Khởi động cùng Dragon Age 2

Thảo luận trong 'RPG Vault' bắt đầu bởi zhao.spartan, 4/12/10.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. Mrphung

    Mrphung The Pride of Hiigara Lão Làng GVN Sorcerer

    Tham gia ngày:
    28/9/09
    Bài viết:
    9,449
    Nơi ở:
    Hanoi
    Mai có leak, 3 tháng sau có crack thì tha hồ mà cầu nguyện nhé ;))

    Chính xác là 8/3 game ra. Còn về mua đĩa thì nếu bạn có điều kiện thì cứ thoải mái chơi xịn, giá là 50$ :-" Còn chơi lậu thì phải đợi crack, mà như đã nói ở trên thì crack sẽ mất khá lâu (3 tháng là nói vui thôi, đường tưởng thật nhé :))), khi có crack thì bạn có thể down về hoặc mua đĩa lậu, DA2 thì chắc tầm 2DVD = 30k.
     
    Chỉnh sửa cuối: 4/3/11
  2. tungpk

    tungpk Mr & Ms Pac-Man

    Tham gia ngày:
    23/8/10
    Bài viết:
    177
    Cảm ơn anh. 50$ thì quá tầm học sinh em rồi. Chắc em chờ crack thôi ạ. Cầu trời họ làm crack nhanh chút ạ.

    ---------- Post added at 22:44 ---------- Previous post was at 22:41 ----------

    Cảm ơn anh. 50$ thì quá tầm học sinh em rồi. Chắc em chờ crack thôi ạ. Cầu trời họ làm crack nhanh chút ạ.
     
  3. Tommy_VC

    Tommy_VC Battlefield Veteran

    Tham gia ngày:
    3/1/06
    Bài viết:
    18,797
    Có bản leak rồi kia, khỏi đợi tới mai :))
     
  4. cowboyha

    cowboyha Unofficial Tactician Moderator

    Tham gia ngày:
    23/9/08
    Bài viết:
    10,168
    Nơi ở:
    Music World♫
    Game đã ra link, nhưng mình không vội lắm, chơi Demo rồi nên mình cũng thong thả.
     
  5. Phong_Than_1988

    Phong_Than_1988 Persian Prince Lão Làng GVN

    Tham gia ngày:
    18/7/05
    Bài viết:
    3,880
    Nơi ở:
    HN
    Demo ngắn cũn cỡn , đang down rồi đợi crack nữa =((
     
  6. ZeZoPrO

    ZeZoPrO Mario & Luigi

    Tham gia ngày:
    26/11/06
    Bài viết:
    748
    Nơi ở:
    Nürburgring
    -cho mình hỏi tí , bản 1 mình chơi thì thấy ko hợp lắm , nhưng chuyển sang bản 2 này thấy cách chơi hay hơn , lên cũng muốn tìm hiểu một chút , là về cách build , VD : nếu

    như mình theo class Two handed , thì có phải nhất thiết tăng toàn bộ skill của class này ko , hay chỉ tăng những skill mà mình cho là cần thiết , để dành điểm tăng vào skill

    class khắc , tức là một nhân vật Warrion mình muốn chơi 2 class VD : Two handed + vanguard chẳng hạn thì có được ko hay chỉ được chọn 1 class , vậy nếu chỉ được chọn 1 class

    thì mỗi class sẽ có cách + điểm stats khắc nhau có phải vậy ko , hay là điểm stats chỉ phải công theo 3 job chính Warrior , mage , rouge ... thank
     
  7. Eazy-E

    Eazy-E Mr & Ms Pac-Man Lão Làng GVN

    Tham gia ngày:
    23/6/10
    Bài viết:
    256
    Nơi ở:
    Thug Mansion
    Về cơ bản thì stat tuỳ theo class và vũ khí sử dụng. VD như warrior cầm nỏ thì cũng tăng str chứ ko tăng dex, warrior song kiếm lợi hơn song dao vì attribute chính vẫn là str.
    Ngày xưa mình chơi thì cứ warrior là all str [ dù là shield hay 2 handed ] , rouge dex và cunning [ tuỳ vào cách chơi mỗi người mà linh hoạt với 2 cái này ] , mage thì 2 magic 3 willpower nếu là buff heal và ngược lại với battlemage.

    Còn về specialization thì bản đầu cho chọn 2 , sang awakening được thêm 1 cái nữa.
     
