Multi Monster Hunter Wilds 28/02/2025

Thảo luận trong 'Tin tức - Giới thiệu - Thảo luận chung về game' bắt đầu bởi Must, 8/12/23.

  1. Drk_Shd

    Drk_Shd Mayor of SimCity Lão Làng GVN

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    cái này nó khác mẹ gì bản mở rộng của cái guiding land đâu, guiding land người ta cày solo suốt có sao đâu, mà nó cho tự set camp làm điểm teleport cơ mà, kiểu đéo gì chả có bait để dụ quái ra farm như guiding land
     
  2. ChocoboLinh

    ChocoboLinh Chuyên trị xaolonist ⚔️ Dragon Knight ⚔️

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    trò MH mà chán cày thì nghỉ game đi nói thật. MH là grind chết mẹ chứ chả phải grind bình thường mà còn nói dc câu này chả hiểu nghĩ gì.
     
    @lily thích bài này.
  3. F22Raptors

    F22Raptors Thầy thích lái máy bay bà già ✧Phantom Assassin✧ Lão Làng GVN

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    Monster Part Breaks and Rewards

    There's a new feature where breaking a monster's part immediately grants the rewards the material that you looking for.

    Armor Set and Skill Changes

    You can swap to a second weapon out in the field by stashing it in the pouch of your Seikret mount. It can be any two weapons even two of the same kind.

    New Skills/Features For Swapping


    Armor sets can't be switched out while moving, but skills have been changed up to better suit the ability to switch between 2 weapons while on the move.

    From Gamesradar Intreview Tokuda says
    "I can't go into too much detail just yet because we have a campaign ahead of us to reveal more gameplay details," he said, "but I would say that as the story progresses, players will be able to gain access to skills or features that will tie into this new system of using two different weapons at the same time. As to what exactly that means, watch this space. We've just started revealing information."


    World Level Difficulty

    Often mentioned across various previewers that the difficulty and time it takes to defeat a monster is more similar to World than Rise.


    Focus and Wound System Expanded

    Focus Mode isn't a replacement for combat overall, but more so a means of giving new players a more directed means of directly targeting weakpoints and guards against attacks with the cursor

    Wounds appear as you accumulate damage on a body part, and Focus Mode causes Scoutflies to highlight them in red, and dealing enough damage to these wounds will destroy them and deal massive damage

    Some special moves are designed to destroy wounds more quickly

    Weak Point Focus Attack With R1

    You can execute a weak point Focus attack in game by pressing the R1 button

    Barrel Bombs Thrown and Refund

    You can re-position Barrel Bombs that you've placed on the ground


    No Live Action Cooking

    Cooking has also been confirmed that it will not be live action it will be CG.

    Weapon Rework Philosophy

    Each of the weapons that were shown in the demo have changed as well as some overall gameplay changes.
    It sounds like the philosophy for the weapon reworks in Monster Wilds is all about taking a step back from the highly Dynamic and often flashy combat mechanics seen in Monster Hunter Rise, and instead they're focusing on making the weapons feel more substantial rounded and true to their original forms this involves simplifying certain animations and then emphasizing the weight and impact of each attack.

    Light Bowgun and Heavy Bowgun have the biggest reworks compared to other weapons

    Hunting Horn will return to a more MH World-style of play, but will still have plenty of new additions

    While wielding 2 weapons, their gauges/abilities like Spirit Gauge or Charged Shield don't go away from switching between them on the move but still naturally deplete over time like normal

    Weapons that are switched out at regular and temporary camps still lose their various amps/gauges

    New Swarming System

    The new swarming mechanic being possible and we kind of saw this in the trailer where a monster was swarmed by smaller monsters.
    But it seems like the player will also get swarmed when attacking a pack of monsters, hence the focus on luring monsters away from one another it definitely adds a layer of strategy to hunting where you now need to account for the fact that monsters when in a pack essentially have backup if they are grouped together.

