (24+ Mb)
Patch 1.04 đã ra ( 24mb- cài không cần CD ) Patch 1.04 EXE Patch 1.04 ZIP Danh sách các update và thay đổi : Aircraft & Flight Models * J-22 flight parameters updated. * F-4SDK parameters adjusted. * Loadout changes for mavericks with LAU-88. * Hardpoint / weapons drag computation corrected for greater accuracy. * Loadout changes on AGM-88 HARM. Two on 3/7 hardpoints only. * Jaguar loadouts adjusted. * More Tornado loadout changes. * Flight models for the F-16A-MLU, F-16A-15, F-16C-25, F-16C-30, F-16C-32, F-16D-40, and F-16D-52 updated. * Fix to load correct amount of external fuel for assymetric, multi-tank and unusual hardpoint filling. * Make rudder inertia when going from full left to full right NWS rudder deflection again invariant of the game FPS. * F-16, F-5, F-18D/F get smoke rockets added for FAC missions. * New Dual-Seater F-16 model Artificial Intelligence & General Improvements * Rudder sensitivity toned down. * Force Feedback effects should be back. * Fix a bug with the FCRPowerOn / Off keystrokes. * Instant Action should now have avionics properly configured when entering the pit. * Repairtime lowered on small bridges. * Adjustment to SA-6 radar acquire/track times. * Stop the AI circling the target during ground attack. * AI pilot ground avoidance improvements following a 'weapons free' instruction. * Improvements to AI pilots receiving the RTB and Rejoin commands. * Fix for active missiles losing lock prematurely. * Fix for AI not firing air to air missiles after a bombing run. * Addressed ATC violation when told to clear the runway after a valid landing. * AI attack profile improved when flying low through a valley and the target is on top of a hill. * Math fixes to some AI WVR routines for aircraft and helicopters. * AI attempt to exit combat at Joker fuel level instead of Bingo. * Improvements to AI pilot afterburner usage. * Better TrackIR support in 2D pit. 2D pit panels are switched to using absolute TIR azimuth/elevation position. * Using keyboard, mouse or POV in 2D pit to change view, will temporarily disable TIR view changes, until TIR is moved preset angle (70 deg) from last position, or until view is returned to the last view where TIR was used. * 12 o'clock one-click down view is skipped over during TrackIR panning since it's too close to main view and would be too easy to change to it by accident. Using normal POV/keyboard panning you can still change to this view. * In realistic mode, the padlock box is not displayed anymore, only the yellow rhombus depicting the next locked padlock object when switching. Art & Textures * Airbase tiling error fixed. * Some objects lods fixed for various errors. * Positional adjustments to missile burner placement to missile model. * LAU-68 texture added. * 2D cockpit kneemap for Balkan theater updated with roads, rivers and Tacandata. * 2D cockpits Balkan theater reference views updated with rivers, roads and Tacandata. * UI map of Balkan theater updated with roads, rivers and Tacandata. * UI map of Korea theater was fixed for gap near the coast. (missing land). * New animating flame exhausts for missiles Avionics * Fix issue where the avionics could end up selecting an empty hardpoint when dropping LGB's and switching to another weapon in the meantime. * Removed redundant AIM-9 missile reticle in A-A Mode. * Fix selective Jettison Bug with Maveriks as selected weapon. * Wingman display fix for the HSD. * Cockpit switch error corrected. * Missile and Threat Volume knobs fixed. * Fixes to A-A weapon switching if different types of the same missile were loaded. * If the last A-A missile of a certain type is fired, automatically switch to the next type. * Changes to Reference symbol and AG MasterModes: o When the radar is in an AG mode, display the reference symbol instead of the bullseye, regardless of the ICP selection. o In A-A Modes and BE mode deselected, the bullseye solution readout shows bearing and range from the current steerpoint to the cursors. o In A-A STT Modes and with a locked target and BE mode deselected, the bullseye solution readout shows range and bearing from the bugged target to the current steerpoint. * Do not display the radar cursors with an STT Lock. * Change to the RWR newguy sound. Instead of playing the 3 beeps, play 3 bursts of audio at the emitters PRF. Campaign * More activity by teams in defensive and consolidation modes. * Mission planning improvements. * New modes added for Airborne Forward Air Controller (FAC[A]) / Close Air Support (CAS) / Battlefield Air Interdiction (BAI). * Missile AIM 120-C5 added to 2005 / 2010 campaigns. Configuration Options * Setup options for intro movie, current player selection and Instant action scores are now stored in \config\options.cfg so they are not lost again during future patching, installing and uninstalling. * Make sure to go over all of the Setup screen options once again after applying patch 3. Documents * FR Keyboard layout amended. Forward Air Controller (Airborne) (FAC[A]) Changes * On-Call CAS flights now check in with the FAC when the FAC is on station. * CAS and BAI flights will look for an FAC in their package if they can't find a target within their patrol area. FAC can hand-off targets. * FAC capable aircraft now carry marker rockets. * FAC now launches white smoke marker rockets into the target area whenever it has aircraft checked in. * FAC and AWACS radio calls now function if player voice option is turned off in the setup panel. * CAS and BAI flights no longer look to engage ground targets en route to their assigned patrol area. * FAC will continue to assign targets even if it has run out of rockets. * FAC missions will no longer issue formation commands. Multiplayer * A padlock box shifted up on some ground vehicles fixed. * ACMI recording is now more precise in MP. * ATC voices from the same tower should now be consistent in MP. * Successive Request Takeoff commands should now be answered by ATC in MP. * Instances of duplicate pilot entries in debriefs corrected in MP. * Addressed issue of player flight lead influencing other player aircraft steerpoint. * The AWACS user interface can now be accessed for Tactical Engagements as well. * No long distance warps or ground crashes anymore when joining an already airborne flight. Stability * Several crashes fixed including o Font drawing in the UI o Force Feedback stick crashes o MFD drawing while switching views o Mission Evaluation post flight o Occasionally when Radar mode change o Multiplayer issues o Some occasional terrain loading issues o Sound playing while switching views o Some more post ejection crashes. User Interface * Briefing layout adjusted for longer aircraft names. * UI Music now loops correctly. * When adding a package, deleting a created flight and readding a flight caused it not to be flyable. * Fog slider values correctly displayed in TE editor, Instant Action and Dogfight. * Setup option for using TrackIR in 2D pit views in Controllers section (only availabe if TrackIR is detected).
hehe ... patch mới có 1 loại bom rất tuyệt, BSU61, tớ thử ném 1 quả vào thành phố mà máy bay tớ bay ở độ cao gần 2000ft cũng teo, 1 góc thành phố bay mất ! xem trong Tactical Reference nói là Tactical variable yield nuclear bomb, quá tuyệt ! kiểu này đi dọn sân bay với bãi tên lửa dễ dàng... ... trong Encyclopedia ghi các Block F16 đều mang được BSU61, còn quả AGM penguine thì chưa thấy ...