  8. nobnob

    nobnob Donkey Kong

    Tham gia ngày:
    7/8/09
    Bài viết:
    411
    Specializations trong DA2 có vẻ khá mạnh :D

    (character level 5)

    WARRIOR
    Reaver
    [spoil]Physical damage: +5%
    Fire damage: +5%
    Cold damage: +5%
    Eletricity damage: +5%
    Nature damage: +5%
    Spirit damage: +5%

    1. Blood Frenzy
    Requires: Level 7
    Requires: Reaver
    The reaver knows no pain, but is no stranger to vengeance. For every wound the reaver sustains, attack damage increases.
    Damage: Up to 200% (inverse proportion to health)
    Type: Passive ability

    2. Sacrificial Frenzy
    Requires: Level 9
    Requires: Blood Frenzy
    Points required in Reaver: 2
    The reaver sacrifices health to increase the effect of Blood Frenzy. For a short time, every wound the reaver sustains further increases attack damage.
    Blood Frenzy damage: 2x
    Health: -20
    Duration: 10s
    Cooldown: 25s
    Type: Activated ability

    3. Sustained Frenzy
    Requires: Level 13
    Requires: Sacrificial Frenzy
    Points required in Reaver: 3
    Sacrificial Frenzy can now be used more frequently.
    Cooldown: -5s
    Type: Upgrade

    4. Fervor
    Requires: Level 13
    Requires: Sacrificial Frenzy
    Requires: Aura of Pain
    Points required in Reaver: 4
    The death of a foe quickens the reaver's actions for a short time.
    Attack speed: +30% upon enemy death
    Duration: 10s
    Type: Passive ability

    5. Aura of Pain
    Requires: Level 10
    Requires: Blood Frenzy
    Requires: Devour
    Radiating an aura of psychic pain, the reaver takes constant spirit damage while this mode is active, as do all enemies nearby.
    Spirit damage: 5 per pulse
    Health: -5% per pulse
    Pulse interval: 4s
    Size: 6m
    Reserved: 10% of stamina
    Cooldown: 5s
    Type: Sustained mode

    6. Frenzy of Pain
    Requires: Level 16
    Requires: Aura of Pain
    Points required in Reaver: 5
    Aura of Pain now consumes less health to maintain as the reaver's health decreases.
    Type: Upgrade

    7. Torrent of Pain
    Requires: Level 14
    Requires: Aura of Pain
    Points required in Reaver: 3
    The Aura of Pain now causes greater harm to enemies without increasing the reaver's own health loss.
    Spirit damage: +3 per pulse
    Type: Upgrade

    8. Devour
    Requires: Level 8
    Requires: Reaver
    The reaver tears into an enemy, consuming its life force to heal the reaver.
    Physical damage: 10
    Health regeneration: 10
    Cost: 20 stamina
    Cooldown: 120s
    Type: Activated ability

    9. Voracious
    Requires: Level 12
    Requires: Devour
    Devour becomes so vicous that enemies are automatically STAGGERED, leaving them open to devastating follow-ups from a mage or rogue.
    Physical damage: +3
    Health regeneration: +3
    STAGGER chance: 100%
    Stun chance: 100% vs. normal enemies
    Type: Upgrade

    10. Insatiable
    Requires: Level 14
    Requires: Devour
    Points required in Reaver: 2
    Devour is now much more effective, particularly if a rogue has lowered the enemy's defenses.
    Physical damage: +3
    Physical damage: 300% vs DISORIENTED targets
    Health regeneration: +3
    Health regeneration: 300% from DISORIENTED targets
    Cooldown: -20s
    Type: Upgrade[/spoil]
    Berserker
    [spoil]Mana/stamina regeneration rate: +10

    1. Berserk
    Requires: Level 7
    Requires: Berserker
    The berserker flies into a rage, landing powerful blows for as long as this mode is active.
    Damage: +10% of remaining stamina
    Cost: -4 stamina per hit
    Cooldown: 10s
    Type: Sustained mode

    2. Savage Berserk
    Requires: Level 13
    Requires: Berserk
    Points required in Berserker: 4
    Berserk now inflicts more damage for every point of the warrior's current stamina.
    Damage: +5% of remaining stamina
    Type: Upgrade

    3. Endless Berserk
    Requires: Level 11
    Requires: Berserk
    Points required in Berserker: 3
    Berserk rages are now less tiring to sustain.
    Cost: -2 stamina per hit
    Type: Upgrade

    4. Adrenaline
    Requires: Level 8
    Requires: Berserk
    For a short time, the berserker taps into deep reserves of energy to make each strike more powerful. If the berserker activates Adrenaline multiple times, its effects are additive. (Berserk must be active.)
    Damage: Stacking +5%
    Duration: 8s
    Cost: 20 stamina
    Cooldown: 2s
    Type: Activated ability

    5. Adrenaline Rage
    Requires: Level 14
    Requires: Adrenaline
    Points required in Bberserker: 4
    Adrenaline's damage bonus is now much larger, particularly when the berserker activates the talent multiple times.
    Damage: Stacking +3%
    Type: Upgrade

    6. Adrenaline Rush
    Requires: Level 12
    Requires: Adrenaline
    Points required in Berserker: 3
    Adrenaline can now be used as frequently as the berserker desires, allowing the damage bonus to build up to tremendous size.
    Cooldown: -2s
    Type: Upgrade