    Mounted Combat Explained

    Mounted combat while it is confirmed it is not fully implemented in the sense of it being used as a way to actually hunt monsters, instead it is simply used as a way to lure monsters or do special actions.
    Hunters can perform attacks while riding their mounts. This includes basic attacks as well as potentially more complex moves, depending on the mount and weapon combination. Mounted combat enables quick repositioning, allowing hunters to avoid damage, close distances rapidly, and maintain pressure on the monster.

    Special dismounting attacks provide additional opportunities to damage monsters as hunters transition from mounted to ground combat. This feature enhances the fluidity and dynamism of hunts, offering new strategic options.

    Completely seamless transitions from the village to the locale


    The settlements were integrated directly into the maps themselves which meant no loading screens
    Hunts were also seamless, as you could start them straight in the field by attacking a Monster and could stick around after finishing a hunt on the map
    Cooking meals could be done on the move instead of just at settlements or regular base camps, albeit you need to have purchased/found and have on hand the right ingredients for these meals, like when the player bought some cheese from the Cheesemonger before heading out
    Temporary camps can be set up out in the field that function just like other base camps in specific places, and they can be destroyed by Monsters


    Some cutscenes and sequences will still be solo only

    Similar to World, and need to be seen first before other players can join, but they can join much more smoothly as soon as these story sequences are finished, and active matchmaking and parties will remain in the background even as these cutscenes are happening to either notify players when they can join up or get them joined up right away

    Push Hardware "to the max" To Bring The World To Life

    "To be honest, it was always clear in my mind that was the direction I wanted to take it," he told me. "Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem element. As the hardware generations we're working on get more and more powerful, I want to use the specs of the hardware to the max in order to depict as convincing a living, breathing world as I possibly can."



    Maps are said to be over twice the size of the ones from MH World

    There is much greater environmental interactivity and fluid interactions out in the field

    Weather changes are dynamic during the hunt and can actively change elements of the hunt like the Sandtide storms causing certain Monsters to clear out or others (like the mystery Apex Monster of the Windward Plains or Great Thunderbugs) to come out, as well as changing what kind of items are found on the map

    There are far more Monster-on-Monster interactions like the Small Monster raptors dogpiling on a low HP target Monster, Balahara sandtraps taking care of the Alpha Doshaguma's pack, etc.

    You can see Endemic Life live out their life-cycles like hatching from eggs and being fed by their parents

    There are far more environmental traps and environmental effects, such as stalactites galore, lightning strikes creating brush fires, etc.

    Some weapons changes

    The Great Sword specifically has been changed to reduce any unnecessary flourishes and make it feel like every swing really counts, so each weapons feels heavier and more targeted.

    The Heavy Bowgun recall has apparently been made more realistic and they've made adjustments to it which sounds like they've reduced the amount of ammo types available in an effort to balance its power and its versatility

    The Dual Blade is getting a new blue demon mode that focuses on evasion making sticking to a monster much easier, the attack animations have also been altered to be more precise and agile.

    The Long Sword has been altered to feel more deliberate and impactful. The helm breaker is making a return with an additional finisher.
    And there might even be a new stance offering an alternative way to build key levels.
     
    seifer819 thích bài này.
  4. HDN

    HDN Mario & Luigi Lão Làng GVN

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    grind ói ĩa vui mà, thuộc map thì 1 hunt 4 thằng coop tầm 4-8p là xong rồi, về cuối đời game capcom nó mở hết event quest cho tha hồ mà grind, mong là nó đừng bắt chước tụi tây lông làm season peepo_angry
     
  5. thangbui2504

    thangbui2504 Dragon Quest Lão Làng GVN

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    Bạn hiểu sai ý cmnr, ý là như cái rise cày ok chứ world bắt đi cái openworld cày mà phải qua 3 cái activity linh tinh dễ tuột mood :))
     
  6. ChocoboLinh

    ChocoboLinh Chuyên trị xaolonist ⚔️ Dragon Knight ⚔️

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    nhưng cái guiding land thằng Iceborne đúng cày hơi bị mệt
     
  7. ChocoboLinh

    ChocoboLinh Chuyên trị xaolonist ⚔️ Dragon Knight ⚔️

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    mấy cái activity linh tinh bên World là cái gì nhỉ
     
  8. seifer819

    seifer819 101st Airborne GVN CHAMPION Moderator ♞ Blade Knight ♞

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    Con World chơi vui mà, hồi đó mê mẫn. Tiếc là cái DLC Iceborne ra quá lâu, quên hết mechanic game nên ko mua.
     