    7. Barrage
    Requires: Level 9
    Requires: Berserk
    For a short time, the berserker trades protection for speed, lashing out with rapid blows but take more damage from enemy attacks. (Berserk must be active.)
    Attack speed: +50%
    Damage resistance: -20%
    Duration: 10s
    Cost: 20 stamina
    Cooldown: 30s
    Type: Activated ability

    8. Unrelenting Barrage
    Requires: Level 9
    Requires: Barrage
    Points required in Berserker: 3
    Barrage now lasts longer.
    Duration: +10s
    Type: Upgrade

    9. Resilient Barrage
    Requires: Level 15
    Requires: Barrage
    Points required in Berserker: 4
    The berserker now takes less damage while Barrage is active.
    Damage resistance: +10%
    Type: Upgrade

    10. Death Blow
    Requires: Level 15
    Requires: Adrenaline
    Requires: Barrage
    Points required in Berserker: 5
    Each time the berserker fells an enemy, the thrill of victory restores a larger than normal portion of the berserker's stamina.
    Stamina regeneration: Minimum 5% upon enemy death, based on enemy rank
    Type: Passive ability[/spoil]
    Templar
    [spoil]Damage: +10% vs. spellcasters and Fade creatures

    1. Cleanse
    Requires: Level 8
    Requires: Templar
    The templar purges the area of hostile magic, removing hostile magical effects from the party and disabling sustained magical abilities from enemies across an area of the battle field.
    Dispel chance: 100%
    Size: 6m
    Cost: 20 stamina
    Cooldown: 30s
    Type: Activated ability

    2. Cleansing Wave
    Requires: Level 12
    Requires: Cleanse
    Points required in Templar: 2
    Cleanse now purges a larger area of magical effects.
    Size: 10m
    Type: Upgrade

    3. Lasting Cleanse
    Requires: Level 14
    Requires: Cleanse
    Points required in Templar: 4
    Cleanse also blocks enemies from using spells or talents for a short time.
    Silence chance: 100% vs. normal enemies
    Duration: 10s
    Type: Upgrade

    4. Silence
    Requires: Level 12
    Requires: Cleanse
    Points required in Templar: 2
    The templar surrounds a foe in negative energy, preventing the enemy from activating abilities for a short time.
    Silence chance: 100%
    Duration: 20s
    Cost: 25 stamina
    Cooldown: 45s
    Type: Activated ability

    5. Lingering Silence
    Requires: Level 12
    Requires: Silence
    Points required in Templar: 4
    Silence can now be used more frequently
    Cooldown: -10s
    Type: Upgarde

    6. Holy Smite
    Requires: Level 7
    Requires: Templar
    The templar strikes out with condemning fire, inflicting spirit damage on nearby enemies.
    Spirit damage: 24
    Size: 8m
    Cost: 35 stamina
    Cooldown: 25s
    Type: Activated ability

    7. Righteous Smite
    Requires: Level 11
    Requires: Holy Smite
    Points required in Templar: 2
    Holy Smite becomes more effective against opponents who depend on magic.
    Spirit damage: 200% vs. spellcasters and Fade creatures
    Type: Upgrade

    8. Staggering Smite
    Requires: Level 13
    Requires: Holy Smite
    Points required in Templar: 3
    Holy Smite now has a chance to stun foes, briefly incapacitating them and causing them to forget who they were attacking.
    Stun chance: 50% vs. normal enemies
    Type: upgrade

    9. Righteous Strike
    Requires: Level 10
    Requires: Cleanse
    Requires: Holy Smite
    The templar's weapon is instilled with righteous energy. Each strike has a chance to prevent the enemy from activating abilities for a short time.
    Silence chance: 10% vs. normal enemies
    Duration: 4s
    Type: Passive ability

    10. Annulment
    Requires: Level 15
    Requires: Silence
    Requires: Righteous Strike
    Points required in Templar: 4
    The lyrium infusing the templar's blood protects the templar from the Fade's influence. The templar gains resistance to all forms of hostile magic.
    Magic resistance: +50%
    Type: Passive ability[/spoil]
    ROGUE
    Shadow
    [spoil]Stealth chance: 3% when Hawke takes damage
    Duration: 5s

    1. Pinpoint Precision
    Requires: Level 7
    Requires: Shadow
    The shadow is adept at finding the enemy's weak spots. Consequently, critical hits inflict more damage.
    Critical damage: +25%
    Type: Passive ability

    2. Inconspicuous
    Requires: Level 8
    Requires: Shadow
    For a short time, the shadow assumes a misleading stance that attracts little attention, creating room to strike fast and hard without being swarmed by enemies. Upon activating this talent, the shadow also sheds the threat accumulated from previous attacks.
    Threat reduction: 100%
    Threat generation: -50%
    Duration: 10s
    Size: 20m
    Cost: 30 stamina
    Cooldown: 30s
    Type: Activated ability

    3. Indiscernible
    Requires: Level 12
    Requires: Inconspicuous
    Points required in Shadow: 2
    The shadow can maintain the ruse of Inconspicuous for longer.
    Duration: +10s
    Type: Upgrade

    4. Imperceptible
    Requires: Level 14
    Requires: Inconspicuous
    Points required in Shadow: 4
    The inconspicuous shadow can now avert all hostile attention for a short time.
    Threat generation: -50%

    5. Disorienting Criticals
    Requires: Level 9
    Requires: Pinpoint Precision
    While obscured, the shadow gains a considerable bonus to critical damage. In addition, any critical hits the shadow lands while obscured automatically DISORIENT enemies, leaving them vulnerable to further harm from a warrior or mage.
    Critical damage: +25% when obscured
    DISORIENT chance: 100% for critical hits when obscured
    Type: Passive ability

    6. Predator
    Requires: Level 13
    Requires: Disorienting Criticals
    Points required in Shadow: 5
    Shadows are particularly deadly when they manage to flank their foes. Whenever the shadow strikes an enemy from behind, whether with a basic attack or using a talent, the attack now always results in a critical hit.
    Critical chance: 100% for flanking attacks
    Type: Passive ability
    Type: Upgrade

    7. Decoy
    Requires: Level 10
    Requires: Pinpoint Precision
    Requires: Inconspicuous
    Points required in Shadow: 2
    The shadow is a master of misdirection,c reating a personal decoy that keeps enemies occupied for a short time while the rogue escapes in stealth.
    Decoy health: 50% of the rogue's maximum health
    Stealth chance: 100%
    Duration: 10s
    Cost: 40 stamina
    Cooldown: 30s
    Type: Activated ability

    8. Sturdy Decoy
    Requires: Level 14
    Requires: Decoy
    The decoy can take more damage before enemies destroy it.
    Decoy health: +50% of the rogue's maximum health
    Duration: +5s
    Type: Upgrade

    9. Rigged Decoy
    Requires: Level 16
    Requires: Decoy
    Points required in Shadow: 4
    The decoy becomes a vicious trap that exploes when enemies destroy it.
    Fire damage: Upon death, proportional to decoy's health
    Type: Upgrade

    10. Shadow Veil
    Requires: Level 11
    Requires: Disorienting Criticals
    Requires: Decoy
    Points required in Shadow: 3
    The shadow becomes obscured when entering stealth.
    This effect persists for a short time after dropping out of stealth, making enemy attacks more likely to miss the rogue.
    Obscure chance: 100% when stealthed
    Type: Passive ability[/spoil]
    Duelist
    [spoil]Critical chance: +5%

    1. Throw the Gauntlet
    Requires: Level 8
    Requires: Duelist
    The duelist issues an irresistible challenge to a single foe. The enemy immediately abandons its other opponents to engage the rogue.
    Duration: 20s
    Cost: 25 stamina
    Cooldown: 25s
    Type: Activated ability

    2. To the Dealth
    Requires: Level 12
    Requires: Throw the Gauntlet
    Points required in Duelist: 2
    The rogue's opponent is completely absorbed in this duel. For a short time, the enemy will not seek a new target unless either combatant falls. The ranged foe also attacks carelessly, inflicting less damage against the rogue.
    Effect: Enemy will not seek new target
    Enemy damage: -25%
    Type: Upgrade

    3. Cutting Barbs
    Requires: Level 14
    Requires: Throw the Gauntlet
    Points required in Duelist: 4
    The duelist taunts the enemy into lowering its guard.
    Enemy defense: -50%
    Duration: 20s
    Type: Upgrade

    4. Sure Strikes
    Requires: Level 10
    Requires: Throw the Gauntlet
    Points required in Duelist: 2
    The experienced duelist has survived many a combat and is more likely to hit foes.
    Attack: +20%
    Type: Passive ability

    5. Parry
    Requires: Level 7
    Requires: Duelist
    While in this mode, the duelist's defenses are strengthened. Against an opponent that has picked up the gauntlet, the duelist's defenses are nigh impentrable.
    Defense: +20%
    Defense: Additional +20% vs. enemies affected by Throw the Gauntlet
    Reserved: 20% of stamina
    Cooldown: 5s
    Type: Sustained mode

    6. Riposte
    Requires: Level 11
    Requires: Parry
    Points required in Duelist: 2
    The duelist's counterattacks are more lethal.
    Attack: +20%
    Attack: Additional +20% vs. enemies affected by Throw the Gauntlet
    Type: Upgrade

    7. En Garde
    Requires: Level 13
    Requires: Parry
    Points required in Duelist: 2
    The duelist attacks with increased fury.
    Critical chance: +10%
    Critical chance: Additional +10% vs. enemies affected by Throw the Gauntlet
    Type: Upgrade

    8. Evasive Maneuvers
    Requires: Level 10
    Requires: Parry
    Points required in Duelist: 2
    After years of extensive training, the duelist has become keely aware of incoming attacks.
    Defense: +20%
    Type: Passive ability