    PhantomLady thích bài này.
  9. khanhbonmat

    khanhbonmat One-winged Angel ➹ Marksman ➹ Lão Làng GVN

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    [​IMG]
    Dòng MH này là săn quái, nên mấy cái tracking, nhặt shit các thứ nó là core game chứ ko phải mấy cái linh tinh, con rise là con cho handheld nó giản lược đi rất nhiều rồi chứ ko phải dòng game nó thế. Đây là đi săn quái chứ ko phải là DMC. Con Rise ko phải mainline game nên ko bị chửi mấy thôi chứ main game mà làm thế player kì cựu nó chả chửi cho !haha
     
  10. lifesyle

    lifesyle Commander Shepard CHAMPION ✧Phantom Assassin✧ Lão Làng GVN

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    worry-9 preorder cancelled.
     
  11. draelthas

    draelthas Liu Kang, Champion of Earthrealm Lão Làng GVN

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    Trc giờ chưa chơi dòng MH nào, trải nghiệm MHW mới thích style thế giới của nó và trải nghiệm hệ sinh thái. Trải nghiệm đúng thực đi khai phá vùng đất mới, thu thập mẫu vật sinh vật nghiên cứu.
    Hy vọng nó cải tiến dc vụ vũ khí súng tốt hơn, cải thiện vụ giới hạn đạn đem theo, với cái loot break part. Nhớ đi farm con boss cuối MHW, chặt đuôi nhưng loot éo kịp :))
     
  12. HDN

    HDN Mario & Luigi Lão Làng GVN

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    thêm thời tiết thì lần này nó bắt đi catch thú rare chỉ xuất hiện khi đủ điều kiện bão cát/tuyết ở khu vực đấy + hoàng hôn/bình minh + rng appear + rng crown nhé !kojima
     
    lifesyle thích bài này.
  13. Tháp Như Đóa

    Tháp Như Đóa Donkey Kong ⚜ Duel Master ⚜ Lão Làng GVN

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    Onikage clone :">
    chắc đến tháng 8 này gamescom , chính thức tung demo ra rồi mới set giá game nhỉ peepo_angry
     
  14. ChocoboLinh

    ChocoboLinh Chuyên trị xaolonist ⚔️ Dragon Knight ⚔️

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    hóng gameplay vũ khí thoy
     
  15. lifesyle

    lifesyle Commander Shepard CHAMPION ✧Phantom Assassin✧ Lão Làng GVN

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    70$ ko region price rồi chứ còn gì nữa mà đoán .
     
  16. thangbui2504

    thangbui2504 Dragon Quest Lão Làng GVN

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    Gì vậy cha nội :)) con RIse là phong cách classic vất player vô map nhỏ với con quái mà zzzz player kì cưụ khoái con rise hơn mhw chứ
     
  17. Tháp Như Đóa

    Tháp Như Đóa Donkey Kong ⚜ Duel Master ⚜ Lão Làng GVN

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    vậy là bằng con dragon dogma 2 à peepo_cringe
     
  18. HDN

    HDN Mario & Luigi Lão Làng GVN

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    dĩ nhiên rồi ông, dd2 sao so được với con gà đẻ trứng vàng của cạp cơm
     
    Tháp Như Đóa thích bài này.
  19. khanhbonmat

    khanhbonmat One-winged Angel ➹ Marksman ➹ Lão Làng GVN

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    kì cựu chúng nó còn chửi world là combat nhanh quá, Rise là cái gì thế ? !logic
     
  20. lifesyle

    lifesyle Commander Shepard CHAMPION ✧Phantom Assassin✧ Lão Làng GVN

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    Thặc ra kỳ cựu real bọn nó vài ngàn giờ vô frontier z thì rise như về nhà thôi . pu_kek1
     

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