    9. Vendetta
    Requires: Level 11
    Requires: Throw the Gauntlet
    Requires: Parry
    Points required in Duelist: 2
    Every duelist, even an archer, knows that the most memorable fights happen at close quarters...and that the first strike is the most crucial. To gain that advantage, the rogue vanishes behind a cloud of smoke, then strikes the enemy viciously from behind. This ability can be used from across the battlefield, for few rogues are as capable of moving under stealth as a duelist.
    Physical damage: 99
    Physical force: 2x
    Cost: 40 stamina
    Cooldown: 40s
    Type: Activated ability

    10. Blood Feud
    Requires: Level 16
    Requires: Vendetta
    Points required in Duelist: 4
    Even foes toughened by years of experience now suffer serious harm from Vendetta, and those that a warrior has left STAGGERED fare even worse.
    Physical damage: 300% vs. STAGGERED targets
    Enemy armor: Momentarily 0%
    Enemy damage resistance: Momentarily 0%
    Cooldown: -10s
    Type: Upgrade[/spoil]
    Assassin
    [spoil]Critical damage: +10%

    1. Mark of Death
    Requires: Level 7
    Requires: Assassin
    The assassin marks a target, revealing weaknesses that allies can exploit. Attacks from any ally against a marked target inflict extra damage.
    Enemy damage resistance: -25%
    Duration: 10s
    Cost: 25 stamina
    Cooldown: 40s
    Type: Activated ability

    2. Enduring Mark
    Requires: Level 11
    Requires: Mark of Death
    Points required in Assassin: 2
    The Mark of Death lingers longer on the assassin's target.
    Duration: +10s
    Type: Upgrade

    3. Mark of Doom
    Requires: Level 13
    Requires: Mark of Death
    Points required in Assassin: 3
    The Mark of Death further increases damage from incoming attacks.
    Enemy damage resistance: -25%
    Type: Upgrade

    4. Bloodlust
    Requires: Level 8
    Requires: Assassin
    Drawing energy from the kill, the assassin regains stamina upon killing an enemy.
    Stamina regeneration: Minimum 5% upon enemy death, abased on enemy rank
    Type: Passive ability

    5. Pinpoint Strikes
    Requires: Level 9
    Requires: Mark of Death
    Requires: Bloodlust
    For a short time, the assassin exploits enemy weaknesses with deadly accuracy, scorign a critical hit with every blow.
    Critical chance: 100%
    Duration: 10s
    Cost: 30 stamina
    Cooldown: 40s
    Type: Activated ability

    6. Relentless Strikes
    Requires: Level 13
    Requires: Pinpoint Strikes
    Points required in Assassin: 3
    The assassin's Pinpoint Strikes become an unrelenting assault.
    Duration: +10s
    Type: Upgrade

    7. Devious Harm
    Requires: Level 12
    Requires: Pinpoint Strikes
    Points required in Assassin: 4
    The more cunning the assassin, the more damage critical hits inflict.
    Critical damage: +1% per point of cunning
    Type: Passive ability

    8. Assassinate
    Requires: Level 10
    Requires: Pinpoint Strikes
    Assassinate kills weak enemies outright, while survivors suffer a massive critical hit.
    Physical damage: 132
    Critical chance: 100%
    Cost: 40 stamina
    Cooldown: 40s
    Type: Activated ability

    9. Annihilate
    Requires: Level 10
    Requires: Assassinate
    Points required in Assassin: 3
    Assassinate now inflicts a critical hit against enemies who would otherwise be immune. It is even more devastating against BRITTLE targets.
    Physical damage: 400% vs. BRITTLE targets
    Cooldown: -10s
    Type: Upgrade

    10. Overkill
    Requires: Level 16
    Requires: Assassinate
    Points required in Assassin: 4
    Assassinate becomes tremendously powerful, instantly fatal to all but the toughest enemies.
    Physical damage: +66
    Type: Upgrade[/spoil]
    MAGE
    Force Mage
    [spoil]Physical force: 125% for all attacks and spells
    Elemental force: 125% for all attacks and spells

    1. Fist of the Maker
    Requires: Level 7
    Requires: Force Mage
    The mage slams enemies into the ground with incredible power, against which armor is no protection.
    Physical damage: 20
    Enemy armor: Momentarily 0%
    Stun chance: 20% vs. normal enemies
    Size: 6m
    Cost: 40 mana
    Cooldown: 15s
    Type: Activated ability

    2. Maker's Hammer
    Requires: Level 13
    Requires: Fist of the Maker
    Points required in Force Mage: 4
    Fist of the Maker now pummels enemies across a larger area. Enemies that have been thrown off-balance by a warrior are particularly vulnerable.
    Physical damage: 900% vs. STAGGERED targets
    Size: 10m
    Type: Upgrade

    3. Maker's Fury
    Requires: Level 11
    Requires: Fist of the Maker
    Points required in Force Mage: 3
    Fist of the Maker can now be used more frequently.
    Cooldown: -5s
    Type: Upgrade

    4. Unshakable
    Requires: Level 8
    Requires: Fist of the Maker
    The mage suppresses the physical and elemental force of incoming attacks, becoming nearly immune to knockdown or other effects that interrupt combat.
    Fortitude: +100
    Type: Passive ability

    5. Telekinetic Burst
    Requires: Level 8
    Requires: Force Mage
    The mage summons a wave of telekinetic force that hurtles enemies away from the core of the blast.
    Physical force: 20x
    Size: 6m
    Cost: 30 mana
    Cooldown: 20s
    Type: Activated ability

    6. Telekinetic Blast
    Requires: Level 12
    Requires: Telekinetic Burst
    Points required in Force Mage: 2
    Telekinetic Burst now generates a more powerful wave of force.
    Physical force: +10x
    Type: Upgrade

    7. Pull of the Abyss
    Requires: Level 9
    Requires: Telekinetic Burst
    Points required in Force Mage: 2
    The mage conjures a maelstrom of energy that draws enemies to its center while slowing them to a crawl.
    Physical force: 30x
    Enemy attack speed: -50%
    Enemy movement speed: -50%
    Duration: 5s
    Size: 10m
    Cost: 30 mana
    Cooldown: 25s
    Type: Activated ability

    8. Edge of the Abyss
    Requires: Level 13
    Requires: Pull of the Abyss
    Points required in Force Mage: 4
    Pull of the Abyss now draws in enemies over a larger area.
    Size: 15m
    Type: Upgrade

    9. Gravitic Ring
    Requires: Level 10
    Requires: Telekinetic Burst
    Requires: Fist of the Maker
    Points required in Force Mage: 2
    The mage redirects the gravity in an area to significantly reduce enemies' speed. The closer an enemy is to the center of the spell, the greater the effect.
    Enemy attack speed: Based on distance from epicenter
    Enemy movement speed: Based on distance from epicenter
    Duration: 20s
    Size: 12m
    Cost: 30 mana
    Cooldown: 40s
    Type: Activated ability

    10. Gravitic Sphere
    Requires: Level 14
    Requires: Gravitic Ring
    Points required in Force Mage: 4
    Gravitic Ring now affects a larger rea.
    Size: 18m
    Type: Upgrade[/spoil]
    Spirit Healer
    [spoil]Mana/stamina: +25

    1. Healing Aura
    Requires: Level 7
    Requires: Spirit Healer
    While this mode is active, the mage can use spirit healer spells and becomes a locus for restorative energies, increasing the natural healing of all allies within the aura. However, the mage cannot cast any offensive spell for the duration of the effect.
    Health regeneration rate: +50 for all party members
    Size: 6m
    Reserved: 30% of mana
    Cooldown: 10s
    Type: Sustained mode

    2. Radiance
    Requires: Level 11
    Requires: Healing Aura
    Points required in Spirit Healer: 4
    Healing Aura now stretches further across the battlefield.
    Size: 8m
    Type: Upgrade

    3. Faith
    Requires: Level 13
    Requires: Healing Aura
    Points required in Spirit Healer: 6
    The most powerful spirits are said to be those of Faith itself. by relying on these powerful spirits, the spirit healer learns to make Healing Aura more effective.
    Health regeneration rate: +50 for all party members
    Type: Upgrade

    4. Group Heal
    Requires: Level 8
    Requires: Healing Aura
    The mage restores the health of all allies simultaneously with a surge of creation magic. (Healing Aura must be active.)
    Health regeneration: 30% for all party members
    Cost: 30mana
    Cooldown: 40s
    Type: Activated ability

    5. Unity
    Requires: Level 12
    Requires: Group Heal
    Group Heal now restores significantly more health.
    Health regeneration: +20% for all party members
    Type: Upgrade

    6. Vitality
    Requires: Level 13
    Requires: Group Heal
    Points required in Spirit Healer: 5
    The spirit healer's deep connection to the Fade lends the mage incredible resilience.
    Constitution: +10
    Health regeneration rate: +100
    Type: Passive ability

    7. Revival
    Requires: Level 10
    Requires: Healing Aura
    The mage revives all allies who have fallen in battle, returning them to the fight with some of their health and mana or stamina restored. (Healing Aura must be active.)
    Effect: Revives fallen companions
    Health regeneration: 30%
    Mana/stamina regeneration: 40%
    Cost: 40 mana
    Cooldown: 120s
    Type: Activated ability

    8. Renewal
    Requires: Level 14
    Requires: Revival
    Revival now restores more health and mana or stamina.
    Health regeneration: +20%
    Mana/stamina regeneration: +20%
    Type: Upgrade

    9. Refusal
    Requires: Level 16
    Requires: Revival
    Points required in Spirit Healer: 4
    No competent spirit healer will leave a friend on the ground, no matter how many times they fall.
    Cooldown: -20s
    Type: Upgrade

    10. Second Chance
    Requires: Level 12
    Requires: Revival
    Points required in Spirit Healer: 3
    The spirit healer's mere presence lends allies great resilience to wounds. While the spirit healer is present, party members who fall in battle will not suffer injuries upon reviving.
    Effect: All party members immune to injuries
    Type: Passive ability[/spoil]
    Blood Mage
    [spoil]Health: +25

    1. Blood Magic
    Requires: Level 7
    Requires: Blood Mage
    While this mode is active, the mage can use blood magic, sacrificing health rather than mana to obtain a deeper pool of energy for casting spells. When Blood Magic is in use, however, the mage cannot be healed by conventional spells or potions.
    Effect: Spellcasting consumes health instead of mana
    Effect: Immune to conventional healing
    Cost ration: 1 health provides 2 mana
    Reserved: 50% of mana
    Cooldown: 20s
    Type: Sustained mode

    2. Bloodlust
    Requires: Level 11
    Requires: Blood Magic
    Points required in Blood Mage: 5
    Blood magic consumes less health, allowing the mage to cast spells with greater frequency.
    Cost ratio: 1 health provides 1 addtional mana
    Type: Upgrade

    3. Grave Robber
    Requires: Level 8
    Requires: Blood Magic
    The blood mage cosumes the residual life force from nearby enemy corpses to regain health. (Blood Magic must be active.)
    Health regeneration: 10% per nearby corpse
    size: 6m
    Cooldown: 45s
    Type: Activated ability

    4. One Foot In
    Requires: Level 12
    Requires: Grave Robber
    Points required in Blood Mage: 3
    Grave Robber now drains a small amount of health from living enemies as well, using that energy to heal the mage. Creatures without blood are immune.
    Spirit damage: 10% of the mage's maximum health
    Enemy armor: momentarily 0%
    Enemy damage resistance: Momentarily 0%
    Health regeneration: 10% per nearby enemy
    Type: Upgrade

    5. Sacrifice
    Requires: Level 9
    Requires: Blood Magic
    The blood mage sucks the life force from an ally to regain health. (Blood Magic must be active.)
    Health: -20% for companion
    Health regeneration: 100% of companion health loss
    Cooldown: 20s
    Type: Activated ability

    6. Grim Sacrifice
    Requires: Level 13
    Requires: Sacrifice
    The mage now gains more health than the party member loses. If the spell causes the ally to fall the blood mage gains even more health.
    Health regeneration: +50% of companion health loss
    Health regeneration: 200% if companion falls
    Type: Upgrade

    7. Hemorrhage
    Requires: Level 13
    Requires: Blood Magic
    Points required in Blood Mage: 3
    This spell corrupts the blood of all foes in the targeted area, inflicting damage over a short duration without regard for enemy armor or damage resistance. Creatures without blood are immune. (Blood Magic must be active.)
    Physical damage: 49
    Enemy armor: Momentarily 0%
    Enemy damage resistance: Momentarily 0%
    Size: 10m
    Cost: 60 mana
    Cooldown: 30s
    Type: Activated ability

    8. Paralyzing Hemorrhage
    Requires: Level 15
    Requires: Hemorrhage
    Points required in Blood Mage: 4
    Hemorrhage now inflicts more damage and immobilizes some enemies.
    Physical damage: +25
    Physical damage: 900% vs. STAGGERED enemies
    Paralyze chance: 50% vs. normal enemies
    Type: Upgrade

    9. Blood Slave
    Requires: Level 12
    Requires: Sacrifice
    Requires: Hemorrhage
    Points required in Blood Mage: 3
    The mage enslaves a target, forcing it to fight alongside the party for a short time, after which the victim dies unless it is particularly powerful. Creature without blood are immune. (Blood Magic must be active.)
    Enslavement chance: 100% vs normal enemies
    Duration: 10s
    Cost: 40 mana
    Cooldown: 30s
    Type: Activated ability

    10. Blood Spatter
    Requires: Level 16
    Requires: Blood Slave
    When a Blood Slave dies, it explodes in a shower of gore that damages all nearby enemies.
    Type: Upgrade[/spoil]

    Source: http://social.bioware.com/forum/Dragon-Age-II/Dragon-Age-II-General-Discussion/All-Specialization-Talent-Description-WIP-6359674-1.html
     
  9. *Dinh_Bang*

    *Dinh_Bang* Red, Pokémon champion Lão Làng GVN

    Tham gia ngày:
    28/7/06
    Bài viết:
    7,312
    Nơi ở:
    San Siro Stadium
    Templar bản 2 này nhìn chán thế, nãn hơn cả bản 1, nếu chơi thì chắc lần này chọn Reaver, mà không biết chọn được nhiêu Spec nhỉ?
     
  10. Long Phi Thiên

    Long Phi Thiên C O N T R A

    Tham gia ngày:
    1/11/07
    Bài viết:
    1,700
    Mình ko rành tiếng Anh lắm, bạn có thể dịch giúp mình mấy cái ghi chú của skill đc ko vậy.
     
  11. nobnob

    nobnob Donkey Kong

    Tham gia ngày:
    7/8/09
    Bài viết:
    411
    Templar cũng có 2 skill tốt là Silence 20s và passive 50% magic resistance, nhưng mà công nhận reaver với beserker hay hơn, templar có vẻ dành cho tank.

    Rogue thì có Assasin, có passive 1 cun +1% crit dmg trong khi cun cũng +1% sẵn rồi nên sẽ lên được cao lắm đây, không biết cap là bao nhiu % :-?

    Skill thú vị nhất có lẽ là skill pull của force mage, làm nhớ tới Inquisitor trong Sacred 2 hay DarkSeer Dota ^^

    Sorry, nhiều quá mình không có thời gian để dịch hết :(
     
  12. Long Phi Thiên

    Long Phi Thiên C O N T R A

    Tham gia ngày:
    1/11/07
    Bài viết:
    1,700
    Vậy bạn dịch dùm mình mấy skill của Warrior thôi cũng đc, mình chỉ khoái mỗi class này thôi ^_^. Thanks
     
  13. Q/人◕ ‿‿ ◕人\B

    Q/人◕ ‿‿ ◕人\B The Pride of Hiigara Lão Làng GVN

    Tham gia ngày:
    6/3/11
    Bài viết:
    9,019
    Game DA này mình chưa chơi bản 1 nhưng có chơi thử qua demo bản 2. Game này khi mình vào skill tree của từng char thì thấy khá đa dạng. Như bài bạn trên kia post thì từ 3 class lớn có chia ra các class nhỏ hơn. Mình có cần phải tập trung theo 1 class rõ ràng không hay có thể phối hợp nhiều skill của các class với nhau. Làm vậy char có yếu không ?
     
  14. Eazy-E

    Eazy-E Mr & Ms Pac-Man Lão Làng GVN

    Tham gia ngày:
    23/6/10
    Bài viết:
    256
    Nơi ở:
    Thug Mansion
    Có 3 class, mỗi class có 3 specialization [ ví dụ Warrior : Reaver - Templar - Beserker ]
    Cứ học thoải mái, chỉ cần chú ý talent nào low quá hay ít sử dụng thì ko học mà để dành skill point cho cái khác thôi.

    Archer Rouge đã fail nay lại càng fail hơn, bỏ mất 1 spec mà còn chả có cái nào chuyên cho cung :-<
     
    Chỉnh sửa cuối: 7/3/11
  15. katorea ran

    katorea ran Youtube Master Race

    Tham gia ngày:
    23/9/10
    Bài viết:
    17
    Có rồi nè mọi người ai kéo dùm đi:

    http://i-game.vn/forum/showthread.php?t=10793&p=159281

    Crack của Skidrow:

    http://isohunt.com/torrent_details/278275857/Dragon+Age+2?tab=summary

    ---------- Post added at 18:52 ---------- Previous post was at 18:51 ----------

    Edit: LINK LÀ 1 DVD không có crack... may mà có cái skidrow...

    ---------- Post added at 19:05 ---------- Previous post was at 18:52 ----------

    Xin, ngu dốt không biết là bài này lấy ở Gamevn...... mong mod xóa dùm
     
  16. nobnob

    nobnob Donkey Kong

    Tham gia ngày:
    7/8/09
    Bài viết:
    411
  17. cowboyha

    cowboyha Unofficial Tactician Moderator

    Tham gia ngày:
    23/9/08
    Bài viết:
    10,168
    Nơi ở:
    Music World♫
    Hiện link đáng tin đang ở bên box tin tức, khi nào có crack mình hay bạn nào nhanh tay sẽ lập một topic bên đây.
     
  18. ThanatosII

    ThanatosII Crash Bandicoot GVN CHAMPION ✟ Grim Reaper ✟ Lão Làng GVN

    Tham gia ngày:
    17/8/08
    Bài viết:
    12,699
    Nơi ở:
    ...!!!
    Hi Vọng là mềnh nhanh hơn mod.Nhà ko có điều kiện đành phải chơi crack .Đành chịu vậy ghiền Dragon Age quá biết tính sao giờ \m/
     
  19. Forever_HN

    Forever_HN A ways away

    Tham gia ngày:
    25/6/06
    Bài viết:
    10,361
    Nơi ở:
    HN's heart
    Confirmed. Crack working. Have fun guys ^^
     
  20. cowboyha

    cowboyha Unofficial Tactician Moderator

    Tham gia ngày:
    23/9/08
    Bài viết:
    10,168
    Nơi ở:
    Music World♫
    Do đã có topic riêng của game, topic "khởi động" nay sẽ được mình đóng lại.
     
Trạng thái chủ đề:
Không mở trả lời sau này.

Chia sẻ trang này